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Revision: 1.16
Committed: Sun Sep 10 16:00:23 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.15: +11 -7 lines
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File Contents

# User Rev Content
1 root 1.15
2 elmex 1.1 /*
3     * static char *rcsid_arch_c =
4 root 1.16 * "$Id: arch.C,v 1.15 2006-09-10 13:20:12 root Exp $";
5 elmex 1.1 */
6    
7     /*
8     CrossFire, A Multiplayer game for X-windows
9    
10     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11     Copyright (C) 1992 Frank Tore Johansen
12    
13     This program is free software; you can redistribute it and/or modify
14     it under the terms of the GNU General Public License as published by
15     the Free Software Foundation; either version 2 of the License, or
16     (at your option) any later version.
17    
18     This program is distributed in the hope that it will be useful,
19     but WITHOUT ANY WARRANTY; without even the implied warranty of
20     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21     GNU General Public License for more details.
22    
23     You should have received a copy of the GNU General Public License
24     along with this program; if not, write to the Free Software
25     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26    
27     The authors can be reached via e-mail at crossfire-devel@real-time.com
28     */
29    
30 root 1.12 #include <cassert>
31    
32     #include <tr1/unordered_map>
33    
34 elmex 1.1 #include <global.h>
35     #include <arch.h>
36     #include <funcpoint.h>
37     #include <loader.h>
38    
39     /* IF set, does a little timing on the archetype load. */
40     #define TIME_ARCH_LOAD 0
41    
42 root 1.15 static void add_arch (archetype *at);
43 elmex 1.1
44     static archetype *arch_table[ARCHTABLE];
45 root 1.12 int arch_cmp = 0; /* How many strcmp's */
46     int arch_search = 0; /* How many searches */
47     int arch_init; /* True if doing arch initialization */
48 elmex 1.1
49     /* The naming of these functions is really poor - they are all
50     * pretty much named '.._arch_...', but they may more may not
51     * return archetypes. Some make the arch_to_object call, and thus
52     * return an object. Perhaps those should be called 'archob' functions
53     * to denote they return an object derived from the archetype.
54     * MSW 2003-04-29
55     */
56    
57 root 1.12 #if USE_UNORDERED_MAP
58     // the hashtable
59 root 1.15 typedef
60     std::tr1::unordered_map <
61     size_t, archetype *>
62     HT;
63 root 1.12
64 root 1.16 static
65     HT
66 root 1.15 ht;
67 root 1.12 #endif
68    
69 elmex 1.1 /**
70     * GROS - This function retrieves an archetype given the name that appears
71     * during the game (for example, "writing pen" instead of "stylus").
72     * It does not use the hashtable system, but browse the whole archlist each time.
73     * I suggest not to use it unless you really need it because of performance issue.
74     * It is currently used by scripting extensions (create-object).
75     * Params:
76     * - name: the name we're searching for (ex: "writing pen");
77     * Return value:
78     * - the archetype found or null if nothing was found.
79     */
80 root 1.12 archetype *
81     find_archetype_by_object_name (const char *name)
82     {
83 root 1.15 archetype *
84     at;
85 elmex 1.1
86 root 1.12 if (name == NULL)
87     return (archetype *) NULL;
88 elmex 1.1
89 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
90     {
91     if (!strcmp (at->clone.name, name))
92     return at;
93 elmex 1.1 }
94 root 1.12 return NULL;
95 elmex 1.1 }
96    
97     /**
98     * This function retrieves an archetype by type and name that appears during
99     * the game. It is basically the same as find_archetype_by_object_name()
100     * except that it considers only items of the given type.
101     */
102 root 1.12 archetype *
103     find_archetype_by_object_type_name (int type, const char *name)
104     {
105 root 1.15 archetype *
106     at;
107 elmex 1.1
108 root 1.12 if (name == NULL)
109     return NULL;
110 elmex 1.1
111 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
112     {
113     if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
114     return at;
115 elmex 1.1 }
116    
117 root 1.12 return NULL;
118 elmex 1.1 }
119    
120     /* This is a lot like the above function. Instead, we are trying to match
121     * the arch->skill values. type is the type of object to match
122     * against (eg, to only match against skills or only skill objects for example).
123     * If type is -1, ew don't match on type.
