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Revision: 1.22
Committed: Thu Sep 14 22:35:53 2006 UTC (17 years, 8 months ago) by root
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Branch: MAIN
Changes since 1.21: +13 -30 lines
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# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24 root 1.12 #include <cassert>
25    
26     #include <tr1/unordered_map>
27    
28 elmex 1.1 #include <global.h>
29     #include <arch.h>
30     #include <funcpoint.h>
31     #include <loader.h>
32    
33     /* IF set, does a little timing on the archetype load. */
34     #define TIME_ARCH_LOAD 0
35    
36 root 1.15 static void add_arch (archetype *at);
37 elmex 1.1
38     static archetype *arch_table[ARCHTABLE];
39 root 1.12 int arch_cmp = 0; /* How many strcmp's */
40     int arch_search = 0; /* How many searches */
41     int arch_init; /* True if doing arch initialization */
42 elmex 1.1
43     /* The naming of these functions is really poor - they are all
44     * pretty much named '.._arch_...', but they may more may not
45     * return archetypes. Some make the arch_to_object call, and thus
46     * return an object. Perhaps those should be called 'archob' functions
47     * to denote they return an object derived from the archetype.
48     * MSW 2003-04-29
49     */
50    
51 root 1.12 #if USE_UNORDERED_MAP
52     // the hashtable
53 root 1.18 typedef std::tr1::unordered_map
54     <
55     std::size_t,
56     archetype *,
57     std::hash<size_t>,
58     std::equal_to<size_t>,
59     slice_allocator< std::pair<const std::size_t, archetype *> >
60     true,
61     > HT;
62    
63     static HT ht;
64 root 1.12 #endif
65    
66 elmex 1.1 /**
67     * GROS - This function retrieves an archetype given the name that appears
68     * during the game (for example, "writing pen" instead of "stylus").
69     * It does not use the hashtable system, but browse the whole archlist each time.
70     * I suggest not to use it unless you really need it because of performance issue.
71     * It is currently used by scripting extensions (create-object).
72     * Params:
73     * - name: the name we're searching for (ex: "writing pen");
74     * Return value:
75     * - the archetype found or null if nothing was found.
76     */
77 root 1.12 archetype *
78     find_archetype_by_object_name (const char *name)
79     {
80 root 1.20 archetype *at;
81 elmex 1.1
82 root 1.12 if (name == NULL)
83     return (archetype *) NULL;
84 elmex 1.1
85 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
86     {
87     if (!strcmp (at->clone.name, name))
88     return at;
89 elmex 1.1 }
90 root 1.12 return NULL;
91 elmex 1.1 }
92    
93     /**
94     * This function retrieves an archetype by type and name that appears during
95     * the game. It is basically the same as find_archetype_by_object_name()
96     * except that it considers only items of the given type.
97     */
98 root 1.12 archetype *
99     find_archetype_by_object_type_name (int type, const char *name)
100     {
101 root 1.20 archetype *at;
102 elmex 1.1
103 root 1.12 if (name == NULL)
104     return NULL;
105 elmex 1.1
106 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
107     {
108     if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109     return at;
110 elmex 1.1 }
111    
112 root 1.12 return NULL;
113 elmex 1.1 }
114    
115     /* This is a lot like the above function. Instead, we are trying to match
116     * the arch->skill values. type is the type of object to match
117     * against (eg, to only match against skills or only skill objects for example).
118     * If type is -1, ew don't match on type.
119     */
120 root 1.12 object *
121     get_archetype_by_skill_name (const char *skill, int type)
122     {
123     archetype *
124     at;
125 elmex 1.1
126 root 1.12 if (skill == NULL)
127     return NULL;
128 elmex 1.1
129 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
130     {
131     if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132     return arch_to_object (at);
133 elmex 1.1 }
134 root 1.12 return NULL;
135 elmex 1.1 }
136    
137     /* similiar to above - this returns the first archetype
138     * that matches both the type and subtype. type and subtype
139     * can be -1 to say ignore, but in this case, the match it does
140     * may not be very useful. This function is most useful when
141     * subtypes are known to be unique for a particular type
142     * (eg, skills)
143     */
144 root 1.12 archetype *
145     get_archetype_by_type_subtype (int type, int subtype)
146     {
147     archetype *
148     at;
149 elmex 1.1
150 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
151     {
152     if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
153     return at;
154 elmex 1.1 }
155 root 1.12 return NULL;
156 elmex 1.1 }
157    
158     /**
159     * GROS - this returns a new object given the name that appears during the game
160     * (for example, "writing pen" instead of "stylus").
