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Revision: 1.18
Committed: Tue Sep 12 20:55:40 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.17: +11 -8 lines
Log Message:
make use of slice_allocator and inline zero_initialised

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21     The authors can be reached via e-mail at crossfire-devel@real-time.com
22     */
23    
24 root 1.12 #include <cassert>
25    
26     #include <tr1/unordered_map>
27    
28 elmex 1.1 #include <global.h>
29     #include <arch.h>
30     #include <funcpoint.h>
31     #include <loader.h>
32    
33     /* IF set, does a little timing on the archetype load. */
34     #define TIME_ARCH_LOAD 0
35    
36 root 1.15 static void add_arch (archetype *at);
37 elmex 1.1
38     static archetype *arch_table[ARCHTABLE];
39 root 1.12 int arch_cmp = 0; /* How many strcmp's */
40     int arch_search = 0; /* How many searches */
41     int arch_init; /* True if doing arch initialization */
42 elmex 1.1
43     /* The naming of these functions is really poor - they are all
44     * pretty much named '.._arch_...', but they may more may not
45     * return archetypes. Some make the arch_to_object call, and thus
46     * return an object. Perhaps those should be called 'archob' functions
47     * to denote they return an object derived from the archetype.
48     * MSW 2003-04-29
49     */
50    
51 root 1.12 #if USE_UNORDERED_MAP
52     // the hashtable
53 root 1.18 typedef std::tr1::unordered_map
54     <
55     std::size_t,
56     archetype *,
57     std::hash<size_t>,
58     std::equal_to<size_t>,
59     slice_allocator< std::pair<const std::size_t, archetype *> >
60     true,
61     > HT;
62    
63     static HT ht;
64 root 1.12 #endif
65    
66 elmex 1.1 /**
67     * GROS - This function retrieves an archetype given the name that appears
68     * during the game (for example, "writing pen" instead of "stylus").
69     * It does not use the hashtable system, but browse the whole archlist each time.
70     * I suggest not to use it unless you really need it because of performance issue.
71     * It is currently used by scripting extensions (create-object).
72     * Params:
73     * - name: the name we're searching for (ex: "writing pen");
74     * Return value:
75     * - the archetype found or null if nothing was found.
76     */
77 root 1.12 archetype *
78     find_archetype_by_object_name (const char *name)
79     {
80 root 1.15 archetype *
81     at;
82 elmex 1.1
83 root 1.12 if (name == NULL)
84     return (archetype *) NULL;
85 elmex 1.1
86 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
87     {
88     if (!strcmp (at->clone.name, name))
89     return at;
90 elmex 1.1 }
91 root 1.12 return NULL;
92 elmex 1.1 }
93    
94     /**
95     * This function retrieves an archetype by type and name that appears during
96     * the game. It is basically the same as find_archetype_by_object_name()
97     * except that it considers only items of the given type.
98     */
99 root 1.12 archetype *
100     find_archetype_by_object_type_name (int type, const char *name)
101     {
102 root 1.15 archetype *
103     at;
104 elmex 1.1
105 root 1.12 if (name == NULL)
106     return NULL;
107 elmex 1.1
108 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
109     {
110     if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
111     return at;
112 elmex 1.1 }
113    
114 root 1.12 return NULL;
115 elmex 1.1 }
116    
117     /* This is a lot like the above function. Instead, we are trying to match
118     * the arch->skill values. type is the type of object to match
119     * against (eg, to only match against skills or only skill objects for example).
120     * If type is -1, ew don't match on type.
121     */
122 root 1.12 object *
123     get_archetype_by_skill_name (const char *skill, int type)
124     {
125     archetype *
126     at;
127 elmex 1.1
128 root 1.12 if (skill == NULL)
129     return NULL;
130 elmex 1.1
131 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
132     {
133     if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
134     return arch_to_object (at);
135 elmex 1.1 }
136 root 1.12 return NULL;
137 elmex 1.1 }
138    
139     /* similiar to above - this returns the first archetype
140     * that matches both the type and subtype. type and subtype
141     * can be -1 to say ignore, but in this case, the match it does
142     * may not be very useful. This function is most useful when
143     * subtypes are known to be unique for a particular type
144     * (eg, skills)
145     */
146 root 1.12 archetype *
147     get_archetype_by_type_subtype (int type, int subtype)
148     {
149     archetype *
150     at;
151 elmex 1.1
152 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
153     {
154     if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
155     return at;
156 elmex 1.1 }
157 root 1.12 return NULL;
158 elmex 1.1 }
159    
160     /**
161     * GROS - this returns a new object given the name that appears during the game
162     * (for example, "writing pen" instead of "stylus").
