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Revision: 1.131
Committed: Tue May 6 17:05:17 2008 UTC (16 years ago) by root
Branch: MAIN
Changes since 1.130: +0 -4 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.7 Here are listed some todos which should be looked into sometimes.
2 root 1.6
3 root 1.129 * can't move onto navar harbour piers when levitating.
4    
5 root 1.119 * drakkar pking system assumed to be well-balanced: any documentation?
6    
7     * tutorial in client
8     18:24:32 <qwe> just a note
9     18:25:19 <qwe> about the inscription change, the tutorial have to be update, since I
10     was reading it (by then) to get what was wrong and the instructions
11     there are outdated.
12    
13 root 1.123 * ridify us from FLAG_NO_FIX_PLAYER by replacing it by a more generic flag or
14     simply by dropping it.
15    
16 elmex 1.118 * missile weapons seem to be buggy w.r.t. applying things to players like
17     their sp attributed. see handcrossbow, which has eg. sp 30 set, which
18     increases their spell regen.
19 root 1.114
20 root 1.121 * when detect monster is cast while eg. a ball of lighning is active, it's not
21 elmex 1.117 shown long enough for the player to notice (probably due to LOS calculations).
22    
23 root 1.113 * important: mobs can cross shop-boundaries using shopmats. this must not be :/
24    
25 root 1.109 * drop all and get all will result in trying to pick up yourself
26     (likely harmless)
27    
28     * IMPORTANT: create bomb, take it (owner gets cleared), bomb expldoes in inventory => harms players b/c no owner
29 root 1.107
30 root 1.105 * vanessa kept active because of:
31     owner of: {cnt:1122393,uuid:<1.26f992059>,name:"spear",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
32     owner of: {cnt:961349,uuid:<1.26f96ab45>,name:"throwing dagger",flags:[17,24,111],type:15}(on <freed objects map>@1+1)
33     -> owner probably got set somehow after destruction, but how... (must be sth,. with thrown ob).
34    
35 root 1.103 * dragon cannot apply ipo writing pen (lack the body), but use skill fine
36    
37 root 1.83 http://stonewashed.net/sfx.html
38    
39 root 1.101 2007-09-23 02:41:37.7100 name sand, arch pstone_1, type 0 with fly/walk on/off not handled in move_apply()
40     2007-09-23 02:41:37.7101 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
41     2007-09-23 02:41:37.8285 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
42     2007-09-23 02:41:37.8297 name bench, arch bench_2_1_1, type 0 with fly/walk on/off not handled in move_apply()
43    
44 root 1.80 http://www.anthro.wayne.edu/museum/MuseumCollectionSummary/Pictures/Ren%20Cen/stoneware%20bottle.jpg
45    
46 root 1.95 2007-08-21 18:38:41.9104 [ABT] [server_tick()] /localvol/root/src/cf.schmorp.de/server/server/main.C:500
47     2007-08-21 18:38:41.9103 [ABT] [process_events()] /localvol/root/src/cf.schmorp.de/server/server/main.C:275
48     2007-08-21 18:38:41.9103 [ABT] [process_players1] /localvol/root/src/cf.schmorp.de/server/server/main.C:245
49     2007-08-21 18:38:41.9103 [ABT] [handle_newcs_player(object*)] /localvol/root/src/cf.schmorp.de/server/server/player.C:2271
50     2007-08-21 18:38:41.9102 [ABT] [??] /localvol/root/src/cf.schmorp.de/server/socket/loop.C:106
51     2007-08-21 18:38:41.9102 [ABT] [std::deque<command, slice_allocator<command> >::pop_front()] /usr/include/c++/4.1.3/bits/stl_deque.h:1059
52     2007-08-21 18:38:41.9102 [ABT] [player_apply(object*, object*, int, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2612
53     2007-08-21 18:38:41.9102 [ABT] [manual_apply(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:2509
54     2007-08-21 18:38:41.9102 [ABT] [apply_special(object*, object*, int)] /localvol/root/src/cf.schmorp.de/server/server/apply.C:3145
55     2007-08-21 18:38:41.9102 [ABT] [object::change_weapon(object*)] /localvol/root/src/cf.schmorp.de/server/common/object.C:506
56     2007-08-21 18:38:41.9101 [ABT] [LOG(int, char const*, ...)] /localvol/root/src/cf.schmorp.de/server/common/logger.C:60
57     2007-08-21 18:38:41.9101 [ABT] [log_backtrace(char const*)] /localvol/root/src/cf.schmorp.de/server/server/./cfperl.xs:1126
58     2007-08-21 18:38:41.9100 [ABT] 2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)rpse
59     2007-08-21 18:38:41.5967 Hanke changed to unapplied weapon {cnt:3617314,uuid:<1.22acc8d86>,name:"generic builder",flags:[29,80,98],type:160}(on ~Hanke/brest/apartments/brest_town_house@11+21)
60    
61    
62 root 1.91 * prisondemadness in pod/books.pod ends in =head1 Order of the gravestone, rather mysteriously.