124     */
125 root 1.12 object *
126     get_archetype_by_skill_name (const char *skill, int type)
127     {
128     archetype *
129     at;
130 elmex 1.1
131 root 1.12 if (skill == NULL)
132     return NULL;
133 elmex 1.1
134 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
135     {
136     if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
137     return arch_to_object (at);
138 elmex 1.1 }
139 root 1.12 return NULL;
140 elmex 1.1 }
141    
142     /* similiar to above - this returns the first archetype
143     * that matches both the type and subtype. type and subtype
144     * can be -1 to say ignore, but in this case, the match it does
145     * may not be very useful. This function is most useful when
146     * subtypes are known to be unique for a particular type
147     * (eg, skills)
148     */
149 root 1.12 archetype *
150     get_archetype_by_type_subtype (int type, int subtype)
151     {
152     archetype *
153     at;
154 elmex 1.1
155 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
156     {
157     if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
158     return at;
159 elmex 1.1 }
160 root 1.12 return NULL;
161 elmex 1.1 }
162    
163     /**
164     * GROS - this returns a new object given the name that appears during the game
165     * (for example, "writing pen" instead of "stylus").
166     * Params:
167     * - name: The name we're searching for (ex: "writing pen");
168     * Return value:
169     * - a corresponding object if found; a singularity object if not found.
170     * Note by MSW - it appears that it takes the full name and keeps
171     * shortening it until it finds a match. I re-wrote this so that it
172     * doesn't malloc it each time - not that this function is used much,
173     * but it otherwise had a big memory leak.
174     */
175 root 1.12 object *
176     get_archetype_by_object_name (const char *name)
177     {
178     archetype *
179     at;
180     char
181     tmpname[MAX_BUF];
182     int
183     i;
184    
185     strncpy (tmpname, name, MAX_BUF - 1);
186     tmpname[MAX_BUF - 1] = 0;
187     for (i = strlen (tmpname); i > 0; i--)
188     {
189     tmpname[i] = 0;
190     at = find_archetype_by_object_name (tmpname);
191     if (at != NULL)
192 elmex 1.1 {
193 root 1.12 return arch_to_object (at);
194 elmex 1.1 }
195     }
196 root 1.12 return create_singularity (name);
197 elmex 1.1 }
198    
199     /* This is a subset of the parse_id command. Basically, name can be
200     * a string seperated lists of things to match, with certain keywords.
201     * pl is the player (only needed to set count properly)
202     * op is the item we are trying to match. Calling function takes care
203     * of what action might need to be done and if it is valid
204     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
205     * value means a better match. 0 means no match.
206     *
207     * Brief outline of the procedure:
208     * We take apart the name variable into the individual components.
209     * cases for 'all' and unpaid are pretty obvious.
210     * Next, we check for a count (either specified in name, or in the
211     * player object.)
212     * If count is 1, make a quick check on the name.
213     * IF count is >1, we need to make plural name. Return if match.
214     * Last, make a check on the full name.
215     */
216 root 1.12 int
217 root 1.15 item_matched_string (object *pl, object *op, const char *name)
218 elmex 1.1 {
219 root 1.12 char *
220     cp,
221     local_name[MAX_BUF];
222     int
223     count,
224     retval = 0;
225 root 1.15
226 root 1.12 strcpy (local_name, name); /* strtok is destructive to name */
227    
228     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
229     {
230     while (cp[0] == ' ')
231     ++cp; /* get rid of spaces */
232    
233     /* LOG(llevDebug,"Trying to match %s\n", cp); */
234     /* All is a very generic match - low match value */
235     if (!strcmp (cp, "all"))
236     return 1;
237    
238     /* unpaid is a little more specific */
239     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
240     return 2;
241     if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
242     return 2;
243    
244     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
245     return 2;
246    
247     /* Allow for things like '100 arrows' */
248     if ((count = atoi (cp)) != 0)
249     {
250     cp = strchr (cp, ' ');
251     while (cp && cp[0] == ' ')
252     ++cp; /* get rid of spaces */
253     }
254     else
255     {
256     if (pl->type == PLAYER)
257     count = pl->contr->count;
258     else
259     count = 0;
260     }
261    
262     if (!cp || cp[0] == '\0' || count < 0)
263     return 0;
264    
265    
266     /* The code here should go from highest retval to lowest. That
267     * is because of the 'else' handling - we don't want to match on
268     * something and set a low retval, even though it may match a higher retcal
269     * later. So keep it in descending order here, so we try for the best
270     * match first, and work downward.
