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/cvs/deliantra/server/TODO
Revision: 1.74
Committed: Fri Jul 6 03:52:51 2007 UTC (16 years, 10 months ago) by root
Branch: MAIN
Changes since 1.73: +3 -0 lines
Log Message:
fix the fxix protocol mess and use some experimental sorting by size

File Contents

# Content
1 Here are listed some todos which should be looked into sometimes.
2
3 07:20:32 -cfbot:#cf- [Incen] that's odd. a pile of dust called "potion"
4 07:21:05 -cfbot:#cf- [Incen] it was dust of piercing vision
5 07:21:20 -cfbot:#cf- [Lina] seems to happen when picked up and unidentified
6 07:21:37 <schmorp> unidentified they are called potions?
7 07:21:48 -cfbot:#cf- [Incen] ayup
8 07:22:06 -cfbot:#cf- [Lina] dusts/potions/figurines/balms
9
10 * totla invisibility is too hard to get. monsters should attack the
11 player when hit by him or his spell anyways.
12
13 * IMPORTANT: current server breaks all old cfplus clients due to partial transfers
14
15 * IMPORTANT: cnanot enter G<xxx|yyy> in chat/irc, as it gets expanded
16
17 * grammar: 2007-07-05 08:46:07 msg: You open up deep wounds sandy with a brutal swipe.
18
19 * is_animated is sometimes written twice when saving, because it must be off when
20 no animation is set. this does not work, of course, because later the flag is written again.
21 should probably be fixed on load, not on save.
22
23 * 20:09:34 -cfbot:#cf- Teufelhunden was killed by ball_lightning
24 obviously this should be the real name, not the arch name.
25
26 * new players sometimes seem to lack statistics
27
28 * 21:37:28 -cfbot:#cf- [Drakna] yeah see meditation heals but it eats up food. but if yoiu have no food you can still
29
30 * IMPORTANT: client structures (ns) seem to never get released ever.
31
32 * IMPORTANT: never-defined archetypes should be flagged as such and a suitable
33 check fucntion should be designed - the same for empty treasurelists
34 and similar stuff.
35
36 * IMPORTANT: reloading archetypes should create copies of used archetypes, letting
37 existing objects refer to the old archteypoes (for purposes of saving).
38 UPDATE: this is done, but an upgrade of in-memory objects is highly
39 advisable, as well as testing wether reloading actually works :)
40
41 * there is no "fire 0" to start firing on yourself as opposed to fire 5 etc. which starts
42 firing into a specific direction. fire 0 only fires once (this is a bug, but most clients
43 move firing on yourself on non-shift-kp_5 because servers do not support the shifted
44 semantics).
45
46 * /morok_dun/mines1 n world_120_109 does not exist, but the other mine promises a quest
47 there. be inventive.
48
49 * victim {cnt:55798339,uuid:<1.149eb6a43>,name:"ice",flags:[0,8,103],type:23}(on /whalingoutpost/misc/frostcavern1@49+16) already dead in hit_player()
50 sanctuary etc. hits lava-"ice" and kills it in the process. other stuff seems to not work as expected with sanctuary
51 hitting items it shouldn't.
52
53 * can users in theory steal the gems out of their snitchangel pet monsters?
54 => the nodrop mechanism used for that should also disallow stealing.
55
56 * bowmode should offer different capabilities given on level of user
57 (Leonov).
58
59 * player_sold 1 still gets added to maps at some point, but server cnanot read it.
60 resolve the situation by either implementing it fully or removing it fully.
61
62 * climbing, meditating, levitating skills etc. should give you experience per use
63
64 * rewrite banish in perl (low priority)
65
66 * nekosan snatches the fish, which stays in the playr inventory.
67 remove should automaticlaly send esrv_del_item, and nobody else should,
68 for inv items. same for ipo.
69
70 * output-count and output-sync defaults *might* cause delay by one message
71 for new users.
72
73 * arrest => jail, but the jailed player can suicide and will wake up
74 in his normal savebed, not the jailbed.
75
76 * 2007-02-03 03:49:06.010 loading /opt/crossfire/share/crossfire/maps//navar_city/city1houses (43970)
77 2007-02-03 03:49:06.011 Discarding object without arch: texas
78 2007-02-03 03:54:36.926 loading /opt/crossfire/share/crossfire/maps//navar_city/misc/city1mermaid (15753)
79 2007-02-03 03:54:36.926 Discarding object without arch: event_say
80
81 * IMPORTANT:
82 entering instantiated random maps whose meta file is missing freezes the player.
83
84 * random speed should result in randomised initial animation face.
85
86 * example of why a player was kept alive long after having logged out.
87 those are probably in a player inventory.
