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Revision: 1.20
Committed: Thu Sep 14 21:16:11 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.19: +36 -49 lines
Log Message:
cleanup

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21     The authors can be reached via e-mail at crossfire-devel@real-time.com
22     */
23    
24 root 1.12 #include <cassert>
25    
26     #include <tr1/unordered_map>
27    
28 elmex 1.1 #include <global.h>
29     #include <arch.h>
30     #include <funcpoint.h>
31     #include <loader.h>
32    
33     /* IF set, does a little timing on the archetype load. */
34     #define TIME_ARCH_LOAD 0
35    
36 root 1.15 static void add_arch (archetype *at);
37 elmex 1.1
38     static archetype *arch_table[ARCHTABLE];
39 root 1.12 int arch_cmp = 0; /* How many strcmp's */
40     int arch_search = 0; /* How many searches */
41     int arch_init; /* True if doing arch initialization */
42 elmex 1.1
43     /* The naming of these functions is really poor - they are all
44     * pretty much named '.._arch_...', but they may more may not
45     * return archetypes. Some make the arch_to_object call, and thus
46     * return an object. Perhaps those should be called 'archob' functions
47     * to denote they return an object derived from the archetype.
48     * MSW 2003-04-29
49     */
50    
51 root 1.12 #if USE_UNORDERED_MAP
52     // the hashtable
53 root 1.18 typedef std::tr1::unordered_map
54     <
55     std::size_t,
56     archetype *,
57     std::hash<size_t>,
58     std::equal_to<size_t>,
59     slice_allocator< std::pair<const std::size_t, archetype *> >
60     true,
61     > HT;
62    
63     static HT ht;
64 root 1.12 #endif
65    
66 elmex 1.1 /**
67     * GROS - This function retrieves an archetype given the name that appears
68     * during the game (for example, "writing pen" instead of "stylus").
69     * It does not use the hashtable system, but browse the whole archlist each time.
70     * I suggest not to use it unless you really need it because of performance issue.
71     * It is currently used by scripting extensions (create-object).
72     * Params:
73     * - name: the name we're searching for (ex: "writing pen");
74     * Return value:
75     * - the archetype found or null if nothing was found.
76     */
77 root 1.12 archetype *
78     find_archetype_by_object_name (const char *name)
79     {
80 root 1.20 archetype *at;
81 elmex 1.1
82 root 1.12 if (name == NULL)
83     return (archetype *) NULL;
84 elmex 1.1
85 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
86     {
87     if (!strcmp (at->clone.name, name))
88     return at;
89 elmex 1.1 }
90 root 1.12 return NULL;
91 elmex 1.1 }
92    
93     /**
94     * This function retrieves an archetype by type and name that appears during
95     * the game. It is basically the same as find_archetype_by_object_name()
96     * except that it considers only items of the given type.
97     */
98 root 1.12 archetype *
99     find_archetype_by_object_type_name (int type, const char *name)
100     {
101 root 1.20 archetype *at;
102 elmex 1.1
103 root 1.12 if (name == NULL)
104     return NULL;
105 elmex 1.1
106 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
107     {
108     if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109     return at;
110 elmex 1.1 }
111    
112 root 1.12 return NULL;
113 elmex 1.1 }
114    
115     /* This is a lot like the above function. Instead, we are trying to match
116     * the arch->skill values. type is the type of object to match
117     * against (eg, to only match against skills or only skill objects for example).
118     * If type is -1, ew don't match on type.
119     */
120 root 1.12 object *
121     get_archetype_by_skill_name (const char *skill, int type)
122     {
123     archetype *
124     at;
125 elmex 1.1
126 root 1.12 if (skill == NULL)
127     return NULL;
128 elmex 1.1
129 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
130     {
131     if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132     return arch_to_object (at);
133 elmex 1.1 }
134 root 1.12 return NULL;
135 elmex 1.1 }
136    
137     /* similiar to above - this returns the first archetype
138     * that matches both the type and subtype. type and subtype
139     * can be -1 to say ignore, but in this case, the match it does
140     * may not be very useful. This function is most useful when
141     * subtypes are known to be unique for a particular type
142     * (eg, skills)
143     */
144 root 1.12 archetype *
145     get_archetype_by_type_subtype (int type, int subtype)
146     {
147     archetype *
148     at;
149 elmex 1.1
150 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
151     {
152     if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
153     return at;
154 elmex 1.1 }
155 root 1.12 return NULL;
156 elmex 1.1 }
157    
158     /**
159     * GROS - this returns a new object given the name that appears during the game
160     * (for example, "writing pen" instead of "stylus").
