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/cvs/deliantra/server/TODO
Revision: 1.57
Committed: Mon May 7 19:55:29 2007 UTC (17 years ago) by root
Branch: MAIN
Changes since 1.56: +0 -8 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.7 Here are listed some todos which should be looked into sometimes.
2 root 1.6
3 root 1.56 new skill system temporary todo:
4     - cast xxx, ready_skill praying => no go
5     - readying a rod gives magic item exp when slashign monsters
6     - slots are beign forgotten on relogin
7     07:45:25 -cfbot:#cf- [Lina] okay, pray was readied and i switched to missile swarm
8     07:45:41 -cfbot:#cf- [Lina] pray was not able to be readied directly
9     07:45:50 -cfbot:#cf- [Lina] BUT pyromancy was
10     07:46:05 -cfbot:#cf- [Lina] readying the skill pyromancy, useless, except to test
11     07:46:14 -cfbot:#cf- sciullofederico logged in
12     07:46:27 -cfbot:#cf- [Lina] WHILE pyromancy readied, i switch to missile swarm
13     07:46:42 -cfbot:#cf- [Lina] i can't ready pyro!
14     07:46:49 -cfbot:#cf- [Lina] BUT i can ready praying
15     07:47:15 -cfbot:#cf- [Lina] same for clawing, and probably others
16    
17    
18 root 1.47 * IMPORTANT: client structures (ns) seem to never get released ever.
19    
20 root 1.52 * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable
21     check fucntion should be designed - the same for empty treasurelists
22     and similar stuff.
23 root 1.48
24 root 1.54 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
25     firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
26     move firing on yourself on non-shift-kp_5 because servers do not support the shifted
27     semantics).
28    
29 root 1.51 * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest
30     there. be inventive.
31    
32 root 1.48 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
33     sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
34     hitting items it shouldn't.
35    
36 root 1.45 * can users in theory steal the gems out of their snitchangel pet monsters?
37     => the nodrop mechanism used for that should also disallow stealing.
38    
39 root 1.44 * bowmode should offer different capabilities given on level of user
40     (Leonov).
41    
42 root 1.43 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
43     resolve the situation by either implementing it fully or removing it fully.
44    
45 root 1.41 * climbing, meditating, levitating skills etc. should give you experience per use
46    
47 pippijn 1.40 * rewrite banish in perl (low priority)
48    
49 root 1.38 * nekosan snatches the fish, which stays in the playr inventory.
50     remove should automaticlaly send esrv_del_item, and nobody else should,
51 root 1.42 for inv items. same for ipo.
52 root 1.38
53 root 1.35 * output-count and output-sync defaults *might* cause delay by one message
54     for new users.
55    
56 root 1.34 * arrest => jail, but the jailed player can suicide and will wake up
57     in his normal savebed, not the jailbed.
58    
59 root 1.32 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
60     2007-02-03 03:49:06.011 Discarding object without arch: texas
61 root 1.33 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
62     2007-02-03 03:54:36.926 Discarding object without arch: event_say
63 root 1.32
64 root 1.31 * IMPORTANT:
65     entering instantiated random maps whose meta file is missing freezes the player.
66    
67 root 1.30 * random speed should result in randomised initial animation face.
68    
69     * example of why a player was kept alive long after having logged out.
70     those are probably in a player inventory.
71     2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
72     2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
73     2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
74     2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
75     2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
76     2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
77     2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
78     2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
79     2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
80    
81 root 1.26 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
82     => use debug_desc
83     => find out whats causing it
84    
85 root 1.29 * training center (kobold etc.) does not stop working after 30-40min
86     but goes on for 2 hours _at least_.
87    
88 root 1.23 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
89 root 1.42 original crossfire: 100% cpu usage => freeze
90     after mapspace::update fix: 40%
91     after map protocol optimisation: 15%
92 root 1.18
93 root 1.19 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
94     this is simply counterwall hitting monsters. but why does it happen?
95    
96 root 1.23 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
97     fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
98    
99 elmex 1.17 * animated weapons should come back to the player when he dies/disconnects?
100     2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
101     animated weapon out and you disconnect, that it'd simply a) fall to the
102     ground or b) return to your inv? Rather than disappearing into the void of
103     nothingness.
104    
105 root 1.15 * mapinfo command should be handled asynchronously (cause it blocks the server)
106    
107 root 1.24 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
108     16:09 <@schmorp> ende des themas
109     16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
110     16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
111     16:09 <@schmorp> erinnert mich dran
112 elmex 1.10
113 elmex 1.9 * map converter
114     elmex: because of the faces and all the other nice things - i guess
115 root 1.42 [HUH?? please specify or remove]
116 elmex 1.9
117 root 1.13 * implement no-drop-on-destroy flag (done)
118 elmex 1.8 for example to remove the specialcases for books that are destroyed
119 root 1.13 and contain spells (should be done)
120 elmex 1.8
121 elmex 1.7 * look at these logs:
122 root 1.24 2006-09-16 01:38:16 Got unknown value in map header: race human
123     2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
124     2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
125     2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
126     2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
127     2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
128     2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
129 root 1.1
130 root 1.37 * make sure custom keys get saved in same order as they are being loaded.
131 root 1.24
132 root 1.49 * wishlist: implement buildable "safe floors" for apartments. or make all aprtments safe and
133     implement buildable non-safe floors.