163     * Params:
164     * - name: The name we're searching for (ex: "writing pen");
165     * Return value:
166     * - a corresponding object if found; a singularity object if not found.
167     * Note by MSW - it appears that it takes the full name and keeps
168     * shortening it until it finds a match. I re-wrote this so that it
169     * doesn't malloc it each time - not that this function is used much,
170     * but it otherwise had a big memory leak.
171     */
172 root 1.12 object *
173     get_archetype_by_object_name (const char *name)
174     {
175 root 1.17 archetype *at;
176     char tmpname[MAX_BUF];
177     int i;
178    
179     assign (tmpname, name);
180 root 1.12
181     for (i = strlen (tmpname); i > 0; i--)
182     {
183     tmpname[i] = 0;
184     at = find_archetype_by_object_name (tmpname);
185 root 1.17
186 root 1.12 if (at != NULL)
187 elmex 1.1 {
188 root 1.12 return arch_to_object (at);
189 elmex 1.1 }
190     }
191 root 1.17
192 root 1.12 return create_singularity (name);
193 elmex 1.1 }
194    
195     /* This is a subset of the parse_id command. Basically, name can be
196     * a string seperated lists of things to match, with certain keywords.
197     * pl is the player (only needed to set count properly)
198     * op is the item we are trying to match. Calling function takes care
199     * of what action might need to be done and if it is valid
200     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
201     * value means a better match. 0 means no match.
202     *
203     * Brief outline of the procedure:
204     * We take apart the name variable into the individual components.
205     * cases for 'all' and unpaid are pretty obvious.
206     * Next, we check for a count (either specified in name, or in the
207     * player object.)
208     * If count is 1, make a quick check on the name.
209     * IF count is >1, we need to make plural name. Return if match.
210     * Last, make a check on the full name.
211     */
212 root 1.12 int
213 root 1.15 item_matched_string (object *pl, object *op, const char *name)
214 elmex 1.1 {
215 root 1.12 char *
216     cp,
217     local_name[MAX_BUF];
218     int
219     count,
220     retval = 0;
221 root 1.15
222 root 1.12 strcpy (local_name, name); /* strtok is destructive to name */
223    
224     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
225     {
226     while (cp[0] == ' ')
227     ++cp; /* get rid of spaces */
228    
229     /* LOG(llevDebug,"Trying to match %s\n", cp); */
230     /* All is a very generic match - low match value */
231     if (!strcmp (cp, "all"))
232     return 1;
233    
234     /* unpaid is a little more specific */
235     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
236     return 2;
237     if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
238     return 2;
239    
240     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
241     return 2;
242    
243     /* Allow for things like '100 arrows' */
244     if ((count = atoi (cp)) != 0)
245     {
246     cp = strchr (cp, ' ');
247     while (cp && cp[0] == ' ')
248     ++cp; /* get rid of spaces */
249     }
250     else
251     {
252     if (pl->type == PLAYER)
253     count = pl->contr->count;
254     else
255     count = 0;
256     }
257    
258     if (!cp || cp[0] == '\0' || count < 0)
259     return 0;
260    
261    
262     /* The code here should go from highest retval to lowest. That
263     * is because of the 'else' handling - we don't want to match on
264     * something and set a low retval, even though it may match a higher retcal
265     * later. So keep it in descending order here, so we try for the best
266     * match first, and work downward.
267     */
268     if (!strcasecmp (cp, query_name (op)))
269     retval = 20;
270     else if (!strcasecmp (cp, query_short_name (op)))
271     retval = 18;
272     else if (!strcasecmp (cp, query_base_name (op, 0)))
273     retval = 16;
274     else if (!strcasecmp (cp, query_base_name (op, 1)))
275     retval = 16;
276     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
277     retval = 15;
278     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
279     retval = 14;
280     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
281     retval = 14;
282    
283     /* Do substring checks, so things like 'Str+1' will match.
