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Revision: 1.328
Committed: Sun Jan 11 06:08:40 2009 UTC (15 years, 4 months ago) by root
Branch: MAIN
Changes since 1.327: +2 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 Version numbers sort like decimal numbers.
3
4 TODO: emergency swap mode is not working
5 TODO: xs-warn doesn't end up in server log.
6 TODO: 2008-07-13 00:41:27.8762 BUG: process_events(): removed object is on active list: {cnt:8720978,uuid:<1.37c8d364d>,name:"bomb",flags:[2,11],type:102}
7 TODO: inscription cannot be readied.
8 TODO: random destination transport may bring you tot nürnberg errornously, likely stoneville
9 TODO: reasy_skill find traps does nto unapply the range slot item (bow)
10 TODO: schmorp-neko-san force has sped zero but is on active lsit sometimes?
11 TODO: worldmaps still get loaded on startup before the gridmap is ready
12
13 TODO: strange rign oif acid artifact description/story looks weird.
14 TODO: destry_inv() should destroy, drop_inv_to_ground method?
15 TODO: no detah messages for arena anymore
16 TODO: remove curse should *maybe* work on players themselves
17 TODO: remove curse in glyph/rune doesn't have any effect?
18 TODO: nothing is written on it -> log-1
19 TODO: rewrite highscore code
20
21 TODO: greeting message on what to do in dialog after race selection.
22 TODO: health bars for earthwalls seem to start at 100% end die at 50%
23
24 - add What column to body command, showing items in that slot.
25
26 2.75 Fri Jan 9 16:13:30 CET 2009
27 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
28 - fix a bug in the nimbus extension that allowed players to cheat.
29 - make monster smell logic dependent on their wisdom stat.
30 - put the death reason into a separate tab.
31 - converted "connected" slot to string, cleanly got rid of some ugly
32 hacks such as the path_attuned hack.
33 - introduce shstr_tmp for fast temporary shstr passing.
34 - replace one-at-a-time hash by faster than smaller FNV-1a hash
35 when hashing strings.
36 - sanitized alchemy-like skills and cauldrons to check earlier
37 whether the right cauldron is used.
38 - considerably optimise shared string implementation by
39 making its null value a compiletime constant.
40 - use shared string matching insteafd of strcmp in a lot of places,
41 as well as using shstr_cmp to pass shared stringsa round efficiently,
42 for lots of code size savings.
43 - monsters which breed new monsters shouldn't breed new monsters when
44 they are sleeping: generators now check for the sleeping flag.
45 - tell gcc not to excessively inline some perl interface functions.
46 - remove marking rune length limit.
47 - fix formatting of cfpod when a verbatim block was following
48 a single newline.
49 - move resistances, statistics and showpets command output into tabs.
50 - implement map scripts that can replace the boulder logic without
51 having to write extensions.
52
53 2.74 Mon Dec 29 15:23:38 CET 2008
54 - fix a longstanding bug that teared multipart monsters
55 at map boundaries apart.
56 - temporarily make permanently invisible player visible when
57 he/she makes noise.
58 - fix being able to see through walls a bit.
59 - improve look at output.
60 - completely replaced the line of sight algorithm with a variant
61 of spiral fov capable of visibility grades and arbitrary
62 shadow angles, that uses less memory and less code.
63 - the new los code supports arbitrary map rectangles and loosens
64 other restrictions of the old code, supporting further optimisations.
65 - update los if blocksview-objects are inserted in a map, not just when
66 removed (e.g. for summon fog).
67 - permanent invisibility doesn't make immune against making noise:
68 implement a noise system that allows monsters to locate the player
69 when he/she makes noise.
70 - implement a primitive smell system that monsters can use to track
71 players.
72 - create bomb now also works when casted by door traps.
73 - (arch) new torch graphics.
74 - (maps) considerably soften the subway spider.
75 - (maps) made the portgate of navar safe ground, to protect
76 the guards from being killed by players.
77 - (maps) lots of tweaks in and around scorn.
78 - (maps) use special non-blocksview jungle, mountain and
79 darkforest freely on the worldmap, to get gradual sight obstacles
80 instead of total blackout in those areas.
