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Revision: 1.123
Committed: Wed Apr 30 10:31:04 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.122: +1 -0 lines
Log Message:
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# Content
1 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3 TODO: ridify us from FLAG_NO_FIX_PLAYER
4 TODO: dragons should not be able to change their title via the settings tab in playerbook
5 TODO: emergency swap mode is not working
6 08:43:44 -cfbot:#cf- [Larvae] when I had a devourerbow equipped, and then readied
7 some spellcasting. if I then started using karate, I would get all the
8 stateffects from the bow
9
10 2.53
11 - bugfix: custom skill settings were not saved by the server.
12 - bugfix: remove did not actually remove items from the inventory, leaving
13 ghost items.
14 - bugfix: properly update items identified on the ground.
15 - bugfix: use localtime_r in the logger thread.
16 - bugfix: player starvation will now give the correct kill reason.
17 - bugfix: archetype reloads could crash the server.
18 - implement kill & death statistics.
19 - make the killer a real object pointer instead of a string.
20 - dropping items a shop is not interested in won't sell them anymore.
21 - bugfix: the mailscrolls are now correctly handed out even when the destination
22 player is not logged in.
23 - rods and horns with a too low maximum charge allow now at least one discharge.
24 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
25 server startup.
26 - take advantage of new aio_close and aio_chmod.
27 - implement archetype::get.
28
29 2.52 Thu Apr 24 11:47:19 CEST 2008
30 - completely automate the item add/delete on remove/insert. this should fix
31 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
32 - completely automate the weight handling, should fix all weight
33 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
34 - reloading archetypes while a user was in the character creation phase
35 could crash the server.
36 - fix a nontrivial number of cases of code commented similar
37 to "is this really correct?", as many of those cases are now handles
38 automatically by lower level code.
39 - replace many ad-hoc checks for client visibility by object::visible_to,
40 should result in broader applicability of functions using it.
41 - merge items with different arch pointers refering to the same arch
42 (due to archetype reloads).
43 - refactored the object remove/insert functions and most related
44 functions (decrease, split, merge_ob etc.).
45 - make it compile better on freebsd (reported by pippijn).
46 - remove GT_UPDATE_INV (no longer applicable).
47 - fix the longstanding "container stays open" bug.
48 - improved floorbox updating to be incremental and other protocol
49 optimisations.
50 - get rid of update_after_inventory_change and only do update stats
51 for weight once/tick/player at max.
52 - rewrite party commands, use party channel.
53
54 2.51 Sun Apr 20 21:27:37 CEST 2008
55 - properly link against libgthread as that is needed to make the slice
56 allocator thread-safe.
57 - support perls not compiled with 64 bit support (though this is not a
58 recommended configuration) (reported by Samuel Gondouin).
59 - always put godgiven items into the player inventory, never any containers.
60 - (arch)
61 - (maps, arch) the scorn go club was founded!
62 - (arch) do no longer support player abilities, they didn't work anyways.
63 - (arch) the alchemy spell is now of the alchemy spell school, which
64 became a real spell-class.
65 - (arch) the alchemist class now get an alchemy spell book for new characters.
66 - (arch) considerably strengthened spark shower and destruction.
67 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
68 finally reloadable at runtime.
69 - changed archetype loading algorithm to only require one pass and
70 use delayed resolving of references.
71 - examine command now uses the examine infobox.
72 - implement an "incremental garbage collector" for archetypes.
73 - enable slice allocator again.
74 - implement optional free memory poisoning.
75
76 2.5 Wed Apr 16 15:06:53 CEST 2008
77 - the two handed weapon skill can no longer be used as unarmed combat
78 skill.
79 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
80 names (also update all maps to use money instead of coins).
81 - add uuid accessors to perl.
82 - add coin names and archetype accessors to perl.
83 - fix runtime uuid file format to use "." instead of ",".
84 - change perl extensions to not use hardcoded coins and values.