271     */
272     if (!strcasecmp (cp, query_name (op)))
273     retval = 20;
274     else if (!strcasecmp (cp, query_short_name (op)))
275     retval = 18;
276     else if (!strcasecmp (cp, query_base_name (op, 0)))
277     retval = 16;
278     else if (!strcasecmp (cp, query_base_name (op, 1)))
279     retval = 16;
280     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
281     retval = 15;
282     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
283     retval = 14;
284     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
285     retval = 14;
286    
287     /* Do substring checks, so things like 'Str+1' will match.
288     * retval of these should perhaps be lower - they are lower
289     * then the specific strcasecmp aboves, but still higher than
290     * some other match criteria.
291     */
292     else if (strstr (query_base_name (op, 1), cp))
293     retval = 12;
294     else if (strstr (query_base_name (op, 0), cp))
295     retval = 12;
296     else if (strstr (query_short_name (op), cp))
297     retval = 12;
298    
299     /* Check against plural/non plural based on count. */
300     else if (count > 1 && !strcasecmp (cp, op->name_pl))
301     {
302     retval = 6;
303     }
304     else if (count == 1 && !strcasecmp (op->name, cp))
305     {
306     retval = 6;
307     }
308     /* base name matched - not bad */
309     else if (strcasecmp (cp, op->name) == 0 && !count)
310     retval = 4;
311     /* Check for partial custom name, but give a real low priority */
312     else if (op->custom_name && strstr (op->custom_name, cp))
313     retval = 3;
314    
315     if (retval)
316     {
317     if (pl->type == PLAYER)
318     pl->contr->count = count;
319     return retval;
320 root 1.7 }
321 elmex 1.1 }
322 root 1.12 return 0;
323 elmex 1.1 }
324    
325     /*
326     * Initialises the internal linked list of archetypes (read from file).
327     * Then the global "empty_archetype" pointer is initialised.
328     * Then the blocksview[] array is initialised.
329     */
330    
331 root 1.12 void
332     init_archetypes (void)
333     { /* called from add_player() and edit() */
334     if (first_archetype != NULL) /* Only do this once */
335 elmex 1.1 return;
336     arch_init = 1;
337 root 1.12 load_archetypes ();
338 elmex 1.1 arch_init = 0;
339 root 1.12 empty_archetype = find_archetype ("empty_archetype");
340 root 1.15
341 elmex 1.1 /* init_blocksview();*/
342     }
343    
344     /*
345     * Stores debug-information about how efficient the hashtable
346     * used for archetypes has been in the static errmsg array.
347     */
348    
349 root 1.12 void
350 root 1.15 arch_info (object *op)
351 root 1.12 {
352     sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
353     new_draw_info (NDI_BLACK, 0, op, errmsg);
354 elmex 1.1 }
355    
356     /*
357     * Initialise the hashtable used by the archetypes.
358     */
359    
360 root 1.12 void
361     clear_archetable (void)
362     {
363     memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
364 elmex 1.1 }
365    
366     /*
367     * An alternative way to init the hashtable which is slower, but _works_...
368     */
369    
370 root 1.12 void
371     init_archetable (void)
372     {
373 root 1.15 archetype *
374     at;
375 root 1.12
376     LOG (llevDebug, " Setting up archetable...\n");
377    
378     for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
379     add_arch (at);
380    
381     LOG (llevDebug, "done\n");
382 elmex 1.1 }
383    
384     /*
385     * Dumps an archetype to debug-level output.
386     */
387    
388 root 1.12 void
389 root 1.15 dump_arch (archetype *at)
390 root 1.12 {
391     dump_object (&at->clone);
392 elmex 1.1 }
393    
394     /*
395     * Dumps _all_ archetypes to debug-level output.
396     * If you run crossfire with debug, and enter DM-mode, you can trigger
397     * this with the O key.
