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/cvs/deliantra/server/Changes
Revision: 1.10
Committed: Sat May 12 22:09:49 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.9: +12 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 Crossfire TRT Server ChangeLog
2
3 2.1
4 - complete rewrite of the range/attack skill slot system:
5 there are now two slots, one for combat, one for ranged
6 attacks.
7 - introduce the concept of a current weapon (either a ranged
8 or a combat weapon/skill/tool) and switch between them as
9 needed.
10 - rewrite bow code so bows get more useful: apply damage,
11 attacktype and other stats to the arrows and treat
12 bows as weapons. also rebalance the missile weapons skill
13 so its damage increases with level.
14 - rewrite the complete player speed logic: weapon_speed now
15 works as documented and there are no unnatural speed boosts.
16 - implement a utility - cfutil - that simplifies arch and map
17 installation, replacing the old collect scripts and
18 simplying deployment by scaling and cutting faces as required.
19 - simplify the map protocol extensively by taking advantage
20 of missing bigfaces, speeding up map generation immensely.
21 - implement inherit keyword allowing archetypes to inherit from
22 other archetypes.
23 - rationalise archetype, region and treasurelist file format
24 into a single file format and make them reloadable asynchronously.
25 - make the worldmap, facedata (smoothing, faces, magicmap)
26 reloadable at runtime.
27 - implement 64x64 faceset support.
28 - implement fxixsx protocol that saves
29 a lot of bandwidth over the old image/face/smooth packets
30 and allows images > packetsize.
31 - implement a bandwidth-saving smoothing protocol that works
32 on a face basis as opposed to a mapspace basis.
33 - the server can now rate-limit image uploads to not exceed
34 a certain (client-configurable) speed while guarenteeing full
35 freedom of movement.
36 - implement new ex command to request item descriptions.
37 - implement new msg command for in-game messages with meta
38 information (using xml).
39 - enforce utf-8 for all text messages.
40 - many, many bugfixes.
41
42 2.0 Tue Mar 6 15:22:53 CET 2007
43 - make coroapi accessible to cf+.
44 - moved map handling logic completely to perl
45 - per player maps are now marked in the map
46 - maps are saved completely differently now,
47 and much more often.
48 - rewrote map header parser and writer
49 - maps and players are now (in the average case) loaded
50 and saved completely asynchronously, I/O contention will no
51 longer freeze the server.
52 - players and maps can be loaded anytime, without the player
53 being logged in.
54 - automatically generate method interfaces for perl from headers
55 - unbundled freezethaw
56 - mostly rewrote common/map.C
57 - completely rewrite server/swap.C
58 - introduced "runtime", the CCT clock (corrected crossfire time) :)
59 - introduced new keyword for map files: file_format_version (integer, server version: 0)
60 - better message for apply failures due to applymode
61 - removed most all of the weather code
62 - unified logging to stderr and file
63 - too many minor changes to document