85 - write uuids asynchronously (no hiccups due to uuid writes)
86 and be more parsimonous of uuid usage by the exact value out on exit.
87 - write log messages in another thread, removing another sync point.
88 - support multi-line log messages in a nicer way.
89 - be more portable w.r.t. uuids and format specifiers everywhere.
90 - fix a minor memleak in the random map generator.
91 - some parts of the random map generator are not coroutine-safe,
92 so only call it "single-threaded".
93 - major cleanup of memory management in random map generator.
94 - slight refactoring of the random map generator, faster too.
95 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
96 bookkeeping bug.
97 - work around "player is on active list" problem by deactivating player
98 after loading.
99 - garbage collect shstr's more evenly and adaptively only when
100 there have in fact been allocations.
101 - fix object::insert to do as documented and insert into the env
102 if necessary.
103 - fix cf::map::unique_maps.
104 - fix nrof overflow check in can_merge_slow.
105 - fix converter code to handle >31 bit values.
106 - added support for the player_sold flag
107 - converters no longer accept unpaid items.
108 - canonicalize random map meta files for better unification.
109
110 2.43 Sun Apr 6 20:35:29 CEST 2008
111 - work around a glibc bug that causes calloc to return non-zero memory
112 when mlockall has been used.
113 - pass environment to perl_sys_init3, as required by newer perls.
114 - use separate thread for ticker timing (and more in the future).
115 this greatly increases timing accuracy and gets rid of an enourmous
116 number of gettimeofday calls.
117 - use a separate thread to signal aio completion, for lower latency.
118 - require Coro 4.47, which fixes a data corruption bug with its C API.
119
120 2.42 Sat Mar 15 12:05:21 CET 2008
121 - rebalanced default experience table to be more exponential
122 and much easier up to level ~40, then moderately harder.
123 - change attuned/repelled level boni to +-8 from +-2.
124 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
125 - do not exit on reload/load errors but properly cleanup.
126 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
127
128 2.41 Fri Jan 25 13:15:37 CET 2008
129 - get rid of YAML::Syck, it's too buggy and misparses many files
130 (this fixes the jeweler skill).
131 - back-to-back perl_reloads don't freeze the ticker anymore.
132 - convert cfutil from Event to EV (forgot to do this earlier...).
133 - move tombstone to real map if player died due to cave-in (even if
134 it has reset, which is better than putting it on the savebed, also as
135 proof that the palyer didn't use a savebed).
136
137 2.4 Sun Jan 13 13:41:29 CET 2008
138 - work around perl bug in configure perl module version check.
139 - fix bug in golem move code that would cause a crash at tiling borders.
140 - fix a freeze bug when looking for an arrow in the inventory.
141 - fix a bug in animate_weapon, causing a crash.
142 - no longer exit when a coroutine throws an exception.
143 - fix a potential double free bug (nicely exploited by g++ 4.2).
144 - fix the "<player> is nuts" message.
145 - fix an exception at logout due to the json_coder being gone.
146 - upgrade to EV version 2.0 API.
147 - when players don't apply a savebed correctly but stand above one,
148 do not move or kill them.
149 - implement client-side settings page in playerbook (0.9963+ required).
150 - implement generic framework for server-side resource files.
151 - implement resource file update event.
152 - hook experience table update into the framework.
153 - move jeweler.yaml to resources (arch/).
154 - switch from Crossfire to Deliantra perl module.
155 - implement json2json arch filter.
156 - implement widget protocol version 2, support for ui templates.
157 - mapinfo is now handled fully asynchronously.
158 - ext/irc: also log irc messages.
159 - ext/schmorplog: write user stat files asynchronously.
160
161 2.32 Sun Dec 2 18:11:01 CET 2007
162 - limited the number of items that can be picked up and dropped
163 as temporary measurement against bad performance or dropping things
164 (this lead to long freezes and triggered the watchdog).
165 - improved the performance of the drop command a bit.