81 - no maximum darkness for outdoor maps anymore.
82 - add more hints, fix some messages.
83 - fix a bug: firing rods should tell you something about them.
84 - make light additive even within players.
85 - darken xrays effect a bit.
86 - improve handling of los changes when inserting or removing
87 objects, not perfect yet.
88 - make map darkness signed (formerly unsigned) to allow
89 ambient lighting and centrally manage darkness as an offset.
90 - revamped, fixed and documented the server calendrics, also
91 tell users the current time and data, to improve awareness.
92 - implement proper wizlook flag and handling of wizlook, instead
93 of dumbly just clearing los once.
94 - speed up los code - it's now about 2-3 times as fast as the old one,
95 and has a smaller runtime variance.
96 - daylight/nightfall can now increase/decrease past the natural limit,
97 making them actually useful.
98 - see_in_dark now increases the viewing radius by 3.
99 - implement a fast tiled map iterator and use it in LOS for a 20%
100 speedup, as well as in many other places.
101 - remove support for extended map infos - these are not used
102 by the deliantra client and removing them gives us a 10% speedup
103 when sending map changes.
104 - remove most gcfclient and other client bug workarounds, as well
105 as now obsolete protocol versions, simplying the code.
106 - optimise and simplify generation of random numbers.
107 - correctly provide a non-zero default density for materials, to
108 avoid crashes, fix other bugs in the material handling code.
109 - fix volume calculations.
110 - fix cfpod parsing when multiple verbatim blocks were separated by
111 newlines.
112 - increase monster detection radius from wis/5 to wis/3.
113 - remove old pickup modes.
114 - remove obsolete disarm and search commands (search wasn't working
115 anyways).
116 - fix a crash when an npc applied a sign.
117
118 2.73 Thu Dec 18 20:56:31 CET 2008
119 - this release is assumed to be very stable.
120 - (maps) radically redesigned and improved tutorial.
121 - directional casting no longer immediately removes the invisible effect.
122 - magic ears now trigger when used inside the NPC dialogue.
123 - fix overflow in lighting calculations.
124 - negative glow radii can no longer cause total darkness.
125 - allow lookat on spaces where we only barely see, as opposed to
126 only maximally-lit ones.
127 - class selection has been reworked completely and their documentation corrected.
128 - swashbucklers got the oratory skill now.
129 - jump skill was fixed to adhere to all the flags a mapspace has got.
130 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
131 - fix deadlock in Jeweler::improve_ring_by_plan.
132 - use Coro::SemaphoreSet instead of our own lock management
133 (which was probably broken, too).
134 - support negative glow radii during daytime, too.
135 - use circular, not rectangular, viewing area.
136 - use minimum viewing distance of 2 in outdoor maps.
137 - negative glow is stronger than viewing area or lamps.
138 - (arch) new darkness spell face.
139
140 2.72 Thu Dec 4 22:20:19 CET 2008
141 - (maps) completely redesigned scorn.
142 - "cast light" now works on oneself.
143 - bump max light radius to 9, rewrote glow lighting calculations, fix
144 negative glow radii again (they were totally broken before).
145 - the "worldmaps sometimes are black" bug is finally fixed.
146 - the "player objects are referenced in _GENxx globals" bug has finally
147 been fixed, by not relying on buggy perl internals when serialising.
148 - fixed a long standing bug in the anvil converters in armour shops.
149 - items shops weren't interested in don't vanish anymore, and are given
150 back to the player.
151 - attuned/repell and spell base level system reworked.
152 - rewrote skill cache (last_skill_ob) system and usage - might
153 be less erratic now.
154 - refuse to write the uuid file if the uuid is zero
155 (to avoid writing it in early crashes).
156 - pathsync the directory after saving a file for added slowdown^Wsafety.
157 - speed up emergency_save by not syncing every file separately.
158 - no longer reattach perl to every object on reload, it's slow, and no longer
159 necessary since we don't nuke stashes anymore.
160 - do not bootstrap perl from the commandline args, use separate eval for
161 better error reporting.
162 - fix a crash when pushing cone spells met ice attacks.