161     * Params:
162     * - name: The name we're searching for (ex: "writing pen");
163     * Return value:
164     * - a corresponding object if found; a singularity object if not found.
165     * Note by MSW - it appears that it takes the full name and keeps
166     * shortening it until it finds a match. I re-wrote this so that it
167     * doesn't malloc it each time - not that this function is used much,
168     * but it otherwise had a big memory leak.
169     */
170 root 1.12 object *
171     get_archetype_by_object_name (const char *name)
172     {
173 root 1.17 archetype *at;
174     char tmpname[MAX_BUF];
175     int i;
176    
177     assign (tmpname, name);
178 root 1.12
179     for (i = strlen (tmpname); i > 0; i--)
180     {
181     tmpname[i] = 0;
182     at = find_archetype_by_object_name (tmpname);
183 root 1.17
184 root 1.12 if (at != NULL)
185 root 1.20 return arch_to_object (at);
186 elmex 1.1 }
187 root 1.17
188 root 1.12 return create_singularity (name);
189 elmex 1.1 }
190    
191     /* This is a subset of the parse_id command. Basically, name can be
192     * a string seperated lists of things to match, with certain keywords.
193     * pl is the player (only needed to set count properly)
194     * op is the item we are trying to match. Calling function takes care
195     * of what action might need to be done and if it is valid
196     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197     * value means a better match. 0 means no match.
198     *
199     * Brief outline of the procedure:
200     * We take apart the name variable into the individual components.
201     * cases for 'all' and unpaid are pretty obvious.
202     * Next, we check for a count (either specified in name, or in the
203     * player object.)
204     * If count is 1, make a quick check on the name.
205     * IF count is >1, we need to make plural name. Return if match.
206     * Last, make a check on the full name.
207     */
208 root 1.12 int
209 root 1.15 item_matched_string (object *pl, object *op, const char *name)
210 elmex 1.1 {
211 root 1.22 char *cp, local_name[MAX_BUF];
212     int count, retval = 0;
213 root 1.15
214 root 1.12 strcpy (local_name, name); /* strtok is destructive to name */
215    
216     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
217     {
218     while (cp[0] == ' ')
219     ++cp; /* get rid of spaces */
220    
221     /* LOG(llevDebug,"Trying to match %s\n", cp); */
222     /* All is a very generic match - low match value */
223     if (!strcmp (cp, "all"))
224     return 1;
225    
226     /* unpaid is a little more specific */
227     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
228     return 2;
229     if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
230     return 2;
231    
232     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
233     return 2;
234    
235     /* Allow for things like '100 arrows' */
236     if ((count = atoi (cp)) != 0)
237     {
238     cp = strchr (cp, ' ');
239     while (cp && cp[0] == ' ')
240     ++cp; /* get rid of spaces */
241     }
242     else
243     {
244     if (pl->type == PLAYER)
245     count = pl->contr->count;
246     else
247     count = 0;
248     }
249    
250     if (!cp || cp[0] == '\0' || count < 0)
251     return 0;
252    
253    
254     /* The code here should go from highest retval to lowest. That
255     * is because of the 'else' handling - we don't want to match on
256     * something and set a low retval, even though it may match a higher retcal
257     * later. So keep it in descending order here, so we try for the best
258     * match first, and work downward.
259     */
260     if (!strcasecmp (cp, query_name (op)))
261     retval = 20;
262     else if (!strcasecmp (cp, query_short_name (op)))
263     retval = 18;
264     else if (!strcasecmp (cp, query_base_name (op, 0)))
265     retval = 16;
266     else if (!strcasecmp (cp, query_base_name (op, 1)))
267     retval = 16;
268     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
269     retval = 15;
270     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
271     retval = 14;
272     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
273     retval = 14;
274    
275     /* Do substring checks, so things like 'Str+1' will match.
276     * retval of these should perhaps be lower - they are lower
277     * then the specific strcasecmp aboves, but still higher than
278     * some other match criteria.
