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Revision: 1.48
Committed: Fri Dec 28 19:49:29 2007 UTC (16 years, 4 months ago) by root
Branch: MAIN
Changes since 1.47: +1 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2
3 - upgrade to EV version 2.0 API.
4 - when players don't apply a savebed correctly but stand above one,
5 do not move or kill them.
6 - implement client-side settings page in playerbook (0.9963+ required).
7 - implement generic framework for server-side resource files.
8 - implement resource file update event.
9 - hook experience table update into the framework.
10 - move jeweler.yaml to resources (arch/).
11 - switch from Crossfire to Deliantra perl module.
12 - implement json2json arch filter.
13 - implement widget protocol version 2, support for ui templates.
14 - ext/irc: also log irc messages.
15
16 2.32 Sun Dec 2 18:11:01 CET 2007
17 - limited the number of items that can be picked up and dropped
18 as temporary measurement against bad performance or dropping things
19 (this lead to long freezes and triggered the watchdog).
20 - improved the performance of the drop command a bit.
21 - switch from Event to EV for higher performance, easier usage,
22 less bugs...
23 - updated to release version of the gnu affero license.
24
25 2.31 Sun Nov 11 17:26:28 CET 2007
26 - more thoroughly rename the binaries, contact addresses.
27 - update the copyrights.
28 - avoid backtraces due to old spells on some maps, sometimes causing
29 crashes.
30 - fix a problem where facedata wasn't initialised to zero properly,
31 potentially causing crashes.
32 - assign weapons on user load time, not login-time, avoiding
33 crashes.
34
35 2.3 Sat Oct 27 11:22:38 CEST 2007
36 - fixed an important bug that caused passwords to be forgotten.
37 - implement *tag destinations for goto, slaying etc. and use it
38 in some of the maps.
39 - bigworldised many maps (islands as in pupland and aldwulf),
40 which is now trivial to do.
41 - removed all traces of the old (and never working) plug-in interface
42 (70kb code less on amd64).
43 - improve/tune scheduling priorities.
44 - fix some freezing bugs.
45 - fix a memory corruption problem in dynbuf.printf.
46 - use channels for chat and many informational commands.
47 - improved the tutorial.
48 - create missile is now fixed.
49 - race fields must now contain archetypes.
50 - jumping skill now works as advertised.
51
52 2.2 Tue Sep 11 15:41:24 CEST 2007
53 - relicense under the gnu affero license.
54 - new inscription skill, can only inscribe INSCRIBABLE items.
55 - implement server-side framework for generic resources.
56 - use resource framework for server-provided ambient
57 music.
58 - save object owners (players only atm).
59 - replace limited sound api with server-provided sound effects.
60 - new sc (sound control) protocol command.
61 - improve fxix protocol to include types.
62 - exactly fill tcp segments, if possible.
63 - output-rate is now an upper limit, the server will automatically
64 (and quite perfectly) adjust to the network conditions, ensuring
65 low latency even during bulk transfers (music, images, sounds etc.).
66 - implement server-side widgets (i.e. client widgets controlled
67 in the server side). this will allow future expansion without
68 having to upgrade clients.
69 - implement a (artwork) world map with realtime player position
70 tracking.
71 - new and more efficient extcmd (server still supports old extcmd
72 protocol).
73 - fixed lots of underflow/overflow bugs in diseases and general stats
74 calcluation that could be easily exploited by users.
75 - rebalanced diseases to spread more naturally/evenly.
76 - completely asynchronous map loading even for tiled maps.
77 - replace simple messaging protocol with channels carrying metadata
78 (similar to message types, but more directed at the user).
79 - reduce command processing latency by a whopping 120ms by
80 reordering some processing steps inside the server. this directly
81 reduces lag by 120ms.
82 - actually send spell faces to the client.
83 - implement player genders.
84 - unclean logout/login results in: nothing if map hasn't reset,
85 otherwise return to savebed and possible kill if the log-out
86 was for too long.
87 - fast socket-dead detection (kick player after 8 seconds without ack).
88 - greatly reduce the cpu time needed to draw maps _again_.
89 - archetypes are now subclasses of objects.
90 - rebalanced shop greed and approval functions to be more realistic
91 (and likely match the actual intention).
92 - implement "crossfire pod" format for messages, with working bold,
93 italic, gender-specific text, paragraphs etc.
94 - implemented hint framework, players can opt to receive hints.
95 - implemented (long) book framework, added some books from the cf wiki.
