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Revision: 1.530
Committed: Sat Dec 12 03:17:20 2009 UTC (14 years, 5 months ago) by root
Branch: MAIN
Changes since 1.529: +4 -0 lines
Log Message:
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File Contents

# Content
1 Deliantra MORPG Server, Maps and Archetypes ChangeLog.
2 Version numbers sort like decimal numbers.
3
4 TODO: apartment-descritpions for gotisch1/2
5 TODO: it is possible to inventory-lock items on the floor, and *spomehow* possible to drop them.
6 TODO: think about naking the rhyzian amulet useful - makes little sense in deliantra?
7 TODO: cast invisible...
8
9 TODO: 2009-11-29 12:48:48.3974 /opt/crossfire/share/crossfire/treasures:5729, "arch stonebig_club": treasure references unknown archetype
10 TODO: 2009-11-09 02:36:57.7199 unable to resolve postponed arch reference to 'Hanuk'
11 TODO: cf:object::find_by_count!!11
12 TODO: summon cult does not properly create multipart monsters?
13 - logging in only fixed the combat slot when the palyer was loaded from
14 disk, not when it already was in memory.
15 - logging in did not properly unapply all skills.
16
17 2.91 Mon Nov 30 10:18:09 CET 2009
18 - (maps) add gorokh_final mapset from crossfire.
19 - (maps) block most vault-type mlab locations, open up
20 imperial converters for anybody to use.
21 - (maps, arch) replace all permanent stat potions by random
22 variants.
23 - (maps) spread gorokh demon styles more evenly over 1..100.
24 - TRIGGER events got passed a garbage pointer instead of a
25 real player object on player changes.
26 - diseases and maybe other things could sometimes reduce the speed
27 to below MIN_ACTIVE_SPEED, deactivating the monster and causing
28 much grief.
29 - speed_left randomisation was, apparently, totally broken.
30 - introduce FLAG_RANDOM_SPEED instead of using the sign bit
31 of the speed slot internally and in map save files. among other
32 things, this gets rid of all the abs (speed) calls.
33 - reduce map file save files by using abridged keywords aliases.
34 - shop specialisation calculation was totally broken.
35 - nrof/itemcount/volume limits when dropping to the floor are
36 now enforced.
37 - fix magic mapping, which only worked for inate spell casting.
38 - godgiven items will now be explicitly described as such.
39 - (arch) dded a quiver of bolts.
40 - materialnames would change "randomly" on every load, only
41 set the material when the materialname was not set before.
42 - balancing change, halve rod recharge speed (instead
43 of 4.8s, the standard rods now recharge in ~10s. not a solution,
44 but still.
45 - reduce cpu time used for map saving by >>50% by avoiding
46 the costly flag-checking loop in most cases and using a simple
47 repeat-cache for speed_left.
48 - always delay stats update for players on insert/remove till
49 next tick/command, which saves a lot of cpu cycles on drop/take.
50 - add hint about havign to run to attach unaggressive npcs.
51 - pet monster level was not displayed correctly in "showpets index".
52 - clean up floating point conversions and many similar nitpicks.
53 - fix hanuk altar.
54 - overhaul material system to be much faster, and having less bugs, but
55 still having a lot of cruft :/.
56 - add marble shop floor.
57 - move gcc specifics to new file include/compiler.h.
58 - unrecognised cfpod directives could cause undefined behaviour.
59 - added boes' marble shop to steinwandstadt.
60 - pad mapspace to power-of two size for speed/codesize/cache gains.
61 - optimise mapspace updates.
62 - cache volume/items per mapspace.
63 - use fabs, min and max consistently (surprisingly for a code size
64 decrease).
65 - fixed a small uncleanlieness in item converters, which might
66 have led to weird item multiplications.
67 - store hash value in shstr, not used by anything, but doesn't use much memory.
68 - fixed crash bug in learn_spell command.
69 - remove all traces of FLAG_NO_FIX_PLAYER.
70 - avoid sv_derived_from calls (lots of hash lookups) when converting
71 from perl to c++.
72 - implemented least_significand_bit and for_all_bits_sparse_32 utilities
73 and use it in some "inner" loops.
74 - rename flags to attachable_flags to avoid confusion :=).
75 - fixed jeweler experience output to not be floating point.
76 - added lock/unlock commands, thanks for the patch go to Shawn Robinson!
77 - (arch, maps) introduce inactive_shop_floor and fix some shops with it.
78 - try to prefetch memory inside process_objects, which can give
79 enourmous speed gains.
80 - make some small optimisation to the process_objects loop.
81 - move facedata chksum calculation into cfutil, make server more flexible
82 handling different chksum lengths.
83 - check for hash collisions in cfutil.
84 - reduce face checksum size from 6 to 4 bytes.
85 - don't crash when a map uses empty sound/sound_destroy/face.
86 - removed weather-specific attributes.
87 - fixed genkeywords dependency.
88 - do not clear "randomitems" slot for world underlays.
89 - use "sl" as short-hand for speed_left in save-files, just to make them
90 smaller.
91 - in general, don't crash on value-less resource file lines
92 anymore, due to get_str never returning a 0-pointer.
93 - code cleanup in move_symptom.
94 - removed arch_to_object (replaced it by ->instance ()).
95
96 2.90 Sat Nov 7 15:06:06 CET 2009
97 - some Andrew Madloch wanted, despite being specifically told
98 multiple times that the Deliantra parts additions are under AGPL,
99 lock up the source code of the server within his company.
100 some reorganisations have been done to the sourcecode to make
101 it clearer that this violates the Affero GPL. Help to keep
102 Deliantra free software even for the coming generations
103 and be wary of the promises of Andrew Madloch, he has nothing
104 good in mind for free software.
105 - clarify which files of the server are 100% AGPL.
106 - minor reorganisation, move some GPL code into other files.
107 - implement viewpoint (which is like observe, but only for the map,
108 not stats etc.).
109 - replace magic mapping overlay by a flying bird exposing area
110 on the worldmap (ext/magic_mapping.ext).
111 - @find in npc dialog was useless as the vairbale wasn't accessible.
112 - @find results in npc dialogue is now stored in $find.
113 - (maps) add lostwages and lorak (valdor/varsia) from cfextended.
114 - (maps, server) add lostwages and celvear apartments to rent system.
115 - (maps) closed guild houses, this is not scalable, ask your friendly
116 dm instead.
117 - (maps) add town portal to celvear.
