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Revision: 1.12
Committed: Mon Sep 4 17:16:19 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.11: +527 -352 lines
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File Contents

# User Rev Content
1 elmex 1.1 /*
2     * static char *rcsid_arch_c =
3 root 1.12 * "$Id: arch.C,v 1.11 2006-09-03 22:45:55 root Exp $";
4 elmex 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29 root 1.12 #include <cassert>
30    
31     #include <tr1/unordered_map>
32    
33 elmex 1.1 #include <global.h>
34     #include <arch.h>
35     #include <funcpoint.h>
36     #include <loader.h>
37    
38     /* IF set, does a little timing on the archetype load. */
39     #define TIME_ARCH_LOAD 0
40    
41 root 1.12 static void add_arch (archetype * at);
42 elmex 1.1
43     static archetype *arch_table[ARCHTABLE];
44 root 1.12 int arch_cmp = 0; /* How many strcmp's */
45     int arch_search = 0; /* How many searches */
46     int arch_init; /* True if doing arch initialization */
47 elmex 1.1
48     /* The naming of these functions is really poor - they are all
49     * pretty much named '.._arch_...', but they may more may not
50     * return archetypes. Some make the arch_to_object call, and thus
51     * return an object. Perhaps those should be called 'archob' functions
52     * to denote they return an object derived from the archetype.
53     * MSW 2003-04-29
54     */
55    
56 root 1.12 #if USE_UNORDERED_MAP
57     // the hashtable
58     typedef std::tr1::unordered_map<size_t, archetype *> HT;
59    
60     static HT ht;
61     #endif
62    
63 elmex 1.1 /**
64     * GROS - This function retrieves an archetype given the name that appears
65     * during the game (for example, "writing pen" instead of "stylus").
66     * It does not use the hashtable system, but browse the whole archlist each time.
67     * I suggest not to use it unless you really need it because of performance issue.
68     * It is currently used by scripting extensions (create-object).
69     * Params:
70     * - name: the name we're searching for (ex: "writing pen");
71     * Return value:
72     * - the archetype found or null if nothing was found.
73     */
74 root 1.12 archetype *
75     find_archetype_by_object_name (const char *name)
76     {
77     archetype *at;
78 elmex 1.1
79 root 1.12 if (name == NULL)
80     return (archetype *) NULL;
81 elmex 1.1
82 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
83     {
84     if (!strcmp (at->clone.name, name))
85     return at;
86 elmex 1.1 }
87 root 1.12 return NULL;
88 elmex 1.1 }
89    
90     /**
91     * This function retrieves an archetype by type and name that appears during
92     * the game. It is basically the same as find_archetype_by_object_name()
93     * except that it considers only items of the given type.
94     */
95 root 1.12 archetype *
96     find_archetype_by_object_type_name (int type, const char *name)
97     {
98     archetype *at;
99 elmex 1.1
100 root 1.12 if (name == NULL)
101     return NULL;
102 elmex 1.1
103 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
104     {
105     if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
106     return at;
107 elmex 1.1 }
108    
109 root 1.12 return NULL;
110 elmex 1.1 }
111    
112     /* This is a lot like the above function. Instead, we are trying to match
113     * the arch->skill values. type is the type of object to match
114     * against (eg, to only match against skills or only skill objects for example).
115     * If type is -1, ew don't match on type.
116     */
117 root 1.12 object *
118     get_archetype_by_skill_name (const char *skill, int type)
119     {
120     archetype *
121     at;
122 elmex 1.1
123 root 1.12 if (skill == NULL)
124     return NULL;
125 elmex 1.1
126 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
127     {
128     if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
129     return arch_to_object (at);
130 elmex 1.1 }
131 root 1.12 return NULL;
132 elmex 1.1 }
133    
134     /* similiar to above - this returns the first archetype
135     * that matches both the type and subtype. type and subtype
136     * can be -1 to say ignore, but in this case, the match it does
137     * may not be very useful. This function is most useful when
138     * subtypes are known to be unique for a particular type
139     * (eg, skills)
140     */
141 root 1.12 archetype *
142     get_archetype_by_type_subtype (int type, int subtype)
143     {
144     archetype *
145     at;
146 elmex 1.1
147 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
148     {
149     if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
150     return at;
151 elmex 1.1 }
152 root 1.12 return NULL;
153 elmex 1.1 }
154    
155     /**
156     * GROS - this returns a new object given the name that appears during the game
157     * (for example, "writing pen" instead of "stylus").
