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Revision: 1.13
Committed: Thu May 24 03:33:28 2007 UTC (16 years, 11 months ago) by root
Branch: MAIN
Changes since 1.12: +3 -1 lines
Log Message:
add books from books.pod via some most dire hacks

File Contents

# Content
1 Crossfire TRT Server, Maps and Archetypes ChangeLog
2
3 2.1
4 - complete rewrite of town_portal: it now creates a portal
5 to the "nearest" town only, travel is only possible
6 to the town and back, anybody can use it (also removes
7 one of the remaining syncpoints in the server).
8 - complete rewrite of the range/attack skill slot system:
9 there are now two slots, one for combat, one for ranged
10 attacks.
11 - introduce the concept of a current weapon (either a ranged
12 or a combat weapon/skill/tool) and switch between them as
13 needed.
14 - rewrite bow code so bows get more useful: apply damage,
15 attacktype and other stats to the arrows and treat
16 bows as weapons. also rebalance the missile weapons skill
17 so its damage increases with level.
18 - rewrite the complete player speed logic: weapon_speed now
19 works as documented and there are no unnatural speed boosts.
20 - implement a utility - cfutil - that simplifies arch and map
21 installation, replacing the old collect scripts and
22 simplying deployment by scaling and cutting faces as required.
23 - simplify the map protocol extensively by taking advantage
24 of missing bigfaces, speeding up map generation immensely.
25 - implement inherit keyword allowing archetypes to inherit from
26 other archetypes.
27 - rationalise archetype, region and treasurelist file format
28 into a single file format and make them reloadable asynchronously.
29 - make the worldmap, facedata (smoothing, faces, magicmap)
30 reloadable at runtime.
31 - implement 64x64 faceset support.
32 - implement fxixsx protocol that saves
33 a lot of bandwidth over the old image/face/smooth packets
34 and allows images > packetsize, incremental and background
35 transfers.
36 - implement a bandwidth-saving smoothing protocol that works
37 on a face basis as opposed to a mapspace basis.
38 - the server can now rate-limit image uploads to not exceed
39 a certain (client-configurable) speed while guarenteeing full
40 freedom of movement.
41 - implement new ex command to request item descriptions.
42 - implement new msg command for in-game messages with meta
43 information (using xml).
44 - enforce utf-8 for all text messages.
45 - added micropather (not used yet).
46 - many, many bugfixes.
47
48 2.0 Tue Mar 6 15:22:53 CET 2007
49 - make coroapi accessible to cf+.
50 - moved map handling logic completely to perl
51 - per player maps are now marked in the map
52 - maps are saved completely differently now,
53 and much more often.
54 - rewrote map header parser and writer
55 - maps and players are now (in the average case) loaded
56 and saved completely asynchronously, I/O contention will no
57 longer freeze the server.
58 - players and maps can be loaded anytime, without the player
59 being logged in.
60 - automatically generate method interfaces for perl from headers
61 - unbundled freezethaw
62 - mostly rewrote common/map.C
63 - completely rewrite server/swap.C
64 - introduced "runtime", the CCT clock (corrected crossfire time) :)
65 - introduced new keyword for map files: file_format_version (integer, server version: 0)
66 - better message for apply failures due to applymode
67 - removed most all of the weather code
68 - unified logging to stderr and file
69 - too many minor changes to document