118 - (maps, arch) add troll canyon, pygmy forest, elven moon and temple of justice
119 mapsets from crossfire, together with associated archetypes.
120 - (maps) add extended region descriptions for some regions from crossfire.
121 - (maps) define a new whalingoutpost region.
122 - (maps, arch) add all changes to mlab between 2006-08-01 and 2009-10-28,
123 and most archetypes that go with them (without stoning and swallow effects),
124 casino tokens and stock certificates are also missing.
125 - (maps, arch) add a number of minor maps from crossfire to scorn, navar
126 and santo dominion.
127 - (maps, arch) added gotischerbereich from cfextended, and some archetypes
128 to go with them. also adjusted archetypes to be more korrekt "gotisch".
129 - doors/containers can now use "match ..." expressions for the slaying field.
130 - properly close client-side dialogue when the player is teleported away.
131 - map-tags did not properly close it's database tables or wait
132 for a quiescent state, causing memory corruption on reload.
133 - support "stat.xyz" accessor in match expressions.
134 - skip /styles and /editor directories in cf::map::static_maps.
135 - implement ->send_big_packet and use it in ext_msg (among other things, this
136 fixes long answers from npc dialogue).
137 - connected magic mouths no longer spill to Log-1, but use the examine tab.
138 - (arch) change marker archetypes to not remove "marker" forces anymore
139 and to not add a "put your code here" force needlessly.
140 - (arch) fix or improve many plurals.
141 - markers do no longer add a force if the slaying field is unset.
142 - sped up search-items implementation, but it's still horrible.
143 - (maps) bigchests are now properly non-unique, per_player and no_reset.
144 - editor_folder can now be used to override whatever cfutil sets, and was
145 used to reogianise the illogical arch tree a bit.
146 - (maps) import most map names from crossfire.
147 - nuke image_sums/image_info subcommands from the protocol.
148 - fly_high movement gives better los, ignoring blocksview.
149 - the addexp command should now honour skill names with spaces.
150 - (arch) add nuke from cfextended to avoid a crash.
151 - (arch) added many more buildable marble floors.
152 - major namespace cleanup: save 45kb by making functions static
153 that were unnecessarily global.
154
155 2.82 Sat Oct 24 03:50:17 CEST 2009
156 - fixed a classical and exploitable stack buffer overflow in the gsay command.
157 - fix a memory buffer overflow in the book code.
158 - add @check, @find npc dialogue commands.
159 - (maps) add a number of town interiors.
160 - (maps) add tindervale the fireborn capitol from cfextended.
161 - (maps) add celvear area from cfextended.
162 - (server,arch) add a number of inscribables, show their capacity in hint.
163 - (server,maps) fix bug causing some library books not to be chained down,
164 cause Scorn/Navar libraries not to have inscribable books.
165 - (maps) fix bug causing the Greyshield and Greysword to have
166 inappropriate item power.
167 - (maps) fix intwell balancing issue.
168 - improve the look of generated books.
169 - make slag no_drop so it can't be dropped from the cauldron.
170 - fix bug where players could bypass no_drop by putting items in containers.
171 - consecutive commands arriving at the same time in the server would be
172 corrupted if the length was >255.
173 - support sub-matches in () inside match expressions, not just conditions.
174 - got rid of motd/rules/news code in C++ part, move motd to it's own tab
175 and perl.
176 - implemented new "match" type that combines both check_inv and pedestal
177 functionality (and more) inside the same object using the match expressions.
178 - create simpler match expression compiles in many common cases.
179 - reduce object size by removing obsolete "seen_by" member.
180 - removed the rather broken make_list_like utility function, taking advantage
181 of the new dynbuf::splice function (which gave an unexpected net win
182 in code size...).
183 - the server will no longer complain (and subtly fail) when an object
184 being removed from a map causes another object to get removed.
185 - banish strncpy from the server, speed up and simplify sending item
186 descriptions to the client considerably.
187 - add new "in head" set modifier for matches.
188 - new BLOCKED_MOVE event added.
189 - mapscript archetype now has activate_on_xxx true by default, as similar
190 connected elements.
191 - (maps) imported all styles from cfextended except
192 floorstyles/land_plots and monsterstyles.
193 - (arch) imported gem treasurelists and archetypes from cfextended.
194 - don't crash when treasure lists are empty / supply new empty
195 treasurelist for randomitems when none can be found.
196 - implement cf::map::static_maps and use it in map-tags.ext.
197 - fix a bug in map-tag scanning when moving tags.
198 - (deliantra.net) improve watchdog to now check both listening ports
199 for a reaction.
200 - implement new "loadall" map loading command, purely for debugging.
201
202 2.81 Mon Oct 12 20:00:18 CEST 2009
203 - display spell description for spellbooks, rods, wands, potion and scrolls,
204 but not horns (to make them more useful for content-creators).
205 - fix a number of bugs in check_move_on: 1) it didn't update the flags
206 2) it skipped spell effects and 3) it didn't handle the case where
207 and object was destroyed while iterating over it correctly. all this
208 allowed players to sometimes walk onto spaces they should not be able to
209 walk on.
210 - fix an exploit where inscription/marking runes could execute arbitrary code.
211 - examining an object now dumps the serialised object form when the user
212 is a wizard (wizlook).
213 - altars no longer accept unpaid items.
214 - party spells didn't work all that well.
215 - added complex object matching framework (cf::match), and make altars
216 and pedestals use it.
217 - identified skill-tools show what skill they grant.
218 - display the duration of change_ability spells when examining them
219 (missing: protection spells, but they are a hack...).
220 - improve effectiveness of special foods created by woodsman skill,
221 adding more variety to the different mushrooms.
222 - fix a minor cfpod formatting bug.
223 - do not talk about the hintmode so much - die-hards are expected to find
224 the hintmode setting on the settings page.
225 - IPO no longer lies about prices; prices tweaked.
226 - clarified that all deliantra-specific parts are under the Affero GPL.
227 - enable the object loader to also dump archetypes.
228 - (maps) fix guild teleporters to Pupland Terminal.
229 - (maps) put the trapdoor above the floor in sisters/necro_ruins1.
230 - force the initial face when loading an object that is time-animated
231 or a monster, so it does not have to be specified anymore.
232 - fix a bug where recasting an ability changing spell could shorten
233 its remaining duration.
234 - fix pedestal and floor building with builder.