163 - pre-cache perl extension files on reload to speed up the reload.
164 - speed up map refresh in server a bit.
165 - refactored drop code and fixed some programming errors in it.
166 - fixed small regression in 'Slag Ex' potion extension.
167 - fixed a bug where some objects couldn't cross map tile boundaries.
168 - fixed a bug with weight update of the player, the client showed -0.0
169 as the current weight of the inventory.
170 - (arch) the dragonbreath spell is level 12 again, but the high level spell
171 dragonfire has been introduced for the non-dragon players.
172 - remove unused "tooltype", "start_holding" object slots.
173 - change "weapontype" object slot to uint8.
174 - convert "hide" object slot into flag.
175 - reorder object members for better locality of reference and codesize
176 decrease.
177 - correct rounding in lerp, add lerp_rd, lerp_ru.
178 - fix a crash when no skill could be found when killing amonster.
179 - fix a small memleak that would eat one pointer on the perl stack for
180 every completed aio operation.
181 - perl mapspace acessor methods now normalise (handle tiled maps)
182 and update mapspaces if necessary.
183
184 2.71 Tue Sep 23 07:02:23 CEST 2008
185 - removed all command line parsing, only env variables are supported
186 anymore.
187 - region-specific monsters will now once more be on the worldmap.
188 - fix a disastrous "memleak" where temporary memory allocations
189 would grow out of bounds.
190 - server now writes a pidfile and makes sure its alter ego is killed.
191 - fixed a double-escaping bug in the pod-parser.
192 - rewrote the cfpod parser in C++.
193 - hintmode moved to C++, players need to re-set their hintmode if
194 they dislike "show".
195 - fix RIP inscription.
196 - bump login name length from 18 to 20 char max.
197 - correctly support gender in emotes.
198 - correctly support gender in the death messages.
199 - correctly generate death messages for players only when they really die,
200 with increased information.
201 - fix a bug in the dynbuf code that could potentially lead to crashes
202 and data corruption (but apparently was never triggered).
203 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
204 - make sure Compress::LZF acquires the storable lock, might fix some
205 data corruption bug.
206 - tweak coredumping/monitoring a bit.
207 - completely redid server initialisation to hopefully avoid rare races.
208 - do not crash in the loader when an inventory object could not be loaded
209 (from a corrupted file).
210 - redid skills command to send output to proper channel.
211 - object->map is no longer refcounting.
212 - add FLAG_DEBUG for internal debugging.
213 - add NDI_VERBATIM flag to send_msg.
214 - add perl backtraces to logBacktrace-initiated backtraces.
215 - player->exists is no longer a sync_job.
216 - split login.ext's player scheduler into
217 it's own player-scheduler.ext extension.
218
219 2.7 Sun Sep 7 16:32:03 CEST 2008
220 - require perl 5.10.
221 - make nrof signed, so that code that checks for underflow actually works.
222 - swap player and observed count's on the map when observing.
223 - add (mostly untested) mapspace perl class and accessors.
224 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
225 - fix a crash in cast_bless (restoration et al.) when no target
226 could be found.
227 - pits now have a configurable "random spread" range and default
228 to a radius of two now.
229 - rewrite pay_player_arch.
230 - use a more stable perl_reload implementation.
231 - do not use Symbol::delete_package (causes crashes after perl-reload),
232 use our own, safer, clear_package instead.
233 - when asynchronously dumping core, close all file handles to allow
234 the server to restart concurrently.
235 - improve the cfpod parser to generate proper xml from proper cfpod
236 sequences, without double-encoding. it should be faster, too.
237 - the above fixes wrong display of help tetx and many other issues.
238 - use lzf and frag packets for large messages for clients supporting them
239 (0.9976+), use it for long books and other messages.
240 - eradicate listen command and corresponding code.
241 - eradicate logs command.
242 - let the client log into the server log, used for crash backtraces.
243 - fixed rods/wands/etc. with randomitem spells on maps, but broke
244 old style spell objects with the spell magic bullet.
245 - (arch) fixed skill less rods in the archetypes
246
247 2.61 Sun Aug 3 17:59:50 CEST 2008
248 - made jeweler workbench larger and some other minor map
249 changes in jeweler town.
