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Revision: 1.428
Committed: Mon Oct 12 18:06:56 2009 UTC (14 years, 7 months ago) by root
Branch: MAIN
CVS Tags: rel-2_81
Changes since 1.427: +1 -36 lines
Log Message:
2.81

File Contents

# Content
1 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 Version numbers sort like decimal numbers.
3
4 2.81 Mon Oct 12 20:00:18 CEST 2009
5 - display spell description for spellbooks, rods, wands, potion and scrolls,
6 but not horns (to make them more useful for content-creators).
7 - fix a number of bugs in check_move_on: 1) it didn't update the flags
8 2) it skipped spell effects and 3) it didn't handle the case where
9 and object was destroyed while iterating over it correctly. all this
10 allowed players to sometimes walk onto spaces they should not be able to
11 walk on.
12 - fix an exploit where inscription/marking runes could execute arbitrary code.
13 - examining an object now dumps the serialised object form when the user
14 is a wizard (wizlook).
15 - altars no longer accept unpaid items.
16 - party spells didn't work all that well.
17 - added complex object matching framework (cf::match), and make altars
18 and pedestals use it.
19 - identified skill-tools show what skill they grant.
20 - display the duration of change_ability spells when examining them
21 (missing: protection spells, but they are a hack...).
22 - improve effectiveness of special foods created by woodsman skill,
23 adding more variety to the different mushrooms.
24 - fix a minor cfpod formatting bug.
25 - do not talk about the hintmode so much - die-hards are expected to find
26 the hintmode setting on the settings page.
27 - IPO no longer lies about prices; prices tweaked.
28 - clarified that all deliantra-specific parts are under the Affero GPL.
29 - enable the object loader to also dump archetypes.
30 - (maps) fix guild teleporters to Pupland Terminal.
31 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
32 - force the initial face when loading an object that is time-animated
33 or a monster, so it does not have to be specified anymore.
34 - fix a bug where recasting an ability changing spell could shorten
35 its remaining duration.
36 - fix pedestal and floor building with builder.
37 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
38 - fix a broken bow-related speed optimisation by using splay - speed
39 up splay operations as well.
40 - use NDI_CLEAR for the body command, and make it use observe.
41 - implement introspection data for C++ classes (%REFLECT).
42 - (arch) add name_pl fields and documentation for building materials.
43 - (maps) random fountains no longer generate permanent stat increases.
44 - fix transmutation alchemy.
45 - speed up many frequently-invoked C->perl callbacks.
46 - added complex object matching framework, to be used in altars and the like.
47 - switch to YAML::XS from YAML.
48
49 2.80 Tue Sep 15 20:22:31 CEST 2009
50 - fix the "screen stays black on login" bug and remove debug instrumentation
51 that ultimately was not helpful to catch it :)
52 - split outer_env into outer_env and outer_env_self, and fix
53 all callers to use either one or the other, as appropriate. This
54 fixes the (rather fragile) light spell, maybe others.
55 - fixed an overflow and exploit in the bank/payment code.
56 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
57 to explain the skill a bit more.
58 - removed a buggy check for zero attacktype. So that we might find
59 the real bugs in the archs/maps/objects.
60 - Fixed enabling torches with lighters.
61 - (maps) Added Heaven Town region.
62 - (arch+maps) Fixed & normalized warriors on map
63 /quests/peterm/CTower/Barracks.
64 - fix the light spell (and possibly diseases and other lights).
65 - (arch) The clawing skill didn't have the physical attacktype.
66 - (maps) make the greenway accessible again - this bug was introduced
67 a long time ago, and similar cases are still to be found in the maps.
68 - make the socket_timeout configurable in the code (but not yet for users).
69 - earth wall health bar is now correct.
70
71 2.79 Tue Jul 28 00:56:36 CEST 2009
72 - IO::AIO chaged to using eventfd internally - updated server to not
73 freeze with IO::AIO anymore due this change.
74 - avoid a crash when a player tries to apply a lighter.
75 - allow a spell argument for dimension door.
76 - move shop item listing and some otherstuff into the info tab.
77 - avoid crashes when non-players cast party spells.
78 - fix a crash in get_spell_by_name (for learn_spell).
79 - added pyromancer class with graphics (by Job Vranish).
80 - small improvement of the number of potions in shops
81 (by Job Vranish).
82 - added a few party spells (by Job Vranish).
83 - use a common message dynbuf.
84 - destroying tear down objects will now use the full hp range
85 for animation and will only destroy/lastframe when hp < 0.
86 - allow monsters to use earth to dust.
87 - use manhattan distance for get_rangevector_from_mapcoord, just as
88 in get_rangevector.
89 - los updates now correctly take tiled maps into account.
90 - do los updates even on maps without darkness.
91 - fixed quiver of holding bolts to be able to hold bolts.
92 - upgrade to IO::AIO 3.21.
93 - fixed show invisible, to show objects of type CONTAINER.