235 - fix RUNATT attack mode, which was broken before (used e.g. by mice).
236 - fix a broken bow-related speed optimisation by using splay - speed
237 up splay operations as well.
238 - use NDI_CLEAR for the body command, and make it use observe.
239 - implement introspection data for C++ classes (%REFLECT).
240 - (arch) add name_pl fields and documentation for building materials.
241 - (maps) random fountains no longer generate permanent stat increases.
242 - fix transmutation alchemy.
243 - speed up many frequently-invoked C->perl callbacks.
244 - added complex object matching framework, to be used in altars and the like.
245 - switch to YAML::XS from YAML.
246
247 2.80 Tue Sep 15 20:22:31 CEST 2009
248 - fix the "screen stays black on login" bug and remove debug instrumentation
249 that ultimately was not helpful to catch it :)
250 - split outer_env into outer_env and outer_env_self, and fix
251 all callers to use either one or the other, as appropriate. This
252 fixes the (rather fragile) light spell, maybe others.
253 - fixed an overflow and exploit in the bank/payment code.
254 - fixed a bug in the jeweler quest and added the 'Tome of Jewelery'
255 to explain the skill a bit more.
256 - removed a buggy check for zero attacktype. So that we might find
257 the real bugs in the archs/maps/objects.
258 - Fixed enabling torches with lighters.
259 - (maps) Added Heaven Town region.
260 - (arch+maps) Fixed & normalized warriors on map
261 /quests/peterm/CTower/Barracks.
262 - fix the light spell (and possibly diseases and other lights).
263 - (arch) The clawing skill didn't have the physical attacktype.
264 - (maps) make the greenway accessible again - this bug was introduced
265 a long time ago, and similar cases are still to be found in the maps.
266 - make the socket_timeout configurable in the code (but not yet for users).
267 - earth wall health bar is now correct.
268
269 2.79 Tue Jul 28 00:56:36 CEST 2009
270 - IO::AIO chaged to using eventfd internally - updated server to not
271 freeze with IO::AIO anymore due this change.
272 - avoid a crash when a player tries to apply a lighter.
273 - allow a spell argument for dimension door.
274 - move shop item listing and some otherstuff into the info tab.
275 - avoid crashes when non-players cast party spells.
276 - fix a crash in get_spell_by_name (for learn_spell).
277 - added pyromancer class with graphics (by Job Vranish).
278 - small improvement of the number of potions in shops
279 (by Job Vranish).
280 - added a few party spells (by Job Vranish).
281 - use a common message dynbuf.
282 - destroying tear down objects will now use the full hp range
283 for animation and will only destroy/lastframe when hp < 0.
284 - allow monsters to use earth to dust.
285 - use manhattan distance for get_rangevector_from_mapcoord, just as
286 in get_rangevector.
287 - los updates now correctly take tiled maps into account.
288 - do los updates even on maps without darkness.
289 - fixed quiver of holding bolts to be able to hold bolts.
290 - upgrade to IO::AIO 3.21.
291 - fixed show invisible, to show objects of type CONTAINER.
292 - properly catching exceptions from callback in irc.ext.
293 - fixed a potentially hazardous bug in cfpod regarding Z<>.
294 - (maps) fixed npc dialog in /pup_land/nurnberg/reception/reception.
295 - (arch) added hint about usage to Slag Ex.
296 - (maps) /darcap/quest/water sea1 tile are now passable by players,
297 like the rest.
298 - (maps) added /heaven/gem_shop by Boes.
299 - (arch+maps) added rate limited converter and adjusted
300 /elmex/mana_fountain.
301 - store arrow->slaying in custom_name, to get rid of the spellarg slot.
302 - reduce size of casting_time, move_status, attack_movement,
303 last_heal and last_sp slots, squeezing some more space out of struct
304 object, also declare expmul as constant 1.0, as it isn't used
305 anywhere.
306
307 2.78 Sun Apr 5 20:04:29 CEST 2009
308 - fixed bug in alchemy, where finding the right object for enhancements
309 didn't work.
310 - aggressively merge spell effects and do not allow more than 5 spell
311 effects (w.r.t. put_more) per mapspace, to give the server a chance
312 to survive a hundred deathsheads.
313 - correctly clear op->env when inserting onto map, this was a potentially
314 disastrous bug of unfortunately unknown proportions...
315 - fix cone-spell symmetry that was broken for direction 8.
316 - use gender-neutral place descriptions for invite.
317 - (arch) new faces for alchemist class, wizard class and quetzalcoatl race.
318 Thanks go to Lisa Larsen!
319 - remove support for colour reducing 32x32 images (no cfclient support
320 anymore).
321 - actually mention the literacy level when it is too low to learn the spell.
322 - use better dependency tracking for include/keyword.h.
323 - add accept-invitation and suicide to the list of asynchronous commands,
324 so it is possible to invite somebody out of some stck-till-death traps,
325 or simply to commit suicide.
326 - replace the "ignoring delayed commands" message by something more useful
327 (cf. cunning gnome freezeing issue).
328 - various fixes for weapon improvements.
329 - fixed small bug with handling connect errors in the IRC gateway.
330 - support T and G sequences in cfpod.
331
332 2.77 Sun Feb 1 16:30:48 CET 2009
333 - convert me command from per-map to chat, which makes more sense, also
334 document it.
335 - more than one spellbooks of same class can now be given
336 in class selection.
337 - adjusted the starting_spell.trs treasure list to the recent
338 spell rebalancements.
339 - the IRC gateway filters IRC colors now.
340
341 2.76 Sat Jan 17 08:36:51 CET 2009
342 - (arch) fix quiver of Holding Bolts.
343 - applying unpaid items will now examine them.
344 - add "What" column to body command, showing items in that slot.
345 - redesigned and rebalanced lamps and torches.
346 - add "..." to item names that have been shortened.
347 - fixed "assign" function that squeezes strings into fixed length.
348 - add cursed effect to lamps and (some) torches.
349 - fixed bad assigned crafting skills and their tools.
350
351 2.75 Fri Jan 9 16:13:30 CET 2009
352 - rebalanced lighting w.r.t. outdoor, darkness and see_in_dark.
353 - fix a bug in the nimbus extension that allowed players to cheat.
354 - make monster smell logic dependent on their wisdom stat.
355 - put the death reason into a separate tab.
356 - converted "connected" slot to string, cleanly got rid of some ugly
357 hacks such as the path_attuned hack.
