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/cvs/deliantra/server/TODO
Revision: 1.71
Committed: Wed Jul 4 07:09:06 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.70: +0 -21 lines
Log Message:
fix damned exits setting savebed, boy did it become small

File Contents

# User Rev Content
1 elmex 1.7 Here are listed some todos which should be looked into sometimes.
2 root 1.6
3 root 1.63 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
4     07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
5     07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
6     07:21:37 <schmorp> unidentified they are called potions?
7     07:21:48 -cfbot:#cf- [Incen] ayup
8     07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9 root 1.62
10 root 1.70 * is_animated is sometimes written twice when saving, because it must be off when
11     no animation is set. this does not work, of course, because later the flag is written again.
12     should probably be fixed on load, not on save.
13    
14 root 1.69 * IMPORTANT: item_power should be a body slot like other such qualities,
15     so they can be sensibly tested against exclusion. Right now, one can
16     equip more than item power allows because it is not checked everywhere
17     (and should not have to be checked, either).
18 root 1.68
19 root 1.65 * new players lack statistics
20    
21     * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
22    
23 root 1.47 * IMPORTANT: client structures (ns) seem to never get released ever.
24    
25 root 1.61 * IMPORTANT: never-defined archetypes should be flagged as such and a suitable
26 root 1.52 check fucntion should be designed - the same for empty treasurelists
27     and similar stuff.
28 root 1.48
29 root 1.61 * IMPORTANT: reloading archetypes should create copies of used archetypes, letting
30     existing objects refer to the old archteypoes (for purposes of saving).
31 root 1.67 UPDATE: this is done, but an upgrade of in-memory objects is highly
32     advisable, as well as testing wether reloading actually works :)
33 root 1.61
34 root 1.54 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
35     firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
36     move firing on yourself on non-shift-kp_5 because servers do not support the shifted
37     semantics).
38    
39 root 1.67 * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
40 root 1.51 there. be inventive.
41    
42 root 1.48 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
43     sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
44     hitting items it shouldn't.
45    
46 root 1.45 * can users in theory steal the gems out of their snitchangel pet monsters?
47     => the nodrop mechanism used for that should also disallow stealing.
48    
49 root 1.44 * bowmode should offer different capabilities given on level of user
50     (Leonov).
51    
52 root 1.43 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
53     resolve the situation by either implementing it fully or removing it fully.
54    
55 root 1.41 * climbing, meditating, levitating skills etc. should give you experience per use
56    
57 pippijn 1.40 * rewrite banish in perl (low priority)
58    
59 root 1.38 * nekosan snatches the fish, which stays in the playr inventory.
60     remove should automaticlaly send esrv_del_item, and nobody else should,
61 root 1.42 for inv items. same for ipo.
62 root 1.38
63 root 1.35 * output-count and output-sync defaults *might* cause delay by one message
64     for new users.
65    
66 root 1.34 * arrest => jail, but the jailed player can suicide and will wake up
67     in his normal savebed, not the jailbed.
68    
69 root 1.32 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
70     2007-02-03 03:49:06.011 Discarding object without arch: texas
71 root 1.33 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
72     2007-02-03 03:54:36.926 Discarding object without arch: event_say
73 root 1.32
74 root 1.31 * IMPORTANT:
75     entering instantiated random maps whose meta file is missing freezes the player.
76    
77 root 1.30 * random speed should result in randomised initial animation face.
78    
79     * example of why a player was kept alive long after having logged out.
80     those are probably in a player inventory.
81     2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
82     2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
83     2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
84     2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
85     2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
86     2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
87     2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
88     2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
89     2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
90    
91 root 1.26 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
92     => use debug_desc
93     => find out whats causing it
94    
95 root 1.29 * training center (kobold etc.) does not stop working after 30-40min
96     but goes on for 2 hours _at least_.
97    
98 root 1.23 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
99 root 1.42 original crossfire: 100% cpu usage => freeze
100     after mapspace::update fix: 40%
101     after map protocol optimisation: 15%
102 root 1.18
103 root 1.19 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
104     this is simply counterwall hitting monsters. but why does it happen?
105    
106 root 1.23 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
107     fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
108    
109 elmex 1.17 * animated weapons should come back to the player when he dies/disconnects?
110     2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
111     animated weapon out and you disconnect, that it'd simply a) fall to the
112     ground or b) return to your inv? Rather than disappearing into the void of
113     nothingness.
114    
115 root 1.15 * mapinfo command should be handled asynchronously (cause it blocks the server)
116    
117 root 1.24 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
118     16:09 <@schmorp> ende des themas
119     16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
120     16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
121     16:09 <@schmorp> erinnert mich dran
122 elmex 1.10
123 elmex 1.9 * map converter
124     elmex: because of the faces and all the other nice things - i guess
125 root 1.42 [HUH?? please specify or remove]
126 elmex 1.9
127 root 1.13 * implement no-drop-on-destroy flag (done)
128 elmex 1.8 for example to remove the specialcases for books that are destroyed
129 root 1.13 and contain spells (should be done)
130 elmex 1.8
131 elmex 1.7 * look at these logs:
132 root 1.24 2006-09-16 01:38:16 Got unknown value in map header: race human
133     2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
134     2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
135     2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
136     2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
137     2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
138     2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
139 root 1.1
140 root 1.37 * make sure custom keys get saved in same order as they are being loaded.
141 root 1.24
142 root 1.64 * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
143 root 1.49 implement buildable non-safe floors.