250 - fixed wrong item handling in jeweler skill code.
251 - (arch) use a special "key_random_map" for random map keys
252 that are used up.
253 - fix a crash when the player who was observed has logged out long
254 enough for his region/map to be gone.
255 - port to g++-4.3's incompatible tr1 changes.
256 - add some missing dependencies.
257 - log to /var/log/deliantra/ by default.
258 - hack observe code to enable smooth movmenet when observing.
259
260 2.6 Sun Jul 20 18:58:08 CEST 2008
261 - (maps) extension of the jeweler quest/skill/town
262 - correctly move gsay to the party channel.
263 - fix a crash when animate weapon was used in some areas.
264 - fixed unnecessary identification of by converters created objects.
265 - (maps) tutorial now contains clues about chatting and talking
266 with NPCs.
267 - (arch) dragon scales got proper type now
268 - object::decrease would sometimes cause container weights to
269 be wrong, this has been fixed.
270 - do not send time updates for newly-seen items.
271 - thawing an icecube will once more drop its contents to the ground.
272 - fix cone spells etc. going through walls sometimes.
273 - fix a weight update bug that sometimes left containers
274 with wrong weights.
275 - added auto_apply event and extension for shop tiles.
276 - work around get_map_flags invoking perl and switching the stack.
277 - make sure the map is loaded when using a town portal return.
278 - fixed a bug with caching of sp/grace/food points for spells
279 where healing spells didn't cost any grace.
280 - fix starvation kill reason.
281 - fix pk killer name message.
282 - don't let people apply signs with @match.
283 - add support for berkeley db 4.7 (the new BDB module also fixes
284 what seems to be the biggets memleak in the server).
285
286 2.56 Wed Jun 4 10:50:40 CEST 2008
287 - require Coro 4.73 which contains an important performance-bugfix.
288 - use anyevent to manage listen ports (this enables IPv6 support).
289 - server supports ipv6 client connections now.
290 - use newly-available Coro::AnyEvent.
291 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
292 to let it handle AIO requests.
293
294 2.55 Sat May 24 19:52:52 CEST 2008
295 - avoid newmap commands when crossing tiled map boundaries. this speeds up
296 processing considerably (especially in the client) and reduces data transfers
297 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
298 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
299 - (map) fixed npc dialogue in pup_land/s_f/special.
300 - bugfix: fix a crash when a player casts a swarm spell and then logs out
301 (swarm spells now stay in the player's inventory).
302 - bugfix: when unapplying skills also remove them from the range/combat slots.
303 - bugfix: do not merge items whose archetype name merges, use the
304 archetype *archname* (chairs of different facings were merged).
305 - bugfix: fix a potential crash issue in find_object_name (not used
306 normally).
307 - bugfix: locked doors cnanot be bashed down by magical means
308 (destruction, magic missile etc.).
309 - swarm spells without a direction now use various spiral patterns
310 instead of being fully random.
311 - update AnyEvent API to 3.4 and above.
312
313 2.54 Thu May 8 22:01:22 CEST 2008
314 - change floorbox item ordering to enable more efficient protocol and to
315 stay in sync with the 0.9971 client update which also reverses ordering.
316 - bugfix: the jumping skill now gives experience for jumping
317 and for attacking monsters. it also takes about one second to do a jump.
318 - bugfix: players couldn't starve in 2.53 :(
319 - bugfix: correctly send the client a del_spell when a spell gets removed.
320 - bugfix: spell effects like word of recall are removed on death.
321 - bugfix: fix a crash when objects with treasure on top (ground...)
322 were created outside a map.
323 - bugfix: couldn't apply inventory items when levitating, but ground items
324 (fixed by reversing the logic).
325 - bugfix: fixed a mismatched '"' in the debugging description of objects
326 - bugfix: the random map generator no longer leaks key objects.
327 - bugfix: support random maps >127x127.
328 - (maps) fixed the death certificate system in nimbus.
329 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
330 - (arch) the material 'wood' was undefined, it's now a burnable material.
331 - (arch) give ball lightning a real name.
