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Revision: 1.12
Committed: Wed May 16 12:22:17 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.11: +65 -55 lines
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File Contents

# User Rev Content
1 root 1.1 WHAT IS CROSSFIRE?
2    
3 root 1.8 This is a multiplayer graphical arcade and adventure game, that runs on
4     a client/server model. There are clients for Microsoft(R) Windows(TM)
5     and POSIX systems such as Linux and *BSD. To get the most joyful
6     experience, the Crossfire+ client should be used. This client is written
7     in Perl and utilises SDL with OpenGL to provide you with the most
8     immersive gameplay.
9 root 1.1
10 pippijn 1.4 Crossfire has certain flavours from other games, especially Gauntlet (TM)
11 root 1.1 and Nethack/Moria.
12    
13 root 1.8 Any number of players can move around in their own window on the
14     world, finding and using items and battle monsters. They can choose to
15     cooperate or compete in the same "world".
16    
17 root 1.1
18     REQUIREMENTS
19    
20 root 1.5 For UNIX, a modern C++ compiler with some extensions is required to
21 root 1.12 compile this game (g++ 4.x works). In addition, you will need the Perl
22     development libraries along with the following Perl modules (the server
23     is tested with perl 5.8.8 and 5.8-maint) and their dependencies. (the
24     minimum versions below may not be up-to-date, the configure script will
25     check them all, though).
26 pippijn 1.4
27 root 1.12 - AnyEvent >= 2.52
28 root 1.9 - BDB >= v0.1
29 root 1.12 - Compress::LZF >= v1.8
30     - Coro >= v3.63 **SEE IMPORTANT NOTICE BELOW**
31 pippijn 1.4 - Coro::Event >= v2.1
32 root 1.12 - Crossfire >= v0.98
33 root 1.9 - Digest::MD5 >= v2.0
34 pippijn 1.4 - Event >= v1.08
35     - IO::AIO >= 2.32
36 root 1.12 - JSON::XS => 1.21
37 root 1.9 - Pod::POM >= v0.17
38     - Safe::Hole >= v0.10
39 pippijn 1.4 - Storable >= v2.0
40     - Time::HiRes >= v1.0
41     - YAML::Syck >= v0.71
42    
43 root 1.11 **NOTICE**: Crossfire uses an alternative signal stack, so you have to
44     use either the "u"context method or "a"ssembly when configuring Coro.
45    
46 root 1.5 Furthermore, you will need the following programs and libraries:
47 pippijn 1.4
48 root 1.7 - gperf, the GNU perfect hash generator >= v3.0
49 pippijn 1.4 - glib-2.0 >= v2.10
50     - libpng >= v1.2
51 root 1.12 - ImageMagick >= v6.0 (possibly higher, depending on its bugs)
52 root 1.7 - optipng => v0.5.5 (http://optipng.sf.net)
53 root 1.9 - pngnq >= 0.4 (http://freshmeat.net/redir/pngnq/53146/url_homepage/pngnq.html)
54 root 1.7 - rsync >= 2.6 (a must have anyways)
55 pippijn 1.4
56 root 1.5 Your compiler must support the Library Technical Report 1 extensions and
57     the upcoming typeof extension. The GNU C++ compiler >= version 4.0 does
58 root 1.6 support all these.
59 pippijn 1.4
60 root 1.9 On Debian GNU/Linux, you might get away with something like this for many of the
61     above dependencies:
62    
63     apt-get install gperf optipng pngnq rsync imagemagick libglib2.0-dev libpng12-dev
64     apt-get install libpod-pom-perl libsafe-hole-perl libevent-perl
65    
66 root 1.8
67 root 1.1 COMPILING
68    
69 root 1.8 Crossfire has been known to compile on a wide variety of systems. It should
70     compile and run on most ISO C++ 200x and POSIX compliant systems.
71    
72     To get generic directions on compilation, read the INSTALL file.
73    
74 root 1.1
75 root 1.8 INSTALLATION/USAGE
76 root 1.1
77 root 1.8 Crossfire runs on a client/server model. You will also a client to
78     play. You can either connect to a server someone else has set up, or
79     run your own server and connect to that. There are a number of clients
80     available, but the recommended one is CFPlus (see below for URL).