158     * Params:
159     * - name: The name we're searching for (ex: "writing pen");
160     * Return value:
161     * - a corresponding object if found; a singularity object if not found.
162     * Note by MSW - it appears that it takes the full name and keeps
163     * shortening it until it finds a match. I re-wrote this so that it
164     * doesn't malloc it each time - not that this function is used much,
165     * but it otherwise had a big memory leak.
166     */
167 root 1.12 object *
168     get_archetype_by_object_name (const char *name)
169     {
170     archetype *
171     at;
172     char
173     tmpname[MAX_BUF];
174     int
175     i;
176    
177     strncpy (tmpname, name, MAX_BUF - 1);
178     tmpname[MAX_BUF - 1] = 0;
179     for (i = strlen (tmpname); i > 0; i--)
180     {
181     tmpname[i] = 0;
182     at = find_archetype_by_object_name (tmpname);
183     if (at != NULL)
184 elmex 1.1 {
185 root 1.12 return arch_to_object (at);
186 elmex 1.1 }
187     }
188 root 1.12 return create_singularity (name);
189 elmex 1.1 }
190    
191     /* This is a subset of the parse_id command. Basically, name can be
192     * a string seperated lists of things to match, with certain keywords.
193     * pl is the player (only needed to set count properly)
194     * op is the item we are trying to match. Calling function takes care
195     * of what action might need to be done and if it is valid
196     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197     * value means a better match. 0 means no match.
198     *
199     * Brief outline of the procedure:
200     * We take apart the name variable into the individual components.
201     * cases for 'all' and unpaid are pretty obvious.
202     * Next, we check for a count (either specified in name, or in the
203     * player object.)
204     * If count is 1, make a quick check on the name.
205     * IF count is >1, we need to make plural name. Return if match.
206     * Last, make a check on the full name.
207     */
208 root 1.12 int
209     item_matched_string (object * pl, object * op, const char *name)
210 elmex 1.1 {
211 root 1.12 char *
212     cp,
213     local_name[MAX_BUF];
214     int
215     count,
216     retval = 0;
217     strcpy (local_name, name); /* strtok is destructive to name */
218    
219     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
220     {
221     while (cp[0] == ' ')
222     ++cp; /* get rid of spaces */
223    
224     /* LOG(llevDebug,"Trying to match %s\n", cp); */
225     /* All is a very generic match - low match value */
226     if (!strcmp (cp, "all"))
227     return 1;
228    
229     /* unpaid is a little more specific */
230     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
231     return 2;
232     if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
233     return 2;
234    
235     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
236     return 2;
237    
238     /* Allow for things like '100 arrows' */
239     if ((count = atoi (cp)) != 0)
240     {
241     cp = strchr (cp, ' ');
242     while (cp && cp[0] == ' ')
243     ++cp; /* get rid of spaces */
244     }
245     else
246     {
247     if (pl->type == PLAYER)
248     count = pl->contr->count;
249     else
250     count = 0;
251     }
252    
253     if (!cp || cp[0] == '\0' || count < 0)
254     return 0;
255    
256    
257     /* The code here should go from highest retval to lowest. That
258     * is because of the 'else' handling - we don't want to match on
259     * something and set a low retval, even though it may match a higher retcal
260     * later. So keep it in descending order here, so we try for the best
261     * match first, and work downward.
262     */
263     if (!strcasecmp (cp, query_name (op)))
264     retval = 20;
265     else if (!strcasecmp (cp, query_short_name (op)))
266     retval = 18;
267     else if (!strcasecmp (cp, query_base_name (op, 0)))
268     retval = 16;
269     else if (!strcasecmp (cp, query_base_name (op, 1)))
270     retval = 16;
271     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
272     retval = 15;
273     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
274     retval = 14;
275     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
276     retval = 14;
277    
278     /* Do substring checks, so things like 'Str+1' will match.
279     * retval of these should perhaps be lower - they are lower
280     * then the specific strcasecmp aboves, but still higher than
281     * some other match criteria.
