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Revision: 1.23
Committed: Thu Sep 14 23:13:48 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.22: +4 -8 lines
Log Message:
replace was_destroyed by much simpler and less expensive ->destroyed,
which is valid, as objetc pointers are now reliable.

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24 root 1.12 #include <cassert>
25    
26     #include <tr1/unordered_map>
27    
28 elmex 1.1 #include <global.h>
29     #include <arch.h>
30     #include <funcpoint.h>
31     #include <loader.h>
32    
33     /* IF set, does a little timing on the archetype load. */
34     #define TIME_ARCH_LOAD 0
35    
36 root 1.15 static void add_arch (archetype *at);
37 elmex 1.1
38     static archetype *arch_table[ARCHTABLE];
39 root 1.12 int arch_cmp = 0; /* How many strcmp's */
40     int arch_search = 0; /* How many searches */
41     int arch_init; /* True if doing arch initialization */
42 elmex 1.1
43     /* The naming of these functions is really poor - they are all
44     * pretty much named '.._arch_...', but they may more may not
45     * return archetypes. Some make the arch_to_object call, and thus
46     * return an object. Perhaps those should be called 'archob' functions
47     * to denote they return an object derived from the archetype.
48     * MSW 2003-04-29
49     */
50    
51 root 1.12 #if USE_UNORDERED_MAP
52     // the hashtable
53 root 1.18 typedef std::tr1::unordered_map
54     <
55     std::size_t,
56     archetype *,
57     std::hash<size_t>,
58     std::equal_to<size_t>,
59     slice_allocator< std::pair<const std::size_t, archetype *> >
60     true,
61     > HT;
62    
63     static HT ht;
64 root 1.12 #endif
65    
66 elmex 1.1 /**
67     * GROS - This function retrieves an archetype given the name that appears
68     * during the game (for example, "writing pen" instead of "stylus").
69     * It does not use the hashtable system, but browse the whole archlist each time.
70     * I suggest not to use it unless you really need it because of performance issue.
71     * It is currently used by scripting extensions (create-object).
72     * Params:
73     * - name: the name we're searching for (ex: "writing pen");
74     * Return value:
75     * - the archetype found or null if nothing was found.
76     */
77 root 1.12 archetype *
78     find_archetype_by_object_name (const char *name)
79     {
80 root 1.20 archetype *at;
81 elmex 1.1
82 root 1.12 if (name == NULL)
83     return (archetype *) NULL;
84 elmex 1.1
85 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
86     {
87     if (!strcmp (at->clone.name, name))
88     return at;
89 elmex 1.1 }
90 root 1.12 return NULL;
91 elmex 1.1 }
92    
93     /**
94     * This function retrieves an archetype by type and name that appears during
95     * the game. It is basically the same as find_archetype_by_object_name()
96     * except that it considers only items of the given type.
97     */
98 root 1.12 archetype *
99     find_archetype_by_object_type_name (int type, const char *name)
100     {
101 root 1.20 archetype *at;
102 elmex 1.1
103 root 1.12 if (name == NULL)
104     return NULL;
105 elmex 1.1
106 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
107     {
108     if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109     return at;
110 elmex 1.1 }
111    
112 root 1.12 return NULL;
113 elmex 1.1 }
114    
115     /* This is a lot like the above function. Instead, we are trying to match
116     * the arch->skill values. type is the type of object to match
117     * against (eg, to only match against skills or only skill objects for example).
118     * If type is -1, ew don't match on type.
119     */
120 root 1.12 object *
121     get_archetype_by_skill_name (const char *skill, int type)
122     {
123     archetype *
124     at;
125 elmex 1.1
126 root 1.12 if (skill == NULL)
127     return NULL;
128 elmex 1.1
129 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
130     {
131     if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132     return arch_to_object (at);
133 elmex 1.1 }
134 root 1.12 return NULL;
135 elmex 1.1 }
136    
137     /* similiar to above - this returns the first archetype
138     * that matches both the type and subtype. type and subtype
139     * can be -1 to say ignore, but in this case, the match it does
140     * may not be very useful. This function is most useful when
141     * subtypes are known to be unique for a particular type
142     * (eg, skills)
143     */
144 root 1.12 archetype *
145     get_archetype_by_type_subtype (int type, int subtype)
146     {
147     archetype *
148     at;
149 elmex 1.1
150 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
151     {
152     if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
153     return at;
154 elmex 1.1 }
155 root 1.12 return NULL;
156 elmex 1.1 }
157    
158     /**
159     * GROS - this returns a new object given the name that appears during the game
160     * (for example, "writing pen" instead of "stylus").