284     * retval of these should perhaps be lower - they are lower
285     * then the specific strcasecmp aboves, but still higher than
286     * some other match criteria.
287     */
288     else if (strstr (query_base_name (op, 1), cp))
289     retval = 12;
290     else if (strstr (query_base_name (op, 0), cp))
291     retval = 12;
292     else if (strstr (query_short_name (op), cp))
293     retval = 12;
294    
295     /* Check against plural/non plural based on count. */
296     else if (count > 1 && !strcasecmp (cp, op->name_pl))
297     {
298     retval = 6;
299     }
300     else if (count == 1 && !strcasecmp (op->name, cp))
301     {
302     retval = 6;
303     }
304     /* base name matched - not bad */
305     else if (strcasecmp (cp, op->name) == 0 && !count)
306     retval = 4;
307     /* Check for partial custom name, but give a real low priority */
308     else if (op->custom_name && strstr (op->custom_name, cp))
309     retval = 3;
310    
311     if (retval)
312     {
313     if (pl->type == PLAYER)
314     pl->contr->count = count;
315     return retval;
316 root 1.7 }
317 elmex 1.1 }
318 root 1.12 return 0;
319 elmex 1.1 }
320    
321     /*
322     * Initialises the internal linked list of archetypes (read from file).
323     * Then the global "empty_archetype" pointer is initialised.
324     * Then the blocksview[] array is initialised.
325     */
326    
327 root 1.12 void
328     init_archetypes (void)
329     { /* called from add_player() and edit() */
330     if (first_archetype != NULL) /* Only do this once */
331 elmex 1.1 return;
332     arch_init = 1;
333 root 1.12 load_archetypes ();
334 elmex 1.1 arch_init = 0;
335 root 1.12 empty_archetype = find_archetype ("empty_archetype");
336 root 1.15
337 elmex 1.1 /* init_blocksview();*/
338     }
339    
340     /*
341     * Stores debug-information about how efficient the hashtable
342     * used for archetypes has been in the static errmsg array.
343     */
344    
345 root 1.12 void
346 root 1.15 arch_info (object *op)
347 root 1.12 {
348     sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
349     new_draw_info (NDI_BLACK, 0, op, errmsg);
350 elmex 1.1 }
351    
352     /*
353     * Initialise the hashtable used by the archetypes.
354     */
355    
356 root 1.12 void
357     clear_archetable (void)
358     {
359     memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
360 elmex 1.1 }
361    
362     /*
363     * An alternative way to init the hashtable which is slower, but _works_...
364     */
365    
366 root 1.12 void
367     init_archetable (void)
368     {
369 root 1.15 archetype *
370     at;
371 root 1.12
372     LOG (llevDebug, " Setting up archetable...\n");
373    
374     for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
375     add_arch (at);
376    
377     LOG (llevDebug, "done\n");
378 elmex 1.1 }
379    
380     /*
381     * Dumps an archetype to debug-level output.
382     */
383    
384 root 1.12 void
385 root 1.15 dump_arch (archetype *at)
386 root 1.12 {
387     dump_object (&at->clone);
388 elmex 1.1 }
389    
390     /*
391     * Dumps _all_ archetypes to debug-level output.
392     * If you run crossfire with debug, and enter DM-mode, you can trigger
393     * this with the O key.
394     */
395    
396 root 1.12 void
397     dump_all_archetypes (void)
398     {
399     archetype *
400     at;
401 root 1.15
402 root 1.12 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
403     {
404     dump_arch (at);
405     fprintf (logfile, "%s\n", errmsg);
406     }
407 elmex 1.1 }
408    
409 root 1.12 void
410     free_all_archs (void)
411 elmex 1.1 {
412 root 1.12 archetype *
413     at, *
414     next;
415     int
416     i = 0, f = 0;
417 elmex 1.1
418 root 1.12 for (at = first_archetype; at != NULL; at = next)
419     {
420     if (at->more)
421     next = at->more;
422     else
423     next = at->next;
424    
425 root 1.16 delete
426     at;
427    
428 root 1.12 i++;
429 elmex 1.1 }
430 root 1.12 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
431 elmex 1.1 }
432    
433 root 1.14 archetype::archetype ()
434 root 1.12 {
435 root 1.15 clear_object (&clone); /* to initial state other also */
436     CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
437     SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
438 root 1.14 }
439 elmex 1.1
440 root 1.14 archetype::~archetype ()
441     {
442 elmex 1.1 }
443    
444     /*
445     * Reads/parses the archetype-file, and copies into a linked list
446     * of archetype-structures.
