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/cvs/deliantra/server/TODO
Revision: 1.54
Committed: Thu Apr 26 18:05:35 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.53: +5 -0 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.7 Here are listed some todos which should be looked into sometimes.
2 root 1.6
3 root 1.47 * IMPORTANT: client structures (ns) seem to never get released ever.
4    
5 root 1.52 * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable
6     check fucntion should be designed - the same for empty treasurelists
7     and similar stuff.
8 root 1.48
9 root 1.54 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
10     firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
11     move firing on yourself on non-shift-kp_5 because servers do not support the shifted
12     semantics).
13    
14 root 1.51 * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
15     there. be inventive.
16    
17 root 1.48 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
18     sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
19     hitting items it shouldn't.
20    
21 root 1.46 * you cnanot sensibly buy mercenaries in their agency anymore:
22     they burn, of course, in scorn.
23 root 1.53 FIX: possibly create a precious flag that preserved pets in such a case
24     (and also preserve them over saved! so mercenaries and familiars could
25     be implemented in a sensible way).
26 root 1.46
27 root 1.45 * can users in theory steal the gems out of their snitchangel pet monsters?
28     => the nodrop mechanism used for that should also disallow stealing.
29    
30 root 1.44 * bowmode should offer different capabilities given on level of user
31     (Leonov).
32    
33 root 1.43 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
34     resolve the situation by either implementing it fully or removing it fully.
35    
36 root 1.41 * climbing, meditating, levitating skills etc. should give you experience per use
37    
38 pippijn 1.40 * rewrite banish in perl (low priority)
39    
40 root 1.38 * nekosan snatches the fish, which stays in the playr inventory.
41     remove should automaticlaly send esrv_del_item, and nobody else should,
42 root 1.42 for inv items. same for ipo.
43 root 1.38
44 root 1.35 * output-count and output-sync defaults *might* cause delay by one message
45     for new users.
46    
47 root 1.34 * arrest => jail, but the jailed player can suicide and will wake up
48     in his normal savebed, not the jailbed.
49    
50 root 1.32 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
51     2007-02-03 03:49:06.011 Discarding object without arch: texas
52 root 1.33 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
53     2007-02-03 03:54:36.926 Discarding object without arch: event_say
54 root 1.32
55 root 1.31 * IMPORTANT:
56     entering instantiated random maps whose meta file is missing freezes the player.
57    
58 root 1.30 * random speed should result in randomised initial animation face.
59    
60     * example of why a player was kept alive long after having logged out.
61     those are probably in a player inventory.
62     2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
63     2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
64     2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
65     2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
66     2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
67     2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
68     2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
69     2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
70     2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
71    
72 root 1.26 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
73     => use debug_desc
74     => find out whats causing it
75    
76 root 1.29 * training center (kobold etc.) does not stop working after 30-40min
77     but goes on for 2 hours _at least_.
78    
79 root 1.23 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
80 root 1.42 original crossfire: 100% cpu usage => freeze
81     after mapspace::update fix: 40%
82     after map protocol optimisation: 15%
83 root 1.18
84 root 1.19 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
85     this is simply counterwall hitting monsters. but why does it happen?
86    
87 root 1.23 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
88     fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
89    
90 elmex 1.17 * animated weapons should come back to the player when he dies/disconnects?
91     2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
92     animated weapon out and you disconnect, that it'd simply a) fall to the
93     ground or b) return to your inv? Rather than disappearing into the void of
94     nothingness.
95    
96 root 1.15 * mapinfo command should be handled asynchronously (cause it blocks the server)
97    
98 root 1.24 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
99     16:09 <@schmorp> ende des themas
100     16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
101     16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
102     16:09 <@schmorp> erinnert mich dran
103 elmex 1.10
104 elmex 1.9 * map converter
105     elmex: because of the faces and all the other nice things - i guess
106 root 1.42 [HUH?? please specify or remove]
107 elmex 1.9
108 root 1.13 * implement no-drop-on-destroy flag (done)
109 elmex 1.8 for example to remove the specialcases for books that are destroyed
110 root 1.13 and contain spells (should be done)
111 elmex 1.8
112 elmex 1.7 * look at these logs:
113 root 1.24 2006-09-16 01:38:16 Got unknown value in map header: race human
114     2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
115     2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
116     2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
117     2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
118     2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
119     2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
120 root 1.1
121 root 1.37 * make sure custom keys get saved in same order as they are being loaded.
122 root 1.24
123 root 1.49 * wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
124     implement buildable non-safe floors.