332 - (arch) fixed material of bones (was 'wood', is now 'bone')
333 - support cfpod in ex replies (client item tooltips).
334 - unapply item in range slow when readying a spell.
335 - bugfix: account for rounding errors in weight updates.
336 - remove synchronous mkdir in chargen_race_done.
337 - fix per-race starting maps.
338 - check hiscore on suicide and quit as well.
339 - tell players when they are starving.
340 - get rid of costly object_from_name conversion for altar effects.
341 - fix map difficulty calculation for generators.
342 - slightly more intelligent handling of "is_animated" flag.
343 - support no_drop map header flag (before it was only available internally).
344 - make random-map-generated keys crumble after one hour, use more unique slaying.
345
346 2.53 Sun May 4 17:32:48 CEST 2008
347 - bugfix: custom skill settings were not saved by the server.
348 - bugfix: remove did not actually remove items from the inventory, leaving
349 ghost items.
350 - bugfix: properly update items identified on the ground.
351 - bugfix: use localtime_r in the logger thread.
352 - bugfix: player starvation will now give the correct kill reason.
353 - bugfix: archetype reloads could crash the server.
354 - bugfix: the mailscrolls are now correctly handed out even when the destination
355 player is not logged in.
356 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
357 server startup.
358 - bugfix: fix the door surround check in the random map generator.
359 - (maps) fix heaven quest difficulty progression.
360 - (maps) fix some random map styles.
361 - dropping items a shop is not interested in won't sell them anymore.
362 - rods and horns with a too low maximum charge allow now at least one discharge.
363 - implement kill & death statistics.
364 - random map preparation is no longer synchronous.
365 - rewrite find_style in perl, no longer does synchronous I/O.
366 - improve random map specials placement.
367 - make the killer a real object pointer instead of a string, improved
368 kill reason messages.
369 - take advantage of new aio_close and aio_chmod.
370 - implement archetype::get, object::deep_clone and update callers.
371 - change_abil is much faster.
372 - update the floorbox more often to work around the reverses item order
373 display in clients.
374 - cleaned up object copying by encapsulating it to a single place.
375 - add hints to the invite messages.
376 - rewrote key<->value pair handling.
377 - use an independent random number generator for the random map generator.
378
379 2.52 Thu Apr 24 11:47:19 CEST 2008
380 - completely automate the item add/delete on remove/insert. this should fix
381 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
382 - completely automate the weight handling, should fix all weight
383 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
384 - reloading archetypes while a user was in the character creation phase
385 could crash the server.
386 - fix a nontrivial number of cases of code commented similar
387 to "is this really correct?", as many of those cases are now handles
388 automatically by lower level code.
389 - replace many ad-hoc checks for client visibility by object::visible_to,
390 should result in broader applicability of functions using it.
391 - merge items with different arch pointers refering to the same arch
392 (due to archetype reloads).
393 - refactored the object remove/insert functions and most related
394 functions (decrease, split, merge_ob etc.).
395 - make it compile better on freebsd (reported by pippijn).
396 - remove GT_UPDATE_INV (no longer applicable).
397 - fix the longstanding "container stays open" bug.
398 - improved floorbox updating to be incremental and other protocol
399 optimisations.
400 - get rid of update_after_inventory_change and only do update stats
401 for weight once/tick/player at max.
402 - rewrite party commands, use party channel.
403
404 2.51 Sun Apr 20 21:27:37 CEST 2008
405 - properly link against libgthread as that is needed to make the slice
406 allocator thread-safe.
407 - support perls not compiled with 64 bit support (though this is not a
408 recommended configuration) (reported by Samuel Gondouin).
409 - always put godgiven items into the player inventory, never any containers.
410 - (maps, arch) the scorn go club was founded!
411 - (arch) do no longer support player abilities, they didn't work anyways.
412 - (arch) the alchemy spell is now of the alchemy spell school, which
413 became a real spell-class.
414 - (arch) the alchemist class now get an alchemy spell book for new characters.
415 - (arch) considerably strengthened spark shower and destruction.
416 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
417 finally reloadable at runtime.
418 - changed archetype loading algorithm to only require one pass and
419 use delayed resolving of references.
