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Revision: 1.17
Committed: Tue Sep 12 19:20:06 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.16: +7 -14 lines
Log Message:
- improve assign to prepend "..."
- make more use of assign
- implement op->debug_desc() and make some more use of it

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21     The authors can be reached via e-mail at crossfire-devel@real-time.com
22     */
23    
24 root 1.12 #include <cassert>
25    
26     #include <tr1/unordered_map>
27    
28 elmex 1.1 #include <global.h>
29     #include <arch.h>
30     #include <funcpoint.h>
31     #include <loader.h>
32    
33     /* IF set, does a little timing on the archetype load. */
34     #define TIME_ARCH_LOAD 0
35    
36 root 1.15 static void add_arch (archetype *at);
37 elmex 1.1
38     static archetype *arch_table[ARCHTABLE];
39 root 1.12 int arch_cmp = 0; /* How many strcmp's */
40     int arch_search = 0; /* How many searches */
41     int arch_init; /* True if doing arch initialization */
42 elmex 1.1
43     /* The naming of these functions is really poor - they are all
44     * pretty much named '.._arch_...', but they may more may not
45     * return archetypes. Some make the arch_to_object call, and thus
46     * return an object. Perhaps those should be called 'archob' functions
47     * to denote they return an object derived from the archetype.
48     * MSW 2003-04-29
49     */
50    
51 root 1.12 #if USE_UNORDERED_MAP
52     // the hashtable
53 root 1.15 typedef
54     std::tr1::unordered_map <
55     size_t, archetype *>
56     HT;
57 root 1.12
58 root 1.16 static
59     HT
60 root 1.15 ht;
61 root 1.12 #endif
62    
63 elmex 1.1 /**
64     * GROS - This function retrieves an archetype given the name that appears
65     * during the game (for example, "writing pen" instead of "stylus").
66     * It does not use the hashtable system, but browse the whole archlist each time.
67     * I suggest not to use it unless you really need it because of performance issue.
68     * It is currently used by scripting extensions (create-object).
69     * Params:
70     * - name: the name we're searching for (ex: "writing pen");
71     * Return value:
72     * - the archetype found or null if nothing was found.
73     */
74 root 1.12 archetype *
75     find_archetype_by_object_name (const char *name)
76     {
77 root 1.15 archetype *
78     at;
79 elmex 1.1
80 root 1.12 if (name == NULL)
81     return (archetype *) NULL;
82 elmex 1.1
83 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
84     {
85     if (!strcmp (at->clone.name, name))
86     return at;
87 elmex 1.1 }
88 root 1.12 return NULL;
89 elmex 1.1 }
90    
91     /**
92     * This function retrieves an archetype by type and name that appears during
93     * the game. It is basically the same as find_archetype_by_object_name()
94     * except that it considers only items of the given type.
95     */
96 root 1.12 archetype *
97     find_archetype_by_object_type_name (int type, const char *name)
98     {
99 root 1.15 archetype *
100     at;
101 elmex 1.1
102 root 1.12 if (name == NULL)
103     return NULL;
104 elmex 1.1
105 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
106     {
107     if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
108     return at;
109 elmex 1.1 }
110    
111 root 1.12 return NULL;
112 elmex 1.1 }
113    
114     /* This is a lot like the above function. Instead, we are trying to match
115     * the arch->skill values. type is the type of object to match
116     * against (eg, to only match against skills or only skill objects for example).
117     * If type is -1, ew don't match on type.
118     */
119 root 1.12 object *
120     get_archetype_by_skill_name (const char *skill, int type)
121     {
122     archetype *
123     at;
124 elmex 1.1
125 root 1.12 if (skill == NULL)
126     return NULL;
127 elmex 1.1
128 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
129     {
130     if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
131     return arch_to_object (at);
132 elmex 1.1 }
133 root 1.12 return NULL;
134 elmex 1.1 }
135    
136     /* similiar to above - this returns the first archetype
137     * that matches both the type and subtype. type and subtype
138     * can be -1 to say ignore, but in this case, the match it does
139     * may not be very useful. This function is most useful when
140     * subtypes are known to be unique for a particular type
141     * (eg, skills)
142     */
143 root 1.12 archetype *
144     get_archetype_by_type_subtype (int type, int subtype)
145     {
146     archetype *
147     at;
148 elmex 1.1
149 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
150     {
151     if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
152     return at;
153 elmex 1.1 }
154 root 1.12 return NULL;
155 elmex 1.1 }
156    
157     /**
158     * GROS - this returns a new object given the name that appears during the game
159     * (for example, "writing pen" instead of "stylus").