94 - properly catching exceptions from callback in irc.ext.
95 - fixed a potentially hazardous bug in cfpod regarding Z<>.
96 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
97 - (arch) added hint about usage to Slag Ex.
98 - (maps) /darcap/quest/water sea1 tile are now passable by players,
99 like the rest.
100 - (maps) added /heaven/gem_shop by Boes.
101 - (arch+maps) added rate limited converter and adjusted
102 /elmex/mana_fountain.
103 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
104 - reduce size of casting_time, move_status, attack_movement,
105 last_heal and last_sp slots, squeezing some more space out of struct
106 object, also declare expmul as constant 1.0, as it isn't used
107 anywhere.
108
109 2.78 Sun Apr 5 20:04:29 CEST 2009
110 - fixed bug in alchemy, where finding the right object for enhancements
111 didn't work.
112 - aggressively merge spell effects and do not allow more than 5 spell
113 effects (w.r.t. put_more) per mapspace, to give the server a chance
114 to survive a hundred deathsheads.
115 - correctly clear op->env when inserting onto map, this was a potentially
116 disastrous bug of unfortunately unknown proportions...
117 - fix cone-spell symmetry that was broken for direction 8.
118 - use gender-neutral place descriptions for invite.
119 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
120 Thanks go to Lisa Larsen!
121 - remove support for colour reducing 32x32 images (no cfclient support
122 anymore).
123 - actually mention the literacy level when it is too low to learn the spell.
124 - use better dependency tracking for include/keyword.h.
125 - add accept-invitation and suicide to the list of asynchronous commands,
126 so it is possible to invite somebody out of some stck-till-death traps,
127 or simply to commit suicide.
128 - replace the "ignoring delayed commands" message by something more useful
129 (cf. cunning gnome freezeing issue).
130 - various fixes for weapon improvements.
131 - fixed small bug with handling connect errors in the IRC gateway.
132 - support T and G sequences in cfpod.
133
134 2.77 Sun Feb 1 16:30:48 CET 2009
135 - convert me command from per-map to chat, which makes more sense, also
136 document it.
137 - more than one spellbooks of same class can now be given
138 in class selection.
139 - adjusted the starting_spell.trs treasure list to the recent
140 spell rebalancements.
141 - the IRC gateway filters IRC colors now.
142
143 2.76 Sat Jan 17 08:36:51 CET 2009
144 - (arch) fix quiver of Holding Bolts.
145 - applying unpaid items will now examine them.
146 - add "What" column to body command, showing items in that slot.
147 - redesigned and rebalanced lamps and torches.
148 - add "..." to item names that have been shortened.
149 - fixed "assign" function that squeezes strings into fixed length.
150 - add cursed effect to lamps and (some) torches.
151 - fixed bad assigned crafting skills and their tools.
152
153 2.75 Fri Jan 9 16:13:30 CET 2009
154 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
155 - fix a bug in the nimbus extension that allowed players to cheat.
156 - make monster smell logic dependent on their wisdom stat.
157 - put the death reason into a separate tab.
158 - converted "connected" slot to string, cleanly got rid of some ugly
159 hacks such as the path_attuned hack.
160 - introduce shstr_tmp for fast temporary shstr passing.
161 - replace one-at-a-time hash by faster than smaller FNV-1a hash
162 when hashing strings.
163 - sanitized alchemy-like skills and cauldrons to check earlier
164 whether the right cauldron is used.
165 - considerably optimise shared string implementation by
166 making its null value a compiletime constant.
167 - use shared string matching insteafd of strcmp in a lot of places,
168 as well as using shstr_cmp to pass shared stringsa round efficiently,
169 for lots of code size savings.
170 - monsters which breed new monsters shouldn't breed new monsters when
171 they are sleeping: generators now check for the sleeping flag.
172 - tell gcc not to excessively inline some perl interface functions.
173 - remove marking rune length limit.
174 - fix formatting of cfpod when a verbatim block was following
175 a single newline.
176 - move resistances, statistics and showpets command output into tabs.
177 - implement map scripts that can replace the boulder logic without
178 having to write extensions.
179
180 2.74 Mon Dec 29 15:23:38 CET 2008
181 - fix a longstanding bug that teared multipart monsters
182 at map boundaries apart.
183 - temporarily make permanently invisible player visible when
184 he/she makes noise.
185 - fix being able to see through walls a bit.
186 - improve look at output.
187 - completely replaced the line of sight algorithm with a variant
188 of spiral fov capable of visibility grades and arbitrary
189 shadow angles, that uses less memory and less code.
190 - the new los code supports arbitrary map rectangles and loosens
191 other restrictions of the old code, supporting further optimisations.
192 - update los if blocksview-objects are inserted in a map, not just when
193 removed (e.g. for summon fog).
194 - permanent invisibility doesn't make immune against making noise:
195 implement a noise system that allows monsters to locate the player
196 when he/she makes noise.
