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Revision: 1.155
Committed: Thu May 8 20:03:50 2008 UTC (16 years ago) by root
Branch: MAIN
CVS Tags: rel-2_54
Changes since 1.154: +2 -8 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3 2.54 Thu May 8 22:01:22 CEST 2008
4 - change floorbox item ordering to enable more efficient protocol and to
5 stay in sync with the 0.9971 client update which also reverses ordering.
6 - bugfix: the jumping skill now gives experience for jumping
7 and for attacking monsters. it also takes about one second to do a jump.
8 - bugfix: players couldn't starve in 2.53 :(
9 - bugfix: correctly send the client a del_spell when a spell gets removed.
10 - bugfix: spell effects like word of recall are removed on death.
11 - bugfix: fix a crash when objects with treasure on top (ground...)
12 were created outside a map.
13 - bugfix: couldn't apply inventory items when levitating, but ground items
14 (fixed by reversing the logic).
15 - bugfix: fixed a mismatched '"' in the debugging description of objects
16 - bugfix: the random map generator no longer leaks key objects.
17 - bugfix: support random maps >127x127.
18 - (maps) fixed the death certificate system in nimbus.
19 - (maps( rebalance onefang, build a road to onefang, temporarily closed zorn.
20 - (arch) the material 'wood' was undefined, it's now a burnable material.
21 - (arch) give ball lightning a real name.
22 - (arch) fixed material of bones (was 'wood', is now 'bone')
23 - support cfpod in ex replies (client item tooltips).
24 - unapply item in range slow when readying a spell.
25 - bugfix: account for rounding errors in weight updates.
26 - remove synchronous mkdir in chargen_race_done.
27 - fix per-race starting maps.
28 - check hiscore on suicide and quit as well.
29 - tell players when they are starving.
30 - get rid of costly object_from_name conversion for altar effects.
31 - fix map difficulty calculation for generators.
32 - slightly more intelligent handling of "is_animated" flag.
33 - support no_drop map header flag (before it was only available internally).
34 - make random-map-generated keys crumble after one hour, use more unique slaying.
35
36 2.53 Sun May 4 17:32:48 CEST 2008
37 - bugfix: custom skill settings were not saved by the server.
38 - bugfix: remove did not actually remove items from the inventory, leaving
39 ghost items.
40 - bugfix: properly update items identified on the ground.
41 - bugfix: use localtime_r in the logger thread.
42 - bugfix: player starvation will now give the correct kill reason.
43 - bugfix: archetype reloads could crash the server.
44 - bugfix: the mailscrolls are now correctly handed out even when the destination
45 player is not logged in.
46 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
47 server startup.
48 - bugfix: fix the door surround check in the random map generator.
49 - (maps) fix heaven quest difficulty progression.
50 - (maps) fix some random map styles.
51 - dropping items a shop is not interested in won't sell them anymore.
52 - rods and horns with a too low maximum charge allow now at least one discharge.
53 - implement kill & death statistics.
54 - random map preparation is no longer synchronous.
55 - rewrite find_style in perl, no longer does synchronous I/O.
56 - improve random map specials placement.
57 - make the killer a real object pointer instead of a string, improved
58 kill reason messages.
59 - take advantage of new aio_close and aio_chmod.
60 - implement archetype::get, object::deep_clone and update callers.
61 - change_abil is much faster.
62 - update the floorbox more often to work around the reverses item order
63 display in clients.
64 - cleaned up object copying by encapsulating it to a single place.
65 - add hints to the invite messages.
66 - rewrote key<->value pair handling.
67 - use an independent random number generator for the random map generator.
68
69 2.52 Thu Apr 24 11:47:19 CEST 2008
70 - completely automate the item add/delete on remove/insert. this should fix
71 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
72 - completely automate the weight handling, should fix all weight
73 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
74 - reloading archetypes while a user was in the character creation phase
75 could crash the server.
76 - fix a nontrivial number of cases of code commented similar
77 to "is this really correct?", as many of those cases are now handles
78 automatically by lower level code.
79 - replace many ad-hoc checks for client visibility by object::visible_to,
80 should result in broader applicability of functions using it.
81 - merge items with different arch pointers refering to the same arch
82 (due to archetype reloads).
83 - refactored the object remove/insert functions and most related
84 functions (decrease, split, merge_ob etc.).
85 - make it compile better on freebsd (reported by pippijn).
86 - remove GT_UPDATE_INV (no longer applicable).
87 - fix the longstanding "container stays open" bug.