279     */
280     else if (strstr (query_base_name (op, 1), cp))
281     retval = 12;
282     else if (strstr (query_base_name (op, 0), cp))
283     retval = 12;
284     else if (strstr (query_short_name (op), cp))
285     retval = 12;
286    
287     /* Check against plural/non plural based on count. */
288     else if (count > 1 && !strcasecmp (cp, op->name_pl))
289     {
290     retval = 6;
291     }
292     else if (count == 1 && !strcasecmp (op->name, cp))
293     {
294     retval = 6;
295     }
296     /* base name matched - not bad */
297     else if (strcasecmp (cp, op->name) == 0 && !count)
298     retval = 4;
299     /* Check for partial custom name, but give a real low priority */
300     else if (op->custom_name && strstr (op->custom_name, cp))
301     retval = 3;
302    
303     if (retval)
304     {
305     if (pl->type == PLAYER)
306     pl->contr->count = count;
307     return retval;
308 root 1.7 }
309 elmex 1.1 }
310 root 1.12 return 0;
311 elmex 1.1 }
312    
313     /*
314     * Initialises the internal linked list of archetypes (read from file).
315     * Then the global "empty_archetype" pointer is initialised.
316     * Then the blocksview[] array is initialised.
317     */
318    
319 root 1.12 void
320     init_archetypes (void)
321     { /* called from add_player() and edit() */
322     if (first_archetype != NULL) /* Only do this once */
323 elmex 1.1 return;
324 root 1.20
325 elmex 1.1 arch_init = 1;
326 root 1.12 load_archetypes ();
327 elmex 1.1 arch_init = 0;
328 root 1.20 empty_archetype = archetype::find ("empty_archetype");
329 root 1.15
330 elmex 1.1 /* init_blocksview();*/
331     }
332    
333     /*
334     * Stores debug-information about how efficient the hashtable
335     * used for archetypes has been in the static errmsg array.
336     */
337    
338 root 1.12 void
339 root 1.15 arch_info (object *op)
340 root 1.12 {
341     sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
342     new_draw_info (NDI_BLACK, 0, op, errmsg);
343 elmex 1.1 }
344    
345     /*
346     * Initialise the hashtable used by the archetypes.
347     */
348    
349 root 1.12 void
350     clear_archetable (void)
351     {
352     memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
353 elmex 1.1 }
354    
355     /*
356     * An alternative way to init the hashtable which is slower, but _works_...
357     */
358    
359 root 1.12 void
360     init_archetable (void)
361     {
362 root 1.22 archetype *at;
363 root 1.12
364     LOG (llevDebug, " Setting up archetable...\n");
365    
366     for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
367     add_arch (at);
368    
369     LOG (llevDebug, "done\n");
370 elmex 1.1 }
371    
372     /*
373     * Dumps an archetype to debug-level output.
374     */
375    
376 root 1.12 void
377 root 1.15 dump_arch (archetype *at)
378 root 1.12 {
379     dump_object (&at->clone);
380 elmex 1.1 }
381    
382     /*
383     * Dumps _all_ archetypes to debug-level output.
384     * If you run crossfire with debug, and enter DM-mode, you can trigger
385     * this with the O key.
386     */
387    
388 root 1.12 void
389     dump_all_archetypes (void)
390     {
391 root 1.22 archetype *at;
392 root 1.15
393 root 1.12 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
394     {
395     dump_arch (at);
396     fprintf (logfile, "%s\n", errmsg);
397     }
398 elmex 1.1 }
399    
400 root 1.12 void
401     free_all_archs (void)
402 elmex 1.1 {
403 root 1.22 archetype *at, *next;
404     int i = 0, f = 0;
405 elmex 1.1
406 root 1.12 for (at = first_archetype; at != NULL; at = next)
407     {
408     if (at->more)
409     next = at->more;
410     else
411     next = at->next;
412    
413 root 1.16 delete
414     at;
415    
416 root 1.12 i++;
417 elmex 1.1 }
418 root 1.12 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
419 elmex 1.1 }
420    
421 root 1.14 archetype::archetype ()
422 root 1.12 {
423 root 1.15 clear_object (&clone); /* to initial state other also */
424     CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
425     SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
426 root 1.14 }
427 elmex 1.1
428 root 1.14 archetype::~archetype ()
429     {
430 elmex 1.1 }
431    
432     /*
433     * Reads/parses the archetype-file, and copies into a linked list
434     * of archetype-structures.