447     */
448 root 1.12 void
449     first_arch_pass (object_thawer & fp)
450     {
451 root 1.15 archetype *
452     at, *
453     head = NULL, *last_more = NULL;
454 root 1.12
455 root 1.14 at->clone.arch = first_archetype = at = new archetype;
456 root 1.12
457 root 1.14 while (int i = load_object (fp, &at->clone, 0))
458 root 1.12 {
459     at->clone.speed_left = (float) (-0.1);
460     /* copy the body_info to the body_used - this is only really
461     * need for monsters, but doesn't hurt to do it for everything.
462     * by doing so, when a monster is created, it has good starting
463     * values for the body_used info, so when items are created
464     * for it, they can be properly equipped.
465     */
466 root 1.14 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
467 root 1.12
468     switch (i)
469     {
470 root 1.15 case LL_NORMAL: /* A new archetype, just link it with the previous */
471     if (last_more != NULL)
472     last_more->next = at;
473     if (head != NULL)
474     head->next = at;
475     head = last_more = at;
476 elmex 1.1 #if 0
477 root 1.15 if (!op->type)
478     LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
479 elmex 1.1 #endif
480 root 1.15 at->tail_x = 0;
481     at->tail_y = 0;
482     break;
483    
484     case LL_MORE: /* Another part of the previous archetype, link it correctly */
485    
486     at->head = head;
487     at->clone.head = &head->clone;
488     if (last_more != NULL)
489     {
490     last_more->more = at;
491     last_more->clone.more = &at->clone;
492     }
493     last_more = at;
494    
495     /* If this multipart image is still composed of individual small
496     * images, don't set the tail_.. values. We can't use them anyways,
497     * and setting these to zero makes the map sending to the client much
498     * easier as just looking at the head, we know what to do.
499     */
500     if (at->clone.face != head->clone.face)
501     {
502     head->tail_x = 0;
503     head->tail_y = 0;
504     }
505     else
506     {
507     if (at->clone.x > head->tail_x)
508     head->tail_x = at->clone.x;
509     if (at->clone.y > head->tail_y)
510     head->tail_y = at->clone.y;
511     }
512     break;
513 root 1.7
514     }
515    
516 root 1.14 at = new archetype;
517 root 1.15
518 root 1.14 at->clone.arch = at;
519 elmex 1.1 }
520 root 1.10
521 root 1.16 delete at;
522 elmex 1.1 }
523    
524     /*
525     * Reads the archetype file once more, and links all pointers between
526     * archetypes.
527     */
528    
529 root 1.12 void
530     second_arch_pass (object_thawer & thawer)
531     {
532 root 1.15 char
533     buf[MAX_BUF], *
534     variable = buf, *argument, *cp;
535     archetype *
536     at = NULL, *other;
537 root 1.12
538     while (fgets (buf, MAX_BUF, thawer) != NULL)
539     {
540     if (*buf == '#')
541     continue;
542     if ((argument = strchr (buf, ' ')) != NULL)
543     {
544     *argument = '\0', argument++;
545     cp = argument + strlen (argument) - 1;
546     while (isspace (*cp))
547     {
548     *cp = '\0';
549     cp--;
550     }
551     }
552     if (!strcmp ("Object", variable))
553     {
554     if ((at = find_archetype (argument)) == NULL)
555     LOG (llevError, "Warning: failed to find arch %s\n", argument);
556     }
557     else if (!strcmp ("other_arch", variable))
558     {
559     if (at != NULL && at->clone.other_arch == NULL)
560     {
561     if ((other = find_archetype (argument)) == NULL)
562     LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
563     else if (at != NULL)
564     at->clone.other_arch = other;
565     }
566     }
567     else if (!strcmp ("randomitems", variable))
568     {
569     if (at != NULL)
570     {
571     treasurelist *
572     tl = find_treasurelist (argument);
573 root 1.15
574 root 1.12 if (tl == NULL)
575     LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
576     else
577     at->clone.randomitems = tl;
578     }
579     }
580 elmex 1.1 }
581     }
582    
583     #ifdef DEBUG
584 root 1.12 void
585     check_generators (void)
586     {
587     archetype *
588     at;
589 root 1.15
590 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
591     if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
592     LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
593 elmex 1.1 }
594     #endif
595    
596     /*
597     * First initialises the archtype hash-table (init_archetable()).