161     * Params:
162     * - name: The name we're searching for (ex: "writing pen");
163     * Return value:
164     * - a corresponding object if found; a singularity object if not found.
165     * Note by MSW - it appears that it takes the full name and keeps
166     * shortening it until it finds a match. I re-wrote this so that it
167     * doesn't malloc it each time - not that this function is used much,
168     * but it otherwise had a big memory leak.
169     */
170 root 1.12 object *
171     get_archetype_by_object_name (const char *name)
172     {
173 root 1.17 archetype *at;
174     char tmpname[MAX_BUF];
175     int i;
176    
177     assign (tmpname, name);
178 root 1.12
179     for (i = strlen (tmpname); i > 0; i--)
180     {
181     tmpname[i] = 0;
182     at = find_archetype_by_object_name (tmpname);
183 root 1.17
184 root 1.12 if (at != NULL)
185 root 1.20 return arch_to_object (at);
186 elmex 1.1 }
187 root 1.17
188 root 1.12 return create_singularity (name);
189 elmex 1.1 }
190    
191     /* This is a subset of the parse_id command. Basically, name can be
192     * a string seperated lists of things to match, with certain keywords.
193     * pl is the player (only needed to set count properly)
194     * op is the item we are trying to match. Calling function takes care
195     * of what action might need to be done and if it is valid
196     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197     * value means a better match. 0 means no match.
198     *
199     * Brief outline of the procedure:
200     * We take apart the name variable into the individual components.
201     * cases for 'all' and unpaid are pretty obvious.
202     * Next, we check for a count (either specified in name, or in the
203     * player object.)
204     * If count is 1, make a quick check on the name.
205     * IF count is >1, we need to make plural name. Return if match.
206     * Last, make a check on the full name.
207     */
208 root 1.12 int
209 root 1.15 item_matched_string (object *pl, object *op, const char *name)
210 elmex 1.1 {
211 root 1.12 char *
212     cp,
213     local_name[MAX_BUF];
214     int
215     count,
216     retval = 0;
217 root 1.15
218 root 1.12 strcpy (local_name, name); /* strtok is destructive to name */
219    
220     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
221     {
222     while (cp[0] == ' ')
223     ++cp; /* get rid of spaces */
224    
225     /* LOG(llevDebug,"Trying to match %s\n", cp); */
226     /* All is a very generic match - low match value */
227     if (!strcmp (cp, "all"))
228     return 1;
229    
230     /* unpaid is a little more specific */
231     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
232     return 2;
233     if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
234     return 2;
235    
236     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
237     return 2;
238    
239     /* Allow for things like '100 arrows' */
240     if ((count = atoi (cp)) != 0)
241     {
242     cp = strchr (cp, ' ');
243     while (cp && cp[0] == ' ')
244     ++cp; /* get rid of spaces */
245     }
246     else
247     {
248     if (pl->type == PLAYER)
249     count = pl->contr->count;
250     else
251     count = 0;
252     }
253    
254     if (!cp || cp[0] == '\0' || count < 0)
255     return 0;
256    
257    
258     /* The code here should go from highest retval to lowest. That
259     * is because of the 'else' handling - we don't want to match on
260     * something and set a low retval, even though it may match a higher retcal
261     * later. So keep it in descending order here, so we try for the best
262     * match first, and work downward.
263     */
264     if (!strcasecmp (cp, query_name (op)))
265     retval = 20;
266     else if (!strcasecmp (cp, query_short_name (op)))
267     retval = 18;
268     else if (!strcasecmp (cp, query_base_name (op, 0)))
269     retval = 16;
270     else if (!strcasecmp (cp, query_base_name (op, 1)))
271     retval = 16;
272     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
273     retval = 15;
274     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
275     retval = 14;
276     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
277     retval = 14;
278    
279     /* Do substring checks, so things like 'Str+1' will match.
280     * retval of these should perhaps be lower - they are lower
281     * then the specific strcasecmp aboves, but still higher than
282     * some other match criteria.