88 - improved floorbox updating to be incremental and other protocol
89 optimisations.
90 - get rid of update_after_inventory_change and only do update stats
91 for weight once/tick/player at max.
92 - rewrite party commands, use party channel.
93
94 2.51 Sun Apr 20 21:27:37 CEST 2008
95 - properly link against libgthread as that is needed to make the slice
96 allocator thread-safe.
97 - support perls not compiled with 64 bit support (though this is not a
98 recommended configuration) (reported by Samuel Gondouin).
99 - always put godgiven items into the player inventory, never any containers.
100 - (arch)
101 - (maps, arch) the scorn go club was founded!
102 - (arch) do no longer support player abilities, they didn't work anyways.
103 - (arch) the alchemy spell is now of the alchemy spell school, which
104 became a real spell-class.
105 - (arch) the alchemist class now get an alchemy spell book for new characters.
106 - (arch) considerably strengthened spark shower and destruction.
107 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
108 finally reloadable at runtime.
109 - changed archetype loading algorithm to only require one pass and
110 use delayed resolving of references.
111 - examine command now uses the examine infobox.
112 - implement an "incremental garbage collector" for archetypes.
113 - enable slice allocator again.
114 - implement optional free memory poisoning.
115
116 2.5 Wed Apr 16 15:06:53 CEST 2008
117 - the two handed weapon skill can no longer be used as unarmed combat
118 skill.
119 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
120 names (also update all maps to use money instead of coins).
121 - add uuid accessors to perl.
122 - add coin names and archetype accessors to perl.
123 - fix runtime uuid file format to use "." instead of ",".
124 - change perl extensions to not use hardcoded coins and values.
125 - write uuids asynchronously (no hiccups due to uuid writes)
126 and be more parsimonous of uuid usage by the exact value out on exit.
127 - write log messages in another thread, removing another sync point.
128 - support multi-line log messages in a nicer way.
129 - be more portable w.r.t. uuids and format specifiers everywhere.
130 - fix a minor memleak in the random map generator.
131 - some parts of the random map generator are not coroutine-safe,
132 so only call it "single-threaded".
133 - major cleanup of memory management in random map generator.
134 - slight refactoring of the random map generator, faster too.
135 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
136 bookkeeping bug.
137 - work around "player is on active list" problem by deactivating player
138 after loading.
139 - garbage collect shstr's more evenly and adaptively only when
140 there have in fact been allocations.
141 - fix object::insert to do as documented and insert into the env
142 if necessary.
143 - fix cf::map::unique_maps.
144 - fix nrof overflow check in can_merge_slow.
145 - fix converter code to handle >31 bit values.
146 - added support for the player_sold flag
147 - converters no longer accept unpaid items.
148 - canonicalize random map meta files for better unification.
149
150 2.43 Sun Apr 6 20:35:29 CEST 2008
151 - work around a glibc bug that causes calloc to return non-zero memory
152 when mlockall has been used.
153 - pass environment to perl_sys_init3, as required by newer perls.
154 - use separate thread for ticker timing (and more in the future).
155 this greatly increases timing accuracy and gets rid of an enourmous
156 number of gettimeofday calls.
157 - use a separate thread to signal aio completion, for lower latency.
158 - require Coro 4.47, which fixes a data corruption bug with its C API.
159
160 2.42 Sat Mar 15 12:05:21 CET 2008
161 - rebalanced default experience table to be more exponential
162 and much easier up to level ~40, then moderately harder.
163 - change attuned/repelled level boni to +-8 from +-2.
164 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
165 - do not exit on reload/load errors but properly cleanup.
166 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
167
168 2.41 Fri Jan 25 13:15:37 CET 2008
169 - get rid of YAML::Syck, it's too buggy and misparses many files
170 (this fixes the jeweler skill).
171 - back-to-back perl_reloads don't freeze the ticker anymore.
172 - convert cfutil from Event to EV (forgot to do this earlier...).
173 - move tombstone to real map if player died due to cave-in (even if
174 it has reset, which is better than putting it on the savebed, also as
175 proof that the palyer didn't use a savebed).
176
177 2.4 Sun Jan 13 13:41:29 CET 2008
178 - work around perl bug in configure perl module version check.
179 - fix bug in golem move code that would cause a crash at tiling borders.
180 - fix a freeze bug when looking for an arrow in the inventory.
181 - fix a bug in animate_weapon, causing a crash.
182 - no longer exit when a coroutine throws an exception.