398     */
399    
400 root 1.12 void
401     dump_all_archetypes (void)
402     {
403     archetype *
404     at;
405 root 1.15
406 root 1.12 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
407     {
408     dump_arch (at);
409     fprintf (logfile, "%s\n", errmsg);
410     }
411 elmex 1.1 }
412    
413 root 1.12 void
414     free_all_archs (void)
415 elmex 1.1 {
416 root 1.12 archetype *
417     at, *
418     next;
419     int
420     i = 0, f = 0;
421 elmex 1.1
422 root 1.12 for (at = first_archetype; at != NULL; at = next)
423     {
424     if (at->more)
425     next = at->more;
426     else
427     next = at->next;
428    
429 root 1.16 delete
430     at;
431    
432 root 1.12 i++;
433 elmex 1.1 }
434 root 1.12 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
435 elmex 1.1 }
436    
437 root 1.14 archetype::archetype ()
438 root 1.12 {
439 root 1.15 clear_object (&clone); /* to initial state other also */
440     CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
441     SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
442 root 1.14 }
443 elmex 1.1
444 root 1.14 archetype::~archetype ()
445     {
446 elmex 1.1 }
447    
448     /*
449     * Reads/parses the archetype-file, and copies into a linked list
450     * of archetype-structures.
451     */
452 root 1.12 void
453     first_arch_pass (object_thawer & fp)
454     {
455 root 1.15 archetype *
456     at, *
457     head = NULL, *last_more = NULL;
458 root 1.12
459 root 1.14 at->clone.arch = first_archetype = at = new archetype;
460 root 1.12
461 root 1.14 while (int i = load_object (fp, &at->clone, 0))
462 root 1.12 {
463     at->clone.speed_left = (float) (-0.1);
464     /* copy the body_info to the body_used - this is only really
465     * need for monsters, but doesn't hurt to do it for everything.
466     * by doing so, when a monster is created, it has good starting
467     * values for the body_used info, so when items are created
468     * for it, they can be properly equipped.
469     */
470 root 1.14 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
471 root 1.12
472     switch (i)
473     {
474 root 1.15 case LL_NORMAL: /* A new archetype, just link it with the previous */
475     if (last_more != NULL)
476     last_more->next = at;
477     if (head != NULL)
478     head->next = at;
479     head = last_more = at;
480 elmex 1.1 #if 0
481 root 1.15 if (!op->type)
482     LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
483 elmex 1.1 #endif
484 root 1.15 at->tail_x = 0;
485     at->tail_y = 0;
486     break;
487    
488     case LL_MORE: /* Another part of the previous archetype, link it correctly */
489    
490     at->head = head;
491     at->clone.head = &head->clone;
492     if (last_more != NULL)
493     {
494     last_more->more = at;
495     last_more->clone.more = &at->clone;
496     }
497     last_more = at;
498    
499     /* If this multipart image is still composed of individual small
500     * images, don't set the tail_.. values. We can't use them anyways,
501     * and setting these to zero makes the map sending to the client much
502     * easier as just looking at the head, we know what to do.
503     */
504     if (at->clone.face != head->clone.face)
505     {
506     head->tail_x = 0;
507     head->tail_y = 0;
508     }
509     else
510     {
511     if (at->clone.x > head->tail_x)
512     head->tail_x = at->clone.x;
513     if (at->clone.y > head->tail_y)
514     head->tail_y = at->clone.y;
515     }
516     break;
517 root 1.7
518     }
519    
520 root 1.14 at = new archetype;
521 root 1.15
522 root 1.14 at->clone.arch = at;
523 elmex 1.1 }
524 root 1.10
525 root 1.16 delete at;
526 elmex 1.1 }
527    
528     /*
529     * Reads the archetype file once more, and links all pointers between
530     * archetypes.
531     */
532    
533 root 1.12 void
534     second_arch_pass (object_thawer & thawer)
535     {
536 root 1.15 char
537     buf[MAX_BUF], *
538     variable = buf, *argument, *cp;
539     archetype *
540     at = NULL, *other;
541 root 1.12
542     while (fgets (buf, MAX_BUF, thawer) != NULL)
543     {
544     if (*buf == '#')
545     continue;
546     if ((argument = strchr (buf, ' ')) != NULL)
547     {
548     *argument = '\0', argument++;
549     cp = argument + strlen (argument) - 1;
550     while (isspace (*cp))
551     {
552     *cp = '\0';
553     cp--;
554     }
555     }
556     if (!strcmp ("Object", variable))
557     {
558     if ((at = find_archetype (argument)) == NULL)
559     LOG (llevError, "Warning: failed to find arch %s\n", argument);
560     }
561     else if (!strcmp ("other_arch", variable))
562     {
563     if (at != NULL && at->clone.other_arch == NULL)
564     {
565     if ((other = find_archetype (argument)) == NULL)
566     LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
567     else if (at != NULL)
568     at->clone.other_arch = other;
569     }
570     }
571     else if (!strcmp ("randomitems", variable))
572     {
573     if (at != NULL)
574     {
575     treasurelist *
576     tl = find_treasurelist (argument);
577 root 1.15
578 root 1.12 if (tl == NULL)
579     LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
580     else
581     at->clone.randomitems = tl;
582     }
583     }
584 elmex 1.1 }
585     }
586    
587     #ifdef DEBUG
588 root 1.12 void
589     check_generators (void)
590     {
591     archetype *
592     at;
593 root 1.15
594 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
595     if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
596     LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
597 elmex 1.1 }
598     #endif
599    
600     /*
601     * First initialises the archtype hash-table (init_archetable()).