282     */
283     else if (strstr (query_base_name (op, 1), cp))
284     retval = 12;
285     else if (strstr (query_base_name (op, 0), cp))
286     retval = 12;
287     else if (strstr (query_short_name (op), cp))
288     retval = 12;
289    
290     /* Check against plural/non plural based on count. */
291     else if (count > 1 && !strcasecmp (cp, op->name_pl))
292     {
293     retval = 6;
294     }
295     else if (count == 1 && !strcasecmp (op->name, cp))
296     {
297     retval = 6;
298     }
299     /* base name matched - not bad */
300     else if (strcasecmp (cp, op->name) == 0 && !count)
301     retval = 4;
302     /* Check for partial custom name, but give a real low priority */
303     else if (op->custom_name && strstr (op->custom_name, cp))
304     retval = 3;
305    
306     if (retval)
307     {
308     if (pl->type == PLAYER)
309     pl->contr->count = count;
310     return retval;
311 root 1.7 }
312 elmex 1.1 }
313 root 1.12 return 0;
314 elmex 1.1 }
315    
316     /*
317     * Initialises the internal linked list of archetypes (read from file).
318     * Then the global "empty_archetype" pointer is initialised.
319     * Then the blocksview[] array is initialised.
320     */
321    
322 root 1.12 void
323     init_archetypes (void)
324     { /* called from add_player() and edit() */
325     if (first_archetype != NULL) /* Only do this once */
326 elmex 1.1 return;
327     arch_init = 1;
328 root 1.12 load_archetypes ();
329 elmex 1.1 arch_init = 0;
330 root 1.12 empty_archetype = find_archetype ("empty_archetype");
331 elmex 1.1 /* init_blocksview();*/
332     }
333    
334     /*
335     * Stores debug-information about how efficient the hashtable
336     * used for archetypes has been in the static errmsg array.
337     */
338    
339 root 1.12 void
340     arch_info (object * op)
341     {
342     sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
343     new_draw_info (NDI_BLACK, 0, op, errmsg);
344 elmex 1.1 }
345    
346     /*
347     * Initialise the hashtable used by the archetypes.
348     */
349    
350 root 1.12 void
351     clear_archetable (void)
352     {
353     memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
354 elmex 1.1 }
355    
356     /*
357     * An alternative way to init the hashtable which is slower, but _works_...
358     */
359    
360 root 1.12 void
361     init_archetable (void)
362     {
363 elmex 1.1 archetype *at;
364 root 1.12
365     LOG (llevDebug, " Setting up archetable...\n");
366    
367     for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
368     add_arch (at);
369    
370     LOG (llevDebug, "done\n");
371 elmex 1.1 }
372    
373     /*
374     * Dumps an archetype to debug-level output.
375     */
376    
377 root 1.12 void
378     dump_arch (archetype * at)
379     {
380     dump_object (&at->clone);
381 elmex 1.1 }
382    
383     /*
384     * Dumps _all_ archetypes to debug-level output.
385     * If you run crossfire with debug, and enter DM-mode, you can trigger
386     * this with the O key.
387     */
388    
389 root 1.12 void
390     dump_all_archetypes (void)
391     {
392     archetype *
393     at;
394     for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
395     {
396     dump_arch (at);
397     fprintf (logfile, "%s\n", errmsg);
398     }
399 elmex 1.1 }
400    
401 root 1.12 void
402     free_all_archs (void)
403 elmex 1.1 {
404 root 1.12 archetype *
405     at, *
406     next;
407     int
408     i = 0, f = 0;
409 elmex 1.1
410 root 1.12 for (at = first_archetype; at != NULL; at = next)
411     {
412     if (at->more)
413     next = at->more;
414     else
415     next = at->next;
416    
417     delete
418     at;
419     i++;
420 elmex 1.1 }
421 root 1.12 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
422 elmex 1.1 }
423    
424     /*
425     * Allocates, initialises and returns the pointer to an archetype structure.
