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/cvs/deliantra/server/TODO
Revision: 1.21
Committed: Sun Jan 14 23:15:56 2007 UTC (17 years, 4 months ago) by root
Branch: MAIN
Changes since 1.20: +0 -2 lines
Log Message:
fix 'object lacks animation' continued reporting. maps should use 'animation', not 'animation NONE'

File Contents

# User Rev Content
1 elmex 1.7 Here are listed some todos which should be looked into sometimes.
2 root 1.6
3 root 1.20 #possibly fixed
4     #* The exit to 'random map at , level ' is closed
5     # happens on first entry to a random map *sometimes*. meta file not yet written?
6    
7     * re-enable cede in save, when deemed stable.
8 root 1.19
9     * important: 2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster?
10     seems to cause severe cpu usage
11     swapping out fixes it
12 root 1.18
13     * important: re-enable out-of-order execution of chat and say by making them
14     packets instead of commands, by pre-parsing ncom/command.
15    
16 root 1.19 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
17     this is simply counterwall hitting monsters. but why does it happen?
18    
19 elmex 1.17 * animated weapons should come back to the player when he dies/disconnects?
20     2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
21     animated weapon out and you disconnect, that it'd simply a) fall to the
22     ground or b) return to your inv? Rather than disappearing into the void of
23     nothingness.
24    
25 elmex 1.16 * rewrite gen_worldmap so that it replaces floors instead putting the
26     overlay on top of the worldmap.
27    
28     * investigate face and ground problems in world_109_126
29    
30 root 1.15 * mapinfo command should be handled asynchronously (cause it blocks the server)
31    
32 root 1.13 * drop unpaid items when dieing on the spot.
33 root 1.11
34 root 1.15 * arch/river/* need to be converted to new .x scheme
35 elmex 1.12
36 elmex 1.10 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
37     16:09 <@schmorp> ende des themas
38     16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
39     16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
40     16:09 <@schmorp> erinnert mich dran
41     16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
42    
43 elmex 1.9 * map converter
44     elmex: because of the faces and all the other nice things - i guess
45    
46 root 1.13 * implement no-drop-on-destroy flag (done)
47 elmex 1.8 for example to remove the specialcases for books that are destroyed
48 root 1.13 and contain spells (should be done)
49 elmex 1.8
50 elmex 1.7 * look at these logs:
51 root 1.13 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
52 elmex 1.7 2006-09-16 01:38:16 Got unknown value in map header: race human
53     2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
54     2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
55 root 1.1
56 elmex 1.7 * requirements need to be dcoumented:
57 root 1.13 safe:hole, gperf, glib, std::tr1 (::unoredred_map)