1 | Here are listed some todos which should be looked into sometimes. |
1 | Here are listed some todos which should be looked into sometimes. |
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3 | * IMPORTANT: client structures (ns) seem to never get released ever. |
3 | * IMPORTANT: client structures (ns) seem to never get released ever. |
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5 | * IMPORTANT: playershop has garbage beyond json string, causing long-term corruptipn |
5 | * IMPORTANT: never-.defined archetypes should be flagged as such and a suitable |
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6 | check fucntion should be designed - the same for empty treasurelists |
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7 | and similar stuff. |
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9 | * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts |
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10 | firing into a specific direction. fire 0 only fires once (this is a bug, but most clients |
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11 | move firing on yourself on non-shift-kp_5 because servers do not support the shifted |
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12 | semantics). |
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14 | * /morok_dun/mines1 n world_120_109 does not exist, but the othe rmine promises a quest |
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15 | there. be inventive. |
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7 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
17 | * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player() |
8 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
18 | sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary |
9 | hitting items it shouldn't. |
19 | hitting items it shouldn't. |
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11 | * you cnanot sensibly buy mercenaries in their agency anymore: |
21 | * you cnanot sensibly buy mercenaries in their agency anymore: |
12 | they burn, of course, in scorn. |
22 | they burn, of course, in scorn. |
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23 | FIX: possibly create a precious flag that preserved pets in such a case |
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24 | (and also preserve them over saved! so mercenaries and familiars could |
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25 | be implemented in a sensible way). |
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14 | * can users in theory steal the gems out of their snitchangel pet monsters? |
27 | * can users in theory steal the gems out of their snitchangel pet monsters? |
15 | => the nodrop mechanism used for that should also disallow stealing. |
28 | => the nodrop mechanism used for that should also disallow stealing. |
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17 | * bowmode should offer different capabilities given on level of user |
30 | * bowmode should offer different capabilities given on level of user |