160     * Params:
161     * - name: The name we're searching for (ex: "writing pen");
162     * Return value:
163     * - a corresponding object if found; a singularity object if not found.
164     * Note by MSW - it appears that it takes the full name and keeps
165     * shortening it until it finds a match. I re-wrote this so that it
166     * doesn't malloc it each time - not that this function is used much,
167     * but it otherwise had a big memory leak.
168     */
169 root 1.12 object *
170     get_archetype_by_object_name (const char *name)
171     {
172 root 1.17 archetype *at;
173     char tmpname[MAX_BUF];
174     int i;
175    
176     assign (tmpname, name);
177 root 1.12
178     for (i = strlen (tmpname); i > 0; i--)
179     {
180     tmpname[i] = 0;
181     at = find_archetype_by_object_name (tmpname);
182 root 1.17
183 root 1.12 if (at != NULL)
184 elmex 1.1 {
185 root 1.12 return arch_to_object (at);
186 elmex 1.1 }
187     }
188 root 1.17
189 root 1.12 return create_singularity (name);
190 elmex 1.1 }
191    
192     /* This is a subset of the parse_id command. Basically, name can be
193     * a string seperated lists of things to match, with certain keywords.
194     * pl is the player (only needed to set count properly)
195     * op is the item we are trying to match. Calling function takes care
196     * of what action might need to be done and if it is valid
197     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
198     * value means a better match. 0 means no match.
199     *
200     * Brief outline of the procedure:
201     * We take apart the name variable into the individual components.
202     * cases for 'all' and unpaid are pretty obvious.
203     * Next, we check for a count (either specified in name, or in the
204     * player object.)
205     * If count is 1, make a quick check on the name.
206     * IF count is >1, we need to make plural name. Return if match.
207     * Last, make a check on the full name.
208     */
209 root 1.12 int
210 root 1.15 item_matched_string (object *pl, object *op, const char *name)
211 elmex 1.1 {
212 root 1.12 char *
213     cp,
214     local_name[MAX_BUF];
215     int
216     count,
217     retval = 0;
218 root 1.15
219 root 1.12 strcpy (local_name, name); /* strtok is destructive to name */
220    
221     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
222     {
223     while (cp[0] == ' ')
224     ++cp; /* get rid of spaces */
225    
226     /* LOG(llevDebug,"Trying to match %s\n", cp); */
227     /* All is a very generic match - low match value */
228     if (!strcmp (cp, "all"))
229     return 1;
230    
231     /* unpaid is a little more specific */
232     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
233     return 2;
234     if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
235     return 2;
236    
237     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
238     return 2;
239    
240     /* Allow for things like '100 arrows' */
241     if ((count = atoi (cp)) != 0)
242     {
243     cp = strchr (cp, ' ');
244     while (cp && cp[0] == ' ')
245     ++cp; /* get rid of spaces */
246     }
247     else
248     {
249     if (pl->type == PLAYER)
250     count = pl->contr->count;
251     else
252     count = 0;
253     }
254    
255     if (!cp || cp[0] == '\0' || count < 0)
256     return 0;
257    
258    
259     /* The code here should go from highest retval to lowest. That
260     * is because of the 'else' handling - we don't want to match on
261     * something and set a low retval, even though it may match a higher retcal
262     * later. So keep it in descending order here, so we try for the best
263     * match first, and work downward.
264     */
265     if (!strcasecmp (cp, query_name (op)))
266     retval = 20;
267     else if (!strcasecmp (cp, query_short_name (op)))
268     retval = 18;
269     else if (!strcasecmp (cp, query_base_name (op, 0)))
270     retval = 16;
271     else if (!strcasecmp (cp, query_base_name (op, 1)))
272     retval = 16;
273     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
274     retval = 15;
275     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
276     retval = 14;
277     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
278     retval = 14;
279    
280     /* Do substring checks, so things like 'Str+1' will match.