426     */
427 root 1.10 // TODO: should become constructor
428 root 1.12 archetype *
429     get_archetype_struct (void)
430     {
431     archetype *
432     arch;
433 elmex 1.1
434 root 1.10 arch = new archetype;
435    
436     clear_object (&arch->clone); /* to initial state other also */
437 root 1.12 CLEAR_FLAG (&arch->clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
438     SET_FLAG (&arch->clone, FLAG_REMOVED); /* doesn't copy these flags... */
439 root 1.10
440 elmex 1.1 return arch;
441     }
442    
443     /*
444     * Reads/parses the archetype-file, and copies into a linked list
445     * of archetype-structures.
446     */
447 root 1.12 void
448     first_arch_pass (object_thawer & fp)
449     {
450     object *
451     op;
452     archetype *
453     at, *
454     head = NULL, *last_more = NULL;
455     int
456     i;
457    
458     op = get_object ();
459     op->arch = first_archetype = at = get_archetype_struct ();
460    
461     while ((i = load_object (fp, op, 0)))
462     {
463     copy_object (op, &at->clone);
464     at->clone.speed_left = (float) (-0.1);
465     /* copy the body_info to the body_used - this is only really
466     * need for monsters, but doesn't hurt to do it for everything.
467     * by doing so, when a monster is created, it has good starting
468     * values for the body_used info, so when items are created
469     * for it, they can be properly equipped.
470     */
471     memcpy (&at->clone.body_used, &op->body_info, sizeof (op->body_info));
472    
473     switch (i)
474     {
475     case LL_NORMAL: /* A new archetype, just link it with the previous */
476     if (last_more != NULL)
477     last_more->next = at;
478     if (head != NULL)
479     head->next = at;
480     head = last_more = at;
481 elmex 1.1 #if 0
482 root 1.12 if (!op->type)
483     LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
484 elmex 1.1 #endif
485 root 1.12 at->tail_x = 0;
486     at->tail_y = 0;
487     break;
488    
489     case LL_MORE: /* Another part of the previous archetype, link it correctly */
490    
491     at->head = head;
492     at->clone.head = &head->clone;
493     if (last_more != NULL)
494     {
495     last_more->more = at;
496     last_more->clone.more = &at->clone;
497     }
498     last_more = at;
499    
500     /* If this multipart image is still composed of individual small
501     * images, don't set the tail_.. values. We can't use them anyways,
502     * and setting these to zero makes the map sending to the client much
503     * easier as just looking at the head, we know what to do.
504     */
505     if (at->clone.face != head->clone.face)
506     {
507     head->tail_x = 0;
508     head->tail_y = 0;
509     }
510     else
511     {
512     if (at->clone.x > head->tail_x)
513     head->tail_x = at->clone.x;
514     if (at->clone.y > head->tail_y)
515     head->tail_y = at->clone.y;
516     }
517     break;
518 root 1.7
519     }
520    
521 root 1.12 at = get_archetype_struct ();
522     clear_object (op);
523     op->arch = at;
524 elmex 1.1 }
525 root 1.10
526 root 1.12 delete
527     at;
528     free_object (op);
529 elmex 1.1 }
530    
531     /*
532     * Reads the archetype file once more, and links all pointers between
533     * archetypes.
534     */
535    
536 root 1.12 void
537     second_arch_pass (object_thawer & thawer)
538     {
539     char
540     buf[MAX_BUF], *
541     variable = buf, *argument, *cp;
542     archetype *
543     at = NULL, *other;
544    
545     while (fgets (buf, MAX_BUF, thawer) != NULL)
546     {
547     if (*buf == '#')
548     continue;
549     if ((argument = strchr (buf, ' ')) != NULL)
550     {
551     *argument = '\0', argument++;
552     cp = argument + strlen (argument) - 1;
553     while (isspace (*cp))
554     {
555     *cp = '\0';
556     cp--;
557     }
558     }
559     if (!strcmp ("Object", variable))
560     {
561     if ((at = find_archetype (argument)) == NULL)
562     LOG (llevError, "Warning: failed to find arch %s\n", argument);
563     }
564     else if (!strcmp ("other_arch", variable))
565     {
566     if (at != NULL && at->clone.other_arch == NULL)
567     {
568     if ((other = find_archetype (argument)) == NULL)
569     LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
570     else if (at != NULL)
571     at->clone.other_arch = other;
572     }
573     }
574     else if (!strcmp ("randomitems", variable))
575     {
576     if (at != NULL)
577     {
578     treasurelist *
579     tl = find_treasurelist (argument);
580     if (tl == NULL)
581     LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
582     else
583     at->clone.randomitems = tl;
584     }
585     }
586 elmex 1.1 }
587     }
588    
589     #ifdef DEBUG
590 root 1.12 void
591     check_generators (void)
592     {
593     archetype *
594     at;
595     for (at = first_archetype; at != NULL; at = at->next)
596     if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
597     LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
598 elmex 1.1 }
599     #endif
600    
601     /*
602     * First initialises the archtype hash-table (init_archetable()).
