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Revision: 1.226
Committed: Sat Sep 13 17:33:22 2008 UTC (15 years, 8 months ago) by root
Branch: MAIN
Changes since 1.225: +1 -7 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 Version numbers sort like decimal numbers.
3
4 TODO: emergency swap mode is not working
5 TODO: xs-warn doesn't end up in server log.
6 TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7 TODO: inscription cannot be readied.
8 TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9 TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10
11 TODO: skills comamnd to perl etc.
12 - fix a disastrously "memleak" where temporray memory allocations
13 would grow out of bounds.
14 - server now writes a pidfile and makes sure it's alter ego is killed.
15 - fixed a double-escaping bug in the pod-parser.
16 - rewrote the cfpod parser in C++.
17 - hintmode moved to C++, players need to re-set their hintmode if
18 they dislike "show".
19 - fix a bug in the dynbuf code that could potentially lead to crashes
20 and data corruption (but apparently was never triggered).
21 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
22 - tweak coredumping/monitoring a bit.
23
24 2.7 Sun Sep 7 16:32:03 CEST 2008
25 - require perl 5.10.
26 - make nrof signed, so that code that checks for underflow actually works.
27 - swap player and observed count's on the map when observing.
28 - add (mostly untested) mapspace perl class and accessors.
29 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
30 - fix a crash in cast_bless (restoration et al.) when no target
31 could be found.
32 - pits now have a configurable "random spread" range and default
33 to a radius of two now.
34 - rewrite pay_player_arch.
35 - use a more stable perl_reload implementation.
36 - do not use Symbol::delete_package (causes crashes after perl-reload),
37 use our own, safer, clear_package instead.
38 - when asynchronously dumping core, close all file handles to allow
39 the server to restart concurrently.
40 - improve the cfpod parser to generate proper xml from proper cfpod
41 sequences, without double-encoding. it should be faster, too.
42 - the above fixes wrong display of help tetx and many other issues.
43 - use lzf and frag packets for large messages for clients supporting them
44 (0.9976+), use it for long books and other messages.
45 - eradicate listen command and corresponding code.
46 - eradicate logs command.
47 - let the client log into the server log, used for crash backtraces.
48 - fixed rods/wands/etc. with randomitem spells on maps, but broke
49 old style spell objects with the spell magic bullet.
50 - (arch) fixed skill less rods in the archetypes
51
52 2.61 Sun Aug 3 17:59:50 CEST 2008
53 - made jeweler workbench larger and some other minor map
54 changes in jeweler town.
55 - fixed wrong item handling in jeweler skill code.
56 - (arch) use a special "key_random_map" for random map keys
57 that are used up.
58 - fix a crash when the player who was observed has logged out long
59 enough for his region/map to be gone.
60 - port to g++-4.3's incompatible tr1 changes.
61 - add some missing dependencies.
62 - log to /var/log/deliantra/ by default.
63 - hack observe code to enable smooth movmenet when observing.
64
65 2.6 Sun Jul 20 18:58:08 CEST 2008
66 - (maps) extension of the jeweler quest/skill/town
67 - correctly move gsay to the party channel.
68 - fix a crash when animate weapon was used in some areas.
69 - fixed unnecessary identification of by converters created objects.
70 - (maps) tutorial now contains clues about chatting and talking
71 with NPCs.
72 - (arch) dragon scales got proper type now
73 - object::decrease would sometimes cause container weights to
74 be wrong, this has been fixed.
75 - do not send time updates for newly-seen items.
76 - thawing an icecube will once more drop its contents to the ground.
77 - fix cone spells etc. going through walls sometimes.
78 - fix a weight update bug that sometimes left containers
79 with wrong weights.
80 - added auto_apply event and extension for shop tiles.
81 - work around get_map_flags invoking perl and switching the stack.
82 - make sure the map is loaded when using a town portal return.
83 - fixed a bug with caching of sp/grace/food points for spells
84 where healing spells didn't cost any grace.
85 - fix starvation kill reason.
86 - fix pk killer name message.
87 - don't let people apply signs with @match.
88 - add support for berkeley db 4.7 (the new BDB module also fixes
89 what seems to be the biggets memleak in the server).
90
91 2.56 Wed Jun 4 10:50:40 CEST 2008
92 - require Coro 4.73 which contains an important performance-bugfix.
93 - use anyevent to manage listen ports (this enables IPv6 support).
94 - server supports ipv6 client connections now.
95 - use newly-available Coro::AnyEvent.
96 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
97 to let it handle AIO requests.