283     */
284     else if (strstr (query_base_name (op, 1), cp))
285     retval = 12;
286     else if (strstr (query_base_name (op, 0), cp))
287     retval = 12;
288     else if (strstr (query_short_name (op), cp))
289     retval = 12;
290    
291     /* Check against plural/non plural based on count. */
292     else if (count > 1 && !strcasecmp (cp, op->name_pl))
293     {
294     retval = 6;
295     }
296     else if (count == 1 && !strcasecmp (op->name, cp))
297     {
298     retval = 6;
299     }
300     /* base name matched - not bad */
301     else if (strcasecmp (cp, op->name) == 0 && !count)
302     retval = 4;
303     /* Check for partial custom name, but give a real low priority */
304     else if (op->custom_name && strstr (op->custom_name, cp))
305     retval = 3;
306    
307     if (retval)
308     {
309     if (pl->type == PLAYER)
310     pl->contr->count = count;
311     return retval;
312 root 1.7 }
313 elmex 1.1 }
314 root 1.12 return 0;
315 elmex 1.1 }
316    
317     /*
318     * Initialises the internal linked list of archetypes (read from file).
319     * Then the global "empty_archetype" pointer is initialised.
320     * Then the blocksview[] array is initialised.
321     */
322    
323 root 1.12 void
324     init_archetypes (void)
325     { /* called from add_player() and edit() */
326     if (first_archetype != NULL) /* Only do this once */
327 elmex 1.1 return;
328 root 1.20
329 elmex 1.1 arch_init = 1;
330 root 1.12 load_archetypes ();
331 elmex 1.1 arch_init = 0;
332 root 1.20 empty_archetype = archetype::find ("empty_archetype");
333 root 1.15
334 elmex 1.1 /* init_blocksview();*/
335     }
336    
337     /*
338     * Stores debug-information about how efficient the hashtable
339     * used for archetypes has been in the static errmsg array.
340     */
341    
342 root 1.12 void
343 root 1.15 arch_info (object *op)
344 root 1.12 {
345     sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
346     new_draw_info (NDI_BLACK, 0, op, errmsg);
347 elmex 1.1 }
348    
349     /*
350     * Initialise the hashtable used by the archetypes.
351     */
352    
353 root 1.12 void
354     clear_archetable (void)
355     {
356     memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
357 elmex 1.1 }
358    
359     /*
360     * An alternative way to init the hashtable which is slower, but _works_...
361     */
362    
363 root 1.12 void
364     init_archetable (void)
365     {
366 root 1.15 archetype *
367     at;
368 root 1.12
369     LOG (llevDebug, " Setting up archetable...\n");
370    
371     for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
372     add_arch (at);
373    
374     LOG (llevDebug, "done\n");
375 elmex 1.1 }
376    
377     /*
378     * Dumps an archetype to debug-level output.
379     */
380    
381 root 1.12 void
382 root 1.15 dump_arch (archetype *at)
383 root 1.12 {
384     dump_object (&at->clone);
385 elmex 1.1 }
386    
387     /*
388     * Dumps _all_ archetypes to debug-level output.
389     * If you run crossfire with debug, and enter DM-mode, you can trigger
390     * this with the O key.
391     */
392    
393 root 1.12 void
394     dump_all_archetypes (void)
395     {
396     archetype *
397     at;
398 root 1.15
399 root 1.12 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
400     {
401     dump_arch (at);
402     fprintf (logfile, "%s\n", errmsg);
403     }
404 elmex 1.1 }
405    
406 root 1.12 void
407     free_all_archs (void)
408 elmex 1.1 {
409 root 1.12 archetype *
410     at, *
411     next;
412     int
413     i = 0, f = 0;
414 elmex 1.1
415 root 1.12 for (at = first_archetype; at != NULL; at = next)
416     {
417     if (at->more)
418     next = at->more;
419     else
420     next = at->next;
421    
422 root 1.16 delete
423     at;
424    
425 root 1.12 i++;
426 elmex 1.1 }
427 root 1.12 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
428 elmex 1.1 }
429    
430 root 1.14 archetype::archetype ()
431 root 1.12 {
432 root 1.15 clear_object (&clone); /* to initial state other also */
433     CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
434     SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
435 root 1.14 }
436 elmex 1.1
437 root 1.14 archetype::~archetype ()
438     {
439 elmex 1.1 }
440    
441     /*
442     * Reads/parses the archetype-file, and copies into a linked list
443     * of archetype-structures.