603     * Reads and parses the archetype file (with the first and second-pass
604     * functions).
605     * Then initialises treasures by calling load_treasures().
606     */
607    
608 root 1.8 void
609     load_archetypes (void)
610     {
611 root 1.12 char
612     filename[MAX_BUF];
613     int
614     comp;
615 elmex 1.1 #if TIME_ARCH_LOAD
616 root 1.12 struct timeval
617     tv1,
618     tv2;
619 elmex 1.1 #endif
620    
621 root 1.8 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
622     LOG (llevDebug, "Reading archetypes from %s:\n", filename);
623    
624     {
625 root 1.12 object_thawer
626     thawer (filename);
627 root 1.8
628     clear_archetable ();
629     LOG (llevDebug, " arch-pass 1...\n");
630     first_arch_pass (thawer);
631     LOG (llevDebug, " done\n");
632 root 1.12 }
633 root 1.8
634 root 1.12 init_archetable ();
635     warn_archetypes = 1;
636 root 1.8
637     {
638 root 1.12 object_thawer
639     thawer (filename);
640 elmex 1.1
641 root 1.8 LOG (llevDebug, " loading treasure...\n");
642     load_treasures ();
643     LOG (llevDebug, " done\n arch-pass 2...\n");
644     second_arch_pass (thawer);
645     LOG (llevDebug, " done\n");
646 elmex 1.1 #ifdef DEBUG
647 root 1.8 check_generators ();
648 elmex 1.1 #endif
649 root 1.8 }
650     LOG (llevDebug, " done\n");
651 elmex 1.1 }
652    
653     /*
654     * Creates and returns a new object which is a copy of the given archetype.
655     * This function returns NULL on failure.
656     */
657    
658 root 1.12 object *
659     arch_to_object (archetype * at)
660     {
661     object *
662     op;
663     if (at == NULL)
664     {
665     if (warn_archetypes)
666     LOG (llevError, "Couldn't find archetype.\n");
667     return NULL;
668     }
669     op = get_object ();
670     copy_object (&at->clone, op);
671 root 1.2 op->instantiate ();
672 root 1.12 op->arch = at;
673 elmex 1.1 return op;
674     }
675    
676     /*
677     * Creates an object. This function is called by get_archetype()
678     * if it fails to find the appropriate archetype.
679     * Thus get_archetype() will be guaranteed to always return
680     * an object, and never NULL.
681     */
682    
683 root 1.12 object *
684     create_singularity (const char *name)
685     {
686     object *
687     op;
688     char
689     buf[MAX_BUF];
690     sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
691     op = get_object ();
692 root 1.10 op->name = op->name_pl = buf;
693 root 1.12 SET_FLAG (op, FLAG_NO_PICK);
694 elmex 1.1 return op;
695     }
696    
697     /*
698     * Finds which archetype matches the given name, and returns a new
699     * object containing a copy of the archetype.
700     */
701    
702 root 1.12 object *
703     get_archetype (const char *name)
704     {
705     archetype *
706     at;
707     at = find_archetype (name);
708 elmex 1.1 if (at == NULL)
709 root 1.12 return create_singularity (name);
710     return arch_to_object (at);
711 elmex 1.1 }
712    
713     /*
714     * Hash-function used by the arch-hashtable.
715     */
716    
717     unsigned long
718 root 1.12 hasharch (const char *str, int tablesize)
719 root 1.10 {
720 root 1.12 unsigned long
721     hash = 0;
722     unsigned int
723     i = 0;
724     const char *
725     p;
726 root 1.10
727     /* use the one-at-a-time hash function, which supposedly is
728     * better than the djb2-like one used by perl5.005, but
729     * certainly is better then the bug used here before.