281     * retval of these should perhaps be lower - they are lower
282     * then the specific strcasecmp aboves, but still higher than
283     * some other match criteria.
284     */
285     else if (strstr (query_base_name (op, 1), cp))
286     retval = 12;
287     else if (strstr (query_base_name (op, 0), cp))
288     retval = 12;
289     else if (strstr (query_short_name (op), cp))
290     retval = 12;
291    
292     /* Check against plural/non plural based on count. */
293     else if (count > 1 && !strcasecmp (cp, op->name_pl))
294     {
295     retval = 6;
296     }
297     else if (count == 1 && !strcasecmp (op->name, cp))
298     {
299     retval = 6;
300     }
301     /* base name matched - not bad */
302     else if (strcasecmp (cp, op->name) == 0 && !count)
303     retval = 4;
304     /* Check for partial custom name, but give a real low priority */
305     else if (op->custom_name && strstr (op->custom_name, cp))
306     retval = 3;
307    
308     if (retval)
309     {
310     if (pl->type == PLAYER)
311     pl->contr->count = count;
312     return retval;
313 root 1.7 }
314 elmex 1.1 }
315 root 1.12 return 0;
316 elmex 1.1 }
317    
318     /*
319     * Initialises the internal linked list of archetypes (read from file).
320     * Then the global "empty_archetype" pointer is initialised.
321     * Then the blocksview[] array is initialised.
322     */
323    
324 root 1.12 void
325     init_archetypes (void)
326     { /* called from add_player() and edit() */
327     if (first_archetype != NULL) /* Only do this once */
328 elmex 1.1 return;
329     arch_init = 1;
330 root 1.12 load_archetypes ();
331 elmex 1.1 arch_init = 0;
332 root 1.12 empty_archetype = find_archetype ("empty_archetype");
333 root 1.15
334 elmex 1.1 /* init_blocksview();*/
335     }
336    
337     /*
338     * Stores debug-information about how efficient the hashtable
339     * used for archetypes has been in the static errmsg array.
340     */
341    
342 root 1.12 void
343 root 1.15 arch_info (object *op)
344 root 1.12 {
345     sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
346     new_draw_info (NDI_BLACK, 0, op, errmsg);
347 elmex 1.1 }
348    
349     /*
350     * Initialise the hashtable used by the archetypes.
351     */
352    
353 root 1.12 void
354     clear_archetable (void)
355     {
356     memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
357 elmex 1.1 }
358    
359     /*
360     * An alternative way to init the hashtable which is slower, but _works_...
361     */
362    
363 root 1.12 void
364     init_archetable (void)
365     {
366 root 1.15 archetype *
367     at;
368 root 1.12
369     LOG (llevDebug, " Setting up archetable...\n");
370    
371     for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
372     add_arch (at);
373    
374     LOG (llevDebug, "done\n");
375 elmex 1.1 }
376    
377     /*
378     * Dumps an archetype to debug-level output.
379     */
380    
381 root 1.12 void
382 root 1.15 dump_arch (archetype *at)
383 root 1.12 {
384     dump_object (&at->clone);
385 elmex 1.1 }
386    
387     /*
388     * Dumps _all_ archetypes to debug-level output.
389     * If you run crossfire with debug, and enter DM-mode, you can trigger
390     * this with the O key.
391     */
392    
393 root 1.12 void
394     dump_all_archetypes (void)
395     {
396     archetype *
397     at;
398 root 1.15
399 root 1.12 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
400     {
401     dump_arch (at);
402     fprintf (logfile, "%s\n", errmsg);
403     }
404 elmex 1.1 }
405    
406 root 1.12 void
407     free_all_archs (void)
408 elmex 1.1 {
409 root 1.12 archetype *
410     at, *
411     next;
412     int
413     i = 0, f = 0;
414 elmex 1.1
415 root 1.12 for (at = first_archetype; at != NULL; at = next)
416     {
417     if (at->more)
418     next = at->more;
419     else
420     next = at->next;
421    
422 root 1.16 delete
423     at;
424    
425 root 1.12 i++;
426 elmex 1.1 }
427 root 1.12 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
428 elmex 1.1 }
429    
430 root 1.14 archetype::archetype ()
431 root 1.12 {
432 root 1.15 clear_object (&clone); /* to initial state other also */
433     CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
434     SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
435 root 1.14 }
436 elmex 1.1
437 root 1.14 archetype::~archetype ()
438     {
439 elmex 1.1 }
440    
441     /*
442     * Reads/parses the archetype-file, and copies into a linked list
443     * of archetype-structures.