81 root 1.1
82 root 1.12 To run your own server, you need to build the crossfire server binaries
83     and install them, then you will have to download and install map and
84     archetype packs:
85    
86     Download both the cfmaps-<version> and cfarch-<version> archives, then
87     use cfutil to install both (the source directories must be writable for
88     this to work):
89 root 1.8
90     cfutil --install-maps path/to/cfmaps-<version>/
91     cfutil --install-arch path/to/cfarch-<version>/
92    
93 root 1.12 Both processes can take some time, depending on your resources :) If you
94     plan to repeat the installation you should specify the --cache option
95     which will keep costly-to-generate files around for further runs of
96     cfutil.
97    
98     Atfer this you can then run the crossfire executable. This starts a
99     server which you/other people can connect to.
100 root 1.2
101 root 1.1
102     WEB SITES:
103    
104     The following web addresses have crossfire information that you may find
105     useful:
106    
107 pippijn 1.4 http://crossfire.schmorp.de/ (The main site)
108    
109     http://crossfire.real-time.com/ (The website for the old Crossfire game)
110 root 1.1
111    
112     REPORTING BUGS
113    
114     First, check the INSTALL file for common problems, and see if yours is
115     mentioned.
116    
117 pippijn 1.4 Bugs should be filed using the following email address:
118     crossfire@schmorp.de
119 root 1.1
120     When reporting bugs, make sure you include the following:
121 root 1.12
122     * What version of crossfire did you use?
123     * What type of computer did you use (CPU type)
124     * What is the version of the OS?
125     * What windowing system are you using (e.g. openwindows, X.org, XFree86)
126     * What compiler (and its version) did you use (e.g. gcc, acc)?
127     * Which flags did you give it?
128     * If the bug happens when compiling crossfire, send an EXACT copy of the
129 pippijn 1.4 compiler line, as well as the errors it puts out. Sending bugs of the
130     sort 'it failed with a line like ...' doesn't help any.
131 root 1.12 * If the bug happened while running crossfire:
132 root 1.1 - Include any output before to the bug.
133 root 1.12 - Give a description of what you did before the bug occured. The better
134     detailed the description, the better chance we have of figuring
135     out where the bug happened, or how we can recreate the bug.
136 root 1.2 - If possible, a stack trace from gdb (or other debugger) is very
137     helpful.
138 root 1.1
139 root 1.12 The more information provided, the better chance of the bug being fixed
140     in a timely fashion.
141 root 1.1
142 pippijn 1.4 SUBMITTING PATCHES:
143 root 1.8
144 root 1.12 Patches should be submitted to email address:
145     crossfire@schmorp.de
146 root 1.1
147     PUBLIC SERVERS:
148    
149 root 1.12 The best way to find a server to play is to run the client
150     and hit "Server List" in the setup dialog (this varies
151     depending on your client). You can also see a list at
152     http://crossfire.real-time.com/metaserver/.
153 root 1.1
154 root 1.12 The canonical server for use with Crossfire and CFPlus is
155     crossfire.schmorp.de, port 13327 (default).
156 root 1.1
157     COPYRIGHT
158    
159 root 1.12 Copyright (C) 2006,2007 Crossfire TRT Development Team
160     Copyright (C) 2000,2006 Mark Wedel
161     Copyright (C) 1992 Frank Tore Johansen
162    
163     This program is free software; you can redistribute it and/or modify
164     it under the terms of the GNU General Public License as published by
165     the Free Software Foundation; either version 2 of the License, or
166     (at your option) any later version.
167    
168     This program is distributed in the hope that it will be useful,
169     but WITHOUT ANY WARRANTY; without even the implied warranty of
170     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
171     GNU General Public License for more details.
172    
173     You should have received a copy of the GNU General Public License
174     along with this program; if not, write to the Free Software
175     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
176 root 1.1
177 root 1.12 The authors can be reached via e-mail to crossfire@schmorp.de