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/cvs/deliantra/server/TODO
Revision: 1.79
Committed: Mon Jul 16 19:37:33 2007 UTC (16 years, 9 months ago) by root
Branch: MAIN
Changes since 1.78: +3 -0 lines
Log Message:
more robust perl module version checking

File Contents

# User Rev Content
1 elmex 1.7 Here are listed some todos which should be looked into sometimes.
2 root 1.6
3 root 1.79 * IMPORTANT: create a no_drop flag and set it on the nexus (or somehow avoid
4     stuff beig dropped on the teleporter there).
5    
6 root 1.76 * gcfclient wings books at <4kb of text. thansk a lot mr. stupid fucking idiot
7     crossfire developer who thinks that 4k is enough for everybody.
8     implement a workaround, either just telling people that their book
9     is winged or not sending it as book but as separate paragraphs or multiple
10     books. must be multiple paragraphs:
11     /* 4096 is probably way overkill, but 1024 could very well be too small.
12    
13 root 1.75 * level 100 inscription with 4 kills: a single random_Scorll treasure
14     item in the ancient mages of forgotten town palace create
15     many *hundreds* of actual scrolls when instantiated?
16    
17 root 1.63 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
18     07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
19     07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
20     07:21:37 <schmorp> unidentified they are called potions?
21     07:21:48 -cfbot:#cf- [Incen] ayup
22     07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
23 root 1.62
24 root 1.74 * totla invisibility is too hard to get. monsters should attack the
25     player when hit by him or his spell anyways.
26    
27 root 1.73 * IMPORTANT: current server breaks all old cfplus clients due to partial transfers
28    
29     * IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
30    
31     * grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
32    
33 root 1.70 * is_animated is sometimes written twice when saving, because it must be off when
34     no animation is set. this does not work, of course, because later the flag is written again.
35     should probably be fixed on load, not on save.
36    
37 root 1.72 * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
38     obviously this should be the real name, not the arch name.
39 root 1.68
40 root 1.72 * new players sometimes seem to lack statistics
41 root 1.65
42     * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
43    
44 root 1.47 * IMPORTANT: client structures (ns) seem to never get released ever.
45    
46 root 1.61 * IMPORTANT: never-defined archetypes should be flagged as such and a suitable
47 root 1.52 check fucntion should be designed - the same for empty treasurelists
48     and similar stuff.
49 root 1.48
50 root 1.61 * IMPORTANT: reloading archetypes should create copies of used archetypes, letting
51     existing objects refer to the old archteypoes (for purposes of saving).
52 root 1.67 UPDATE: this is done, but an upgrade of in-memory objects is highly
53     advisable, as well as testing wether reloading actually works :)
54 root 1.61
55 root 1.54 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
56     firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
57     move firing on yourself on non-shift-kp_5 because servers do not support the shifted
58     semantics).
59    
60 root 1.67 * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
61 root 1.51 there. be inventive.
62    
63 root 1.48 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
64     sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
65     hitting items it shouldn't.
66    
67 root 1.45 * can users in theory steal the gems out of their snitchangel pet monsters?
68     => the nodrop mechanism used for that should also disallow stealing.
69    
70 root 1.44 * bowmode should offer different capabilities given on level of user
71     (Leonov).
72    
73 root 1.43 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
74     resolve the situation by either implementing it fully or removing it fully.
75    
76 root 1.41 * climbing, meditating, levitating skills etc. should give you experience per use
77    
78 pippijn 1.40 * rewrite banish in perl (low priority)
79    
80 root 1.38 * nekosan snatches the fish, which stays in the playr inventory.
81     remove should automaticlaly send esrv_del_item, and nobody else should,
82 root 1.42 for inv items. same for ipo.
83 root 1.38
84 root 1.35 * output-count and output-sync defaults *might* cause delay by one message
85     for new users.
86    
87 root 1.34 * arrest => jail, but the jailed player can suicide and will wake up
88     in his normal savebed, not the jailbed.
89    
90 root 1.32 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
91     2007-02-03 03:49:06.011 Discarding object without arch: texas
92 root 1.33 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
93     2007-02-03 03:54:36.926 Discarding object without arch: event_say
94 root 1.32
95 root 1.31 * IMPORTANT:
96     entering instantiated random maps whose meta file is missing freezes the player.
97    
98 root 1.30 * random speed should result in randomised initial animation face.
99    
100     * example of why a player was kept alive long after having logged out.
101     those are probably in a player inventory.
102     2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
103     2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
104     2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
105     2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
106     2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
107     2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
108     2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
109     2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
110     2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
111    
112 root 1.26 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
113     => use debug_desc
114     => find out whats causing it
115    
116 root 1.29 * training center (kobold etc.) does not stop working after 30-40min
117     but goes on for 2 hours _at least_.
118    
119 root 1.23 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
120 root 1.42 original crossfire: 100% cpu usage => freeze
121     after mapspace::update fix: 40%
122     after map protocol optimisation: 15%
123 root 1.18
124 root 1.19 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
125     this is simply counterwall hitting monsters. but why does it happen?
126    
127 root 1.23 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
128     fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
129    
130 elmex 1.17 * animated weapons should come back to the player when he dies/disconnects?
131     2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
132     animated weapon out and you disconnect, that it'd simply a) fall to the
133     ground or b) return to your inv? Rather than disappearing into the void of
134     nothingness.
135    
136 root 1.15 * mapinfo command should be handled asynchronously (cause it blocks the server)
137    
138 root 1.24 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
139     16:09 <@schmorp> ende des themas
140     16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
141     16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
142     16:09 <@schmorp> erinnert mich dran
143 elmex 1.10
144 elmex 1.9 * map converter
145     elmex: because of the faces and all the other nice things - i guess
146 root 1.42 [HUH?? please specify or remove]
147 elmex 1.9
148 root 1.13 * implement no-drop-on-destroy flag (done)
149 elmex 1.8 for example to remove the specialcases for books that are destroyed
150 root 1.13 and contain spells (should be done)
151 elmex 1.8
152 elmex 1.7 * look at these logs:
153 root 1.24 2006-09-16 01:38:16 Got unknown value in map header: race human
154     2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
155     2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
156     2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
157     2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
158     2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
159     2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
160 root 1.1
161 root 1.37 * make sure custom keys get saved in same order as they are being loaded.
162 root 1.24
163 root 1.64 * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
164 root 1.49 implement buildable non-safe floors.