435     */
436 root 1.12 void
437     first_arch_pass (object_thawer & fp)
438     {
439 root 1.22 archetype *at, *head = NULL, *last_more = NULL;
440 root 1.12
441 root 1.14 at->clone.arch = first_archetype = at = new archetype;
442 root 1.12
443 root 1.14 while (int i = load_object (fp, &at->clone, 0))
444 root 1.12 {
445     at->clone.speed_left = (float) (-0.1);
446     /* copy the body_info to the body_used - this is only really
447     * need for monsters, but doesn't hurt to do it for everything.
448     * by doing so, when a monster is created, it has good starting
449     * values for the body_used info, so when items are created
450     * for it, they can be properly equipped.
451     */
452 root 1.14 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
453 root 1.12
454     switch (i)
455     {
456 root 1.15 case LL_NORMAL: /* A new archetype, just link it with the previous */
457     if (last_more != NULL)
458     last_more->next = at;
459     if (head != NULL)
460     head->next = at;
461     head = last_more = at;
462 elmex 1.1 #if 0
463 root 1.15 if (!op->type)
464     LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
465 elmex 1.1 #endif
466 root 1.15 at->tail_x = 0;
467     at->tail_y = 0;
468     break;
469    
470     case LL_MORE: /* Another part of the previous archetype, link it correctly */
471    
472     at->head = head;
473     at->clone.head = &head->clone;
474     if (last_more != NULL)
475     {
476     last_more->more = at;
477     last_more->clone.more = &at->clone;
478     }
479     last_more = at;
480    
481     /* If this multipart image is still composed of individual small
482     * images, don't set the tail_.. values. We can't use them anyways,
483     * and setting these to zero makes the map sending to the client much
484     * easier as just looking at the head, we know what to do.
485     */
486     if (at->clone.face != head->clone.face)
487     {
488     head->tail_x = 0;
489     head->tail_y = 0;
490     }
491     else
492     {
493     if (at->clone.x > head->tail_x)
494     head->tail_x = at->clone.x;
495     if (at->clone.y > head->tail_y)
496     head->tail_y = at->clone.y;
497     }
498     break;
499 root 1.7
500     }
501    
502 root 1.14 at = new archetype;
503 root 1.15
504 root 1.14 at->clone.arch = at;
505 elmex 1.1 }
506 root 1.10
507 root 1.16 delete at;
508 elmex 1.1 }
509    
510     /*
511     * Reads the archetype file once more, and links all pointers between
512     * archetypes.
513     */
514    
515 root 1.12 void
516     second_arch_pass (object_thawer & thawer)
517     {
518 root 1.22 char buf[MAX_BUF], *variable = buf, *argument, *cp;
519     archetype *at = NULL, *other;
520 root 1.12
521     while (fgets (buf, MAX_BUF, thawer) != NULL)
522     {
523     if (*buf == '#')
524     continue;
525     if ((argument = strchr (buf, ' ')) != NULL)
526     {
527     *argument = '\0', argument++;
528     cp = argument + strlen (argument) - 1;
529     while (isspace (*cp))
530     {
531     *cp = '\0';
532     cp--;
533     }
534     }
535     if (!strcmp ("Object", variable))
536     {
537 root 1.20 if ((at = archetype::find (argument)) == NULL)
538 root 1.12 LOG (llevError, "Warning: failed to find arch %s\n", argument);
539     }
540     else if (!strcmp ("other_arch", variable))
541     {
542     if (at != NULL && at->clone.other_arch == NULL)
543     {
544 root 1.20 if ((other = archetype::find (argument)) == NULL)
545 root 1.12 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
546     else if (at != NULL)
547     at->clone.other_arch = other;
548     }
549     }
550     else if (!strcmp ("randomitems", variable))
551     {
552     if (at != NULL)
553     {
554     treasurelist *
555     tl = find_treasurelist (argument);
556 root 1.15
557 root 1.12 if (tl == NULL)
558     LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
559     else
560     at->clone.randomitems = tl;
561     }
562     }
563 elmex 1.1 }
564     }
565    
566     #ifdef DEBUG
567 root 1.12 void
568     check_generators (void)
569     {
570 root 1.22 archetype *at;
571 root 1.15
572 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
573     if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
574     LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
575 elmex 1.1 }
576     #endif
577    
578     /*
579     * First initialises the archtype hash-table (init_archetable()).