197 - implement a primitive smell system that monsters can use to track
198 players.
199 - create bomb now also works when casted by door traps.
200 - (arch) new torch graphics.
201 - (maps) considerably soften the subway spider.
202 - (maps) made the portgate of navar safe ground, to protect
203 the guards from being killed by players.
204 - (maps) lots of tweaks in and around scorn.
205 - (maps) use special non-blocksview jungle, mountain and
206 darkforest freely on the worldmap, to get gradual sight obstacles
207 instead of total blackout in those areas.
208 - no maximum darkness for outdoor maps anymore.
209 - add more hints, fix some messages.
210 - fix a bug: firing rods should tell you something about them.
211 - make light additive even within players.
212 - darken xrays effect a bit.
213 - improve handling of los changes when inserting or removing
214 objects, not perfect yet.
215 - make map darkness signed (formerly unsigned) to allow
216 ambient lighting and centrally manage darkness as an offset.
217 - revamped, fixed and documented the server calendrics, also
218 tell users the current time and data, to improve awareness.
219 - implement proper wizlook flag and handling of wizlook, instead
220 of dumbly just clearing los once.
221 - speed up los code - it's now about 2-3 times as fast as the old one,
222 and has a smaller runtime variance.
223 - daylight/nightfall can now increase/decrease past the natural limit,
224 making them actually useful.
225 - see_in_dark now increases the viewing radius by 3.
226 - implement a fast tiled map iterator and use it in LOS for a 20%
227 speedup, as well as in many other places.
228 - remove support for extended map infos - these are not used
229 by the deliantra client and removing them gives us a 10% speedup
230 when sending map changes.
231 - remove most gcfclient and other client bug workarounds, as well
232 as now obsolete protocol versions, simplying the code.
233 - optimise and simplify generation of random numbers.
234 - correctly provide a non-zero default density for materials, to
235 avoid crashes, fix other bugs in the material handling code.
236 - fix volume calculations.
237 - fix cfpod parsing when multiple verbatim blocks were separated by
238 newlines.
239 - increase monster detection radius from wis/5 to wis/3.
240 - remove old pickup modes.
241 - remove obsolete disarm and search commands (search wasn't working
242 anyways).
243 - fix a crash when an npc applied a sign.
244
245 2.73 Thu Dec 18 20:56:31 CET 2008
246 - this release is assumed to be very stable.
247 - (maps) radically redesigned and improved tutorial.
248 - directional casting no longer immediately removes the invisible effect.
249 - magic ears now trigger when used inside the NPC dialogue.
250 - fix overflow in lighting calculations.
251 - negative glow radii can no longer cause total darkness.
252 - allow lookat on spaces where we only barely see, as opposed to
253 only maximally-lit ones.
254 - class selection has been reworked completely and their documentation corrected.
255 - swashbucklers got the oratory skill now.
256 - jump skill was fixed to adhere to all the flags a mapspace has got.
257 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
258 - fix deadlock in Jeweler::improve_ring_by_plan.
259 - use Coro::SemaphoreSet instead of our own lock management
260 (which was probably broken, too).
261 - support negative glow radii during daytime, too.
262 - use circular, not rectangular, viewing area.
263 - use minimum viewing distance of 2 in outdoor maps.
264 - negative glow is stronger than viewing area or lamps.
265 - (arch) new darkness spell face.
266
267 2.72 Thu Dec 4 22:20:19 CET 2008
268 - (maps) completely redesigned scorn.
269 - "cast light" now works on oneself.
270 - bump max light radius to 9, rewrote glow lighting calculations, fix
271 negative glow radii again (they were totally broken before).
272 - the "worldmaps sometimes are black" bug is finally fixed.
273 - the "player objects are referenced in _GENxx globals" bug has finally
274 been fixed, by not relying on buggy perl internals when serialising.
275 - fixed a long standing bug in the anvil converters in armour shops.
276 - items shops weren't interested in don't vanish anymore, and are given
277 back to the player.
278 - attuned/repell and spell base level system reworked.
279 - rewrote skill cache (last_skill_ob) system and usage - might
280 be less erratic now.
281 - refuse to write the uuid file if the uuid is zero
282 (to avoid writing it in early crashes).
283 - pathsync the directory after saving a file for added slowdown^Wsafety.
284 - speed up emergency_save by not syncing every file separately.
285 - no longer reattach perl to every object on reload, it's slow, and no longer
286 necessary since we don't nuke stashes anymore.
287 - do not bootstrap perl from the commandline args, use separate eval for
288 better error reporting.
289 - fix a crash when pushing cone spells met ice attacks.
290 - pre-cache perl extension files on reload to speed up the reload.
291 - speed up map refresh in server a bit.
292 - refactored drop code and fixed some programming errors in it.
293 - fixed small regression in 'Slag Ex' potion extension.
294 - fixed a bug where some objects couldn't cross map tile boundaries.
