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Revision: 1.11
Committed: Wed May 2 05:47:35 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.10: +4 -1 lines
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File Contents

# User Rev Content
1 root 1.1 WHAT IS CROSSFIRE?
2    
3 root 1.8 This is a multiplayer graphical arcade and adventure game, that runs on
4     a client/server model. There are clients for Microsoft(R) Windows(TM)
5     and POSIX systems such as Linux and *BSD. To get the most joyful
6     experience, the Crossfire+ client should be used. This client is written
7     in Perl and utilises SDL with OpenGL to provide you with the most
8     immersive gameplay.
9 root 1.1
10 pippijn 1.4 Crossfire has certain flavours from other games, especially Gauntlet (TM)
11 root 1.1 and Nethack/Moria.
12    
13 root 1.8 Any number of players can move around in their own window on the
14     world, finding and using items and battle monsters. They can choose to
15     cooperate or compete in the same "world".
16    
17 root 1.1
18     REQUIREMENTS
19    
20 root 1.5 For UNIX, a modern C++ compiler with some extensions is required to
21     compile this game. In addition, you will need the Perl development
22     libraries along with the following Perl modules (the server is tested
23     with perl 5.8.8 and 5.8-maint).
24 pippijn 1.4
25 root 1.9 - BDB >= v0.1
26     - Compress::LZF >= v1.71
27 root 1.11 - Coro >= v3.62 **SEE IMPORTANT NOTICE BELOW**
28 pippijn 1.4 - Coro::Event >= v2.1
29 root 1.9 - Crossfire >= v0.97
30     - Digest::MD5 >= v2.0
31 pippijn 1.4 - Event >= v1.08
32     - IO::AIO >= 2.32
33 root 1.9 - JSON::XS => 1.11
34     - Pod::POM >= v0.17
35     - Safe::Hole >= v0.10
36 pippijn 1.4 - Storable >= v2.0
37     - Time::HiRes >= v1.0
38     - YAML::Syck >= v0.71
39    
40 root 1.11 **NOTICE**: Crossfire uses an alternative signal stack, so you have to
41     use either the "u"context method or "a"ssembly when configuring Coro.
42    
43 root 1.5 Furthermore, you will need the following programs and libraries:
44 pippijn 1.4
45 root 1.7 - gperf, the GNU perfect hash generator >= v3.0
46 pippijn 1.4 - glib-2.0 >= v2.10
47     - libpng >= v1.2
48 root 1.7 - ImageMagick >= v6.0
49     - optipng => v0.5.5 (http://optipng.sf.net)
50 root 1.9 - pngnq >= 0.4 (http://freshmeat.net/redir/pngnq/53146/url_homepage/pngnq.html)
51 root 1.7 - rsync >= 2.6 (a must have anyways)
52 pippijn 1.4
53 root 1.5 Your compiler must support the Library Technical Report 1 extensions and
54     the upcoming typeof extension. The GNU C++ compiler >= version 4.0 does
55 root 1.6 support all these.
56 pippijn 1.4
57 root 1.9 On Debian GNU/Linux, you might get away with something like this for many of the
58     above dependencies:
59    
60     apt-get install gperf optipng pngnq rsync imagemagick libglib2.0-dev libpng12-dev
61     apt-get install libpod-pom-perl libsafe-hole-perl libevent-perl
62    
63 root 1.8
64 root 1.1 COMPILING
65    
66 root 1.8 Crossfire has been known to compile on a wide variety of systems. It should
67     compile and run on most ISO C++ 200x and POSIX compliant systems.
68    
69     To get generic directions on compilation, read the INSTALL file.
70    
71 root 1.1
72 root 1.8 INSTALLATION/USAGE
73 root 1.1
74 root 1.8 Crossfire runs on a client/server model. You will also a client to
75     play. You can either connect to a server someone else has set up, or
76     run your own server and connect to that. There are a number of clients
77     available, but the recommended one is CFPlus (see below for URL).
78 root 1.1
79 root 1.8 To run your own server, you need to make the crossfire binaries and
80     install them, and then run the crossfire program. This now creates a
81     server which you/other people can connect to. First you have to download
82     and install maps and archetype packs, though.
83    
84     Download both the cfmaps-<version> and cfarch-<version> archives, then use cfutil
85     to install both:
86    
87     cfutil --install-maps path/to/cfmaps-<version>/
88     cfutil --install-arch path/to/cfarch-<version>/
89    
90     Both processes can take some time, depending on your resources :)
91 root 1.2
92 root 1.1
93     WEB SITES:
94    
95     The following web addresses have crossfire information that you may find
96     useful:
97    
98 pippijn 1.4 http://crossfire.schmorp.de/ (The main site)
99    
100     http://crossfire.real-time.com/ (The website for the old Crossfire game)
101 root 1.1
102    
103     REPORTING BUGS
104    
105     First, check the INSTALL file for common problems, and see if yours is
106     mentioned.
107    
108 pippijn 1.4 Bugs should be filed using the following email address:
109     crossfire@schmorp.de
110 root 1.1
111     When reporting bugs, make sure you include the following:
112     o What version of crossfire did you use?
113 root 1.2 o What type of computer did you use (CPU type)
114     o What is the version of the OS?
115 pippijn 1.4 o What windowing system are you using (e.g. openwindows, X.org, XFree86)
116     o What compiler (and its version) did you use (e.g. gcc, acc)?
117 root 1.1 o Which flags did you give it?
118 pippijn 1.4 o If the bug happens when compiling crossfire, send an EXACT copy of the
119     compiler line, as well as the errors it puts out. Sending bugs of the
120     sort 'it failed with a line like ...' doesn't help any.
121 root 1.1 o If the bug happened while running crossfire:
122     - Include any output before to the bug.
123     - Give a description of what you did before the bug occured. The better
124 pippijn 1.4 detailed the description, the better chance I have of figuring
125     out where the bug happened, or how I can recreate the bug.
126 root 1.2 - If possible, a stack trace from gdb (or other debugger) is very
127     helpful.
128 root 1.1
129 root 1.2 The more information provided, the better chance of the bug being fixed in
130     a timely fashion.
131 root 1.1
132 pippijn 1.4 SUBMITTING PATCHES:
133 root 1.8
134     Patches should be submitted to email address:
135     crossfire@schmorp.de
136 root 1.1
137     PUBLIC SERVERS:
138    
139 root 1.8 The best way to find a server to play is to run the client
140     and hit "Server List" in the setup dialog (this varies
141     depending on your client). You can also see a list at
142     http://crossfire.real-time.com/metaserver/.
143 root 1.1
144 root 1.8 The canonical server for use with Crossfire and CFPlus is
145     crossfire.schmorp.de, port 13327 (default).
146 root 1.1
147     COPYRIGHT
148    
149 pippijn 1.4 Copyright (C) 2007 Crossfire Development Team
150     Copyright (C) 2000, 2006 Mark Wedel
151 root 1.1 Copyright (C) 1992 Frank Tore Johansen
152    
153     This program is free software; you can redistribute it and/or modify
154     it under the terms of the GNU General Public License as published by
155     the Free Software Foundation; either version 2 of the License, or
156     (at your option) any later version.
157    
158     This program is distributed in the hope that it will be useful,
159     but WITHOUT ANY WARRANTY; without even the implied warranty of
160     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
161     GNU General Public License for more details.
162    
163     You should have received a copy of the GNU General Public License
164     along with this program; if not, write to the Free Software
165     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
166    
167 pippijn 1.4 The authors can be reached via e-mail to crossfire@schmorp.de