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Revision: 1.1
Committed: Fri Feb 3 07:11:13 2006 UTC (18 years, 3 months ago) by root
Branch: MAIN
Branch point for: UPSTREAM
Log Message:
Initial revision

File Contents

# User Rev Content
1 root 1.1 WHAT IS CROSSFIRE?
2    
3     This is a multiplayer graphical arcade and adventure game made for
4     the X-Windows environment. It runs on a client/server model.
5     The client runs with X11, GTK, or SDL within a gtk window.
6    
7     It has certain flavours from other games, especially Gauntlet (TM)
8     and Nethack/Moria.
9    
10     Any number of players can move around in their own window, finding
11     and using items and battle monsters. They can choose to cooperate
12     or compete in the same "world".
13    
14     REQUIREMENTS
15    
16     For UNIX, X-windows and an ANSI C compiler to compile this game.
17     A window system is not needed if you don't want to compile the
18     map editor.
19    
20     For Windows 9x, you need Visual C++ (or some other ANSI C
21     compiler that can read ".dsw"-files).
22    
23     COMPILING
24    
25     Crossfire has been known to compile on a wide variety of
26     systems. It should compile and most all ANSI C and Posix
27     compliant systems.
28    
29     To get directions on compilation for UNIX/LINUX, read the INSTALL file.
30     For Win9x, read INSTALL_WIN32.txt.
31    
32     USAGE
33    
34     Crossfire runs on a client/server model. You will also need the
35     client to play. You can either connect to a server someone else
36     has set up, or run your own server and connect to that. The
37     client package has information for connecting to servers.
38    
39     To run your own server, you need to make the crossfire binaries and install
40     them, and then run the crossfire program. This now creates a server which
41     you/other people can connect to. The map files will need to get downloaded
42     and installed for the server to run properly. If you plan to run a long
43     term server, you should use one of the scripts provided that will re-run
44     crossfire if it dies for some reason.
45    
46     MAILING LIST
47    
48     For the latest subscription for crossfire mailing lists, go to:
49     http://crossfire.real-time.com/Website_Index/Mailing_Lists/mailing_lists.jhtml
50    
51     From there you should be able to subscribe/unsubscribe any of the mailing
52     lists. The mailing lists based off the ifi.uio.no host are being
53     discontinued.
54    
55     An archive of old messages can be found at
56     http://www.real-time.com/maillists/rte/crossfire
57    
58    
59     FTP SITES
60    
61     FTP-sites where you can look for the latest versions are:
62    
63     ftp://ftp.sourceforge.net/pub/sourceforge/crossfire
64     ftp://ftp.real-time.com/pub/games/crossfire
65    
66     Changes made since the latest release can be found at the CVS
67     repository. Information on anonymous CVS access as
68     the download CVS snapshots and browsing the repository can be
69     found at:
70     http://sourceforge.net/cvs/?group_id=13833
71    
72    
73     If you are looking for a windows/NT client, look at:
74     http://mids.student.utwente.nl/%7Emichtoen/crossfire/
75    
76     WEB SITES:
77    
78     The following web addresses have crossfire information that you may find
79     useful:
80    
81     http://crossfire.real-time.com/
82     real-time is the main crossfire site.
83    
84    
85     REPORTING BUGS
86    
87     First, check the INSTALL file for common problems, and see if yours is
88     mentioned.
89    
90     The mailing list is where present development work and bugs are typically
91     discussed. If you want to know what is happening with crossfire, join the
92     list and please ask there.
93    
94     I will likely delete mail messages of the following sort:
95     1) Bug reports of failed installation when the installation instructions
96     were not followed.
97     2) Bug reports that contain so little information that it tells me nothing
98     more than the fact that there is a bug.
99     3) Bugs in which the solution has already been answered in the INSTALL
100     file.
101    
102     When reporting bugs, make sure you include the following:
103     o What version of crossfire did you use?
104     o What type of computer did you use?
105     o What release of the operating system did it have?
106     o What windowing system are you using (Ie, openwindows, X11R6, etc)
107     o What compiler (and its version) did you use (ie, gcc, acc, etc)?
108     o Which flags did you give it?
109     o If the bug happens when compiling crossfire, send an EXACT copy of
110     the compiler line, as well as the errors it puts out. Sending bugs
111     of the sort 'it failed with a line like ...' doesn't help any.
112     o If the bug happened while running crossfire:
113     - Include any output before to the bug.
114     - Give a description of what you did before the bug occured. The better
115     detailed the description, the better chance I have of figuring
116     out where the bug happened, or how I can recreate the bug.
117     o If you managed to compile Crossfire, include the output of
118     "crossfire -o".
119    
120     Lack of any of this information in a bug report can make that bug report
121     useless. Also, if you have a bug, make sure you are using the latest
122     version. If you report a bug that has since been fixed, you are not likely
123     to get any help.
124    
125     Further debugging informatiion can be found at
126     http://crossfire.real-time.com/debugging_tips.html
127    
128     Mail the bug report to crossfire-devel@listserv.real-time.com
129    
130     ------------------------------------------------------------------------------
131     SUBMITTING PATCHES: See the doc/programming_guide file.
132    
133    
134     PUBLIC SERVERS:
135    
136     The best way to find a server to play is to run the client. It will contact
137     the metaserver and present a list to choose from. You can also see
138     a list at http://crossfire.real-time.com/metaserver/
139    
140    
141     COPYRIGHT
142    
143     Don't get scared by the below, it's included just for "safety" reasons 8)
144     (Don't want anyone to start selling the game)
145    
146     Copyright (C) 2000 Mark Wedel
147     Copyright (C) 1992 Frank Tore Johansen
148    
149     This program is free software; you can redistribute it and/or modify
150     it under the terms of the GNU General Public License as published by
151     the Free Software Foundation; either version 2 of the License, or
152     (at your option) any later version.
153    
154     This program is distributed in the hope that it will be useful,
155     but WITHOUT ANY WARRANTY; without even the implied warranty of
156     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
157     GNU General Public License for more details.
158    
159     You should have received a copy of the GNU General Public License
160     along with this program; if not, write to the Free Software
161     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
162    
163     The author can be reached via e-mail to mwedel@scruz.net