166 - switch from Event to EV for higher performance, easier usage,
167 less bugs...
168 - updated to release version of the gnu affero license.
169
170 2.31 Sun Nov 11 17:26:28 CET 2007
171 - more thoroughly rename the binaries, contact addresses.
172 - update the copyrights.
173 - avoid backtraces due to old spells on some maps, sometimes causing
174 crashes.
175 - fix a problem where facedata wasn't initialised to zero properly,
176 potentially causing crashes.
177 - assign weapons on user load time, not login-time, avoiding
178 crashes.
179
180 2.3 Sat Oct 27 11:22:38 CEST 2007
181 - fixed an important bug that caused passwords to be forgotten.
182 - implement *tag destinations for goto, slaying etc. and use it
183 in some of the maps.
184 - bigworldised many maps (islands as in pupland and aldwulf),
185 which is now trivial to do.
186 - removed all traces of the old (and never working) plug-in interface
187 (70kb code less on amd64).
188 - improve/tune scheduling priorities.
189 - fix some freezing bugs.
190 - fix a memory corruption problem in dynbuf.printf.
191 - use channels for chat and many informational commands.
192 - improved the tutorial.
193 - create missile is now fixed.
194 - race fields must now contain archetypes.
195 - jumping skill now works as advertised.
196
197 2.2 Tue Sep 11 15:41:24 CEST 2007
198 - relicense under the gnu affero license.
199 - new inscription skill, can only inscribe INSCRIBABLE items.
200 - implement server-side framework for generic resources.
201 - use resource framework for server-provided ambient
202 music.
203 - save object owners (players only atm).
204 - replace limited sound api with server-provided sound effects.
205 - new sc (sound control) protocol command.
206 - improve fxix protocol to include types.
207 - exactly fill tcp segments, if possible.
208 - output-rate is now an upper limit, the server will automatically
209 (and quite perfectly) adjust to the network conditions, ensuring
210 low latency even during bulk transfers (music, images, sounds etc.).
211 - implement server-side widgets (i.e. client widgets controlled
212 in the server side). this will allow future expansion without
213 having to upgrade clients.
214 - implement a (artwork) world map with realtime player position
215 tracking.
216 - new and more efficient extcmd (server still supports old extcmd
217 protocol).
218 - fixed lots of underflow/overflow bugs in diseases and general stats
219 calcluation that could be easily exploited by users.
220 - rebalanced diseases to spread more naturally/evenly.
221 - completely asynchronous map loading even for tiled maps.
222 - replace simple messaging protocol with channels carrying metadata
223 (similar to message types, but more directed at the user).
224 - reduce command processing latency by a whopping 120ms by
225 reordering some processing steps inside the server. this directly
226 reduces lag by 120ms.
227 - actually send spell faces to the client.
228 - implement player genders.
229 - unclean logout/login results in: nothing if map hasn't reset,
230 otherwise return to savebed and possible kill if the log-out
231 was for too long.
232 - fast socket-dead detection (kick player after 8 seconds without ack).
233 - greatly reduce the cpu time needed to draw maps _again_.
234 - archetypes are now subclasses of objects.
235 - rebalanced shop greed and approval functions to be more realistic
236 (and likely match the actual intention).
237 - implement "crossfire pod" format for messages, with working bold,
238 italic, gender-specific text, paragraphs etc.
239 - implemented hint framework, players can opt to receive hints.
240 - implemented (long) book framework, added some books from the cf wiki.
241 - implement generic message framework that uses xml, utf8 for the client
242 protocol and is capable of transmitting generic meta information.
243 - implement (in a suboptimal way) per-player instantiated maps.
244 - replace the nexus by a per-player tutorial map that teaches stuff
245 better than the newbie house.
246 - fix the magicmap colours.
247 - optimise map update even more by removing unneeded code and checks.
248 - decouple map and stats update from pl->ob and use pl->observe instead.
249 - implement observe command.
250 - major speed up in map refresh by replacing most get_map_from_coord
251 calls with a simple comparison.