580     * Reads and parses the archetype file (with the first and second-pass
581     * functions).
582     * Then initialises treasures by calling load_treasures().
583     */
584    
585 root 1.8 void
586     load_archetypes (void)
587     {
588 root 1.22 char filename[MAX_BUF];
589 root 1.15
590 elmex 1.1 #if TIME_ARCH_LOAD
591 root 1.12 struct timeval
592     tv1,
593     tv2;
594 elmex 1.1 #endif
595    
596 root 1.8 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
597     LOG (llevDebug, "Reading archetypes from %s:\n", filename);
598    
599     {
600 root 1.16 object_thawer
601     thawer (filename);
602 root 1.8
603     clear_archetable ();
604     LOG (llevDebug, " arch-pass 1...\n");
605     first_arch_pass (thawer);
606     LOG (llevDebug, " done\n");
607 root 1.12 }
608 root 1.8
609 root 1.12 init_archetable ();
610     warn_archetypes = 1;
611 root 1.8
612     {
613 root 1.16 object_thawer
614     thawer (filename);
615 elmex 1.1
616 root 1.8 LOG (llevDebug, " loading treasure...\n");
617     load_treasures ();
618     LOG (llevDebug, " done\n arch-pass 2...\n");
619     second_arch_pass (thawer);
620     LOG (llevDebug, " done\n");
621 elmex 1.1 #ifdef DEBUG
622 root 1.8 check_generators ();
623 elmex 1.1 #endif
624 root 1.8 }
625     LOG (llevDebug, " done\n");
626 elmex 1.1 }
627    
628     /*
629     * Creates and returns a new object which is a copy of the given archetype.
630     * This function returns NULL on failure.
631     */
632    
633 root 1.12 object *
634 root 1.15 arch_to_object (archetype *at)
635 root 1.12 {
636 root 1.22 object *op;
637 root 1.15
638 root 1.12 if (at == NULL)
639     {
640     if (warn_archetypes)
641     LOG (llevError, "Couldn't find archetype.\n");
642 root 1.15
643 root 1.12 return NULL;
644     }
645 root 1.15
646 root 1.12 op = get_object ();
647     copy_object (&at->clone, op);
648 root 1.15 op->arch = at;
649 root 1.2 op->instantiate ();
650 elmex 1.1 return op;
651     }
652    
653     /*
654     * Creates an object. This function is called by get_archetype()
655     * if it fails to find the appropriate archetype.
656     * Thus get_archetype() will be guaranteed to always return
657     * an object, and never NULL.
658     */
659    
660 root 1.12 object *
661     create_singularity (const char *name)
662     {
663 root 1.22 object *op;
664 root 1.20 char buf[MAX_BUF];
665 root 1.15
666 root 1.12 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
667     op = get_object ();
668 root 1.10 op->name = op->name_pl = buf;
669 root 1.12 SET_FLAG (op, FLAG_NO_PICK);
670 elmex 1.1 return op;
671     }
672    
673     /*
674     * Finds which archetype matches the given name, and returns a new
675     * object containing a copy of the archetype.
676     */
677    
678 root 1.12 object *
679     get_archetype (const char *name)
680     {
681 root 1.20 archetype *at = archetype::find (name);
682 root 1.15
683 root 1.20 if (!at)
684 root 1.12 return create_singularity (name);
685 root 1.15
686 root 1.12 return arch_to_object (at);
687 elmex 1.1 }
688    
689     /*
690     * Hash-function used by the arch-hashtable.
691     */
692    
693     unsigned long
694 root 1.12 hasharch (const char *str, int tablesize)
695 root 1.10 {
696 root 1.20 unsigned long hash = 0;
697     unsigned int i = 0;
698     const char *p;
699 root 1.10
700     /* use the one-at-a-time hash function, which supposedly is
701     * better than the djb2-like one used by perl5.005, but
702     * certainly is better then the bug used here before.