444     */
445 root 1.12 void
446     first_arch_pass (object_thawer & fp)
447     {
448 root 1.15 archetype *
449     at, *
450     head = NULL, *last_more = NULL;
451 root 1.12
452 root 1.14 at->clone.arch = first_archetype = at = new archetype;
453 root 1.12
454 root 1.14 while (int i = load_object (fp, &at->clone, 0))
455 root 1.12 {
456     at->clone.speed_left = (float) (-0.1);
457     /* copy the body_info to the body_used - this is only really
458     * need for monsters, but doesn't hurt to do it for everything.
459     * by doing so, when a monster is created, it has good starting
460     * values for the body_used info, so when items are created
461     * for it, they can be properly equipped.
462     */
463 root 1.14 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
464 root 1.12
465     switch (i)
466     {
467 root 1.15 case LL_NORMAL: /* A new archetype, just link it with the previous */
468     if (last_more != NULL)
469     last_more->next = at;
470     if (head != NULL)
471     head->next = at;
472     head = last_more = at;
473 elmex 1.1 #if 0
474 root 1.15 if (!op->type)
475     LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
476 elmex 1.1 #endif
477 root 1.15 at->tail_x = 0;
478     at->tail_y = 0;
479     break;
480    
481     case LL_MORE: /* Another part of the previous archetype, link it correctly */
482    
483     at->head = head;
484     at->clone.head = &head->clone;
485     if (last_more != NULL)
486     {
487     last_more->more = at;
488     last_more->clone.more = &at->clone;
489     }
490     last_more = at;
491    
492     /* If this multipart image is still composed of individual small
493     * images, don't set the tail_.. values. We can't use them anyways,
494     * and setting these to zero makes the map sending to the client much
495     * easier as just looking at the head, we know what to do.
496     */
497     if (at->clone.face != head->clone.face)
498     {
499     head->tail_x = 0;
500     head->tail_y = 0;
501     }
502     else
503     {
504     if (at->clone.x > head->tail_x)
505     head->tail_x = at->clone.x;
506     if (at->clone.y > head->tail_y)
507     head->tail_y = at->clone.y;
508     }
509     break;
510 root 1.7
511     }
512    
513 root 1.14 at = new archetype;
514 root 1.15
515 root 1.14 at->clone.arch = at;
516 elmex 1.1 }
517 root 1.10
518 root 1.16 delete at;
519 elmex 1.1 }
520    
521     /*
522     * Reads the archetype file once more, and links all pointers between
523     * archetypes.
524     */
525    
526 root 1.12 void
527     second_arch_pass (object_thawer & thawer)
528     {
529 root 1.15 char
530     buf[MAX_BUF], *
531     variable = buf, *argument, *cp;
532     archetype *
533     at = NULL, *other;
534 root 1.12
535     while (fgets (buf, MAX_BUF, thawer) != NULL)
536     {
537     if (*buf == '#')
538     continue;
539     if ((argument = strchr (buf, ' ')) != NULL)
540     {
541     *argument = '\0', argument++;
542     cp = argument + strlen (argument) - 1;
543     while (isspace (*cp))
544     {
545     *cp = '\0';
546     cp--;
547     }
548     }
549     if (!strcmp ("Object", variable))
550     {
551     if ((at = find_archetype (argument)) == NULL)
552     LOG (llevError, "Warning: failed to find arch %s\n", argument);
553     }
554     else if (!strcmp ("other_arch", variable))
555     {
556     if (at != NULL && at->clone.other_arch == NULL)
557     {
558     if ((other = find_archetype (argument)) == NULL)
559     LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
560     else if (at != NULL)
561     at->clone.other_arch = other;
562     }
563     }
564     else if (!strcmp ("randomitems", variable))
565     {
566     if (at != NULL)
567     {
568     treasurelist *
569     tl = find_treasurelist (argument);
570 root 1.15
571 root 1.12 if (tl == NULL)
572     LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
573     else
574     at->clone.randomitems = tl;
575     }
576     }
577 elmex 1.1 }
578     }
579    
580     #ifdef DEBUG
581 root 1.12 void
582     check_generators (void)
583     {
584     archetype *
585     at;
586 root 1.15
587 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
588     if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
589     LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
590 elmex 1.1 }
591     #endif
592    
593     /*
594     * First initialises the archtype hash-table (init_archetable()).