358 - introduce shstr_tmp for fast temporary shstr passing.
359 - replace one-at-a-time hash by faster than smaller FNV-1a hash
360 when hashing strings.
361 - sanitized alchemy-like skills and cauldrons to check earlier
362 whether the right cauldron is used.
363 - considerably optimise shared string implementation by
364 making its null value a compiletime constant.
365 - use shared string matching insteafd of strcmp in a lot of places,
366 as well as using shstr_cmp to pass shared stringsa round efficiently,
367 for lots of code size savings.
368 - monsters which breed new monsters shouldn't breed new monsters when
369 they are sleeping: generators now check for the sleeping flag.
370 - tell gcc not to excessively inline some perl interface functions.
371 - remove marking rune length limit.
372 - fix formatting of cfpod when a verbatim block was following
373 a single newline.
374 - move resistances, statistics and showpets command output into tabs.
375 - implement map scripts that can replace the boulder logic without
376 having to write extensions.
377
378 2.74 Mon Dec 29 15:23:38 CET 2008
379 - fix a longstanding bug that teared multipart monsters
380 at map boundaries apart.
381 - temporarily make permanently invisible player visible when
382 he/she makes noise.
383 - fix being able to see through walls a bit.
384 - improve look at output.
385 - completely replaced the line of sight algorithm with a variant
386 of spiral fov capable of visibility grades and arbitrary
387 shadow angles, that uses less memory and less code.
388 - the new los code supports arbitrary map rectangles and loosens
389 other restrictions of the old code, supporting further optimisations.
390 - update los if blocksview-objects are inserted in a map, not just when
391 removed (e.g. for summon fog).
392 - permanent invisibility doesn't make immune against making noise:
393 implement a noise system that allows monsters to locate the player
394 when he/she makes noise.
395 - implement a primitive smell system that monsters can use to track
396 players.
397 - create bomb now also works when casted by door traps.
398 - (arch) new torch graphics.
399 - (maps) considerably soften the subway spider.
400 - (maps) made the portgate of navar safe ground, to protect
401 the guards from being killed by players.
402 - (maps) lots of tweaks in and around scorn.
403 - (maps) use special non-blocksview jungle, mountain and
404 darkforest freely on the worldmap, to get gradual sight obstacles
405 instead of total blackout in those areas.
406 - no maximum darkness for outdoor maps anymore.
407 - add more hints, fix some messages.
408 - fix a bug: firing rods should tell you something about them.
409 - make light additive even within players.
410 - darken xrays effect a bit.
411 - improve handling of los changes when inserting or removing
412 objects, not perfect yet.
413 - make map darkness signed (formerly unsigned) to allow
414 ambient lighting and centrally manage darkness as an offset.
415 - revamped, fixed and documented the server calendrics, also
416 tell users the current time and data, to improve awareness.
417 - implement proper wizlook flag and handling of wizlook, instead
418 of dumbly just clearing los once.
419 - speed up los code - it's now about 2-3 times as fast as the old one,
420 and has a smaller runtime variance.
421 - daylight/nightfall can now increase/decrease past the natural limit,
422 making them actually useful.
423 - see_in_dark now increases the viewing radius by 3.
424 - implement a fast tiled map iterator and use it in LOS for a 20%
425 speedup, as well as in many other places.
426 - remove support for extended map infos - these are not used
427 by the deliantra client and removing them gives us a 10% speedup
428 when sending map changes.
429 - remove most gcfclient and other client bug workarounds, as well
430 as now obsolete protocol versions, simplying the code.
431 - optimise and simplify generation of random numbers.
432 - correctly provide a non-zero default density for materials, to
433 avoid crashes, fix other bugs in the material handling code.
434 - fix volume calculations.
435 - fix cfpod parsing when multiple verbatim blocks were separated by
436 newlines.
437 - increase monster detection radius from wis/5 to wis/3.
438 - remove old pickup modes.
439 - remove obsolete disarm and search commands (search wasn't working
440 anyways).
441 - fix a crash when an npc applied a sign.
442
443 2.73 Thu Dec 18 20:56:31 CET 2008
444 - this release is assumed to be very stable.
445 - (maps) radically redesigned and improved tutorial.
446 - directional casting no longer immediately removes the invisible effect.
447 - magic ears now trigger when used inside the NPC dialogue.
448 - fix overflow in lighting calculations.
449 - negative glow radii can no longer cause total darkness.
450 - allow lookat on spaces where we only barely see, as opposed to
451 only maximally-lit ones.
452 - class selection has been reworked completely and their documentation corrected.
453 - swashbucklers got the oratory skill now.
454 - jump skill was fixed to adhere to all the flags a mapspace has got.
455 - (maps) small fix w.r.t. magic ear in /scorn/houses/wizz.entry
456 - fix deadlock in Jeweler::improve_ring_by_plan.
457 - use Coro::SemaphoreSet instead of our own lock management
458 (which was probably broken, too).
459 - support negative glow radii during daytime, too.
460 - use circular, not rectangular, viewing area.
461 - use minimum viewing distance of 2 in outdoor maps.
462 - negative glow is stronger than viewing area or lamps.
463 - (arch) new darkness spell face.
464
465 2.72 Thu Dec 4 22:20:19 CET 2008
466 - (maps) completely redesigned scorn.
467 - "cast light" now works on oneself.
468 - bump max light radius to 9, rewrote glow lighting calculations, fix
469 negative glow radii again (they were totally broken before).
470 - the "worldmaps sometimes are black" bug is finally fixed.
471 - the "player objects are referenced in _GENxx globals" bug has finally
472 been fixed, by not relying on buggy perl internals when serialising.
473 - fixed a long standing bug in the anvil converters in armour shops.
474 - items shops weren't interested in don't vanish anymore, and are given
475 back to the player.
476 - attuned/repell and spell base level system reworked.
477 - rewrote skill cache (last_skill_ob) system and usage - might
478 be less erratic now.
479 - refuse to write the uuid file if the uuid is zero
480 (to avoid writing it in early crashes).
481 - pathsync the directory after saving a file for added slowdown^Wsafety.
482 - speed up emergency_save by not syncing every file separately.
483 - no longer reattach perl to every object on reload, it's slow, and no longer
484 necessary since we don't nuke stashes anymore.
485 - do not bootstrap perl from the commandline args, use separate eval for
486 better error reporting.
487 - fix a crash when pushing cone spells met ice attacks.
