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elmex |
1.1.1.2 |
Current projects (and people working on them) can be found at: |
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http://wiki.metalforge.net/doku.php/dev_todo |
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root |
1.1 |
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elmex |
1.1.1.2 |
Current list of developers with CVS access can be found at: |
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http://sourceforge.net/project/admin/userperms.php?group_id=13833 |
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root |
1.1 |
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elmex |
1.1.1.2 |
The list below are people that have worked on crossfire and things |
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they have worked on. Some are still active, some are not: |
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Mark Wedel ("cvs", mwedel@sonic.net) - core maintainer, handles patches |
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root |
1.1 |
submitted by those not having CVS access, investigates bugs, |
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and future long term developement. |
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Peter Mardahl <"peterm", peterm@eecs.berkeley.edu> runes, new spells, changing |
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of spell parameters, new archetypes, random maps, traps, race/class, |
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diseases, graded lighting, movers, creators, peterm/* maps |
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David Andrew Michael Noelle ("damn", dave@straylight.org)- |
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fixing things that ain't broke (and occasionally some that is) |
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primarily in the server, maps, and archetypes |
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Raphael Quinet ("quinet", Raphael Quinet) - sounds (originally using rplay), |
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client/server split, various small changes to the server. |
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Frank Tore Johansen ("ftj", frankj@osc.no) - misc. |
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Kjetil Torgrim Homme ("kjetilho", kjetilho@ifi.uio.no) |
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David Sundqvist ("azzi") - images |
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? ("dragonm", dragonm@absolut.tegris.com) - Client/server |
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John Cater ("cater", john.cater@eng.monash.edu.au) - Maps, navar etc, bug fixing |
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Bob Tanner ("tanner", tanner@real-time.com) - .spec files |
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Jan Echternach ("jec", jan.echternach@informatik.uni-rostock.de) - bug fixing |
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Andreas Vogl ("red_blaze", andi.vogl@gmx.net) - bug fixing, creating maps, |
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maintaining pupland. |
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David Hurst "dnh@hawthorn.csse.monash.edu.au" - gods rebalancing, images |
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for classes and other images, spell testing and concepts |
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Hwei Sheng Teoh hsteoh@quickfur.yi.org -- random_maps expand2x, also, |
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images for Fiend, dread, beholder generator, grimreaper. |
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Tim Rightnour ("garbled", root@garbled.net) - luck, attackmessages, time, |
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weather, new alchemy, overlay maps, emotions. |
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Todd Mitchell ("Avion", temichell@sympatico.ca) -general busybody, |
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graphics and arches(player animation, winter graphics, many others), |
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metadata (lore),python scripts, creating maps, getting Tim to add |
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Orcknuckle... |
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Nicolas Weeger ("Ryo", nicolas.weeger@laposte.net) - some work on Win32 port, |
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some bugfixes & improvements. |
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David Seikel ("onefang", won_fang@yahoo.com.au) - bug fixing, weather tweaking, |
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weather god, visualisations, large forest, ice castle and ant farm |
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maps. |
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Phil Brown (phil@bolthole.com)- Java Client |
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Brian Thomas (thomas@astro.psu.edu)- Skills, alchemy, altars |
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Tyler Van Gorder <tvangod@ecst.csuchico.edu> added color stuff, |
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interested in working on client side (user interface) |
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David.M.Fisher@Dartmouth.EDU (David M. Fisher) |
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Rupert G. Goldie <rgg@aaii.oz.au> testing under Purify, new spells, |
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spell paths, and gifts. |
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'Evil' ERic Mehlhaff <mehlhaff@ocf.Berkeley.EDU> Client server, also |
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works with Peter Mardahl |
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"Eric A. Anderson" <eanders+@CMU.EDU> - general bug fixing |
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Michael Martin (martinm@millner.bevc.blacksburg.va.us) - Java client |
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