295 - fixed a bug with weight update of the player, the client showed -0.0
296 as the current weight of the inventory.
297 - (arch) the dragonbreath spell is level 12 again, but the high level spell
298 dragonfire has been introduced for the non-dragon players.
299 - remove unused "tooltype", "start_holding" object slots.
300 - change "weapontype" object slot to uint8.
301 - convert "hide" object slot into flag.
302 - reorder object members for better locality of reference and codesize
303 decrease.
304 - correct rounding in lerp, add lerp_rd, lerp_ru.
305 - fix a crash when no skill could be found when killing amonster.
306 - fix a small memleak that would eat one pointer on the perl stack for
307 every completed aio operation.
308 - perl mapspace acessor methods now normalise (handle tiled maps)
309 and update mapspaces if necessary.
310
311 2.71 Tue Sep 23 07:02:23 CEST 2008
312 - removed all command line parsing, only env variables are supported
313 anymore.
314 - region-specific monsters will now once more be on the worldmap.
315 - fix a disastrous "memleak" where temporary memory allocations
316 would grow out of bounds.
317 - server now writes a pidfile and makes sure its alter ego is killed.
318 - fixed a double-escaping bug in the pod-parser.
319 - rewrote the cfpod parser in C++.
320 - hintmode moved to C++, players need to re-set their hintmode if
321 they dislike "show".
322 - fix RIP inscription.
323 - bump login name length from 18 to 20 char max.
324 - correctly support gender in emotes.
325 - correctly support gender in the death messages.
326 - correctly generate death messages for players only when they really die,
327 with increased information.
328 - fix a bug in the dynbuf code that could potentially lead to crashes
329 and data corruption (but apparently was never triggered).
330 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
331 - make sure Compress::LZF acquires the storable lock, might fix some
332 data corruption bug.
333 - tweak coredumping/monitoring a bit.
334 - completely redid server initialisation to hopefully avoid rare races.
335 - do not crash in the loader when an inventory object could not be loaded
336 (from a corrupted file).
337 - redid skills command to send output to proper channel.
338 - object->map is no longer refcounting.
339 - add FLAG_DEBUG for internal debugging.
340 - add NDI_VERBATIM flag to send_msg.
341 - add perl backtraces to logBacktrace-initiated backtraces.
342 - player->exists is no longer a sync_job.
343 - split login.ext's player scheduler into
344 it's own player-scheduler.ext extension.
345
346 2.7 Sun Sep 7 16:32:03 CEST 2008
347 - require perl 5.10.
348 - make nrof signed, so that code that checks for underflow actually works.
349 - swap player and observed count's on the map when observing.
350 - add (mostly untested) mapspace perl class and accessors.
351 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
352 - fix a crash in cast_bless (restoration et al.) when no target
353 could be found.
354 - pits now have a configurable "random spread" range and default
355 to a radius of two now.
356 - rewrite pay_player_arch.
357 - use a more stable perl_reload implementation.
358 - do not use Symbol::delete_package (causes crashes after perl-reload),
359 use our own, safer, clear_package instead.
360 - when asynchronously dumping core, close all file handles to allow
361 the server to restart concurrently.
362 - improve the cfpod parser to generate proper xml from proper cfpod
363 sequences, without double-encoding. it should be faster, too.
364 - the above fixes wrong display of help tetx and many other issues.
365 - use lzf and frag packets for large messages for clients supporting them
366 (0.9976+), use it for long books and other messages.
367 - eradicate listen command and corresponding code.
368 - eradicate logs command.
369 - let the client log into the server log, used for crash backtraces.
370 - fixed rods/wands/etc. with randomitem spells on maps, but broke
371 old style spell objects with the spell magic bullet.
372 - (arch) fixed skill less rods in the archetypes
373
374 2.61 Sun Aug 3 17:59:50 CEST 2008
375 - made jeweler workbench larger and some other minor map
376 changes in jeweler town.
377 - fixed wrong item handling in jeweler skill code.
378 - (arch) use a special "key_random_map" for random map keys
379 that are used up.
380 - fix a crash when the player who was observed has logged out long
381 enough for his region/map to be gone.
382 - port to g++-4.3's incompatible tr1 changes.
383 - add some missing dependencies.
384 - log to /var/log/deliantra/ by default.
385 - hack observe code to enable smooth movmenet when observing.
386
387 2.6 Sun Jul 20 18:58:08 CEST 2008
388 - (maps) extension of the jeweler quest/skill/town
389 - correctly move gsay to the party channel.
390 - fix a crash when animate weapon was used in some areas.
391 - fixed unnecessary identification of by converters created objects.
392 - (maps) tutorial now contains clues about chatting and talking
393 with NPCs.
394 - (arch) dragon scales got proper type now
395 - object::decrease would sometimes cause container weights to
396 be wrong, this has been fixed.
397 - do not send time updates for newly-seen items.