598     * Reads and parses the archetype file (with the first and second-pass
599     * functions).
600     * Then initialises treasures by calling load_treasures().
601     */
602    
603 root 1.8 void
604     load_archetypes (void)
605     {
606 root 1.12 char
607     filename[MAX_BUF];
608 root 1.15
609 elmex 1.1 #if TIME_ARCH_LOAD
610 root 1.12 struct timeval
611     tv1,
612     tv2;
613 elmex 1.1 #endif
614    
615 root 1.8 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
616     LOG (llevDebug, "Reading archetypes from %s:\n", filename);
617    
618     {
619 root 1.16 object_thawer
620     thawer (filename);
621 root 1.8
622     clear_archetable ();
623     LOG (llevDebug, " arch-pass 1...\n");
624     first_arch_pass (thawer);
625     LOG (llevDebug, " done\n");
626 root 1.12 }
627 root 1.8
628 root 1.12 init_archetable ();
629     warn_archetypes = 1;
630 root 1.8
631     {
632 root 1.16 object_thawer
633     thawer (filename);
634 elmex 1.1
635 root 1.8 LOG (llevDebug, " loading treasure...\n");
636     load_treasures ();
637     LOG (llevDebug, " done\n arch-pass 2...\n");
638     second_arch_pass (thawer);
639     LOG (llevDebug, " done\n");
640 elmex 1.1 #ifdef DEBUG
641 root 1.8 check_generators ();
642 elmex 1.1 #endif
643 root 1.8 }
644     LOG (llevDebug, " done\n");
645 elmex 1.1 }
646    
647     /*
648     * Creates and returns a new object which is a copy of the given archetype.
649     * This function returns NULL on failure.
650     */
651    
652 root 1.12 object *
653 root 1.15 arch_to_object (archetype *at)
654 root 1.12 {
655     object *
656     op;
657 root 1.15
658 root 1.12 if (at == NULL)
659     {
660     if (warn_archetypes)
661     LOG (llevError, "Couldn't find archetype.\n");
662 root 1.15
663 root 1.12 return NULL;
664     }
665 root 1.15
666 root 1.12 op = get_object ();
667     copy_object (&at->clone, op);
668 root 1.15 op->arch = at;
669 root 1.2 op->instantiate ();
670 elmex 1.1 return op;
671     }
672    
673     /*
674     * Creates an object. This function is called by get_archetype()
675     * if it fails to find the appropriate archetype.
676     * Thus get_archetype() will be guaranteed to always return
677     * an object, and never NULL.
678     */
679    
680 root 1.12 object *
681     create_singularity (const char *name)
682     {
683 root 1.15 object *
684     op;
685     char
686     buf[MAX_BUF];
687    
688 root 1.12 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
689     op = get_object ();
690 root 1.10 op->name = op->name_pl = buf;
691 root 1.12 SET_FLAG (op, FLAG_NO_PICK);
692 elmex 1.1 return op;
693     }
694    
695     /*
696     * Finds which archetype matches the given name, and returns a new
697     * object containing a copy of the archetype.
698     */
699    
700 root 1.12 object *
701     get_archetype (const char *name)
702     {
703 root 1.15 archetype *
704     at;
705    
706 root 1.12 at = find_archetype (name);
707 elmex 1.1 if (at == NULL)
708 root 1.12 return create_singularity (name);
709 root 1.15
710 root 1.12 return arch_to_object (at);
711 elmex 1.1 }
712    
713     /*
714     * Hash-function used by the arch-hashtable.
715     */
716    
717     unsigned long
718 root 1.12 hasharch (const char *str, int tablesize)
719 root 1.10 {
720 root 1.15 unsigned long
721     hash = 0;
722     unsigned int
723     i = 0;
724     const char *
725     p;
726 root 1.10
727     /* use the one-at-a-time hash function, which supposedly is
728     * better than the djb2-like one used by perl5.005, but
729     * certainly is better then the bug used here before.