595     * Reads and parses the archetype file (with the first and second-pass
596     * functions).
597     * Then initialises treasures by calling load_treasures().
598     */
599    
600 root 1.8 void
601     load_archetypes (void)
602     {
603 root 1.12 char
604     filename[MAX_BUF];
605 root 1.15
606 elmex 1.1 #if TIME_ARCH_LOAD
607 root 1.12 struct timeval
608     tv1,
609     tv2;
610 elmex 1.1 #endif
611    
612 root 1.8 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
613     LOG (llevDebug, "Reading archetypes from %s:\n", filename);
614    
615     {
616 root 1.16 object_thawer
617     thawer (filename);
618 root 1.8
619     clear_archetable ();
620     LOG (llevDebug, " arch-pass 1...\n");
621     first_arch_pass (thawer);
622     LOG (llevDebug, " done\n");
623 root 1.12 }
624 root 1.8
625 root 1.12 init_archetable ();
626     warn_archetypes = 1;
627 root 1.8
628     {
629 root 1.16 object_thawer
630     thawer (filename);
631 elmex 1.1
632 root 1.8 LOG (llevDebug, " loading treasure...\n");
633     load_treasures ();
634     LOG (llevDebug, " done\n arch-pass 2...\n");
635     second_arch_pass (thawer);
636     LOG (llevDebug, " done\n");
637 elmex 1.1 #ifdef DEBUG
638 root 1.8 check_generators ();
639 elmex 1.1 #endif
640 root 1.8 }
641     LOG (llevDebug, " done\n");
642 elmex 1.1 }
643    
644     /*
645     * Creates and returns a new object which is a copy of the given archetype.
646     * This function returns NULL on failure.
647     */
648    
649 root 1.12 object *
650 root 1.15 arch_to_object (archetype *at)
651 root 1.12 {
652     object *
653     op;
654 root 1.15
655 root 1.12 if (at == NULL)
656     {
657     if (warn_archetypes)
658     LOG (llevError, "Couldn't find archetype.\n");
659 root 1.15
660 root 1.12 return NULL;
661     }
662 root 1.15
663 root 1.12 op = get_object ();
664     copy_object (&at->clone, op);
665 root 1.15 op->arch = at;
666 root 1.2 op->instantiate ();
667 elmex 1.1 return op;
668     }
669    
670     /*
671     * Creates an object. This function is called by get_archetype()
672     * if it fails to find the appropriate archetype.
673     * Thus get_archetype() will be guaranteed to always return
674     * an object, and never NULL.
675     */
676    
677 root 1.12 object *
678     create_singularity (const char *name)
679     {
680 root 1.15 object *
681     op;
682     char
683     buf[MAX_BUF];
684    
685 root 1.12 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
686     op = get_object ();
687 root 1.10 op->name = op->name_pl = buf;
688 root 1.12 SET_FLAG (op, FLAG_NO_PICK);
689 elmex 1.1 return op;
690     }
691    
692     /*
693     * Finds which archetype matches the given name, and returns a new
694     * object containing a copy of the archetype.
695     */
696    
697 root 1.12 object *
698     get_archetype (const char *name)
699     {
700 root 1.15 archetype *
701     at;
702    
703 root 1.12 at = find_archetype (name);
704 elmex 1.1 if (at == NULL)
705 root 1.12 return create_singularity (name);
706 root 1.15
707 root 1.12 return arch_to_object (at);
708 elmex 1.1 }
709    
710     /*
711     * Hash-function used by the arch-hashtable.
712     */
713    
714     unsigned long
715 root 1.12 hasharch (const char *str, int tablesize)
716 root 1.10 {
717 root 1.15 unsigned long
718     hash = 0;
719     unsigned int
720     i = 0;
721     const char *
722     p;
723 root 1.10
724     /* use the one-at-a-time hash function, which supposedly is
725     * better than the djb2-like one used by perl5.005, but
726     * certainly is better then the bug used here before.