398 - thawing an icecube will once more drop its contents to the ground.
399 - fix cone spells etc. going through walls sometimes.
400 - fix a weight update bug that sometimes left containers
401 with wrong weights.
402 - added auto_apply event and extension for shop tiles.
403 - work around get_map_flags invoking perl and switching the stack.
404 - make sure the map is loaded when using a town portal return.
405 - fixed a bug with caching of sp/grace/food points for spells
406 where healing spells didn't cost any grace.
407 - fix starvation kill reason.
408 - fix pk killer name message.
409 - don't let people apply signs with @match.
410 - add support for berkeley db 4.7 (the new BDB module also fixes
411 what seems to be the biggets memleak in the server).
412
413 2.56 Wed Jun 4 10:50:40 CEST 2008
414 - require Coro 4.73 which contains an important performance-bugfix.
415 - use anyevent to manage listen ports (this enables IPv6 support).
416 - server supports ipv6 client connections now.
417 - use newly-available Coro::AnyEvent.
418 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
419 to let it handle AIO requests.
420
421 2.55 Sat May 24 19:52:52 CEST 2008
422 - avoid newmap commands when crossing tiled map boundaries. this speeds up
423 processing considerably (especially in the client) and reduces data transfers
424 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
425 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
426 - (map) fixed npc dialogue in pup_land/s_f/special.
427 - bugfix: fix a crash when a player casts a swarm spell and then logs out
428 (swarm spells now stay in the player's inventory).
429 - bugfix: when unapplying skills also remove them from the range/combat slots.
430 - bugfix: do not merge items whose archetype name merges, use the
431 archetype *archname* (chairs of different facings were merged).
432 - bugfix: fix a potential crash issue in find_object_name (not used
433 normally).
434 - bugfix: locked doors cnanot be bashed down by magical means
435 (destruction, magic missile etc.).
436 - swarm spells without a direction now use various spiral patterns
437 instead of being fully random.
438 - update AnyEvent API to 3.4 and above.
439
440 2.54 Thu May 8 22:01:22 CEST 2008
441 - change floorbox item ordering to enable more efficient protocol and to
442 stay in sync with the 0.9971 client update which also reverses ordering.
443 - bugfix: the jumping skill now gives experience for jumping
444 and for attacking monsters. it also takes about one second to do a jump.
445 - bugfix: players couldn't starve in 2.53 :(
446 - bugfix: correctly send the client a del_spell when a spell gets removed.
447 - bugfix: spell effects like word of recall are removed on death.
448 - bugfix: fix a crash when objects with treasure on top (ground...)
449 were created outside a map.
450 - bugfix: couldn't apply inventory items when levitating, but ground items
451 (fixed by reversing the logic).
452 - bugfix: fixed a mismatched '"' in the debugging description of objects
453 - bugfix: the random map generator no longer leaks key objects.
454 - bugfix: support random maps >127x127.
455 - (maps) fixed the death certificate system in nimbus.
456 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
457 - (arch) the material 'wood' was undefined, it's now a burnable material.
458 - (arch) give ball lightning a real name.
459 - (arch) fixed material of bones (was 'wood', is now 'bone')
460 - support cfpod in ex replies (client item tooltips).
461 - unapply item in range slow when readying a spell.
462 - bugfix: account for rounding errors in weight updates.
463 - remove synchronous mkdir in chargen_race_done.
464 - fix per-race starting maps.
465 - check hiscore on suicide and quit as well.
466 - tell players when they are starving.
467 - get rid of costly object_from_name conversion for altar effects.
468 - fix map difficulty calculation for generators.
469 - slightly more intelligent handling of "is_animated" flag.
470 - support no_drop map header flag (before it was only available internally).
471 - make random-map-generated keys crumble after one hour, use more unique slaying.
472
473 2.53 Sun May 4 17:32:48 CEST 2008
474 - bugfix: custom skill settings were not saved by the server.
475 - bugfix: remove did not actually remove items from the inventory, leaving
476 ghost items.
477 - bugfix: properly update items identified on the ground.
478 - bugfix: use localtime_r in the logger thread.
479 - bugfix: player starvation will now give the correct kill reason.
480 - bugfix: archetype reloads could crash the server.
481 - bugfix: the mailscrolls are now correctly handed out even when the destination
482 player is not logged in.
483 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
484 server startup.
485 - bugfix: fix the door surround check in the random map generator.
486 - (maps) fix heaven quest difficulty progression.
487 - (maps) fix some random map styles.
488 - dropping items a shop is not interested in won't sell them anymore.
489 - rods and horns with a too low maximum charge allow now at least one discharge.
490 - implement kill & death statistics.
491 - random map preparation is no longer synchronous.
492 - rewrite find_style in perl, no longer does synchronous I/O.
493 - improve random map specials placement.
494 - make the killer a real object pointer instead of a string, improved
495 kill reason messages.
