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Revision: 1.10
Committed: Fri Apr 27 19:53:04 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.9: +1 -1 lines
Log Message:
revamp loggin. have a new log flag logBacktrace that logs
the message and prepares a backtrace in the background, spewing
it into the log at a later time.

this is useful to shed some light on otherwise completely useless log
messages such as:

   2007-04-27 19:48:48.142 Calling random_roll with min=1 max=0

which could just as well not be there as we will never find out who is
doing this to puny poor random_roll.

File Contents

# User Rev Content
1 root 1.1 WHAT IS CROSSFIRE?
2    
3 root 1.8 This is a multiplayer graphical arcade and adventure game, that runs on
4     a client/server model. There are clients for Microsoft(R) Windows(TM)
5     and POSIX systems such as Linux and *BSD. To get the most joyful
6     experience, the Crossfire+ client should be used. This client is written
7     in Perl and utilises SDL with OpenGL to provide you with the most
8     immersive gameplay.
9 root 1.1
10 pippijn 1.4 Crossfire has certain flavours from other games, especially Gauntlet (TM)
11 root 1.1 and Nethack/Moria.
12    
13 root 1.8 Any number of players can move around in their own window on the
14     world, finding and using items and battle monsters. They can choose to
15     cooperate or compete in the same "world".
16    
17 root 1.1
18     REQUIREMENTS
19    
20 root 1.5 For UNIX, a modern C++ compiler with some extensions is required to
21     compile this game. In addition, you will need the Perl development
22     libraries along with the following Perl modules (the server is tested
23     with perl 5.8.8 and 5.8-maint).
24 pippijn 1.4
25 root 1.9 - BDB >= v0.1
26     - Compress::LZF >= v1.71
27 root 1.10 - Coro >= v3.62
28 pippijn 1.4 - Coro::Event >= v2.1
29 root 1.9 - Crossfire >= v0.97
30     - Digest::MD5 >= v2.0
31 pippijn 1.4 - Event >= v1.08
32     - IO::AIO >= 2.32
33 root 1.9 - JSON::XS => 1.11
34     - Pod::POM >= v0.17
35     - Safe::Hole >= v0.10
36 pippijn 1.4 - Storable >= v2.0
37     - Time::HiRes >= v1.0
38     - YAML::Syck >= v0.71
39    
40 root 1.5 Furthermore, you will need the following programs and libraries:
41 pippijn 1.4
42 root 1.7 - gperf, the GNU perfect hash generator >= v3.0
43 pippijn 1.4 - glib-2.0 >= v2.10
44     - libpng >= v1.2
45 root 1.7 - ImageMagick >= v6.0
46     - optipng => v0.5.5 (http://optipng.sf.net)
47 root 1.9 - pngnq >= 0.4 (http://freshmeat.net/redir/pngnq/53146/url_homepage/pngnq.html)
48 root 1.7 - rsync >= 2.6 (a must have anyways)
49 pippijn 1.4
50 root 1.5 Your compiler must support the Library Technical Report 1 extensions and
51     the upcoming typeof extension. The GNU C++ compiler >= version 4.0 does
52 root 1.6 support all these.
53 pippijn 1.4
54 root 1.9 On Debian GNU/Linux, you might get away with something like this for many of the
55     above dependencies:
56    
57     apt-get install gperf optipng pngnq rsync imagemagick libglib2.0-dev libpng12-dev
58     apt-get install libpod-pom-perl libsafe-hole-perl libevent-perl
59    
60 root 1.8
61 root 1.1 COMPILING
62    
63 root 1.8 Crossfire has been known to compile on a wide variety of systems. It should
64     compile and run on most ISO C++ 200x and POSIX compliant systems.
65    
66     To get generic directions on compilation, read the INSTALL file.
67    
68 root 1.1
69 root 1.8 INSTALLATION/USAGE
70 root 1.1
71 root 1.8 Crossfire runs on a client/server model. You will also a client to
72     play. You can either connect to a server someone else has set up, or
73     run your own server and connect to that. There are a number of clients
74     available, but the recommended one is CFPlus (see below for URL).
75 root 1.1
76 root 1.8 To run your own server, you need to make the crossfire binaries and