444     */
445 root 1.12 void
446     first_arch_pass (object_thawer & fp)
447     {
448 root 1.15 archetype *
449     at, *
450     head = NULL, *last_more = NULL;
451 root 1.12
452 root 1.14 at->clone.arch = first_archetype = at = new archetype;
453 root 1.12
454 root 1.14 while (int i = load_object (fp, &at->clone, 0))
455 root 1.12 {
456     at->clone.speed_left = (float) (-0.1);
457     /* copy the body_info to the body_used - this is only really
458     * need for monsters, but doesn't hurt to do it for everything.
459     * by doing so, when a monster is created, it has good starting
460     * values for the body_used info, so when items are created
461     * for it, they can be properly equipped.
462     */
463 root 1.14 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
464 root 1.12
465     switch (i)
466     {
467 root 1.15 case LL_NORMAL: /* A new archetype, just link it with the previous */
468     if (last_more != NULL)
469     last_more->next = at;
470     if (head != NULL)
471     head->next = at;
472     head = last_more = at;
473 elmex 1.1 #if 0
474 root 1.15 if (!op->type)
475     LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
476 elmex 1.1 #endif
477 root 1.15 at->tail_x = 0;
478     at->tail_y = 0;
479     break;
480    
481     case LL_MORE: /* Another part of the previous archetype, link it correctly */
482    
483     at->head = head;
484     at->clone.head = &head->clone;
485     if (last_more != NULL)
486     {
487     last_more->more = at;
488     last_more->clone.more = &at->clone;
489     }
490     last_more = at;
491    
492     /* If this multipart image is still composed of individual small
493     * images, don't set the tail_.. values. We can't use them anyways,
494     * and setting these to zero makes the map sending to the client much
495     * easier as just looking at the head, we know what to do.
496     */
497     if (at->clone.face != head->clone.face)
498     {
499     head->tail_x = 0;
500     head->tail_y = 0;
501     }
502     else
503     {
504     if (at->clone.x > head->tail_x)
505     head->tail_x = at->clone.x;
506     if (at->clone.y > head->tail_y)
507     head->tail_y = at->clone.y;
508     }
509     break;
510 root 1.7
511     }
512    
513 root 1.14 at = new archetype;
514 root 1.15
515 root 1.14 at->clone.arch = at;
516 elmex 1.1 }
517 root 1.10
518 root 1.16 delete at;
519 elmex 1.1 }
520    
521     /*
522     * Reads the archetype file once more, and links all pointers between
523     * archetypes.
524     */
525    
526 root 1.12 void
527     second_arch_pass (object_thawer & thawer)
528     {
529 root 1.15 char
530     buf[MAX_BUF], *
531     variable = buf, *argument, *cp;
532     archetype *
533     at = NULL, *other;
534 root 1.12
535     while (fgets (buf, MAX_BUF, thawer) != NULL)
536     {
537     if (*buf == '#')
538     continue;
539     if ((argument = strchr (buf, ' ')) != NULL)
540     {
541     *argument = '\0', argument++;
542     cp = argument + strlen (argument) - 1;
543     while (isspace (*cp))
544     {
545     *cp = '\0';
546     cp--;
547     }
548     }
549     if (!strcmp ("Object", variable))
550     {
551 root 1.20 if ((at = archetype::find (argument)) == NULL)
552 root 1.12 LOG (llevError, "Warning: failed to find arch %s\n", argument);
553     }
554     else if (!strcmp ("other_arch", variable))
555     {
556     if (at != NULL && at->clone.other_arch == NULL)
557     {
558 root 1.20 if ((other = archetype::find (argument)) == NULL)
559 root 1.12 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
560     else if (at != NULL)
561     at->clone.other_arch = other;
562     }
563     }
564     else if (!strcmp ("randomitems", variable))
565     {
566     if (at != NULL)
567     {
568     treasurelist *
569     tl = find_treasurelist (argument);
570 root 1.15
571 root 1.12 if (tl == NULL)
572     LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
573     else
574     at->clone.randomitems = tl;
575     }
576     }
577 elmex 1.1 }
578     }
579    
580     #ifdef DEBUG
581 root 1.12 void
582     check_generators (void)
583     {
584     archetype *
585     at;
586 root 1.15
587 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
588     if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
589     LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
590 elmex 1.1 }
591     #endif
592    
593     /*
594     * First initialises the archtype hash-table (init_archetable()).
