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/cvs/deliantra/server/TODO
Revision: 1.22
Committed: Sun Jan 14 23:35:03 2007 UTC (17 years, 3 months ago) by root
Branch: MAIN
Changes since 1.21: +0 -4 lines
Log Message:
- potentially fix the bug associated with
  2007-01-14 18:51:45.228 find_nearest_living_creature: map /mlab/cwdccastleofmarquis3 (40,44) has is_alive set but did not find a monster?

a) the mesage seemed to be totally bogus. P_IS_ALIVE means something with FLAG_IS_ALIVE is here, not a monster or anything else.
b) map flags caching was disabled due to my stupidity, probably causing high cpu usage.
c) ymmv

File Contents

# User Rev Content
1 elmex 1.7 Here are listed some todos which should be looked into sometimes.
2 root 1.6
3 root 1.20 #possibly fixed
4     #* The exit to 'random map at , level ' is closed
5     # happens on first entry to a random map *sometimes*. meta file not yet written?
6    
7     * re-enable cede in save, when deemed stable.
8 root 1.19
9 root 1.18 * important: re-enable out-of-order execution of chat and say by making them
10     packets instead of commands, by pre-parsing ncom/command.
11    
12 root 1.19 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
13     this is simply counterwall hitting monsters. but why does it happen?
14    
15 elmex 1.17 * animated weapons should come back to the player when he dies/disconnects?
16     2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
17     animated weapon out and you disconnect, that it'd simply a) fall to the
18     ground or b) return to your inv? Rather than disappearing into the void of
19     nothingness.
20    
21 elmex 1.16 * rewrite gen_worldmap so that it replaces floors instead putting the
22     overlay on top of the worldmap.
23    
24     * investigate face and ground problems in world_109_126
25    
26 root 1.15 * mapinfo command should be handled asynchronously (cause it blocks the server)
27    
28 root 1.13 * drop unpaid items when dieing on the spot.
29 root 1.11
30 root 1.15 * arch/river/* need to be converted to new .x scheme
31 elmex 1.12
32 elmex 1.10 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
33     16:09 <@schmorp> ende des themas
34     16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
35     16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
36     16:09 <@schmorp> erinnert mich dran
37     16:09 <@schmorp> (schreibs is todo und rede alle paar tage drüber, danke)
38    
39 elmex 1.9 * map converter
40     elmex: because of the faces and all the other nice things - i guess
41    
42 root 1.13 * implement no-drop-on-destroy flag (done)
43 elmex 1.8 for example to remove the specialcases for books that are destroyed
44 root 1.13 and contain spells (should be done)
45 elmex 1.8
46 elmex 1.7 * look at these logs:
47 root 1.13 2006-09-16 01:38:16 17 objects in mortal queue [this one is just fine, schmorp]
48 elmex 1.7 2006-09-16 01:38:16 Got unknown value in map header: race human
49     2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
50     2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
51 root 1.1
52 elmex 1.7 * requirements need to be dcoumented:
53 root 1.13 safe:hole, gperf, glib, std::tr1 (::unoredred_map)