488 - pre-cache perl extension files on reload to speed up the reload.
489 - speed up map refresh in server a bit.
490 - refactored drop code and fixed some programming errors in it.
491 - fixed small regression in 'Slag Ex' potion extension.
492 - fixed a bug where some objects couldn't cross map tile boundaries.
493 - fixed a bug with weight update of the player, the client showed -0.0
494 as the current weight of the inventory.
495 - (arch) the dragonbreath spell is level 12 again, but the high level spell
496 dragonfire has been introduced for the non-dragon players.
497 - remove unused "tooltype", "start_holding" object slots.
498 - change "weapontype" object slot to uint8.
499 - convert "hide" object slot into flag.
500 - reorder object members for better locality of reference and codesize
501 decrease.
502 - correct rounding in lerp, add lerp_rd, lerp_ru.
503 - fix a crash when no skill could be found when killing amonster.
504 - fix a small memleak that would eat one pointer on the perl stack for
505 every completed aio operation.
506 - perl mapspace acessor methods now normalise (handle tiled maps)
507 and update mapspaces if necessary.
508
509 2.71 Tue Sep 23 07:02:23 CEST 2008
510 - removed all command line parsing, only env variables are supported
511 anymore.
512 - region-specific monsters will now once more be on the worldmap.
513 - fix a disastrous "memleak" where temporary memory allocations
514 would grow out of bounds.
515 - server now writes a pidfile and makes sure its alter ego is killed.
516 - fixed a double-escaping bug in the pod-parser.
517 - rewrote the cfpod parser in C++.
518 - hintmode moved to C++, players need to re-set their hintmode if
519 they dislike "show".
520 - fix RIP inscription.
521 - bump login name length from 18 to 20 char max.
522 - correctly support gender in emotes.
523 - correctly support gender in the death messages.
524 - correctly generate death messages for players only when they really die,
525 with increased information.
526 - fix a bug in the dynbuf code that could potentially lead to crashes
527 and data corruption (but apparently was never triggered).
528 - close the $ENV{LOCKUTIL_LOCK_FD} fd if in the env, for lockutil.
529 - make sure Compress::LZF acquires the storable lock, might fix some
530 data corruption bug.
531 - tweak coredumping/monitoring a bit.
532 - completely redid server initialisation to hopefully avoid rare races.
533 - do not crash in the loader when an inventory object could not be loaded
534 (from a corrupted file).
535 - redid skills command to send output to proper channel.
536 - object->map is no longer refcounting.
537 - add FLAG_DEBUG for internal debugging.
538 - add NDI_VERBATIM flag to send_msg.
539 - add perl backtraces to logBacktrace-initiated backtraces.
540 - player->exists is no longer a sync_job.
541 - split login.ext's player scheduler into
542 it's own player-scheduler.ext extension.
543
544 2.7 Sun Sep 7 16:32:03 CEST 2008
545 - require perl 5.10.
546 - make nrof signed, so that code that checks for underflow actually works.
547 - swap player and observed count's on the map when observing.
548 - add (mostly untested) mapspace perl class and accessors.
549 - re-"calibrate" value/weight autopickup to be silver/kg >= pickup*100.
550 - fix a crash in cast_bless (restoration et al.) when no target
551 could be found.
552 - pits now have a configurable "random spread" range and default
553 to a radius of two now.
554 - rewrite pay_player_arch.
555 - use a more stable perl_reload implementation.
556 - do not use Symbol::delete_package (causes crashes after perl-reload),
557 use our own, safer, clear_package instead.
558 - when asynchronously dumping core, close all file handles to allow
559 the server to restart concurrently.
560 - improve the cfpod parser to generate proper xml from proper cfpod
561 sequences, without double-encoding. it should be faster, too.
562 - the above fixes wrong display of help tetx and many other issues.
563 - use lzf and frag packets for large messages for clients supporting them
564 (0.9976+), use it for long books and other messages.
565 - eradicate listen command and corresponding code.
566 - eradicate logs command.
567 - let the client log into the server log, used for crash backtraces.
568 - fixed rods/wands/etc. with randomitem spells on maps, but broke
569 old style spell objects with the spell magic bullet.
570 - (arch) fixed skill less rods in the archetypes
571
572 2.61 Sun Aug 3 17:59:50 CEST 2008
573 - made jeweler workbench larger and some other minor map
574 changes in jeweler town.
575 - fixed wrong item handling in jeweler skill code.
576 - (arch) use a special "key_random_map" for random map keys
577 that are used up.
578 - fix a crash when the player who was observed has logged out long
579 enough for his region/map to be gone.
580 - port to g++-4.3's incompatible tr1 changes.
581 - add some missing dependencies.
582 - log to /var/log/deliantra/ by default.
583 - hack observe code to enable smooth movmenet when observing.
584
585 2.6 Sun Jul 20 18:58:08 CEST 2008
586 - (maps) extension of the jeweler quest/skill/town
587 - correctly move gsay to the party channel.
588 - fix a crash when animate weapon was used in some areas.
589 - fixed unnecessary identification of by converters created objects.
590 - (maps) tutorial now contains clues about chatting and talking
591 with NPCs.
592 - (arch) dragon scales got proper type now
593 - object::decrease would sometimes cause container weights to
594 be wrong, this has been fixed.
595 - do not send time updates for newly-seen items.
596 - thawing an icecube will once more drop its contents to the ground.
597 - fix cone spells etc. going through walls sometimes.
598 - fix a weight update bug that sometimes left containers
599 with wrong weights.
600 - added auto_apply event and extension for shop tiles.
601 - work around get_map_flags invoking perl and switching the stack.
602 - make sure the map is loaded when using a town portal return.
603 - fixed a bug with caching of sp/grace/food points for spells
604 where healing spells didn't cost any grace.
605 - fix starvation kill reason.
606 - fix pk killer name message.
607 - don't let people apply signs with @match.
608 - add support for berkeley db 4.7 (the new BDB module also fixes
609 what seems to be the biggets memleak in the server).
610
611 2.56 Wed Jun 4 10:50:40 CEST 2008
612 - require Coro 4.73 which contains an important performance-bugfix.
613 - use anyevent to manage listen ports (this enables IPv6 support).
614 - server supports ipv6 client connections now.
615 - use newly-available Coro::AnyEvent.
616 - get rid of the AnyEvent::AIO watcher, start the event thread earlier
617 to let it handle AIO requests.