96 - implement generic message framework that uses xml, utf8 for the client
97 protocol and is capable of transmitting generic meta information.
98 - implement (in a suboptimal way) per-player instantiated maps.
99 - replace the nexus by a per-player tutorial map that teaches stuff
100 better than the newbie house.
101 - fix the magicmap colours.
102 - optimise map update even more by removing unneeded code and checks.
103 - decouple map and stats update from pl->ob and use pl->observe instead.
104 - implement observe command.
105 - major speed up in map refresh by replacing most get_map_from_coord
106 calls with a simple comparison.
107 - fix a latent crossfire bug that could crash the server because the
108 map refresh did not update the mapspace.
109 - support custom keys for regions and maps, regions are now
110 refcount-managed.
111 - allow worldmap overlays anywhere in the 000..999 range.
112 - new system to acquire time slices for background jobs, to reduce
113 jitter.
114 - semi-persistent object-referencing framework (currently only players
115 supported).
116 - dependency tracking for perl extensions.
117 - new slag-ex extension for cleaning cauldrons.
118 - fix invoke result processing.
119 - there are even less i/o syncpoints in the server now.
120 - added map-tags extension that scans all maps for object tags
121 and records them in the database (not used yet).
122 - metaserver 2 support.
123 - many more bugfixes and minor optimisations.
124
125 2.1 Sun May 27 04:21:29 CEST 2007
126 - optimised event invocation (non-wanted events can now be
127 skipped with 4-5 inlined instructions).
128 - complete rewrite of town_portal: it now creates a portal
129 to the "nearest" town only, travel is only possible
130 to the town and back, anybody can use it (also removes
131 one of the remaining syncpoints in the server).
132 - complete rewrite of the range/attack skill slot system:
133 there are now two slots, one for combat, one for ranged
134 attacks.
135 - introduce the concept of a current weapon (either a ranged
136 or a combat weapon/skill/tool) and switch between them as
137 needed.
138 - rewrite bow code so bows get more useful: apply damage,
139 attacktype and other stats to the arrows and treat
140 bows as weapons. also rebalance the missile weapons skill
141 so its damage increases with level.
142 - rewrite the complete player speed logic: weapon_speed now
143 works as documented and there are no unnatural speed boosts.
144 - implement a utility - cfutil - that simplifies arch and map
145 installation, replacing the old collect scripts and
146 simplying deployment by scaling and cutting faces as required.
147 - simplify the map protocol extensively by taking advantage
148 of missing bigfaces, speeding up map generation immensely.
149 - implement inherit keyword allowing archetypes to inherit from
150 other archetypes.
151 - rationalise archetype, region and treasurelist file format
152 into a single file format and make them reloadable asynchronously.
153 - make the worldmap, facedata (smoothing, faces, magicmap)
154 reloadable at runtime.
155 - implement 64x64 faceset support.
156 - implement fxixsx protocol that saves
157 a lot of bandwidth over the old image/face/smooth packets
158 and allows images > packetsize, incremental and background
159 transfers.
160 - implement a bandwidth-saving smoothing protocol that works
161 on a face basis as opposed to a mapspace basis.
162 - the server can now rate-limit image uploads to not exceed
163 a certain (client-configurable) speed while guarenteeing full
164 freedom of movement.
165 - implement new ex command to request item descriptions.
166 - implement new msg command for in-game messages with meta
167 information (using xml).
168 - enforce utf-8 for all text messages.
169 - added micropather (not used yet).
170 - many, many bugfixes.
171
172 2.0 Tue Mar 6 15:22:53 CET 2007
173 - make coroapi accessible to cf+.
174 - moved map handling logic completely to perl
175 - per player maps are now marked in the map
176 - maps are saved completely differently now,
177 and much more often.
178 - rewrote map header parser and writer, to be much faster.
179 - maps and players are now (in the average case) loaded
180 and saved completely asynchronously, I/O contention will no
181 longer freeze the server.
182 - players and maps can be loaded anytime, without the player
183 being logged in.
184 - automatically generate method interfaces for perl from headers
185 - unbundled freezethaw
186 - mostly rewrote common/map.C
187 - completely rewrite server/swap.C
188 - introduced "runtime", the CCT clock (corrected crossfire time) :)
189 - introduced new keyword for map files: file_format_version (integer, server version: 0)
190 - better message for apply failures due to applymode
191 - removed most all of the weather code
192 - unified logging to stderr and file
193 - too many minor changes to document