98
99 2.55 Sat May 24 19:52:52 CEST 2008
100 - avoid newmap commands when crossing tiled map boundaries. this speeds up
101 processing considerably (especially in the client) and reduces data transfers
102 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
103 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
104 - (map) fixed npc dialogue in pup_land/s_f/special.
105 - bugfix: fix a crash when a player casts a swarm spell and then logs out
106 (swarm spells now stay in the player's inventory).
107 - bugfix: when unapplying skills also remove them from the range/combat slots.
108 - bugfix: do not merge items whose archetype name merges, use the
109 archetype *archname* (chairs of different facings were merged).
110 - bugfix: fix a potential crash issue in find_object_name (not used
111 normally).
112 - bugfix: locked doors cnanot be bashed down by magical means
113 (destruction, magic missile etc.).
114 - swarm spells without a direction now use various spiral patterns
115 instead of being fully random.
116 - update AnyEvent API to 3.4 and above.
117
118 2.54 Thu May 8 22:01:22 CEST 2008
119 - change floorbox item ordering to enable more efficient protocol and to
120 stay in sync with the 0.9971 client update which also reverses ordering.
121 - bugfix: the jumping skill now gives experience for jumping
122 and for attacking monsters. it also takes about one second to do a jump.
123 - bugfix: players couldn't starve in 2.53 :(
124 - bugfix: correctly send the client a del_spell when a spell gets removed.
125 - bugfix: spell effects like word of recall are removed on death.
126 - bugfix: fix a crash when objects with treasure on top (ground...)
127 were created outside a map.
128 - bugfix: couldn't apply inventory items when levitating, but ground items
129 (fixed by reversing the logic).
130 - bugfix: fixed a mismatched '"' in the debugging description of objects
131 - bugfix: the random map generator no longer leaks key objects.
132 - bugfix: support random maps >127x127.
133 - (maps) fixed the death certificate system in nimbus.
134 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
135 - (arch) the material 'wood' was undefined, it's now a burnable material.
136 - (arch) give ball lightning a real name.
137 - (arch) fixed material of bones (was 'wood', is now 'bone')
138 - support cfpod in ex replies (client item tooltips).
139 - unapply item in range slow when readying a spell.
140 - bugfix: account for rounding errors in weight updates.
141 - remove synchronous mkdir in chargen_race_done.
142 - fix per-race starting maps.
143 - check hiscore on suicide and quit as well.
144 - tell players when they are starving.
145 - get rid of costly object_from_name conversion for altar effects.
146 - fix map difficulty calculation for generators.
147 - slightly more intelligent handling of "is_animated" flag.
148 - support no_drop map header flag (before it was only available internally).
149 - make random-map-generated keys crumble after one hour, use more unique slaying.
150
151 2.53 Sun May 4 17:32:48 CEST 2008
152 - bugfix: custom skill settings were not saved by the server.
153 - bugfix: remove did not actually remove items from the inventory, leaving
154 ghost items.
155 - bugfix: properly update items identified on the ground.
156 - bugfix: use localtime_r in the logger thread.
157 - bugfix: player starvation will now give the correct kill reason.
158 - bugfix: archetype reloads could crash the server.
159 - bugfix: the mailscrolls are now correctly handed out even when the destination
160 player is not logged in.
161 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
162 server startup.
163 - bugfix: fix the door surround check in the random map generator.
164 - (maps) fix heaven quest difficulty progression.
165 - (maps) fix some random map styles.
166 - dropping items a shop is not interested in won't sell them anymore.
167 - rods and horns with a too low maximum charge allow now at least one discharge.
168 - implement kill & death statistics.
169 - random map preparation is no longer synchronous.
170 - rewrite find_style in perl, no longer does synchronous I/O.
171 - improve random map specials placement.
172 - make the killer a real object pointer instead of a string, improved
173 kill reason messages.
174 - take advantage of new aio_close and aio_chmod.
175 - implement archetype::get, object::deep_clone and update callers.
176 - change_abil is much faster.
177 - update the floorbox more often to work around the reverses item order
178 display in clients.
179 - cleaned up object copying by encapsulating it to a single place.
180 - add hints to the invite messages.
181 - rewrote key<->value pair handling.
182 - use an independent random number generator for the random map generator.
183
184 2.52 Thu Apr 24 11:47:19 CEST 2008
185 - completely automate the item add/delete on remove/insert. this should fix
186 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
187 - completely automate the weight handling, should fix all weight
188 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
189 - reloading archetypes while a user was in the character creation phase
190 could crash the server.
191 - fix a nontrivial number of cases of code commented similar
192 to "is this really correct?", as many of those cases are now handles
193 automatically by lower level code.