602     * Reads and parses the archetype file (with the first and second-pass
603     * functions).
604     * Then initialises treasures by calling load_treasures().
605     */
606    
607 root 1.8 void
608     load_archetypes (void)
609     {
610 root 1.12 char
611     filename[MAX_BUF];
612 root 1.15
613 elmex 1.1 #if TIME_ARCH_LOAD
614 root 1.12 struct timeval
615     tv1,
616     tv2;
617 elmex 1.1 #endif
618    
619 root 1.8 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
620     LOG (llevDebug, "Reading archetypes from %s:\n", filename);
621    
622     {
623 root 1.16 object_thawer
624     thawer (filename);
625 root 1.8
626     clear_archetable ();
627     LOG (llevDebug, " arch-pass 1...\n");
628     first_arch_pass (thawer);
629     LOG (llevDebug, " done\n");
630 root 1.12 }
631 root 1.8
632 root 1.12 init_archetable ();
633     warn_archetypes = 1;
634 root 1.8
635     {
636 root 1.16 object_thawer
637     thawer (filename);
638 elmex 1.1
639 root 1.8 LOG (llevDebug, " loading treasure...\n");
640     load_treasures ();
641     LOG (llevDebug, " done\n arch-pass 2...\n");
642     second_arch_pass (thawer);
643     LOG (llevDebug, " done\n");
644 elmex 1.1 #ifdef DEBUG
645 root 1.8 check_generators ();
646 elmex 1.1 #endif
647 root 1.8 }
648     LOG (llevDebug, " done\n");
649 elmex 1.1 }
650    
651     /*
652     * Creates and returns a new object which is a copy of the given archetype.
653     * This function returns NULL on failure.
654     */
655    
656 root 1.12 object *
657 root 1.15 arch_to_object (archetype *at)
658 root 1.12 {
659     object *
660     op;
661 root 1.15
662 root 1.12 if (at == NULL)
663     {
664     if (warn_archetypes)
665     LOG (llevError, "Couldn't find archetype.\n");
666 root 1.15
667 root 1.12 return NULL;
668     }
669 root 1.15
670 root 1.12 op = get_object ();
671     copy_object (&at->clone, op);
672 root 1.15 op->arch = at;
673 root 1.2 op->instantiate ();
674 elmex 1.1 return op;
675     }
676    
677     /*
678     * Creates an object. This function is called by get_archetype()
679     * if it fails to find the appropriate archetype.
680     * Thus get_archetype() will be guaranteed to always return
681     * an object, and never NULL.
682     */
683    
684 root 1.12 object *
685     create_singularity (const char *name)
686     {
687 root 1.15 object *
688     op;
689     char
690     buf[MAX_BUF];
691    
692 root 1.12 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
693     op = get_object ();
694 root 1.10 op->name = op->name_pl = buf;
695 root 1.12 SET_FLAG (op, FLAG_NO_PICK);
696 elmex 1.1 return op;
697     }
698    
699     /*
700     * Finds which archetype matches the given name, and returns a new
701     * object containing a copy of the archetype.
702     */
703    
704 root 1.12 object *
705     get_archetype (const char *name)
706     {
707 root 1.15 archetype *
708     at;
709    
710 root 1.12 at = find_archetype (name);
711 elmex 1.1 if (at == NULL)
712 root 1.12 return create_singularity (name);
713 root 1.15
714 root 1.12 return arch_to_object (at);
715 elmex 1.1 }
716    
717     /*
718     * Hash-function used by the arch-hashtable.
719     */
720    
721     unsigned long
722 root 1.12 hasharch (const char *str, int tablesize)
723 root 1.10 {
724 root 1.15 unsigned long
725     hash = 0;
726     unsigned int
727     i = 0;
728     const char *
729     p;
730 root 1.10
731     /* use the one-at-a-time hash function, which supposedly is
732     * better than the djb2-like one used by perl5.005, but
733     * certainly is better then the bug used here before.