496 - take advantage of new aio_close and aio_chmod.
497 - implement archetype::get, object::deep_clone and update callers.
498 - change_abil is much faster.
499 - update the floorbox more often to work around the reverses item order
500 display in clients.
501 - cleaned up object copying by encapsulating it to a single place.
502 - add hints to the invite messages.
503 - rewrote key<->value pair handling.
504 - use an independent random number generator for the random map generator.
505
506 2.52 Thu Apr 24 11:47:19 CEST 2008
507 - completely automate the item add/delete on remove/insert. this should fix
508 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
509 - completely automate the weight handling, should fix all weight
510 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
511 - reloading archetypes while a user was in the character creation phase
512 could crash the server.
513 - fix a nontrivial number of cases of code commented similar
514 to "is this really correct?", as many of those cases are now handles
515 automatically by lower level code.
516 - replace many ad-hoc checks for client visibility by object::visible_to,
517 should result in broader applicability of functions using it.
518 - merge items with different arch pointers refering to the same arch
519 (due to archetype reloads).
520 - refactored the object remove/insert functions and most related
521 functions (decrease, split, merge_ob etc.).
522 - make it compile better on freebsd (reported by pippijn).
523 - remove GT_UPDATE_INV (no longer applicable).
524 - fix the longstanding "container stays open" bug.
525 - improved floorbox updating to be incremental and other protocol
526 optimisations.
527 - get rid of update_after_inventory_change and only do update stats
528 for weight once/tick/player at max.
529 - rewrite party commands, use party channel.
530
531 2.51 Sun Apr 20 21:27:37 CEST 2008
532 - properly link against libgthread as that is needed to make the slice
533 allocator thread-safe.
534 - support perls not compiled with 64 bit support (though this is not a
535 recommended configuration) (reported by Samuel Gondouin).
536 - always put godgiven items into the player inventory, never any containers.
537 - (maps, arch) the scorn go club was founded!
538 - (arch) do no longer support player abilities, they didn't work anyways.
539 - (arch) the alchemy spell is now of the alchemy spell school, which
540 became a real spell-class.
541 - (arch) the alchemist class now get an alchemy spell book for new characters.
542 - (arch) considerably strengthened spark shower and destruction.
543 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
544 finally reloadable at runtime.
545 - changed archetype loading algorithm to only require one pass and
546 use delayed resolving of references.
547 - examine command now uses the examine infobox.
548 - implement an "incremental garbage collector" for archetypes.
549 - enable slice allocator again.
550 - implement optional free memory poisoning.
551
552 2.5 Wed Apr 16 15:06:53 CEST 2008
553 - the two handed weapon skill can no longer be used as unarmed combat
554 skill.
555 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
556 names (also update all maps to use money instead of coins).
557 - add uuid accessors to perl.
558 - add coin names and archetype accessors to perl.
559 - fix runtime uuid file format to use "." instead of ",".
560 - change perl extensions to not use hardcoded coins and values.
561 - write uuids asynchronously (no hiccups due to uuid writes)
562 and be more parsimonous of uuid usage by the exact value out on exit.
563 - write log messages in another thread, removing another sync point.
564 - support multi-line log messages in a nicer way.
565 - be more portable w.r.t. uuids and format specifiers everywhere.
566 - fix a minor memleak in the random map generator.
567 - some parts of the random map generator are not coroutine-safe,
568 so only call it "single-threaded".
569 - major cleanup of memory management in random map generator.
570 - slight refactoring of the random map generator, faster too.
571 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
572 bookkeeping bug.
573 - work around "player is on active list" problem by deactivating player
574 after loading.
575 - garbage collect shstr's more evenly and adaptively only when
576 there have in fact been allocations.
577 - fix object::insert to do as documented and insert into the env
578 if necessary.
579 - fix cf::map::unique_maps.
580 - fix nrof overflow check in can_merge_slow.
581 - fix converter code to handle >31 bit values.
582 - added support for the player_sold flag
583 - converters no longer accept unpaid items.
584 - canonicalize random map meta files for better unification.
585
586 2.43 Sun Apr 6 20:35:29 CEST 2008
587 - work around a glibc bug that causes calloc to return non-zero memory
588 when mlockall has been used.
589 - pass environment to perl_sys_init3, as required by newer perls.
590 - use separate thread for ticker timing (and more in the future).
591 this greatly increases timing accuracy and gets rid of an enourmous
592 number of gettimeofday calls.
593 - use a separate thread to signal aio completion, for lower latency.
594 - require Coro 4.47, which fixes a data corruption bug with its C API.
595
596 2.42 Sat Mar 15 12:05:21 CET 2008
597 - rebalanced default experience table to be more exponential
598 and much easier up to level ~40, then moderately harder.
599 - change attuned/repelled level boni to +-8 from +-2.
600 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
601 - do not exit on reload/load errors but properly cleanup.