618
619 2.55 Sat May 24 19:52:52 CEST 2008
620 - avoid newmap commands when crossing tiled map boundaries. this speeds up
621 processing considerably (especially in the client) and reduces data transfers
622 (saves roughly 1kb each crossing in typical configs). works even with gcfclient.
623 - (arch) fix typo in ixalovh treasurelist causing empty_archetypes to appear.
624 - (map) fixed npc dialogue in pup_land/s_f/special.
625 - bugfix: fix a crash when a player casts a swarm spell and then logs out
626 (swarm spells now stay in the player's inventory).
627 - bugfix: when unapplying skills also remove them from the range/combat slots.
628 - bugfix: do not merge items whose archetype name merges, use the
629 archetype *archname* (chairs of different facings were merged).
630 - bugfix: fix a potential crash issue in find_object_name (not used
631 normally).
632 - bugfix: locked doors cnanot be bashed down by magical means
633 (destruction, magic missile etc.).
634 - swarm spells without a direction now use various spiral patterns
635 instead of being fully random.
636 - update AnyEvent API to 3.4 and above.
637
638 2.54 Thu May 8 22:01:22 CEST 2008
639 - change floorbox item ordering to enable more efficient protocol and to
640 stay in sync with the 0.9971 client update which also reverses ordering.
641 - bugfix: the jumping skill now gives experience for jumping
642 and for attacking monsters. it also takes about one second to do a jump.
643 - bugfix: players couldn't starve in 2.53 :(
644 - bugfix: correctly send the client a del_spell when a spell gets removed.
645 - bugfix: spell effects like word of recall are removed on death.
646 - bugfix: fix a crash when objects with treasure on top (ground...)
647 were created outside a map.
648 - bugfix: couldn't apply inventory items when levitating, but ground items
649 (fixed by reversing the logic).
650 - bugfix: fixed a mismatched '"' in the debugging description of objects
651 - bugfix: the random map generator no longer leaks key objects.
652 - bugfix: support random maps >127x127.
653 - (maps) fixed the death certificate system in nimbus.
654 - (maps) rebalance onefang, build a road to onefang, temporarily closed zorn.
655 - (arch) the material 'wood' was undefined, it's now a burnable material.
656 - (arch) give ball lightning a real name.
657 - (arch) fixed material of bones (was 'wood', is now 'bone')
658 - support cfpod in ex replies (client item tooltips).
659 - unapply item in range slow when readying a spell.
660 - bugfix: account for rounding errors in weight updates.
661 - remove synchronous mkdir in chargen_race_done.
662 - fix per-race starting maps.
663 - check hiscore on suicide and quit as well.
664 - tell players when they are starving.
665 - get rid of costly object_from_name conversion for altar effects.
666 - fix map difficulty calculation for generators.
667 - slightly more intelligent handling of "is_animated" flag.
668 - support no_drop map header flag (before it was only available internally).
669 - make random-map-generated keys crumble after one hour, use more unique slaying.
670
671 2.53 Sun May 4 17:32:48 CEST 2008
672 - bugfix: custom skill settings were not saved by the server.
673 - bugfix: remove did not actually remove items from the inventory, leaving
674 ghost items.
675 - bugfix: properly update items identified on the ground.
676 - bugfix: use localtime_r in the logger thread.
677 - bugfix: player starvation will now give the correct kill reason.
678 - bugfix: archetype reloads could crash the server.
679 - bugfix: the mailscrolls are now correctly handed out even when the destination
680 player is not logged in.
681 - bugfix: make list_logins non-blocking (glaring oversight). this caused the lag at
682 server startup.
683 - bugfix: fix the door surround check in the random map generator.
684 - (maps) fix heaven quest difficulty progression.
685 - (maps) fix some random map styles.
686 - dropping items a shop is not interested in won't sell them anymore.
687 - rods and horns with a too low maximum charge allow now at least one discharge.
688 - implement kill & death statistics.
689 - random map preparation is no longer synchronous.
690 - rewrite find_style in perl, no longer does synchronous I/O.
691 - improve random map specials placement.
692 - make the killer a real object pointer instead of a string, improved
693 kill reason messages.
694 - take advantage of new aio_close and aio_chmod.
695 - implement archetype::get, object::deep_clone and update callers.
696 - change_abil is much faster.
697 - update the floorbox more often to work around the reverses item order
698 display in clients.
699 - cleaned up object copying by encapsulating it to a single place.
700 - add hints to the invite messages.
701 - rewrote key<->value pair handling.
702 - use an independent random number generator for the random map generator.
703
704 2.52 Thu Apr 24 11:47:19 CEST 2008
705 - completely automate the item add/delete on remove/insert. this should fix
706 all "ghost" item bugs caused by sloppy coding, as sloppy coding is now correct :)
707 - completely automate the weight handling, should fix all weight
708 accounting bugs caused by sloppy coding, as sloppy coding is now correct :)
709 - reloading archetypes while a user was in the character creation phase
710 could crash the server.
711 - fix a nontrivial number of cases of code commented similar
712 to "is this really correct?", as many of those cases are now handles
713 automatically by lower level code.
714 - replace many ad-hoc checks for client visibility by object::visible_to,
715 should result in broader applicability of functions using it.
716 - merge items with different arch pointers refering to the same arch
717 (due to archetype reloads).
718 - refactored the object remove/insert functions and most related
719 functions (decrease, split, merge_ob etc.).
720 - make it compile better on freebsd (reported by pippijn).
721 - remove GT_UPDATE_INV (no longer applicable).
722 - fix the longstanding "container stays open" bug.
723 - improved floorbox updating to be incremental and other protocol
724 optimisations.
725 - get rid of update_after_inventory_change and only do update stats
726 for weight once/tick/player at max.
727 - rewrite party commands, use party channel.
728
729 2.51 Sun Apr 20 21:27:37 CEST 2008
730 - properly link against libgthread as that is needed to make the slice
731 allocator thread-safe.
732 - support perls not compiled with 64 bit support (though this is not a
733 recommended configuration) (reported by Samuel Gondouin).
734 - always put godgiven items into the player inventory, never any containers.
735 - (maps, arch) the scorn go club was founded!
736 - (arch) do no longer support player abilities, they didn't work anyways.
737 - (arch) the alchemy spell is now of the alchemy spell school, which
738 became a real spell-class.
739 - (arch) the alchemist class now get an alchemy spell book for new characters.
740 - (arch) considerably strengthened spark shower and destruction.