734     * see http://burtleburtle.net/bob/hash/doobs.html
735     */
736     for (p = str; i < MAXSTRING && *p; p++, i++)
737     {
738     hash += *p;
739     hash += hash << 10;
740 root 1.12 hash ^= hash >> 6;
741 root 1.10 }
742    
743 root 1.12 hash += hash << 3;
744 root 1.10 hash ^= hash >> 11;
745     hash += hash << 15;
746    
747     return hash % tablesize;
748 elmex 1.1 }
749    
750     /*
751     * Finds, using the hashtable, which archetype matches the given name.
752     * returns a pointer to the found archetype, otherwise NULL.
753     */
754    
755 root 1.12 archetype *
756     find_archetype (const char *name)
757     {
758     #if USE_UNORDERED_MAP
759     name = shstr::find (name);
760    
761     if (!name)
762     return 0;
763    
764 root 1.15 HT::const_iterator i = ht.find ((size_t) name);
765 root 1.12
766     if (i == ht.end ())
767     return 0;
768     else
769     return i->second;
770     #endif
771    
772 root 1.15 archetype *
773     at;
774     unsigned long
775     index;
776 elmex 1.1
777     if (name == NULL)
778     return (archetype *) NULL;
779    
780 root 1.12 index = hasharch (name, ARCHTABLE);
781 elmex 1.1 arch_search++;
782 root 1.12 for (;;)
783     {
784     at = arch_table[index];
785     if (at == NULL)
786     {
787     if (warn_archetypes)
788     LOG (llevError, "Couldn't find archetype %s\n", name);
789     return NULL;
790     }
791     arch_cmp++;
792     if (!strcmp ((const char *) at->name, name))
793     return at;
794     if (++index >= ARCHTABLE)
795     index = 0;
796 elmex 1.1 }
797     }
798    
799     /*
800     * Adds an archetype to the hashtable.
801     */
802    
803 root 1.12 static void
804     add_arch (archetype *at)
805     {
806     #if USE_UNORDERED_MAP
807 root 1.15 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
808 root 1.12 #endif
809    
810 root 1.15 int
811     index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
812 root 1.12
813     for (;;)
814     {
815     if (arch_table[index] == NULL)
816     {
817     arch_table[index] = at;
818     return;
819     }
820    
821     if (++index == ARCHTABLE)
822     index = 0;
823    
824     if (index == org_index)
825     fatal (ARCHTABLE_TOO_SMALL);
826     }
827 elmex 1.1 }
828    
829     /*
830     * Returns the first archetype using the given type.
831     * Used in treasure-generation.
832     */
833    
834 root 1.12 archetype *
835     type_to_archetype (int type)
836     {
837     archetype *
838     at;
839 elmex 1.1
840 root 1.12 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
841     if (at->clone.type == type)
842 elmex 1.1 return at;
843     return NULL;
844     }
845    
846     /*
847     * Returns a new object copied from the first archetype matching
848     * the given type.
849     * Used in treasure-generation.
850     */
851    
852 root 1.12 object *
853     clone_arch (int type)
854     {
855     archetype *
856     at;
857     object *
858     op = get_object ();
859 elmex 1.1
860 root 1.12 if ((at = type_to_archetype (type)) == NULL)
861     {
862     LOG (llevError, "Can't clone archetype %d\n", type);
863     free_object (op);
864     return NULL;
865     }
866     copy_object (&at->clone, op);
867 root 1.3 op->instantiate ();
868 elmex 1.1 return op;
869     }
870    
871     /*
872     * member: make instance from class
873     */
874    
875 root 1.12 object *
876 root 1.15 object_create_arch (archetype *at)
877 elmex 1.1 {
878 root 1.12 object *
879     op, *
880     prev = NULL, *head = NULL;
881 elmex 1.1
882 root 1.12 while (at)
883     {
884     op = arch_to_object (at);
885     op->x = at->clone.x;
886     op->y = at->clone.y;
887     if (head)
888     op->head = head, prev->more = op;
889     if (!head)
890     head = op;
891     prev = op;
892     at = at->more;
893 elmex 1.1 }
894 root 1.12 return (head);
895 elmex 1.1 }
896    
897     /*** end of arch.c ***/