252 - fix a latent crossfire bug that could crash the server because the
253 map refresh did not update the mapspace.
254 - support custom keys for regions and maps, regions are now
255 refcount-managed.
256 - allow worldmap overlays anywhere in the 000..999 range.
257 - new system to acquire time slices for background jobs, to reduce
258 jitter.
259 - semi-persistent object-referencing framework (currently only players
260 supported).
261 - dependency tracking for perl extensions.
262 - new slag-ex extension for cleaning cauldrons.
263 - fix invoke result processing.
264 - there are even less i/o syncpoints in the server now.
265 - added map-tags extension that scans all maps for object tags
266 and records them in the database (not used yet).
267 - metaserver 2 support.
268 - many more bugfixes and minor optimisations.
269
270 2.1 Sun May 27 04:21:29 CEST 2007
271 - optimised event invocation (non-wanted events can now be
272 skipped with 4-5 inlined instructions).
273 - complete rewrite of town_portal: it now creates a portal
274 to the "nearest" town only, travel is only possible
275 to the town and back, anybody can use it (also removes
276 one of the remaining syncpoints in the server).
277 - complete rewrite of the range/attack skill slot system:
278 there are now two slots, one for combat, one for ranged
279 attacks.
280 - introduce the concept of a current weapon (either a ranged
281 or a combat weapon/skill/tool) and switch between them as
282 needed.
283 - rewrite bow code so bows get more useful: apply damage,
284 attacktype and other stats to the arrows and treat
285 bows as weapons. also rebalance the missile weapons skill
286 so its damage increases with level.
287 - rewrite the complete player speed logic: weapon_speed now
288 works as documented and there are no unnatural speed boosts.
289 - implement a utility - cfutil - that simplifies arch and map
290 installation, replacing the old collect scripts and
291 simplying deployment by scaling and cutting faces as required.
292 - simplify the map protocol extensively by taking advantage
293 of missing bigfaces, speeding up map generation immensely.
294 - implement inherit keyword allowing archetypes to inherit from
295 other archetypes.
296 - rationalise archetype, region and treasurelist file format
297 into a single file format and make them reloadable asynchronously.
298 - make the worldmap, facedata (smoothing, faces, magicmap)
299 reloadable at runtime.
300 - implement 64x64 faceset support.
301 - implement fxixsx protocol that saves
302 a lot of bandwidth over the old image/face/smooth packets
303 and allows images > packetsize, incremental and background
304 transfers.
305 - implement a bandwidth-saving smoothing protocol that works
306 on a face basis as opposed to a mapspace basis.
307 - the server can now rate-limit image uploads to not exceed
308 a certain (client-configurable) speed while guarenteeing full
309 freedom of movement.
310 - implement new ex command to request item descriptions.
311 - implement new msg command for in-game messages with meta
312 information (using xml).
313 - enforce utf-8 for all text messages.
314 - added micropather (not used yet).
315 - many, many bugfixes.
316
317 2.0 Tue Mar 6 15:22:53 CET 2007
318 - make coroapi accessible to cf+.
319 - moved map handling logic completely to perl
320 - per player maps are now marked in the map
321 - maps are saved completely differently now,
322 and much more often.
323 - rewrote map header parser and writer, to be much faster.
324 - maps and players are now (in the average case) loaded
325 and saved completely asynchronously, I/O contention will no
326 longer freeze the server.
327 - players and maps can be loaded anytime, without the player
328 being logged in.
329 - automatically generate method interfaces for perl from headers
330 - unbundled freezethaw
331 - mostly rewrote common/map.C
332 - completely rewrite server/swap.C
333 - introduced "runtime", the CCT clock (corrected crossfire time) :)
334 - introduced new keyword for map files: file_format_version (integer, server version: 0)
335 - better message for apply failures due to applymode
336 - removed most all of the weather code
337 - unified logging to stderr and file
338 - too many minor changes to document