727     * see http://burtleburtle.net/bob/hash/doobs.html
728     */
729     for (p = str; i < MAXSTRING && *p; p++, i++)
730     {
731     hash += *p;
732     hash += hash << 10;
733 root 1.12 hash ^= hash >> 6;
734 root 1.10 }
735    
736 root 1.12 hash += hash << 3;
737 root 1.10 hash ^= hash >> 11;
738     hash += hash << 15;
739    
740     return hash % tablesize;
741 elmex 1.1 }
742    
743     /*
744     * Finds, using the hashtable, which archetype matches the given name.
745     * returns a pointer to the found archetype, otherwise NULL.
746     */
747    
748 root 1.12 archetype *
749     find_archetype (const char *name)
750     {
751     #if USE_UNORDERED_MAP
752     name = shstr::find (name);
753    
754     if (!name)
755     return 0;
756    
757 root 1.15 HT::const_iterator i = ht.find ((size_t) name);
758 root 1.12
759     if (i == ht.end ())
760     return 0;
761     else
762     return i->second;
763     #endif
764    
765 root 1.15 archetype *
766     at;
767     unsigned long
768     index;
769 elmex 1.1
770     if (name == NULL)
771     return (archetype *) NULL;
772    
773 root 1.12 index = hasharch (name, ARCHTABLE);
774 elmex 1.1 arch_search++;
775 root 1.12 for (;;)
776     {
777     at = arch_table[index];
778     if (at == NULL)
779     {
780     if (warn_archetypes)
781     LOG (llevError, "Couldn't find archetype %s\n", name);
782     return NULL;
783     }
784     arch_cmp++;
785     if (!strcmp ((const char *) at->name, name))
786     return at;
787     if (++index >= ARCHTABLE)
788     index = 0;
789 elmex 1.1 }
790     }
791    
792     /*
793     * Adds an archetype to the hashtable.
794     */
795    
796 root 1.12 static void
797     add_arch (archetype *at)
798     {
799     #if USE_UNORDERED_MAP
800 root 1.15 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
801 root 1.12 #endif
802    
803 root 1.15 int
804     index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
805 root 1.12
806     for (;;)
807     {
808     if (arch_table[index] == NULL)
809     {
810     arch_table[index] = at;
811     return;
812     }
813    
814     if (++index == ARCHTABLE)
815     index = 0;
816    
817     if (index == org_index)
818     fatal (ARCHTABLE_TOO_SMALL);
819     }
820 elmex 1.1 }
821    
822     /*
823     * Returns the first archetype using the given type.
824     * Used in treasure-generation.
825     */
826    
827 root 1.12 archetype *
828     type_to_archetype (int type)
829     {
830     archetype *
831     at;
832 elmex 1.1
833 root 1.12 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
834     if (at->clone.type == type)
835 elmex 1.1 return at;
836     return NULL;
837     }
838    
839     /*
840     * Returns a new object copied from the first archetype matching
841     * the given type.
842     * Used in treasure-generation.
843     */
844    
845 root 1.12 object *
846     clone_arch (int type)
847     {
848     archetype *
849     at;
850     object *
851     op = get_object ();
852 elmex 1.1
853 root 1.12 if ((at = type_to_archetype (type)) == NULL)
854     {
855     LOG (llevError, "Can't clone archetype %d\n", type);
856     free_object (op);
857     return NULL;
858     }
859     copy_object (&at->clone, op);
860 root 1.3 op->instantiate ();
861 elmex 1.1 return op;
862     }
863    
864     /*
865     * member: make instance from class
866     */
867    
868 root 1.12 object *
869 root 1.15 object_create_arch (archetype *at)
870 elmex 1.1 {
871 root 1.12 object *
872     op, *
873     prev = NULL, *head = NULL;
874 elmex 1.1
875 root 1.12 while (at)
876     {
877     op = arch_to_object (at);
878     op->x = at->clone.x;
879     op->y = at->clone.y;
880     if (head)
881     op->head = head, prev->more = op;
882     if (!head)
883     head = op;
884     prev = op;
885     at = at->more;
886 elmex 1.1 }
887 root 1.12 return (head);
888 elmex 1.1 }
889    
890     /*** end of arch.c ***/