420 - examine command now uses the examine infobox.
421 - implement an "incremental garbage collector" for archetypes.
422 - enable slice allocator again.
423 - implement optional free memory poisoning.
424
425 2.5 Wed Apr 16 15:06:53 CEST 2008
426 - the two handed weapon skill can no longer be used as unarmed combat
427 skill.
428 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
429 names (also update all maps to use money instead of coins).
430 - add uuid accessors to perl.
431 - add coin names and archetype accessors to perl.
432 - fix runtime uuid file format to use "." instead of ",".
433 - change perl extensions to not use hardcoded coins and values.
434 - write uuids asynchronously (no hiccups due to uuid writes)
435 and be more parsimonous of uuid usage by the exact value out on exit.
436 - write log messages in another thread, removing another sync point.
437 - support multi-line log messages in a nicer way.
438 - be more portable w.r.t. uuids and format specifiers everywhere.
439 - fix a minor memleak in the random map generator.
440 - some parts of the random map generator are not coroutine-safe,
441 so only call it "single-threaded".
442 - major cleanup of memory management in random map generator.
443 - slight refactoring of the random map generator, faster too.
444 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
445 bookkeeping bug.
446 - work around "player is on active list" problem by deactivating player
447 after loading.
448 - garbage collect shstr's more evenly and adaptively only when
449 there have in fact been allocations.
450 - fix object::insert to do as documented and insert into the env
451 if necessary.
452 - fix cf::map::unique_maps.
453 - fix nrof overflow check in can_merge_slow.
454 - fix converter code to handle >31 bit values.
455 - added support for the player_sold flag
456 - converters no longer accept unpaid items.
457 - canonicalize random map meta files for better unification.
458
459 2.43 Sun Apr 6 20:35:29 CEST 2008
460 - work around a glibc bug that causes calloc to return non-zero memory
461 when mlockall has been used.
462 - pass environment to perl_sys_init3, as required by newer perls.
463 - use separate thread for ticker timing (and more in the future).
464 this greatly increases timing accuracy and gets rid of an enourmous
465 number of gettimeofday calls.
466 - use a separate thread to signal aio completion, for lower latency.
467 - require Coro 4.47, which fixes a data corruption bug with its C API.
468
469 2.42 Sat Mar 15 12:05:21 CET 2008
470 - rebalanced default experience table to be more exponential
471 and much easier up to level ~40, then moderately harder.
472 - change attuned/repelled level boni to +-8 from +-2.
473 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
474 - do not exit on reload/load errors but properly cleanup.
475 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
476
477 2.41 Fri Jan 25 13:15:37 CET 2008
478 - get rid of YAML::Syck, it's too buggy and misparses many files
479 (this fixes the jeweler skill).
480 - back-to-back perl_reloads don't freeze the ticker anymore.
481 - convert cfutil from Event to EV (forgot to do this earlier...).
482 - move tombstone to real map if player died due to cave-in (even if
483 it has reset, which is better than putting it on the savebed, also as
484 proof that the player didn't use a savebed).
485
486 2.4 Sun Jan 13 13:41:29 CET 2008
487 - work around perl bug in configure perl module version check.
488 - fix bug in golem move code that would cause a crash at tiling borders.
489 - fix a freeze bug when looking for an arrow in the inventory.
490 - fix a bug in animate_weapon, causing a crash.
491 - no longer exit when a coroutine throws an exception.
492 - fix a potential double free bug (nicely exploited by g++ 4.2).
493 - fix the "<player> is nuts" message.
494 - fix an exception at logout due to the json_coder being gone.
495 - upgrade to EV version 2.0 API.
496 - when players don't apply a savebed correctly but stand above one,
497 do not move or kill them.
498 - implement client-side settings page in playerbook (0.9963+ required).
499 - implement generic framework for server-side resource files.
500 - implement resource file update event.
501 - hook experience table update into the framework.
502 - move jeweler.yaml to resources (arch/).
503 - switch from Crossfire to Deliantra perl module.
504 - implement json2json arch filter.
505 - implement widget protocol version 2, support for ui templates.
506 - mapinfo is now handled fully asynchronously.