194 - replace many ad-hoc checks for client visibility by object::visible_to,
195 should result in broader applicability of functions using it.
196 - merge items with different arch pointers refering to the same arch
197 (due to archetype reloads).
198 - refactored the object remove/insert functions and most related
199 functions (decrease, split, merge_ob etc.).
200 - make it compile better on freebsd (reported by pippijn).
201 - remove GT_UPDATE_INV (no longer applicable).
202 - fix the longstanding "container stays open" bug.
203 - improved floorbox updating to be incremental and other protocol
204 optimisations.
205 - get rid of update_after_inventory_change and only do update stats
206 for weight once/tick/player at max.
207 - rewrite party commands, use party channel.
208
209 2.51 Sun Apr 20 21:27:37 CEST 2008
210 - properly link against libgthread as that is needed to make the slice
211 allocator thread-safe.
212 - support perls not compiled with 64 bit support (though this is not a
213 recommended configuration) (reported by Samuel Gondouin).
214 - always put godgiven items into the player inventory, never any containers.
215 - (maps, arch) the scorn go club was founded!
216 - (arch) do no longer support player abilities, they didn't work anyways.
217 - (arch) the alchemy spell is now of the alchemy spell school, which
218 became a real spell-class.
219 - (arch) the alchemist class now get an alchemy spell book for new characters.
220 - (arch) considerably strengthened spark shower and destruction.
221 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
222 finally reloadable at runtime.
223 - changed archetype loading algorithm to only require one pass and
224 use delayed resolving of references.
225 - examine command now uses the examine infobox.
226 - implement an "incremental garbage collector" for archetypes.
227 - enable slice allocator again.
228 - implement optional free memory poisoning.
229
230 2.5 Wed Apr 16 15:06:53 CEST 2008
231 - the two handed weapon skill can no longer be used as unarmed combat
232 skill.
233 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
234 names (also update all maps to use money instead of coins).
235 - add uuid accessors to perl.
236 - add coin names and archetype accessors to perl.
237 - fix runtime uuid file format to use "." instead of ",".
238 - change perl extensions to not use hardcoded coins and values.
239 - write uuids asynchronously (no hiccups due to uuid writes)
240 and be more parsimonous of uuid usage by the exact value out on exit.
241 - write log messages in another thread, removing another sync point.
242 - support multi-line log messages in a nicer way.
243 - be more portable w.r.t. uuids and format specifiers everywhere.
244 - fix a minor memleak in the random map generator.
245 - some parts of the random map generator are not coroutine-safe,
246 so only call it "single-threaded".
247 - major cleanup of memory management in random map generator.
248 - slight refactoring of the random map generator, faster too.
249 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
250 bookkeeping bug.
251 - work around "player is on active list" problem by deactivating player
252 after loading.
253 - garbage collect shstr's more evenly and adaptively only when
254 there have in fact been allocations.
255 - fix object::insert to do as documented and insert into the env
256 if necessary.
257 - fix cf::map::unique_maps.
258 - fix nrof overflow check in can_merge_slow.
259 - fix converter code to handle >31 bit values.
260 - added support for the player_sold flag
261 - converters no longer accept unpaid items.
262 - canonicalize random map meta files for better unification.
263
264 2.43 Sun Apr 6 20:35:29 CEST 2008
265 - work around a glibc bug that causes calloc to return non-zero memory
266 when mlockall has been used.
267 - pass environment to perl_sys_init3, as required by newer perls.
268 - use separate thread for ticker timing (and more in the future).
269 this greatly increases timing accuracy and gets rid of an enourmous
270 number of gettimeofday calls.
271 - use a separate thread to signal aio completion, for lower latency.
272 - require Coro 4.47, which fixes a data corruption bug with its C API.
273
274 2.42 Sat Mar 15 12:05:21 CET 2008
275 - rebalanced default experience table to be more exponential
276 and much easier up to level ~40, then moderately harder.
277 - change attuned/repelled level boni to +-8 from +-2.
278 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
279 - do not exit on reload/load errors but properly cleanup.
280 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
281
282 2.41 Fri Jan 25 13:15:37 CET 2008
283 - get rid of YAML::Syck, it's too buggy and misparses many files
284 (this fixes the jeweler skill).
285 - back-to-back perl_reloads don't freeze the ticker anymore.
286 - convert cfutil from Event to EV (forgot to do this earlier...).
287 - move tombstone to real map if player died due to cave-in (even if
288 it has reset, which is better than putting it on the savebed, also as
289 proof that the palyer didn't use a savebed).
290
291 2.4 Sun Jan 13 13:41:29 CET 2008
292 - work around perl bug in configure perl module version check.
