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/cvs/deliantra/server/TODO
Revision: 1.69
Committed: Wed Jul 4 04:15:29 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.68: +4 -0 lines
Log Message:
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File Contents

# User Rev Content
1 elmex 1.7 Here are listed some todos which should be looked into sometimes.
2 root 1.6
3 root 1.63 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
4     07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
5     07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
6     07:21:37 <schmorp> unidentified they are called potions?
7     07:21:48 -cfbot:#cf- [Incen] ayup
8     07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9 root 1.62
10 root 1.69 * IMPORTANT: item_power should be a body slot like other such qualities,
11     so they can be sensibly tested against exclusion. Right now, one can
12     equip more than item power allows because it is not checked everywhere
13     (and should not have to be checked, either).
14 root 1.68
15     * the following semantics was removed form enter_exit, bring it back sensibly and safely
16     (don't want the savebed set on a random map).
17     /* mids 02/13/2002 if exit is damned, update players death & WoR home-position and delete town portal */
18     if (QUERY_FLAG(exit_ob, FLAG_DAMNED)) {
19     /* remove an old force with a slaying field == PORTAL_DESTINATION_NAME */
20     for(tmp=op->inv; tmp != NULL; tmp = tmp->below) {
21     if(tmp->type == FORCE && tmp->slaying && !strcmp(tmp->slaying, PORTAL_DESTINATION_NAME)) break;
22     }
23     if(tmp) {
24     remove_ob(tmp);
25     free_object(tmp);
26     }
27    
28     path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob), op->contr->savebed_map, sizeof(op->contr->savebed_map));
29     op->contr->bed_x = EXIT_X(exit_ob), op->contr->bed_y = EXIT_Y(exit_ob);
30     save_player(op, 1);
31     /* LOG(llevDebug,"enter_exit: Taking damned exit %s to (%d,%d) on map %s\n",
32     * exit_ob->name?exit_ob->name:"(none)", exit_ob->x, exit_ob->y,
33     * path_combine_and_normalize(exit_ob->map->path, EXIT_PATH(exit_ob))); */
34     }
35    
36 root 1.65 * new players lack statistics
37    
38     * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
39    
40 root 1.47 * IMPORTANT: client structures (ns) seem to never get released ever.
41    
42 root 1.61 * IMPORTANT: never-defined archetypes should be flagged as such and a suitable
43 root 1.52 check fucntion should be designed - the same for empty treasurelists
44     and similar stuff.
45 root 1.48
46 root 1.61 * IMPORTANT: reloading archetypes should create copies of used archetypes, letting
47     existing objects refer to the old archteypoes (for purposes of saving).
48 root 1.67 UPDATE: this is done, but an upgrade of in-memory objects is highly
49     advisable, as well as testing wether reloading actually works :)
50 root 1.61
51 root 1.54 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
52     firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
53     move firing on yourself on non-shift-kp_5 because servers do not support the shifted
54     semantics).
55    
56 root 1.67 * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
57 root 1.51 there. be inventive.
58    
59 root 1.48 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
60     sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
61     hitting items it shouldn't.
62    
63 root 1.45 * can users in theory steal the gems out of their snitchangel pet monsters?
64     => the nodrop mechanism used for that should also disallow stealing.
65    
66 root 1.44 * bowmode should offer different capabilities given on level of user
67     (Leonov).
68    
69 root 1.43 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
70     resolve the situation by either implementing it fully or removing it fully.
71    
72 root 1.41 * climbing, meditating, levitating skills etc. should give you experience per use
73    
74 pippijn 1.40 * rewrite banish in perl (low priority)
75    
76 root 1.38 * nekosan snatches the fish, which stays in the playr inventory.
77     remove should automaticlaly send esrv_del_item, and nobody else should,
78 root 1.42 for inv items. same for ipo.
79 root 1.38
80 root 1.35 * output-count and output-sync defaults *might* cause delay by one message
81     for new users.
82    
83 root 1.34 * arrest => jail, but the jailed player can suicide and will wake up
84     in his normal savebed, not the jailbed.
85    
86 root 1.32 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
87     2007-02-03 03:49:06.011 Discarding object without arch: texas
88 root 1.33 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
89     2007-02-03 03:54:36.926 Discarding object without arch: event_say
90 root 1.32
91 root 1.31 * IMPORTANT:
92     entering instantiated random maps whose meta file is missing freezes the player.
93    
94 root 1.30 * random speed should result in randomised initial animation face.
95    
96     * example of why a player was kept alive long after having logged out.
97     those are probably in a player inventory.
98     2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
99     2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
100     2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
101     2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
102     2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
103     2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
104     2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
105     2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
106     2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
107    
108 root 1.26 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
109     => use debug_desc
110     => find out whats causing it
111    
112 root 1.29 * training center (kobold etc.) does not stop working after 30-40min
113     but goes on for 2 hours _at least_.
114    
115 root 1.23 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
116 root 1.42 original crossfire: 100% cpu usage => freeze
117     after mapspace::update fix: 40%
118     after map protocol optimisation: 15%
119 root 1.18
120 root 1.19 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
121     this is simply counterwall hitting monsters. but why does it happen?
122    
123 root 1.23 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
124     fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
125    
126 elmex 1.17 * animated weapons should come back to the player when he dies/disconnects?
127     2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
128     animated weapon out and you disconnect, that it'd simply a) fall to the
129     ground or b) return to your inv? Rather than disappearing into the void of
130     nothingness.
131    
132 root 1.15 * mapinfo command should be handled asynchronously (cause it blocks the server)
133    
134 root 1.24 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
135     16:09 <@schmorp> ende des themas
136     16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
137     16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
138     16:09 <@schmorp> erinnert mich dran
139 elmex 1.10
140 elmex 1.9 * map converter
141     elmex: because of the faces and all the other nice things - i guess
142 root 1.42 [HUH?? please specify or remove]
143 elmex 1.9
144 root 1.13 * implement no-drop-on-destroy flag (done)
145 elmex 1.8 for example to remove the specialcases for books that are destroyed
146 root 1.13 and contain spells (should be done)
147 elmex 1.8
148 elmex 1.7 * look at these logs:
149 root 1.24 2006-09-16 01:38:16 Got unknown value in map header: race human
150     2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
151     2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
152     2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
153     2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
154     2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
155     2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
156 root 1.1
157 root 1.37 * make sure custom keys get saved in same order as they are being loaded.
158 root 1.24
159 root 1.64 * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
160 root 1.49 implement buildable non-safe floors.