507 - ext/irc: also log irc messages.
508 - ext/schmorplog: write user stat files asynchronously.
509
510 2.32 Sun Dec 2 18:11:01 CET 2007
511 - limited the number of items that can be picked up and dropped
512 as temporary measurement against bad performance or dropping things
513 (this lead to long freezes and triggered the watchdog).
514 - improved the performance of the drop command a bit.
515 - switch from Event to EV for higher performance, easier usage,
516 less bugs...
517 - updated to release version of the gnu affero license.
518
519 2.31 Sun Nov 11 17:26:28 CET 2007
520 - more thoroughly rename the binaries, contact addresses.
521 - update the copyrights.
522 - avoid backtraces due to old spells on some maps, sometimes causing
523 crashes.
524 - fix a problem where facedata wasn't initialised to zero properly,
525 potentially causing crashes.
526 - assign weapons on user load time, not login-time, avoiding
527 crashes.
528
529 2.3 Sat Oct 27 11:22:38 CEST 2007
530 - fixed an important bug that caused passwords to be forgotten.
531 - implement *tag destinations for goto, slaying etc. and use it
532 in some of the maps.
533 - bigworldised many maps (islands as in pupland and aldwulf),
534 which is now trivial to do.
535 - removed all traces of the old (and never working) plug-in interface
536 (70kb code less on amd64).
537 - improve/tune scheduling priorities.
538 - fix some freezing bugs.
539 - fix a memory corruption problem in dynbuf.printf.
540 - use channels for chat and many informational commands.
541 - improved the tutorial.
542 - create missile is now fixed.
543 - race fields must now contain archetypes.
544 - jumping skill now works as advertised.
545
546 2.2 Tue Sep 11 15:41:24 CEST 2007
547 - relicense under the gnu affero license.
548 - new inscription skill, can only inscribe INSCRIBABLE items.
549 - implement server-side framework for generic resources.
550 - use resource framework for server-provided ambient
551 music.
552 - save object owners (players only atm).
553 - replace limited sound api with server-provided sound effects.
554 - new sc (sound control) protocol command.
555 - improve fxix protocol to include types.
556 - exactly fill tcp segments, if possible.
557 - output-rate is now an upper limit, the server will automatically
558 (and quite perfectly) adjust to the network conditions, ensuring
559 low latency even during bulk transfers (music, images, sounds etc.).
560 - implement server-side widgets (i.e. client widgets controlled
561 in the server side). this will allow future expansion without
562 having to upgrade clients.
563 - implement a (artwork) world map with realtime player position
564 tracking.
565 - new and more efficient extcmd (server still supports old extcmd
566 protocol).
567 - fixed lots of underflow/overflow bugs in diseases and general stats
568 calcluation that could be easily exploited by users.
569 - rebalanced diseases to spread more naturally/evenly.
570 - completely asynchronous map loading even for tiled maps.
571 - replace simple messaging protocol with channels carrying metadata
572 (similar to message types, but more directed at the user).
573 - reduce command processing latency by a whopping 120ms by
574 reordering some processing steps inside the server. this directly
575 reduces lag by 120ms.
576 - actually send spell faces to the client.
577 - implement player genders.
578 - unclean logout/login results in: nothing if map hasn't reset,
579 otherwise return to savebed and possible kill if the log-out
580 was for too long.
581 - fast socket-dead detection (kick player after 8 seconds without ack).
582 - greatly reduce the cpu time needed to draw maps _again_.
583 - archetypes are now subclasses of objects.
584 - rebalanced shop greed and approval functions to be more realistic
585 (and likely match the actual intention).
586 - implement "crossfire pod" format for messages, with working bold,
587 italic, gender-specific text, paragraphs etc.
588 - implemented hint framework, players can opt to receive hints.
589 - implemented (long) book framework, added some books from the cf wiki.
590 - implement generic message framework that uses xml, utf8 for the client
591 protocol and is capable of transmitting generic meta information.
592 - implement (in a suboptimal way) per-player instantiated maps.
593 - replace the nexus by a per-player tutorial map that teaches stuff
594 better than the newbie house.
595 - fix the magicmap colours.
