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Revision: 1.4
Committed: Mon Mar 5 19:34:20 2007 UTC (17 years, 2 months ago) by pippijn
Branch: MAIN
Changes since 1.3: +60 -73 lines
Log Message:
partially rewrote README

File Contents

# User Rev Content
1 root 1.1 WHAT IS CROSSFIRE?
2    
3 pippijn 1.4 This is a multiplayer graphical arcade and adventure game, that runs on a
4     client/server model. There are clients for Microsoft(R) Windows(TM) and
5     POSIX systems such as Linux and *BSD. To get the most joyful experience,
6     the Crossfire+ client should be used. This client is written in Perl and
7     utilises SDL with OpenGL.
8 root 1.1
9 pippijn 1.4 Crossfire has certain flavours from other games, especially Gauntlet (TM)
10 root 1.1 and Nethack/Moria.
11    
12     Any number of players can move around in their own window, finding
13     and using items and battle monsters. They can choose to cooperate
14     or compete in the same "world".
15    
16     REQUIREMENTS
17    
18 pippijn 1.4 For UNIX, the ISO C++ 200x compiler are required to compile this game. In
19     addition, you will need the Perl development libraries along with the
20     following Perl modules:
21    
22     - Crossfire >= v0.97
23     - Coro >= v3.5
24     - Coro::Event >= v2.1
25     - Event >= v1.08
26     - IO::AIO >= 2.32
27     - BDB >= v0.1
28     - Storable >= v2.0
29     - Time::HiRes >= v1.0
30     - YAML::Syck >= v0.71
31     - Digest::MD5 >= v2.0
32     - Compress::LZF >= v1.71
33     - Safe::Hole >= v0.10
34     - Pod::POM >= v0.17
35    
36     Furthermore, to build the crossfire server you will need the following:
37    
38     - gperf, the GNU perfect hash generator
39     - glib-2.0 >= v2.10
40     - libpng >= v1.2
41    
42     Your compiler must support the Library Technical Report 1 extensions.
43     The GNU C++ compiler >= version 4.0 does support these.
44    
45 root 1.1 COMPILING
46    
47 pippijn 1.4 Crossfire has been known to compile on a wide variety of systems. It should
48     compile and most all ISO C++ 200x and POSIX compliant systems.
49 root 1.1
50     To get directions on compilation for UNIX/LINUX, read the INSTALL file.
51    
52     USAGE
53    
54 pippijn 1.4 Crossfire runs on a client/server model. You will also need the client to
55     play. You can either connect to a server someone else has set up, or run
56     your own server and connect to that. The client package has information for
57     connecting to servers.
58 root 1.1
59     To run your own server, you need to make the crossfire binaries and install
60     them, and then run the crossfire program. This now creates a server which
61     you/other people can connect to. The map files will need to get downloaded
62 pippijn 1.4 and installed for the server to run properly. The maps should be unpacked in
63     the $(TARGET)/share/crossfire directory - after unpacking, you should have a
64     $(TARGET)/share/crossfire/maps directory.
65 root 1.2
66     If you plan to run a long term server, you should use one of the scripts
67     provided that will re-run crossfire if it dies for some reason.
68 root 1.1
69     WEB SITES:
70    
71     The following web addresses have crossfire information that you may find
72     useful:
73    
74 pippijn 1.4 http://crossfire.schmorp.de/ (The main site)
75    
76     http://crossfire.real-time.com/ (The website for the old Crossfire game)
77 root 1.1
78    
79     REPORTING BUGS
80    
81     First, check the INSTALL file for common problems, and see if yours is
82     mentioned.
83    
84 pippijn 1.4 Bugs should be filed using the following email address:
85     crossfire@schmorp.de
86 root 1.1
87     When reporting bugs, make sure you include the following:
88     o What version of crossfire did you use?
89 root 1.2 o What type of computer did you use (CPU type)
90     o What is the version of the OS?
91 pippijn 1.4 o What windowing system are you using (e.g. openwindows, X.org, XFree86)
92     o What compiler (and its version) did you use (e.g. gcc, acc)?
93 root 1.1 o Which flags did you give it?
94 pippijn 1.4 o If the bug happens when compiling crossfire, send an EXACT copy of the
95     compiler line, as well as the errors it puts out. Sending bugs of the
96     sort 'it failed with a line like ...' doesn't help any.
97 root 1.1 o If the bug happened while running crossfire:
98     - Include any output before to the bug.
99     - Give a description of what you did before the bug occured. The better
100 pippijn 1.4 detailed the description, the better chance I have of figuring
101     out where the bug happened, or how I can recreate the bug.
102 root 1.2 - If possible, a stack trace from gdb (or other debugger) is very
103     helpful.
104 root 1.1
105 root 1.2 The more information provided, the better chance of the bug being fixed in
106     a timely fashion.
107 root 1.1
108     ------------------------------------------------------------------------------
109 pippijn 1.4 SUBMITTING PATCHES:
110     Patches should be submitted to email address:
111     crossfire@schmorp.de
112 root 1.1
113     PUBLIC SERVERS:
114    
115     The best way to find a server to play is to run the client. It will contact
116     the metaserver and present a list to choose from. You can also see
117     a list at http://crossfire.real-time.com/metaserver/
118    
119    
120     COPYRIGHT
121    
122 pippijn 1.4 Copyright (C) 2007 Crossfire Development Team
123     Copyright (C) 2000, 2006 Mark Wedel
124 root 1.1 Copyright (C) 1992 Frank Tore Johansen
125    
126     This program is free software; you can redistribute it and/or modify
127     it under the terms of the GNU General Public License as published by
128     the Free Software Foundation; either version 2 of the License, or
129     (at your option) any later version.
130    
131     This program is distributed in the hope that it will be useful,
132     but WITHOUT ANY WARRANTY; without even the implied warranty of
133     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
134     GNU General Public License for more details.
135    
136     You should have received a copy of the GNU General Public License
137     along with this program; if not, write to the Free Software
138     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
139    
140 pippijn 1.4 The authors can be reached via e-mail to crossfire@schmorp.de