730     * see http://burtleburtle.net/bob/hash/doobs.html
731     */
732     for (p = str; i < MAXSTRING && *p; p++, i++)
733     {
734     hash += *p;
735     hash += hash << 10;
736 root 1.12 hash ^= hash >> 6;
737 root 1.10 }
738    
739 root 1.12 hash += hash << 3;
740 root 1.10 hash ^= hash >> 11;
741     hash += hash << 15;
742    
743     return hash % tablesize;
744 elmex 1.1 }
745    
746     /*
747     * Finds, using the hashtable, which archetype matches the given name.
748     * returns a pointer to the found archetype, otherwise NULL.
749     */
750    
751 root 1.12 archetype *
752     find_archetype (const char *name)
753     {
754     #if USE_UNORDERED_MAP
755     name = shstr::find (name);
756    
757     if (!name)
758     return 0;
759    
760     HT::const_iterator i = ht.find ((size_t)name);
761    
762     if (i == ht.end ())
763     return 0;
764     else
765     return i->second;
766     #endif
767    
768 elmex 1.1 archetype *at;
769     unsigned long index;
770    
771     if (name == NULL)
772     return (archetype *) NULL;
773    
774 root 1.12 index = hasharch (name, ARCHTABLE);
775 elmex 1.1 arch_search++;
776 root 1.12 for (;;)
777     {
778     at = arch_table[index];
779     if (at == NULL)
780     {
781     if (warn_archetypes)
782     LOG (llevError, "Couldn't find archetype %s\n", name);
783     return NULL;
784     }
785     arch_cmp++;
786     if (!strcmp ((const char *) at->name, name))
787     return at;
788     if (++index >= ARCHTABLE)
789     index = 0;
790 elmex 1.1 }
791     }
792    
793     /*
794     * Adds an archetype to the hashtable.
795     */
796    
797 root 1.12 static void
798     add_arch (archetype *at)
799     {
800     #if USE_UNORDERED_MAP
801     ht.insert (std::make_pair ((size_t)(const char *)at->name, at));
802     #endif
803    
804     int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
805    
806     for (;;)
807     {
808     if (arch_table[index] == NULL)
809     {
810     arch_table[index] = at;
811     return;
812     }
813    
814     if (++index == ARCHTABLE)
815     index = 0;
816    
817     if (index == org_index)
818     fatal (ARCHTABLE_TOO_SMALL);
819     }
820 elmex 1.1 }
821    
822     /*
823     * Returns the first archetype using the given type.
824     * Used in treasure-generation.
825     */
826    
827 root 1.12 archetype *
828     type_to_archetype (int type)
829     {
830     archetype *
831     at;
832 elmex 1.1
833 root 1.12 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
834     if (at->clone.type == type)
835 elmex 1.1 return at;
836     return NULL;
837     }
838    
839     /*
840     * Returns a new object copied from the first archetype matching
841     * the given type.
842     * Used in treasure-generation.
843     */
844    
845 root 1.12 object *
846     clone_arch (int type)
847     {
848     archetype *
849     at;
850     object *
851     op = get_object ();
852 elmex 1.1
853 root 1.12 if ((at = type_to_archetype (type)) == NULL)
854     {
855     LOG (llevError, "Can't clone archetype %d\n", type);
856     free_object (op);
857     return NULL;
858     }
859     copy_object (&at->clone, op);
860 root 1.3 op->instantiate ();
861 elmex 1.1 return op;
862     }
863    
864     /*
865     * member: make instance from class
866     */
867    
868 root 1.12 object *
869     object_create_arch (archetype * at)
870 elmex 1.1 {
871 root 1.12 object *
872     op, *
873     prev = NULL, *head = NULL;
874 elmex 1.1
875 root 1.12 while (at)
876     {
877     op = arch_to_object (at);
878     op->x = at->clone.x;
879     op->y = at->clone.y;
880     if (head)
881     op->head = head, prev->more = op;
882     if (!head)
883     head = op;
884     prev = op;
885     at = at->more;
886 elmex 1.1 }
887 root 1.12 return (head);
888 elmex 1.1 }
889    
890     /*** end of arch.c ***/