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78 | caused overflows causing monsters to become living deads. |
78 | caused overflows causing monsters to become living deads. |
79 | - unapply weapons and armour before trying to improve it. |
79 | - unapply weapons and armour before trying to improve it. |
80 | - teach the random map generator the ability to read ".rmg" files |
80 | - teach the random map generator the ability to read ".rmg" files |
81 | that specify which actual style map to generate, and use it for |
81 | that specify which actual style map to generate, and use it for |
82 | the default decorstyle to avoid inappropriate maps to be used. |
82 | the default decorstyle to avoid inappropriate maps to be used. |
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83 | - show invisible no longer makes magic mouths visible. |
83 | - move_type changes (spells, skills etc.) now will correctly |
84 | - move_type changes (spells, skills etc.) now will correctly |
84 | take move_on/move_off into account (e.g. buttons). |
85 | take move_on/move_off into account (e.g. buttons). |
85 | - display (exit) or (random map) in client for those objects. |
86 | - display (exit) or (random map) in client for those objects. |
86 | - removed (useless) spell damage columns from spell info and replace |
87 | - removed (useless) spell damage columns from spell info and replace |
87 | it by effective casting level - clients > 2.10 required to display |
88 | it by effective casting level - clients > 2.10 required to display |
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159 | - implement "simple" freelist management for objects. |
160 | - implement "simple" freelist management for objects. |
160 | - recycle object counts now - to support longer uptimes. |
161 | - recycle object counts now - to support longer uptimes. |
161 | - got rid of the dreaded write_parameters_to_string (666 chars omitted) |
162 | - got rid of the dreaded write_parameters_to_string (666 chars omitted) |
162 | function (and yes, 666 is exact!). |
163 | function (and yes, 666 is exact!). |
163 | - random map generator results should now be fully repeatable. |
164 | - random map generator results should now be fully repeatable. |
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165 | - fixed possible crash bug in build code. |
164 | |
166 | |
165 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
167 | 2.93 Sat Feb 13 15:52:36 CET 2010 |
166 | - (maps) fix travel to valdor and back. |
168 | - (maps) fix travel to valdor and back. |
167 | - do no longer by default eval map cod ein safe compartments |
169 | - do no longer by default eval map cod ein safe compartments |
168 | (this can be re-enabled using the safe_eval config option). |
170 | (this can be re-enabled using the safe_eval config option). |
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269 | decrease). |
271 | decrease). |
270 | - fixed a small uncleanlieness in item converters, which might |
272 | - fixed a small uncleanlieness in item converters, which might |
271 | have led to weird item multiplications. |
273 | have led to weird item multiplications. |
272 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
274 | - store hash value in shstr, not used by anything, but doesn't use much memory. |
273 | - fixed crash bug in learn_spell command. |
275 | - fixed crash bug in learn_spell command. |
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276 | - enhanced output of the mapinfo command. |
274 | - remove all traces of FLAG_NO_FIX_PLAYER. |
277 | - remove all traces of FLAG_NO_FIX_PLAYER. |
275 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
278 | - avoid sv_derived_from calls (lots of hash lookups) when converting |
276 | from perl to c++. |
279 | from perl to c++. |
277 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
280 | - implemented least_significand_bit and for_all_bits_sparse_32 utilities |
278 | and use it in some "inner" loops. |
281 | and use it in some "inner" loops. |