602 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
603
604 2.41 Fri Jan 25 13:15:37 CET 2008
605 - get rid of YAML::Syck, it's too buggy and misparses many files
606 (this fixes the jeweler skill).
607 - back-to-back perl_reloads don't freeze the ticker anymore.
608 - convert cfutil from Event to EV (forgot to do this earlier...).
609 - move tombstone to real map if player died due to cave-in (even if
610 it has reset, which is better than putting it on the savebed, also as
611 proof that the player didn't use a savebed).
612
613 2.4 Sun Jan 13 13:41:29 CET 2008
614 - work around perl bug in configure perl module version check.
615 - fix bug in golem move code that would cause a crash at tiling borders.
616 - fix a freeze bug when looking for an arrow in the inventory.
617 - fix a bug in animate_weapon, causing a crash.
618 - no longer exit when a coroutine throws an exception.
619 - fix a potential double free bug (nicely exploited by g++ 4.2).
620 - fix the "<player> is nuts" message.
621 - fix an exception at logout due to the json_coder being gone.
622 - upgrade to EV version 2.0 API.
623 - when players don't apply a savebed correctly but stand above one,
624 do not move or kill them.
625 - implement client-side settings page in playerbook (0.9963+ required).
626 - implement generic framework for server-side resource files.
627 - implement resource file update event.
628 - hook experience table update into the framework.
629 - move jeweler.yaml to resources (arch/).
630 - switch from Crossfire to Deliantra perl module.
631 - implement json2json arch filter.
632 - implement widget protocol version 2, support for ui templates.
633 - mapinfo is now handled fully asynchronously.
634 - ext/irc: also log irc messages.
635 - ext/schmorplog: write user stat files asynchronously.
636
637 2.32 Sun Dec 2 18:11:01 CET 2007
638 - limited the number of items that can be picked up and dropped
639 as temporary measurement against bad performance or dropping things
640 (this lead to long freezes and triggered the watchdog).
641 - improved the performance of the drop command a bit.
642 - switch from Event to EV for higher performance, easier usage,
643 less bugs...
644 - updated to release version of the gnu affero license.
645
646 2.31 Sun Nov 11 17:26:28 CET 2007
647 - more thoroughly rename the binaries, contact addresses.
648 - update the copyrights.
649 - avoid backtraces due to old spells on some maps, sometimes causing
650 crashes.
651 - fix a problem where facedata wasn't initialised to zero properly,
652 potentially causing crashes.
653 - assign weapons on user load time, not login-time, avoiding
654 crashes.
655
656 2.3 Sat Oct 27 11:22:38 CEST 2007
657 - fixed an important bug that caused passwords to be forgotten.
658 - implement *tag destinations for goto, slaying etc. and use it
659 in some of the maps.
660 - bigworldised many maps (islands as in pupland and aldwulf),
661 which is now trivial to do.
662 - removed all traces of the old (and never working) plug-in interface
663 (70kb code less on amd64).
664 - improve/tune scheduling priorities.
665 - fix some freezing bugs.
666 - fix a memory corruption problem in dynbuf.printf.
667 - use channels for chat and many informational commands.
668 - improved the tutorial.
669 - create missile is now fixed.
670 - race fields must now contain archetypes.
671 - jumping skill now works as advertised.
672
673 2.2 Tue Sep 11 15:41:24 CEST 2007
674 - relicense under the gnu affero license.
675 - new inscription skill, can only inscribe INSCRIBABLE items.
676 - implement server-side framework for generic resources.
677 - use resource framework for server-provided ambient
678 music.
679 - save object owners (players only atm).
680 - replace limited sound api with server-provided sound effects.
681 - new sc (sound control) protocol command.
682 - improve fxix protocol to include types.
683 - exactly fill tcp segments, if possible.
684 - output-rate is now an upper limit, the server will automatically
685 (and quite perfectly) adjust to the network conditions, ensuring
686 low latency even during bulk transfers (music, images, sounds etc.).
687 - implement server-side widgets (i.e. client widgets controlled
688 in the server side). this will allow future expansion without
689 having to upgrade clients.
690 - implement a (artwork) world map with realtime player position
691 tracking.
692 - new and more efficient extcmd (server still supports old extcmd
693 protocol).
694 - fixed lots of underflow/overflow bugs in diseases and general stats
695 calcluation that could be easily exploited by users.
696 - rebalanced diseases to spread more naturally/evenly.
697 - completely asynchronous map loading even for tiled maps.
698 - replace simple messaging protocol with channels carrying metadata
699 (similar to message types, but more directed at the user).
700 - reduce command processing latency by a whopping 120ms by
701 reordering some processing steps inside the server. this directly
702 reduces lag by 120ms.
703 - actually send spell faces to the client.
704 - implement player genders.
705 - unclean logout/login results in: nothing if map hasn't reset,
706 otherwise return to savebed and possible kill if the log-out
707 was for too long.
708 - fast socket-dead detection (kick player after 8 seconds without ack).
