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/cvs/deliantra/server/TODO
Revision: 1.55
Committed: Fri Apr 27 02:20:21 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.54: +2 -0 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.7 Here are listed some todos which should be looked into sometimes.
2 root 1.6
3 root 1.55 * IMPORTANT: chat with > => > probbaly a client bug.
4    
5 root 1.47 * IMPORTANT: client structures (ns) seem to never get released ever.
6    
7 root 1.52 * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable
8     check fucntion should be designed - the same for empty treasurelists
9     and similar stuff.
10 root 1.48
11 root 1.54 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
12     firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
13     move firing on yourself on non-shift-kp_5 because servers do not support the shifted
14     semantics).
15    
16 root 1.51 * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
17     there. be inventive.
18    
19 root 1.48 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
20     sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
21     hitting items it shouldn't.
22    
23 root 1.46 * you cnanot sensibly buy mercenaries in their agency anymore:
24     they burn, of course, in scorn.
25 root 1.53 FIX: possibly create a precious flag that preserved pets in such a case
26     (and also preserve them over saved! so mercenaries and familiars could
27     be implemented in a sensible way).
28 root 1.46
29 root 1.45 * can users in theory steal the gems out of their snitchangel pet monsters?
30     => the nodrop mechanism used for that should also disallow stealing.
31    
32 root 1.44 * bowmode should offer different capabilities given on level of user
33     (Leonov).
34    
35 root 1.43 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
36     resolve the situation by either implementing it fully or removing it fully.
37    
38 root 1.41 * climbing, meditating, levitating skills etc. should give you experience per use
39    
40 pippijn 1.40 * rewrite banish in perl (low priority)
41    
42 root 1.38 * nekosan snatches the fish, which stays in the playr inventory.
43     remove should automaticlaly send esrv_del_item, and nobody else should,
44 root 1.42 for inv items. same for ipo.
45 root 1.38
46 root 1.35 * output-count and output-sync defaults *might* cause delay by one message
47     for new users.
48    
49 root 1.34 * arrest => jail, but the jailed player can suicide and will wake up
50     in his normal savebed, not the jailbed.
51    
52 root 1.32 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
53     2007-02-03 03:49:06.011 Discarding object without arch: texas
54 root 1.33 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
55     2007-02-03 03:54:36.926 Discarding object without arch: event_say
56 root 1.32
57 root 1.31 * IMPORTANT:
58     entering instantiated random maps whose meta file is missing freezes the player.
59    
60 root 1.30 * random speed should result in randomised initial animation face.
61    
62     * example of why a player was kept alive long after having logged out.
63     those are probably in a player inventory.
64     2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
65     2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
66     2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
67     2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
68     2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
69     2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
70     2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
71     2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
72     2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
73    
74 root 1.26 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
75     => use debug_desc
76     => find out whats causing it
77    
78 root 1.29 * training center (kobold etc.) does not stop working after 30-40min
79     but goes on for 2 hours _at least_.
80    
81 root 1.23 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
82 root 1.42 original crossfire: 100% cpu usage => freeze
83     after mapspace::update fix: 40%
84     after map protocol optimisation: 15%
85 root 1.18
86 root 1.19 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
87     this is simply counterwall hitting monsters. but why does it happen?
88    
89 root 1.23 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
90     fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
91    
92 elmex 1.17 * animated weapons should come back to the player when he dies/disconnects?
93     2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
94     animated weapon out and you disconnect, that it'd simply a) fall to the
95     ground or b) return to your inv? Rather than disappearing into the void of
96     nothingness.
97    
98 root 1.15 * mapinfo command should be handled asynchronously (cause it blocks the server)
99    
100 root 1.24 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
101     16:09 <@schmorp> ende des themas
102     16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
103     16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
104     16:09 <@schmorp> erinnert mich dran
105 elmex 1.10
106 elmex 1.9 * map converter
107     elmex: because of the faces and all the other nice things - i guess
108 root 1.42 [HUH?? please specify or remove]
109 elmex 1.9
110 root 1.13 * implement no-drop-on-destroy flag (done)
111 elmex 1.8 for example to remove the specialcases for books that are destroyed
112 root 1.13 and contain spells (should be done)
113 elmex 1.8
114 elmex 1.7 * look at these logs:
115 root 1.24 2006-09-16 01:38:16 Got unknown value in map header: race human
116     2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
117     2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
118     2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
119     2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
120     2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
121     2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
122 root 1.1
123 root 1.37 * make sure custom keys get saved in same order as they are being loaded.
124 root 1.24
125 root 1.49 * wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
126     implement buildable non-safe floors.