596 - optimise map update even more by removing unneeded code and checks.
597 - decouple map and stats update from pl->ob and use pl->observe instead.
598 - implement observe command.
599 - major speed up in map refresh by replacing most get_map_from_coord
600 calls with a simple comparison.
601 - fix a latent crossfire bug that could crash the server because the
602 map refresh did not update the mapspace.
603 - support custom keys for regions and maps, regions are now
604 refcount-managed.
605 - allow worldmap overlays anywhere in the 000..999 range.
606 - new system to acquire time slices for background jobs, to reduce
607 jitter.
608 - semi-persistent object-referencing framework (currently only players
609 supported).
610 - dependency tracking for perl extensions.
611 - new slag-ex extension for cleaning cauldrons.
612 - fix invoke result processing.
613 - there are even less i/o syncpoints in the server now.
614 - added map-tags extension that scans all maps for object tags
615 and records them in the database (not used yet).
616 - metaserver 2 support.
617 - many more bugfixes and minor optimisations.
618
619 2.1 Sun May 27 04:21:29 CEST 2007
620 - optimised event invocation (non-wanted events can now be
621 skipped with 4-5 inlined instructions).
622 - complete rewrite of town_portal: it now creates a portal
623 to the "nearest" town only, travel is only possible
624 to the town and back, anybody can use it (also removes
625 one of the remaining syncpoints in the server).
626 - complete rewrite of the range/attack skill slot system:
627 there are now two slots, one for combat, one for ranged
628 attacks.
629 - introduce the concept of a current weapon (either a ranged
630 or a combat weapon/skill/tool) and switch between them as
631 needed.
632 - rewrite bow code so bows get more useful: apply damage,
633 attacktype and other stats to the arrows and treat
634 bows as weapons. also rebalance the missile weapons skill
635 so its damage increases with level.
636 - rewrite the complete player speed logic: weapon_speed now
637 works as documented and there are no unnatural speed boosts.
638 - implement a utility - cfutil - that simplifies arch and map
639 installation, replacing the old collect scripts and
640 simplying deployment by scaling and cutting faces as required.
641 - simplify the map protocol extensively by taking advantage
642 of missing bigfaces, speeding up map generation immensely.
643 - implement inherit keyword allowing archetypes to inherit from
644 other archetypes.
645 - rationalise archetype, region and treasurelist file format
646 into a single file format and make them reloadable asynchronously.
647 - make the worldmap, facedata (smoothing, faces, magicmap)
648 reloadable at runtime.
649 - implement 64x64 faceset support.
650 - implement fxixsx protocol that saves
651 a lot of bandwidth over the old image/face/smooth packets
652 and allows images > packetsize, incremental and background
653 transfers.
654 - implement a bandwidth-saving smoothing protocol that works
655 on a face basis as opposed to a mapspace basis.
656 - the server can now rate-limit image uploads to not exceed
657 a certain (client-configurable) speed while guarenteeing full
658 freedom of movement.
659 - implement new ex command to request item descriptions.
660 - implement new msg command for in-game messages with meta
661 information (using xml).
662 - enforce utf-8 for all text messages.
663 - added micropather (not used yet).
664 - many, many bugfixes.
665
666 2.0 Tue Mar 6 15:22:53 CET 2007
667 - make coroapi accessible to cf+.
668 - moved map handling logic completely to perl
669 - per player maps are now marked in the map
670 - maps are saved completely differently now,
671 and much more often.
672 - rewrote map header parser and writer, to be much faster.
673 - maps and players are now (in the average case) loaded
674 and saved completely asynchronously, I/O contention will no
675 longer freeze the server.
676 - players and maps can be loaded anytime, without the player
677 being logged in.
678 - automatically generate method interfaces for perl from headers
679 - unbundled freezethaw
680 - mostly rewrote common/map.C
681 - completely rewrite server/swap.C
682 - introduced "runtime", the CCT clock (corrected crossfire time) :)
683 - introduced new keyword for map files: file_format_version (integer, server version: 0)
684 - better message for apply failures due to applymode
685 - removed most all of the weather code
686 - unified logging to stderr and file
687 - too many minor changes to document