741 - match archetypes by name, not by ptr, in treasure.C, this makes archetypes
742 finally reloadable at runtime.
743 - changed archetype loading algorithm to only require one pass and
744 use delayed resolving of references.
745 - examine command now uses the examine infobox.
746 - implement an "incremental garbage collector" for archetypes.
747 - enable slice allocator again.
748 - implement optional free memory poisoning.
749
750 2.5 Wed Apr 16 15:06:53 CEST 2008
751 - the two handed weapon skill can no longer be used as unarmed combat
752 skill.
753 - append [drop xxx coins] to altar/trigger_altar/identify_table/converter
754 names (also update all maps to use money instead of coins).
755 - add uuid accessors to perl.
756 - add coin names and archetype accessors to perl.
757 - fix runtime uuid file format to use "." instead of ",".
758 - change perl extensions to not use hardcoded coins and values.
759 - write uuids asynchronously (no hiccups due to uuid writes)
760 and be more parsimonous of uuid usage by the exact value out on exit.
761 - write log messages in another thread, removing another sync point.
762 - support multi-line log messages in a nicer way.
763 - be more portable w.r.t. uuids and format specifiers everywhere.
764 - fix a minor memleak in the random map generator.
765 - some parts of the random map generator are not coroutine-safe,
766 so only call it "single-threaded".
767 - major cleanup of memory management in random map generator.
768 - slight refactoring of the random map generator, faster too.
769 - solve the "slice_alloc becomes negative" mystery - no allocation bug,
770 bookkeeping bug.
771 - work around "player is on active list" problem by deactivating player
772 after loading.
773 - garbage collect shstr's more evenly and adaptively only when
774 there have in fact been allocations.
775 - fix object::insert to do as documented and insert into the env
776 if necessary.
777 - fix cf::map::unique_maps.
778 - fix nrof overflow check in can_merge_slow.
779 - fix converter code to handle >31 bit values.
780 - added support for the player_sold flag
781 - converters no longer accept unpaid items.
782 - canonicalize random map meta files for better unification.
783
784 2.43 Sun Apr 6 20:35:29 CEST 2008
785 - work around a glibc bug that causes calloc to return non-zero memory
786 when mlockall has been used.
787 - pass environment to perl_sys_init3, as required by newer perls.
788 - use separate thread for ticker timing (and more in the future).
789 this greatly increases timing accuracy and gets rid of an enourmous
790 number of gettimeofday calls.
791 - use a separate thread to signal aio completion, for lower latency.
792 - require Coro 4.47, which fixes a data corruption bug with its C API.
793
794 2.42 Sat Mar 15 12:05:21 CET 2008
795 - rebalanced default experience table to be more exponential
796 and much easier up to level ~40, then moderately harder.
797 - change attuned/repelled level boni to +-8 from +-2.
798 - use SvUPGRADE to avoid exception in sv_upgrade with perl 5.10.
799 - do not exit on reload/load errors but properly cleanup.
800 - fix a 32 bit uncleanlyness in the slice debugging wrapper.
801
802 2.41 Fri Jan 25 13:15:37 CET 2008
803 - get rid of YAML::Syck, it's too buggy and misparses many files
804 (this fixes the jeweler skill).
805 - back-to-back perl_reloads don't freeze the ticker anymore.
806 - convert cfutil from Event to EV (forgot to do this earlier...).
807 - move tombstone to real map if player died due to cave-in (even if
808 it has reset, which is better than putting it on the savebed, also as
809 proof that the player didn't use a savebed).
810
811 2.4 Sun Jan 13 13:41:29 CET 2008
812 - work around perl bug in configure perl module version check.
813 - fix bug in golem move code that would cause a crash at tiling borders.
814 - fix a freeze bug when looking for an arrow in the inventory.
815 - fix a bug in animate_weapon, causing a crash.
816 - no longer exit when a coroutine throws an exception.
817 - fix a potential double free bug (nicely exploited by g++ 4.2).
818 - fix the "<player> is nuts" message.
819 - fix an exception at logout due to the json_coder being gone.
820 - upgrade to EV version 2.0 API.
821 - when players don't apply a savebed correctly but stand above one,
822 do not move or kill them.
823 - implement client-side settings page in playerbook (0.9963+ required).
824 - implement generic framework for server-side resource files.
825 - implement resource file update event.
826 - hook experience table update into the framework.
827 - move jeweler.yaml to resources (arch/).
828 - switch from Crossfire to Deliantra perl module.
829 - implement json2json arch filter.
830 - implement widget protocol version 2, support for ui templates.
831 - mapinfo is now handled fully asynchronously.
832 - ext/irc: also log irc messages.
833 - ext/schmorplog: write user stat files asynchronously.
834
835 2.32 Sun Dec 2 18:11:01 CET 2007
836 - limited the number of items that can be picked up and dropped
837 as temporary measurement against bad performance or dropping things
838 (this lead to long freezes and triggered the watchdog).
839 - improved the performance of the drop command a bit.
840 - switch from Event to EV for higher performance, easier usage,
841 less bugs...
842 - updated to release version of the gnu affero license.
843
844 2.31 Sun Nov 11 17:26:28 CET 2007
845 - more thoroughly rename the binaries, contact addresses.
846 - update the copyrights.
847 - avoid backtraces due to old spells on some maps, sometimes causing
848 crashes.
849 - fix a problem where facedata wasn't initialised to zero properly,
850 potentially causing crashes.
851 - assign weapons on user load time, not login-time, avoiding
852 crashes.
853
854 2.3 Sat Oct 27 11:22:38 CEST 2007
855 - fixed an important bug that caused passwords to be forgotten.
856 - implement *tag destinations for goto, slaying etc. and use it
857 in some of the maps.
858 - bigworldised many maps (islands as in pupland and aldwulf),
859 which is now trivial to do.
860 - removed all traces of the old (and never working) plug-in interface
861 (70kb code less on amd64).
862 - improve/tune scheduling priorities.
863 - fix some freezing bugs.
864 - fix a memory corruption problem in dynbuf.printf.
865 - use channels for chat and many informational commands.
866 - improved the tutorial.
867 - create missile is now fixed.
868 - race fields must now contain archetypes.
869 - jumping skill now works as advertised.
870
871 2.2 Tue Sep 11 15:41:24 CEST 2007
872 - relicense under the gnu affero license.
873 - new inscription skill, can only inscribe INSCRIBABLE items.