293 - fix bug in golem move code that would cause a crash at tiling borders.
294 - fix a freeze bug when looking for an arrow in the inventory.
295 - fix a bug in animate_weapon, causing a crash.
296 - no longer exit when a coroutine throws an exception.
297 - fix a potential double free bug (nicely exploited by g++ 4.2).
298 - fix the "<player> is nuts" message.
299 - fix an exception at logout due to the json_coder being gone.
300 - upgrade to EV version 2.0 API.
301 - when players don't apply a savebed correctly but stand above one,
302 do not move or kill them.
303 - implement client-side settings page in playerbook (0.9963+ required).
304 - implement generic framework for server-side resource files.
305 - implement resource file update event.
306 - hook experience table update into the framework.
307 - move jeweler.yaml to resources (arch/).
308 - switch from Crossfire to Deliantra perl module.
309 - implement json2json arch filter.
310 - implement widget protocol version 2, support for ui templates.
311 - mapinfo is now handled fully asynchronously.
312 - ext/irc: also log irc messages.
313 - ext/schmorplog: write user stat files asynchronously.
314
315 2.32 Sun Dec 2 18:11:01 CET 2007
316 - limited the number of items that can be picked up and dropped
317 as temporary measurement against bad performance or dropping things
318 (this lead to long freezes and triggered the watchdog).
319 - improved the performance of the drop command a bit.
320 - switch from Event to EV for higher performance, easier usage,
321 less bugs...
322 - updated to release version of the gnu affero license.
323
324 2.31 Sun Nov 11 17:26:28 CET 2007
325 - more thoroughly rename the binaries, contact addresses.
326 - update the copyrights.
327 - avoid backtraces due to old spells on some maps, sometimes causing
328 crashes.
329 - fix a problem where facedata wasn't initialised to zero properly,
330 potentially causing crashes.
331 - assign weapons on user load time, not login-time, avoiding
332 crashes.
333
334 2.3 Sat Oct 27 11:22:38 CEST 2007
335 - fixed an important bug that caused passwords to be forgotten.
336 - implement *tag destinations for goto, slaying etc. and use it
337 in some of the maps.
338 - bigworldised many maps (islands as in pupland and aldwulf),
339 which is now trivial to do.
340 - removed all traces of the old (and never working) plug-in interface
341 (70kb code less on amd64).
342 - improve/tune scheduling priorities.
343 - fix some freezing bugs.
344 - fix a memory corruption problem in dynbuf.printf.
345 - use channels for chat and many informational commands.
346 - improved the tutorial.
347 - create missile is now fixed.
348 - race fields must now contain archetypes.
349 - jumping skill now works as advertised.
350
351 2.2 Tue Sep 11 15:41:24 CEST 2007
352 - relicense under the gnu affero license.
353 - new inscription skill, can only inscribe INSCRIBABLE items.
354 - implement server-side framework for generic resources.
355 - use resource framework for server-provided ambient
356 music.
357 - save object owners (players only atm).
358 - replace limited sound api with server-provided sound effects.
359 - new sc (sound control) protocol command.
360 - improve fxix protocol to include types.
361 - exactly fill tcp segments, if possible.
362 - output-rate is now an upper limit, the server will automatically
363 (and quite perfectly) adjust to the network conditions, ensuring
364 low latency even during bulk transfers (music, images, sounds etc.).
365 - implement server-side widgets (i.e. client widgets controlled
366 in the server side). this will allow future expansion without
367 having to upgrade clients.
368 - implement a (artwork) world map with realtime player position
369 tracking.
370 - new and more efficient extcmd (server still supports old extcmd
371 protocol).
372 - fixed lots of underflow/overflow bugs in diseases and general stats
373 calcluation that could be easily exploited by users.
374 - rebalanced diseases to spread more naturally/evenly.
375 - completely asynchronous map loading even for tiled maps.
376 - replace simple messaging protocol with channels carrying metadata
377 (similar to message types, but more directed at the user).
378 - reduce command processing latency by a whopping 120ms by
379 reordering some processing steps inside the server. this directly
380 reduces lag by 120ms.
381 - actually send spell faces to the client.
382 - implement player genders.
383 - unclean logout/login results in: nothing if map hasn't reset,
384 otherwise return to savebed and possible kill if the log-out
385 was for too long.
386 - fast socket-dead detection (kick player after 8 seconds without ack).
387 - greatly reduce the cpu time needed to draw maps _again_.
388 - archetypes are now subclasses of objects.
389 - rebalanced shop greed and approval functions to be more realistic
390 (and likely match the actual intention).
391 - implement "crossfire pod" format for messages, with working bold,
392 italic, gender-specific text, paragraphs etc.