63    
64 elmex 1.82 * for the future: adjust sp regenration in that way that it doesn't
65     regenrate when food is below < 200 (a magic constant)
66    
67 root 1.75 * level 100 inscription with 4 kills: a single random_Scorll treasure
68     item in the ancient mages of forgotten town palace create
69     many *hundreds* of actual scrolls when instantiated?
70    
71 root 1.63 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
72     07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
73     07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
74     07:21:37 <schmorp> unidentified they are called potions?
75     07:21:48 -cfbot:#cf- [Incen] ayup
76     07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
77 root 1.62
78 root 1.74 * totla invisibility is too hard to get. monsters should attack the
79     player when hit by him or his spell anyways.
80    
81 root 1.65 * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
82    
83 root 1.54 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
84     firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
85     move firing on yourself on non-shift-kp_5 because servers do not support the shifted
86     semantics).
87    
88 root 1.67 * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
89 root 1.51 there. be inventive.
90    
91 root 1.48 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
92     sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
93     hitting items it shouldn't.
94    
95 root 1.45 * can users in theory steal the gems out of their snitchangel pet monsters?
96     => the nodrop mechanism used for that should also disallow stealing.
97    
98 root 1.44 * bowmode should offer different capabilities given on level of user
99     (Leonov).
100    
101 root 1.43 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
102     resolve the situation by either implementing it fully or removing it fully.
103    
104 root 1.41 * climbing, meditating, levitating skills etc. should give you experience per use
105    
106 pippijn 1.40 * rewrite banish in perl (low priority)
107    
108 root 1.32 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
109     2007-02-03 03:49:06.011 Discarding object without arch: texas
110 root 1.33 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
111     2007-02-03 03:54:36.926 Discarding object without arch: event_say
112 root 1.32
113 root 1.31 * IMPORTANT:
114     entering instantiated random maps whose meta file is missing freezes the player.
115    
116 root 1.30 * random speed should result in randomised initial animation face.
117    
118 root 1.29 * training center (kobold etc.) does not stop working after 30-40min
119     but goes on for 2 hours _at least_.
120    
121 root 1.19 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
122     this is simply counterwall hitting monsters. but why does it happen?
123    
124 elmex 1.17 * animated weapons should come back to the player when he dies/disconnects?
125     2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
126     animated weapon out and you disconnect, that it'd simply a) fall to the
127     ground or b) return to your inv? Rather than disappearing into the void of
128     nothingness.
129    
130 root 1.116 * 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
131 root 1.24 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
132     16:09 <@schmorp> erinnert mich dran
133 elmex 1.10
134 root 1.13 * implement no-drop-on-destroy flag (done)
135 elmex 1.8 for example to remove the specialcases for books that are destroyed
136 root 1.13 and contain spells (should be done)
137 elmex 1.8
138 root 1.24