874 - implement server-side framework for generic resources.
875 - use resource framework for server-provided ambient
876 music.
877 - save object owners (players only atm).
878 - replace limited sound api with server-provided sound effects.
879 - new sc (sound control) protocol command.
880 - improve fxix protocol to include types.
881 - exactly fill tcp segments, if possible.
882 - output-rate is now an upper limit, the server will automatically
883 (and quite perfectly) adjust to the network conditions, ensuring
884 low latency even during bulk transfers (music, images, sounds etc.).
885 - implement server-side widgets (i.e. client widgets controlled
886 in the server side). this will allow future expansion without
887 having to upgrade clients.
888 - implement a (artwork) world map with realtime player position
889 tracking.
890 - new and more efficient extcmd (server still supports old extcmd
891 protocol).
892 - fixed lots of underflow/overflow bugs in diseases and general stats
893 calcluation that could be easily exploited by users.
894 - rebalanced diseases to spread more naturally/evenly.
895 - completely asynchronous map loading even for tiled maps.
896 - replace simple messaging protocol with channels carrying metadata
897 (similar to message types, but more directed at the user).
898 - reduce command processing latency by a whopping 120ms by
899 reordering some processing steps inside the server. this directly
900 reduces lag by 120ms.
901 - actually send spell faces to the client.
902 - implement player genders.
903 - unclean logout/login results in: nothing if map hasn't reset,
904 otherwise return to savebed and possible kill if the log-out
905 was for too long.
906 - fast socket-dead detection (kick player after 8 seconds without ack).
907 - greatly reduce the cpu time needed to draw maps _again_.
908 - archetypes are now subclasses of objects.
909 - rebalanced shop greed and approval functions to be more realistic
910 (and likely match the actual intention).
911 - implement "crossfire pod" format for messages, with working bold,
912 italic, gender-specific text, paragraphs etc.
913 - implemented hint framework, players can opt to receive hints.
914 - implemented (long) book framework, added some books from the cf wiki.
915 - implement generic message framework that uses xml, utf8 for the client
916 protocol and is capable of transmitting generic meta information.
917 - implement (in a suboptimal way) per-player instantiated maps.
918 - replace the nexus by a per-player tutorial map that teaches stuff
919 better than the newbie house.
920 - fix the magicmap colours.
921 - optimise map update even more by removing unneeded code and checks.
922 - decouple map and stats update from pl->ob and use pl->observe instead.
923 - implement observe command.
924 - major speed up in map refresh by replacing most get_map_from_coord
925 calls with a simple comparison.
926 - fix a latent crossfire bug that could crash the server because the
927 map refresh did not update the mapspace.
928 - support custom keys for regions and maps, regions are now
929 refcount-managed.
930 - allow worldmap overlays anywhere in the 000..999 range.
931 - new system to acquire time slices for background jobs, to reduce
932 jitter.
933 - semi-persistent object-referencing framework (currently only players
934 supported).
935 - dependency tracking for perl extensions.
936 - new slag-ex extension for cleaning cauldrons.
937 - fix invoke result processing.
938 - there are even less i/o syncpoints in the server now.
939 - added map-tags extension that scans all maps for object tags
940 and records them in the database (not used yet).
941 - metaserver 2 support.
942 - many more bugfixes and minor optimisations.
943
944 2.1 Sun May 27 04:21:29 CEST 2007
945 - optimised event invocation (non-wanted events can now be
946 skipped with 4-5 inlined instructions).
947 - complete rewrite of town_portal: it now creates a portal
948 to the "nearest" town only, travel is only possible
949 to the town and back, anybody can use it (also removes
950 one of the remaining syncpoints in the server).
951 - complete rewrite of the range/attack skill slot system:
952 there are now two slots, one for combat, one for ranged
953 attacks.
954 - introduce the concept of a current weapon (either a ranged
955 or a combat weapon/skill/tool) and switch between them as
956 needed.
957 - rewrite bow code so bows get more useful: apply damage,
958 attacktype and other stats to the arrows and treat
959 bows as weapons. also rebalance the missile weapons skill
960 so its damage increases with level.
961 - rewrite the complete player speed logic: weapon_speed now
962 works as documented and there are no unnatural speed boosts.
963 - implement a utility - cfutil - that simplifies arch and map
964 installation, replacing the old collect scripts and
965 simplying deployment by scaling and cutting faces as required.
966 - simplify the map protocol extensively by taking advantage
967 of missing bigfaces, speeding up map generation immensely.
968 - implement inherit keyword allowing archetypes to inherit from
969 other archetypes.
970 - rationalise archetype, region and treasurelist file format
971 into a single file format and make them reloadable asynchronously.
972 - make the worldmap, facedata (smoothing, faces, magicmap)
973 reloadable at runtime.
974 - implement 64x64 faceset support.
975 - implement fxixsx protocol that saves
976 a lot of bandwidth over the old image/face/smooth packets
977 and allows images > packetsize, incremental and background
978 transfers.
979 - implement a bandwidth-saving smoothing protocol that works
980 on a face basis as opposed to a mapspace basis.
981 - the server can now rate-limit image uploads to not exceed
982 a certain (client-configurable) speed while guarenteeing full
983 freedom of movement.
984 - implement new ex command to request item descriptions.
985 - implement new msg command for in-game messages with meta
986 information (using xml).
987 - enforce utf-8 for all text messages.
988 - added micropather (not used yet).
989 - many, many bugfixes.
990
991 2.0 Tue Mar 6 15:22:53 CET 2007
992 - make coroapi accessible to cf+.
993 - moved map handling logic completely to perl
994 - per player maps are now marked in the map
995 - maps are saved completely differently now,
996 and much more often.
997 - rewrote map header parser and writer, to be much faster.
998 - maps and players are now (in the average case) loaded
999 and saved completely asynchronously, I/O contention will no
1000 longer freeze the server.
1001 - players and maps can be loaded anytime, without the player
1002 being logged in.
1003 - automatically generate method interfaces for perl from headers
1004 - unbundled freezethaw
1005 - mostly rewrote common/map.C
1006 - completely rewrite server/swap.C
1007 - introduced "runtime", the CCT clock (corrected crossfire time) :)
1008 - introduced new keyword for map files: file_format_version (integer, server version: 0)
1009 - better message for apply failures due to applymode
1010 - removed most all of the weather code
1011 - unified logging to stderr and file
1012 - too many minor changes to document