393 - implemented hint framework, players can opt to receive hints.
394 - implemented (long) book framework, added some books from the cf wiki.
395 - implement generic message framework that uses xml, utf8 for the client
396 protocol and is capable of transmitting generic meta information.
397 - implement (in a suboptimal way) per-player instantiated maps.
398 - replace the nexus by a per-player tutorial map that teaches stuff
399 better than the newbie house.
400 - fix the magicmap colours.
401 - optimise map update even more by removing unneeded code and checks.
402 - decouple map and stats update from pl->ob and use pl->observe instead.
403 - implement observe command.
404 - major speed up in map refresh by replacing most get_map_from_coord
405 calls with a simple comparison.
406 - fix a latent crossfire bug that could crash the server because the
407 map refresh did not update the mapspace.
408 - support custom keys for regions and maps, regions are now
409 refcount-managed.
410 - allow worldmap overlays anywhere in the 000..999 range.
411 - new system to acquire time slices for background jobs, to reduce
412 jitter.
413 - semi-persistent object-referencing framework (currently only players
414 supported).
415 - dependency tracking for perl extensions.
416 - new slag-ex extension for cleaning cauldrons.
417 - fix invoke result processing.
418 - there are even less i/o syncpoints in the server now.
419 - added map-tags extension that scans all maps for object tags
420 and records them in the database (not used yet).
421 - metaserver 2 support.
422 - many more bugfixes and minor optimisations.
423
424 2.1 Sun May 27 04:21:29 CEST 2007
425 - optimised event invocation (non-wanted events can now be
426 skipped with 4-5 inlined instructions).
427 - complete rewrite of town_portal: it now creates a portal
428 to the "nearest" town only, travel is only possible
429 to the town and back, anybody can use it (also removes
430 one of the remaining syncpoints in the server).
431 - complete rewrite of the range/attack skill slot system:
432 there are now two slots, one for combat, one for ranged
433 attacks.
434 - introduce the concept of a current weapon (either a ranged
435 or a combat weapon/skill/tool) and switch between them as
436 needed.
437 - rewrite bow code so bows get more useful: apply damage,
438 attacktype and other stats to the arrows and treat
439 bows as weapons. also rebalance the missile weapons skill
440 so its damage increases with level.
441 - rewrite the complete player speed logic: weapon_speed now
442 works as documented and there are no unnatural speed boosts.
443 - implement a utility - cfutil - that simplifies arch and map
444 installation, replacing the old collect scripts and
445 simplying deployment by scaling and cutting faces as required.
446 - simplify the map protocol extensively by taking advantage
447 of missing bigfaces, speeding up map generation immensely.
448 - implement inherit keyword allowing archetypes to inherit from
449 other archetypes.
450 - rationalise archetype, region and treasurelist file format
451 into a single file format and make them reloadable asynchronously.
452 - make the worldmap, facedata (smoothing, faces, magicmap)
453 reloadable at runtime.
454 - implement 64x64 faceset support.
455 - implement fxixsx protocol that saves
456 a lot of bandwidth over the old image/face/smooth packets
457 and allows images > packetsize, incremental and background
458 transfers.
459 - implement a bandwidth-saving smoothing protocol that works
460 on a face basis as opposed to a mapspace basis.
461 - the server can now rate-limit image uploads to not exceed
462 a certain (client-configurable) speed while guarenteeing full
463 freedom of movement.
464 - implement new ex command to request item descriptions.
465 - implement new msg command for in-game messages with meta
466 information (using xml).
467 - enforce utf-8 for all text messages.
468 - added micropather (not used yet).
469 - many, many bugfixes.
470
471 2.0 Tue Mar 6 15:22:53 CET 2007
472 - make coroapi accessible to cf+.
473 - moved map handling logic completely to perl
474 - per player maps are now marked in the map
475 - maps are saved completely differently now,
476 and much more often.
477 - rewrote map header parser and writer, to be much faster.
478 - maps and players are now (in the average case) loaded
479 and saved completely asynchronously, I/O contention will no
480 longer freeze the server.
481 - players and maps can be loaded anytime, without the player
482 being logged in.
483 - automatically generate method interfaces for perl from headers
484 - unbundled freezethaw
485 - mostly rewrote common/map.C
486 - completely rewrite server/swap.C
487 - introduced "runtime", the CCT clock (corrected crossfire time) :)
488 - introduced new keyword for map files: file_format_version (integer, server version: 0)
489 - better message for apply failures due to applymode
490 - removed most all of the weather code
491 - unified logging to stderr and file
492 - too many minor changes to document