595     * Reads and parses the archetype file (with the first and second-pass
596     * functions).
597     * Then initialises treasures by calling load_treasures().
598     */
599    
600 root 1.8 void
601     load_archetypes (void)
602     {
603 root 1.12 char
604     filename[MAX_BUF];
605 root 1.15
606 elmex 1.1 #if TIME_ARCH_LOAD
607 root 1.12 struct timeval
608     tv1,
609     tv2;
610 elmex 1.1 #endif
611    
612 root 1.8 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
613     LOG (llevDebug, "Reading archetypes from %s:\n", filename);
614    
615     {
616 root 1.16 object_thawer
617     thawer (filename);
618 root 1.8
619     clear_archetable ();
620     LOG (llevDebug, " arch-pass 1...\n");
621     first_arch_pass (thawer);
622     LOG (llevDebug, " done\n");
623 root 1.12 }
624 root 1.8
625 root 1.12 init_archetable ();
626     warn_archetypes = 1;
627 root 1.8
628     {
629 root 1.16 object_thawer
630     thawer (filename);
631 elmex 1.1
632 root 1.8 LOG (llevDebug, " loading treasure...\n");
633     load_treasures ();
634     LOG (llevDebug, " done\n arch-pass 2...\n");
635     second_arch_pass (thawer);
636     LOG (llevDebug, " done\n");
637 elmex 1.1 #ifdef DEBUG
638 root 1.8 check_generators ();
639 elmex 1.1 #endif
640 root 1.8 }
641     LOG (llevDebug, " done\n");
642 elmex 1.1 }
643    
644     /*
645     * Creates and returns a new object which is a copy of the given archetype.
646     * This function returns NULL on failure.
647     */
648    
649 root 1.12 object *
650 root 1.15 arch_to_object (archetype *at)
651 root 1.12 {
652     object *
653     op;
654 root 1.15
655 root 1.12 if (at == NULL)
656     {
657     if (warn_archetypes)
658     LOG (llevError, "Couldn't find archetype.\n");
659 root 1.15
660 root 1.12 return NULL;
661     }
662 root 1.15
663 root 1.12 op = get_object ();
664     copy_object (&at->clone, op);
665 root 1.15 op->arch = at;
666 root 1.2 op->instantiate ();
667 elmex 1.1 return op;
668     }
669    
670     /*
671     * Creates an object. This function is called by get_archetype()
672     * if it fails to find the appropriate archetype.
673     * Thus get_archetype() will be guaranteed to always return
674     * an object, and never NULL.
675     */
676    
677 root 1.12 object *
678     create_singularity (const char *name)
679     {
680 root 1.20 object * op;
681     char buf[MAX_BUF];
682 root 1.15
683 root 1.12 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
684     op = get_object ();
685 root 1.10 op->name = op->name_pl = buf;
686 root 1.12 SET_FLAG (op, FLAG_NO_PICK);
687 elmex 1.1 return op;
688     }
689    
690     /*
691     * Finds which archetype matches the given name, and returns a new
692     * object containing a copy of the archetype.
693     */
694    
695 root 1.12 object *
696     get_archetype (const char *name)
697     {
698 root 1.20 archetype *at = archetype::find (name);
699 root 1.15
700 root 1.20 if (!at)
701 root 1.12 return create_singularity (name);
702 root 1.15
703 root 1.12 return arch_to_object (at);
704 elmex 1.1 }
705    
706     /*
707     * Hash-function used by the arch-hashtable.
708     */
709    
710     unsigned long
711 root 1.12 hasharch (const char *str, int tablesize)
712 root 1.10 {
713 root 1.20 unsigned long hash = 0;
714     unsigned int i = 0;
715     const char *p;
716 root 1.10
717     /* use the one-at-a-time hash function, which supposedly is
718     * better than the djb2-like one used by perl5.005, but
719     * certainly is better then the bug used here before.