77     install them, and then run the crossfire program. This now creates a
78     server which you/other people can connect to. First you have to download
79     and install maps and archetype packs, though.
80    
81     Download both the cfmaps-<version> and cfarch-<version> archives, then use cfutil
82     to install both:
83    
84     cfutil --install-maps path/to/cfmaps-<version>/
85     cfutil --install-arch path/to/cfarch-<version>/
86    
87     Both processes can take some time, depending on your resources :)
88 root 1.2
89 root 1.1
90     WEB SITES:
91    
92     The following web addresses have crossfire information that you may find
93     useful:
94    
95 pippijn 1.4 http://crossfire.schmorp.de/ (The main site)
96    
97     http://crossfire.real-time.com/ (The website for the old Crossfire game)
98 root 1.1
99    
100     REPORTING BUGS
101    
102     First, check the INSTALL file for common problems, and see if yours is
103     mentioned.
104    
105 pippijn 1.4 Bugs should be filed using the following email address:
106     crossfire@schmorp.de
107 root 1.1
108     When reporting bugs, make sure you include the following:
109     o What version of crossfire did you use?
110 root 1.2 o What type of computer did you use (CPU type)
111     o What is the version of the OS?
112 pippijn 1.4 o What windowing system are you using (e.g. openwindows, X.org, XFree86)
113     o What compiler (and its version) did you use (e.g. gcc, acc)?
114 root 1.1 o Which flags did you give it?
115 pippijn 1.4 o If the bug happens when compiling crossfire, send an EXACT copy of the
116     compiler line, as well as the errors it puts out. Sending bugs of the
117     sort 'it failed with a line like ...' doesn't help any.
118 root 1.1 o If the bug happened while running crossfire:
119     - Include any output before to the bug.
120     - Give a description of what you did before the bug occured. The better
121 pippijn 1.4 detailed the description, the better chance I have of figuring
122     out where the bug happened, or how I can recreate the bug.
123 root 1.2 - If possible, a stack trace from gdb (or other debugger) is very
124     helpful.
125 root 1.1
126 root 1.2 The more information provided, the better chance of the bug being fixed in
127     a timely fashion.
128 root 1.1
129 pippijn 1.4 SUBMITTING PATCHES:
130 root 1.8
131     Patches should be submitted to email address:
132     crossfire@schmorp.de
133 root 1.1
134     PUBLIC SERVERS:
135    
136 root 1.8 The best way to find a server to play is to run the client
137     and hit "Server List" in the setup dialog (this varies
138     depending on your client). You can also see a list at
139     http://crossfire.real-time.com/metaserver/.
140 root 1.1
141 root 1.8 The canonical server for use with Crossfire and CFPlus is
142     crossfire.schmorp.de, port 13327 (default).
143 root 1.1
144     COPYRIGHT
145    
146 pippijn 1.4 Copyright (C) 2007 Crossfire Development Team
147     Copyright (C) 2000, 2006 Mark Wedel
148 root 1.1 Copyright (C) 1992 Frank Tore Johansen
149    
150     This program is free software; you can redistribute it and/or modify
151     it under the terms of the GNU General Public License as published by
152     the Free Software Foundation; either version 2 of the License, or
153     (at your option) any later version.
154    
155     This program is distributed in the hope that it will be useful,
156     but WITHOUT ANY WARRANTY; without even the implied warranty of
157     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
158     GNU General Public License for more details.
159    
160     You should have received a copy of the GNU General Public License
161     along with this program; if not, write to the Free Software
162     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
163    
164 pippijn 1.4 The authors can be reached via e-mail to crossfire@schmorp.de