703     * see http://burtleburtle.net/bob/hash/doobs.html
704     */
705     for (p = str; i < MAXSTRING && *p; p++, i++)
706     {
707     hash += *p;
708     hash += hash << 10;
709 root 1.12 hash ^= hash >> 6;
710 root 1.10 }
711    
712 root 1.12 hash += hash << 3;
713 root 1.10 hash ^= hash >> 11;
714     hash += hash << 15;
715    
716     return hash % tablesize;
717 elmex 1.1 }
718    
719     /*
720     * Finds, using the hashtable, which archetype matches the given name.
721     * returns a pointer to the found archetype, otherwise NULL.
722     */
723    
724 root 1.12 archetype *
725 root 1.20 archetype::find (const char *name)
726 root 1.12 {
727     if (!name)
728     return 0;
729    
730 root 1.20 #if USE_UNORDERED_MAP
731 root 1.19 AUTODECL (i, ht.find ((size_t) name));
732 root 1.12
733     if (i == ht.end ())
734     return 0;
735     else
736     return i->second;
737     #endif
738    
739 root 1.20 archetype *at;
740     unsigned long index;
741 elmex 1.1
742 root 1.12 index = hasharch (name, ARCHTABLE);
743 elmex 1.1 arch_search++;
744 root 1.12 for (;;)
745     {
746     at = arch_table[index];
747 root 1.20
748 root 1.12 if (at == NULL)
749     {
750     if (warn_archetypes)
751     LOG (llevError, "Couldn't find archetype %s\n", name);
752 root 1.20
753 root 1.12 return NULL;
754     }
755 root 1.20
756 root 1.12 arch_cmp++;
757 root 1.20
758 root 1.12 if (!strcmp ((const char *) at->name, name))
759     return at;
760 root 1.20
761 root 1.12 if (++index >= ARCHTABLE)
762     index = 0;
763 elmex 1.1 }
764     }
765    
766     /*
767     * Adds an archetype to the hashtable.
768     */
769    
770 root 1.12 static void
771     add_arch (archetype *at)
772     {
773     #if USE_UNORDERED_MAP
774 root 1.15 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
775 root 1.12 #endif
776    
777 root 1.20 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
778 root 1.12
779     for (;;)
780     {
781     if (arch_table[index] == NULL)
782     {
783     arch_table[index] = at;
784     return;
785     }
786    
787     if (++index == ARCHTABLE)
788     index = 0;
789    
790     if (index == org_index)
791     fatal (ARCHTABLE_TOO_SMALL);
792     }
793 elmex 1.1 }
794    
795     /*
796     * Returns the first archetype using the given type.
797     * Used in treasure-generation.
798     */
799    
800 root 1.12 archetype *
801     type_to_archetype (int type)
802     {
803 root 1.20 archetype *at;
804 elmex 1.1
805 root 1.20 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
806 root 1.12 if (at->clone.type == type)
807 elmex 1.1 return at;
808 root 1.20
809     return 0;
810 elmex 1.1 }
811    
812     /*
813     * Returns a new object copied from the first archetype matching
814     * the given type.
815     * Used in treasure-generation.
816     */
817    
818 root 1.12 object *
819     clone_arch (int type)
820     {
821 root 1.20 archetype *at;
822     object *op = get_object ();
823 elmex 1.1
824 root 1.12 if ((at = type_to_archetype (type)) == NULL)
825     {
826     LOG (llevError, "Can't clone archetype %d\n", type);
827     free_object (op);
828     return NULL;
829     }
830 root 1.20
831 root 1.12 copy_object (&at->clone, op);
832 root 1.3 op->instantiate ();
833 elmex 1.1 return op;
834     }
835    
836     /*
837     * member: make instance from class
838     */
839    
840 root 1.12 object *
841 root 1.15 object_create_arch (archetype *at)
842 elmex 1.1 {
843 root 1.20 object *op, *prev = 0, *head = 0;
844 elmex 1.1
845 root 1.12 while (at)
846     {
847     op = arch_to_object (at);
848     op->x = at->clone.x;
849     op->y = at->clone.y;
850 root 1.20
851 root 1.12 if (head)
852     op->head = head, prev->more = op;
853 root 1.20
854 root 1.12 if (!head)
855     head = op;
856 root 1.20
857 root 1.12 prev = op;
858     at = at->more;
859 elmex 1.1 }
860 root 1.20
861 root 1.12 return (head);
862 elmex 1.1 }
863