183 - fix a potential double free bug (nicely exploited by g++ 4.2).
184 - fix the "<player> is nuts" message.
185 - fix an exception at logout due to the json_coder being gone.
186 - upgrade to EV version 2.0 API.
187 - when players don't apply a savebed correctly but stand above one,
188 do not move or kill them.
189 - implement client-side settings page in playerbook (0.9963+ required).
190 - implement generic framework for server-side resource files.
191 - implement resource file update event.
192 - hook experience table update into the framework.
193 - move jeweler.yaml to resources (arch/).
194 - switch from Crossfire to Deliantra perl module.
195 - implement json2json arch filter.
196 - implement widget protocol version 2, support for ui templates.
197 - mapinfo is now handled fully asynchronously.
198 - ext/irc: also log irc messages.
199 - ext/schmorplog: write user stat files asynchronously.
200
201 2.32 Sun Dec 2 18:11:01 CET 2007
202 - limited the number of items that can be picked up and dropped
203 as temporary measurement against bad performance or dropping things
204 (this lead to long freezes and triggered the watchdog).
205 - improved the performance of the drop command a bit.
206 - switch from Event to EV for higher performance, easier usage,
207 less bugs...
208 - updated to release version of the gnu affero license.
209
210 2.31 Sun Nov 11 17:26:28 CET 2007
211 - more thoroughly rename the binaries, contact addresses.
212 - update the copyrights.
213 - avoid backtraces due to old spells on some maps, sometimes causing
214 crashes.
215 - fix a problem where facedata wasn't initialised to zero properly,
216 potentially causing crashes.
217 - assign weapons on user load time, not login-time, avoiding
218 crashes.
219
220 2.3 Sat Oct 27 11:22:38 CEST 2007
221 - fixed an important bug that caused passwords to be forgotten.
222 - implement *tag destinations for goto, slaying etc. and use it
223 in some of the maps.
224 - bigworldised many maps (islands as in pupland and aldwulf),
225 which is now trivial to do.
226 - removed all traces of the old (and never working) plug-in interface
227 (70kb code less on amd64).
228 - improve/tune scheduling priorities.
229 - fix some freezing bugs.
230 - fix a memory corruption problem in dynbuf.printf.
231 - use channels for chat and many informational commands.
232 - improved the tutorial.
233 - create missile is now fixed.
234 - race fields must now contain archetypes.
235 - jumping skill now works as advertised.
236
237 2.2 Tue Sep 11 15:41:24 CEST 2007
238 - relicense under the gnu affero license.
239 - new inscription skill, can only inscribe INSCRIBABLE items.
240 - implement server-side framework for generic resources.
241 - use resource framework for server-provided ambient
242 music.
243 - save object owners (players only atm).
244 - replace limited sound api with server-provided sound effects.
245 - new sc (sound control) protocol command.
246 - improve fxix protocol to include types.
247 - exactly fill tcp segments, if possible.
248 - output-rate is now an upper limit, the server will automatically
249 (and quite perfectly) adjust to the network conditions, ensuring
250 low latency even during bulk transfers (music, images, sounds etc.).
251 - implement server-side widgets (i.e. client widgets controlled
252 in the server side). this will allow future expansion without
253 having to upgrade clients.
254 - implement a (artwork) world map with realtime player position
255 tracking.
256 - new and more efficient extcmd (server still supports old extcmd
257 protocol).
258 - fixed lots of underflow/overflow bugs in diseases and general stats
259 calcluation that could be easily exploited by users.
260 - rebalanced diseases to spread more naturally/evenly.
261 - completely asynchronous map loading even for tiled maps.
262 - replace simple messaging protocol with channels carrying metadata
263 (similar to message types, but more directed at the user).
264 - reduce command processing latency by a whopping 120ms by
265 reordering some processing steps inside the server. this directly
266 reduces lag by 120ms.
267 - actually send spell faces to the client.
268 - implement player genders.
269 - unclean logout/login results in: nothing if map hasn't reset,
270 otherwise return to savebed and possible kill if the log-out
271 was for too long.
272 - fast socket-dead detection (kick player after 8 seconds without ack).
273 - greatly reduce the cpu time needed to draw maps _again_.
274 - archetypes are now subclasses of objects.
275 - rebalanced shop greed and approval functions to be more realistic
276 (and likely match the actual intention).
277 - implement "crossfire pod" format for messages, with working bold,
278 italic, gender-specific text, paragraphs etc.
279 - implemented hint framework, players can opt to receive hints.