88 2007-01-23 14:32:17.413 player-scheduler refcnt nulla 2,1 9,9
89 2007-01-23 14:31:40.821 owner: {cnt:1291946,uuid:<1,bd23b6aa>,name:"trident",flags:[17,24,111],type:15}(on (null)@1+1)
90 2007-01-23 14:31:40.822 owner: {cnt:741779,uuid:<1,bd1b5193>,name:"throwing dagger",flags:[17,24,98],type:15}(on (null)@1+1)
91 2007-01-23 14:31:40.824 owner: {cnt:1403336,uuid:<1,bd2569c8>,name:"throwing hammer",flags:[17,24,111],type:15}(on (null)@1+1)
92 2007-01-23 14:31:40.824 owner: {cnt:1291941,uuid:<1,bd23b6a5>,name:"throwing star",flags:[17,111],type:15}(on (null)@1+1)
93 2007-01-23 14:31:40.825 owner: {cnt:1294661,uuid:<1,bd23c145>,name:"axe",flags:[17,111],type:15}(on (null)@1+1)
94 2007-01-23 14:31:40.828 owner: {cnt:1323712,uuid:<1,bd2432c0>,name:"spear",flags:[17,24,111],type:15}(on (null)@1+1)
95 2007-01-23 14:31:40.828 owner: {cnt:742413,uuid:<1,bd1b540d>,name:"spear",flags:[17,24,74],type:15}(on (null)@1+1)
96 2007-01-23 14:31:40.828 owner: {cnt:1420216,uuid:<1,bd25abb8>,name:"throwing dagger",flags:[17,24,111],type:15}(on (null)@1+1)
97
98 * 2007-01-15 03:17:33.547 victim (arch door_look_1, name ice) already dead in hit_player()
99 => use debug_desc
100 => find out whats causing it
101
102 * training center (kobold etc.) does not stop working after 30-40min
103 but goes on for 2 hours _at least_.
104
105 * /mlab/cwdccastleofmarquis3, goto and then charm => very very high cpu usage.
106 original crossfire: 100% cpu usage => freeze
107 after mapspace::update fix: 40%
108 after map protocol optimisation: 15%
109
110 * 2007-01-14 21:15:58.605 Fiery, Wist's fervent pupil was hit by counterspell with counterspell attack.
111 this is simply counterwall hitting monsters. but why does it happen?
112
113 * 2007-01-15 01:02:00.183 Query_cost: item {cnt:1636781,uuid:<1,a1f0f9ad>,name:"boulder",flags:[17],type:0}(on ?random/d8250dbd970319bd5f35fb4f2b9b46a9@44+34) hasn't got a valid type
114 fix once and for all please. a) type 0 is valid b) maybe the boulder should have another type.
115
116 * animated weapons should come back to the player when he dies/disconnects?
117 2007-01-14 18:50:07 info: winvirus chats: Could you make it so if you have an
118 animated weapon out and you disconnect, that it'd simply a) fall to the
119 ground or b) return to your inv? Rather than disappearing into the void of
120 nothingness.
121
122 * mapinfo command should be handled asynchronously (cause it blocks the server)
123
124 * 16:09 <@schmorp> eigetlich soltle world-overlay nahc world moven
125 16:09 <@schmorp> ende des themas
126 16:09 <@schmorp> und eigentlich soltlen dort alle leeren maps gelöscht werden
127 16:09 <@schmorp> so daß nur maps existieren, die overwirtes enthalten
128 16:09 <@schmorp> erinnert mich dran
129
130 * map converter
131 elmex: because of the faces and all the other nice things - i guess
132 [HUH?? please specify or remove]
133
134 * implement no-drop-on-destroy flag (done)
135 for example to remove the specialcases for books that are destroyed
136 and contain spells (should be done)
137
138 * look at these logs:
139 2006-09-16 01:38:16 Got unknown value in map header: race human
140 2006-09-16 01:37:33 invalid type defined in shopitems in string cloak:5;spellbook:35;ring:15;book:28;scroll:25;wand:28;armour improver:2;weapon improver:2;rod:32;potion:10;horn:35;amulet:17;power_crystal:25;gem:0;lamp:-10;*:-90;
141 2006-09-16 01:37:17 Map darkness for poison on /quests/peterm/FireTemple/Fire2 is too high (6)
142 2007-01-15 02:46:23.746 winvirus has two money entries of (silvercoin)
143 2007-01-15 02:46:23.746 winvirus has two money entries of (goldcoin)
144 2007-01-15 02:46:23.746 winvirus has two money entries of (platinacoin)
145 2007-01-15 02:46:23.745 winvirus has two money entries of (royalty)
146
147 * make sure custom keys get saved in same order as they are being loaded.
148
149 * wishlist: implement buildable "safe floors" for apartments. or make all apartments safe and
150 implement buildable non-safe floors.