720     * see http://burtleburtle.net/bob/hash/doobs.html
721     */
722     for (p = str; i < MAXSTRING && *p; p++, i++)
723     {
724     hash += *p;
725     hash += hash << 10;
726 root 1.12 hash ^= hash >> 6;
727 root 1.10 }
728    
729 root 1.12 hash += hash << 3;
730 root 1.10 hash ^= hash >> 11;
731     hash += hash << 15;
732    
733     return hash % tablesize;
734 elmex 1.1 }
735    
736     /*
737     * Finds, using the hashtable, which archetype matches the given name.
738     * returns a pointer to the found archetype, otherwise NULL.
739     */
740    
741 root 1.12 archetype *
742 root 1.20 archetype::find (const char *name)
743 root 1.12 {
744     if (!name)
745     return 0;
746    
747 root 1.20 #if USE_UNORDERED_MAP
748 root 1.19 AUTODECL (i, ht.find ((size_t) name));
749 root 1.12
750     if (i == ht.end ())
751     return 0;
752     else
753     return i->second;
754     #endif
755    
756 root 1.20 archetype *at;
757     unsigned long index;
758 elmex 1.1
759 root 1.12 index = hasharch (name, ARCHTABLE);
760 elmex 1.1 arch_search++;
761 root 1.12 for (;;)
762     {
763     at = arch_table[index];
764 root 1.20
765 root 1.12 if (at == NULL)
766     {
767     if (warn_archetypes)
768     LOG (llevError, "Couldn't find archetype %s\n", name);
769 root 1.20
770 root 1.12 return NULL;
771     }
772 root 1.20
773 root 1.12 arch_cmp++;
774 root 1.20
775 root 1.12 if (!strcmp ((const char *) at->name, name))
776     return at;
777 root 1.20
778 root 1.12 if (++index >= ARCHTABLE)
779     index = 0;
780 elmex 1.1 }
781     }
782    
783     /*
784     * Adds an archetype to the hashtable.
785     */
786    
787 root 1.12 static void
788     add_arch (archetype *at)
789     {
790     #if USE_UNORDERED_MAP
791 root 1.15 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
792 root 1.12 #endif
793    
794 root 1.20 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
795 root 1.12
796     for (;;)
797     {
798     if (arch_table[index] == NULL)
799     {
800     arch_table[index] = at;
801     return;
802     }
803    
804     if (++index == ARCHTABLE)
805     index = 0;
806    
807     if (index == org_index)
808     fatal (ARCHTABLE_TOO_SMALL);
809     }
810 elmex 1.1 }
811    
812     /*
813     * Returns the first archetype using the given type.
814     * Used in treasure-generation.
815     */
816    
817 root 1.12 archetype *
818     type_to_archetype (int type)
819     {
820 root 1.20 archetype *at;
821 elmex 1.1
822 root 1.20 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
823 root 1.12 if (at->clone.type == type)
824 elmex 1.1 return at;
825 root 1.20
826     return 0;
827 elmex 1.1 }
828    
829     /*
830     * Returns a new object copied from the first archetype matching
831     * the given type.
832     * Used in treasure-generation.
833     */
834    
835 root 1.12 object *
836     clone_arch (int type)
837     {
838 root 1.20 archetype *at;
839     object *op = get_object ();
840 elmex 1.1
841 root 1.12 if ((at = type_to_archetype (type)) == NULL)
842     {
843     LOG (llevError, "Can't clone archetype %d\n", type);
844     free_object (op);
845     return NULL;
846     }
847 root 1.20
848 root 1.12 copy_object (&at->clone, op);
849 root 1.3 op->instantiate ();
850 elmex 1.1 return op;
851     }
852    
853     /*
854     * member: make instance from class
855     */
856    
857 root 1.12 object *
858 root 1.15 object_create_arch (archetype *at)
859 elmex 1.1 {
860 root 1.20 object *op, *prev = 0, *head = 0;
861 elmex 1.1
862 root 1.12 while (at)
863     {
864     op = arch_to_object (at);
865     op->x = at->clone.x;
866     op->y = at->clone.y;
867 root 1.20
868 root 1.12 if (head)
869     op->head = head, prev->more = op;
870 root 1.20
871 root 1.12 if (!head)
872     head = op;
873 root 1.20
874 root 1.12 prev = op;
875     at = at->more;
876 elmex 1.1 }
877 root 1.20
878 root 1.12 return (head);
879 elmex 1.1 }
880