280 - implemented (long) book framework, added some books from the cf wiki.
281 - implement generic message framework that uses xml, utf8 for the client
282 protocol and is capable of transmitting generic meta information.
283 - implement (in a suboptimal way) per-player instantiated maps.
284 - replace the nexus by a per-player tutorial map that teaches stuff
285 better than the newbie house.
286 - fix the magicmap colours.
287 - optimise map update even more by removing unneeded code and checks.
288 - decouple map and stats update from pl->ob and use pl->observe instead.
289 - implement observe command.
290 - major speed up in map refresh by replacing most get_map_from_coord
291 calls with a simple comparison.
292 - fix a latent crossfire bug that could crash the server because the
293 map refresh did not update the mapspace.
294 - support custom keys for regions and maps, regions are now
295 refcount-managed.
296 - allow worldmap overlays anywhere in the 000..999 range.
297 - new system to acquire time slices for background jobs, to reduce
298 jitter.
299 - semi-persistent object-referencing framework (currently only players
300 supported).
301 - dependency tracking for perl extensions.
302 - new slag-ex extension for cleaning cauldrons.
303 - fix invoke result processing.
304 - there are even less i/o syncpoints in the server now.
305 - added map-tags extension that scans all maps for object tags
306 and records them in the database (not used yet).
307 - metaserver 2 support.
308 - many more bugfixes and minor optimisations.
309
310 2.1 Sun May 27 04:21:29 CEST 2007
311 - optimised event invocation (non-wanted events can now be
312 skipped with 4-5 inlined instructions).
313 - complete rewrite of town_portal: it now creates a portal
314 to the "nearest" town only, travel is only possible
315 to the town and back, anybody can use it (also removes
316 one of the remaining syncpoints in the server).
317 - complete rewrite of the range/attack skill slot system:
318 there are now two slots, one for combat, one for ranged
319 attacks.
320 - introduce the concept of a current weapon (either a ranged
321 or a combat weapon/skill/tool) and switch between them as
322 needed.
323 - rewrite bow code so bows get more useful: apply damage,
324 attacktype and other stats to the arrows and treat
325 bows as weapons. also rebalance the missile weapons skill
326 so its damage increases with level.
327 - rewrite the complete player speed logic: weapon_speed now
328 works as documented and there are no unnatural speed boosts.
329 - implement a utility - cfutil - that simplifies arch and map
330 installation, replacing the old collect scripts and
331 simplying deployment by scaling and cutting faces as required.
332 - simplify the map protocol extensively by taking advantage
333 of missing bigfaces, speeding up map generation immensely.
334 - implement inherit keyword allowing archetypes to inherit from
335 other archetypes.
336 - rationalise archetype, region and treasurelist file format
337 into a single file format and make them reloadable asynchronously.
338 - make the worldmap, facedata (smoothing, faces, magicmap)
339 reloadable at runtime.
340 - implement 64x64 faceset support.
341 - implement fxixsx protocol that saves
342 a lot of bandwidth over the old image/face/smooth packets
343 and allows images > packetsize, incremental and background
344 transfers.
345 - implement a bandwidth-saving smoothing protocol that works
346 on a face basis as opposed to a mapspace basis.
347 - the server can now rate-limit image uploads to not exceed
348 a certain (client-configurable) speed while guarenteeing full
349 freedom of movement.
350 - implement new ex command to request item descriptions.
351 - implement new msg command for in-game messages with meta
352 information (using xml).
353 - enforce utf-8 for all text messages.
354 - added micropather (not used yet).
355 - many, many bugfixes.
356
357 2.0 Tue Mar 6 15:22:53 CET 2007
358 - make coroapi accessible to cf+.
359 - moved map handling logic completely to perl
360 - per player maps are now marked in the map
361 - maps are saved completely differently now,
362 and much more often.
363 - rewrote map header parser and writer, to be much faster.
364 - maps and players are now (in the average case) loaded
365 and saved completely asynchronously, I/O contention will no
366 longer freeze the server.
367 - players and maps can be loaded anytime, without the player
368 being logged in.
369 - automatically generate method interfaces for perl from headers
370 - unbundled freezethaw
371 - mostly rewrote common/map.C
372 - completely rewrite server/swap.C
373 - introduced "runtime", the CCT clock (corrected crossfire time) :)
374 - introduced new keyword for map files: file_format_version (integer, server version: 0)
375 - better message for apply failures due to applymode
376 - removed most all of the weather code
377 - unified logging to stderr and file
378 - too many minor changes to document