709 - greatly reduce the cpu time needed to draw maps _again_.
710 - archetypes are now subclasses of objects.
711 - rebalanced shop greed and approval functions to be more realistic
712 (and likely match the actual intention).
713 - implement "crossfire pod" format for messages, with working bold,
714 italic, gender-specific text, paragraphs etc.
715 - implemented hint framework, players can opt to receive hints.
716 - implemented (long) book framework, added some books from the cf wiki.
717 - implement generic message framework that uses xml, utf8 for the client
718 protocol and is capable of transmitting generic meta information.
719 - implement (in a suboptimal way) per-player instantiated maps.
720 - replace the nexus by a per-player tutorial map that teaches stuff
721 better than the newbie house.
722 - fix the magicmap colours.
723 - optimise map update even more by removing unneeded code and checks.
724 - decouple map and stats update from pl->ob and use pl->observe instead.
725 - implement observe command.
726 - major speed up in map refresh by replacing most get_map_from_coord
727 calls with a simple comparison.
728 - fix a latent crossfire bug that could crash the server because the
729 map refresh did not update the mapspace.
730 - support custom keys for regions and maps, regions are now
731 refcount-managed.
732 - allow worldmap overlays anywhere in the 000..999 range.
733 - new system to acquire time slices for background jobs, to reduce
734 jitter.
735 - semi-persistent object-referencing framework (currently only players
736 supported).
737 - dependency tracking for perl extensions.
738 - new slag-ex extension for cleaning cauldrons.
739 - fix invoke result processing.
740 - there are even less i/o syncpoints in the server now.
741 - added map-tags extension that scans all maps for object tags
742 and records them in the database (not used yet).
743 - metaserver 2 support.
744 - many more bugfixes and minor optimisations.
745
746 2.1 Sun May 27 04:21:29 CEST 2007
747 - optimised event invocation (non-wanted events can now be
748 skipped with 4-5 inlined instructions).
749 - complete rewrite of town_portal: it now creates a portal
750 to the "nearest" town only, travel is only possible
751 to the town and back, anybody can use it (also removes
752 one of the remaining syncpoints in the server).
753 - complete rewrite of the range/attack skill slot system:
754 there are now two slots, one for combat, one for ranged
755 attacks.
756 - introduce the concept of a current weapon (either a ranged
757 or a combat weapon/skill/tool) and switch between them as
758 needed.
759 - rewrite bow code so bows get more useful: apply damage,
760 attacktype and other stats to the arrows and treat
761 bows as weapons. also rebalance the missile weapons skill
762 so its damage increases with level.
763 - rewrite the complete player speed logic: weapon_speed now
764 works as documented and there are no unnatural speed boosts.
765 - implement a utility - cfutil - that simplifies arch and map
766 installation, replacing the old collect scripts and
767 simplying deployment by scaling and cutting faces as required.
768 - simplify the map protocol extensively by taking advantage
769 of missing bigfaces, speeding up map generation immensely.
770 - implement inherit keyword allowing archetypes to inherit from
771 other archetypes.
772 - rationalise archetype, region and treasurelist file format
773 into a single file format and make them reloadable asynchronously.
774 - make the worldmap, facedata (smoothing, faces, magicmap)
775 reloadable at runtime.
776 - implement 64x64 faceset support.
777 - implement fxixsx protocol that saves
778 a lot of bandwidth over the old image/face/smooth packets
779 and allows images > packetsize, incremental and background
780 transfers.
781 - implement a bandwidth-saving smoothing protocol that works
782 on a face basis as opposed to a mapspace basis.
783 - the server can now rate-limit image uploads to not exceed
784 a certain (client-configurable) speed while guarenteeing full
785 freedom of movement.
786 - implement new ex command to request item descriptions.
787 - implement new msg command for in-game messages with meta
788 information (using xml).
789 - enforce utf-8 for all text messages.
790 - added micropather (not used yet).
791 - many, many bugfixes.
792
793 2.0 Tue Mar 6 15:22:53 CET 2007
794 - make coroapi accessible to cf+.
795 - moved map handling logic completely to perl
796 - per player maps are now marked in the map
797 - maps are saved completely differently now,
798 and much more often.
799 - rewrote map header parser and writer, to be much faster.
800 - maps and players are now (in the average case) loaded
801 and saved completely asynchronously, I/O contention will no
802 longer freeze the server.
803 - players and maps can be loaded anytime, without the player
804 being logged in.
805 - automatically generate method interfaces for perl from headers
806 - unbundled freezethaw
807 - mostly rewrote common/map.C
808 - completely rewrite server/swap.C
809 - introduced "runtime", the CCT clock (corrected crossfire time) :)
810 - introduced new keyword for map files: file_format_version (integer, server version: 0)
811 - better message for apply failures due to applymode
812 - removed most all of the weather code
813 - unified logging to stderr and file
814 - too many minor changes to document