730     * see http://burtleburtle.net/bob/hash/doobs.html
731     */
732     for (p = str; i < MAXSTRING && *p; p++, i++)
733     {
734     hash += *p;
735     hash += hash << 10;
736 root 1.12 hash ^= hash >> 6;
737 root 1.10 }
738    
739 root 1.12 hash += hash << 3;
740 root 1.10 hash ^= hash >> 11;
741     hash += hash << 15;
742    
743     return hash % tablesize;
744 elmex 1.1 }
745    
746     /*
747     * Finds, using the hashtable, which archetype matches the given name.
748     * returns a pointer to the found archetype, otherwise NULL.
749     */
750    
751 root 1.12 archetype *
752     find_archetype (const char *name)
753     {
754     #if USE_UNORDERED_MAP
755     name = shstr::find (name);
756    
757     if (!name)
758     return 0;
759    
760 root 1.15 HT::const_iterator i = ht.find ((size_t) name);
761 root 1.12
762     if (i == ht.end ())
763     return 0;
764     else
765     return i->second;
766     #endif
767    
768 root 1.15 archetype *
769     at;
770     unsigned long
771     index;
772 elmex 1.1
773     if (name == NULL)
774     return (archetype *) NULL;
775    
776 root 1.12 index = hasharch (name, ARCHTABLE);
777 elmex 1.1 arch_search++;
778 root 1.12 for (;;)
779     {
780     at = arch_table[index];
781     if (at == NULL)
782     {
783     if (warn_archetypes)
784     LOG (llevError, "Couldn't find archetype %s\n", name);
785     return NULL;
786     }
787     arch_cmp++;
788     if (!strcmp ((const char *) at->name, name))
789     return at;
790     if (++index >= ARCHTABLE)
791     index = 0;
792 elmex 1.1 }
793     }
794    
795     /*
796     * Adds an archetype to the hashtable.
797     */
798    
799 root 1.12 static void
800     add_arch (archetype *at)
801     {
802     #if USE_UNORDERED_MAP
803 root 1.15 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
804 root 1.12 #endif
805    
806 root 1.15 int
807     index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
808 root 1.12
809     for (;;)
810     {
811     if (arch_table[index] == NULL)
812     {
813     arch_table[index] = at;
814     return;
815     }
816    
817     if (++index == ARCHTABLE)
818     index = 0;
819    
820     if (index == org_index)
821     fatal (ARCHTABLE_TOO_SMALL);
822     }
823 elmex 1.1 }
824    
825     /*
826     * Returns the first archetype using the given type.
827     * Used in treasure-generation.
828     */
829    
830 root 1.12 archetype *
831     type_to_archetype (int type)
832     {
833     archetype *
834     at;
835 elmex 1.1
836 root 1.12 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
837     if (at->clone.type == type)
838 elmex 1.1 return at;
839     return NULL;
840     }
841    
842     /*
843     * Returns a new object copied from the first archetype matching
844     * the given type.
845     * Used in treasure-generation.
846     */
847    
848 root 1.12 object *
849     clone_arch (int type)
850     {
851     archetype *
852     at;
853     object *
854     op = get_object ();
855 elmex 1.1
856 root 1.12 if ((at = type_to_archetype (type)) == NULL)
857     {
858     LOG (llevError, "Can't clone archetype %d\n", type);
859     free_object (op);
860     return NULL;
861     }
862     copy_object (&at->clone, op);
863 root 1.3 op->instantiate ();
864 elmex 1.1 return op;
865     }
866    
867     /*
868     * member: make instance from class
869     */
870    
871 root 1.12 object *
872 root 1.15 object_create_arch (archetype *at)
873 elmex 1.1 {
874 root 1.12 object *
875     op, *
876     prev = NULL, *head = NULL;
877 elmex 1.1
878 root 1.12 while (at)
879     {
880     op = arch_to_object (at);
881     op->x = at->clone.x;
882     op->y = at->clone.y;
883     if (head)
884     op->head = head, prev->more = op;
885     if (!head)
886     head = op;
887     prev = op;
888     at = at->more;
889 elmex 1.1 }
890 root 1.12 return (head);
891 elmex 1.1 }
892    
893     /*** end of arch.c ***/