161     * Params:
162     * - name: The name we're searching for (ex: "writing pen");
163     * Return value:
164     * - a corresponding object if found; a singularity object if not found.
165     * Note by MSW - it appears that it takes the full name and keeps
166     * shortening it until it finds a match. I re-wrote this so that it
167     * doesn't malloc it each time - not that this function is used much,
168     * but it otherwise had a big memory leak.
169     */
170 root 1.12 object *
171     get_archetype_by_object_name (const char *name)
172     {
173 root 1.17 archetype *at;
174     char tmpname[MAX_BUF];
175     int i;
176    
177     assign (tmpname, name);
178 root 1.12
179     for (i = strlen (tmpname); i > 0; i--)
180     {
181     tmpname[i] = 0;
182     at = find_archetype_by_object_name (tmpname);
183 root 1.17
184 root 1.12 if (at != NULL)
185 root 1.20 return arch_to_object (at);
186 elmex 1.1 }
187 root 1.17
188 root 1.12 return create_singularity (name);
189 elmex 1.1 }
190    
191     /* This is a subset of the parse_id command. Basically, name can be
192     * a string seperated lists of things to match, with certain keywords.
193     * pl is the player (only needed to set count properly)
194     * op is the item we are trying to match. Calling function takes care
195     * of what action might need to be done and if it is valid
196     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197     * value means a better match. 0 means no match.
198     *
199     * Brief outline of the procedure:
200     * We take apart the name variable into the individual components.
201     * cases for 'all' and unpaid are pretty obvious.
202     * Next, we check for a count (either specified in name, or in the
203     * player object.)
204     * If count is 1, make a quick check on the name.
205     * IF count is >1, we need to make plural name. Return if match.
206     * Last, make a check on the full name.
207     */
208 root 1.12 int
209 root 1.15 item_matched_string (object *pl, object *op, const char *name)
210 elmex 1.1 {
211 root 1.22 char *cp, local_name[MAX_BUF];
212     int count, retval = 0;
213 root 1.15
214 root 1.12 strcpy (local_name, name); /* strtok is destructive to name */
215    
216     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
217     {
218     while (cp[0] == ' ')
219     ++cp; /* get rid of spaces */
220    
221     /* LOG(llevDebug,"Trying to match %s\n", cp); */
222     /* All is a very generic match - low match value */
223     if (!strcmp (cp, "all"))
224     return 1;
225    
226     /* unpaid is a little more specific */
227     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
228     return 2;
229     if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
230     return 2;
231    
232     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
233     return 2;
234    
235     /* Allow for things like '100 arrows' */
236     if ((count = atoi (cp)) != 0)
237     {
238     cp = strchr (cp, ' ');
239     while (cp && cp[0] == ' ')
240     ++cp; /* get rid of spaces */
241     }
242     else
243     {
244     if (pl->type == PLAYER)
245     count = pl->contr->count;
246     else
247     count = 0;
248     }
249    
250     if (!cp || cp[0] == '\0' || count < 0)
251     return 0;
252    
253    
254     /* The code here should go from highest retval to lowest. That
255     * is because of the 'else' handling - we don't want to match on
256     * something and set a low retval, even though it may match a higher retcal
257     * later. So keep it in descending order here, so we try for the best
258     * match first, and work downward.
259     */
260     if (!strcasecmp (cp, query_name (op)))
261     retval = 20;
262     else if (!strcasecmp (cp, query_short_name (op)))
263     retval = 18;
264     else if (!strcasecmp (cp, query_base_name (op, 0)))
265     retval = 16;
266     else if (!strcasecmp (cp, query_base_name (op, 1)))
267     retval = 16;
268     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
269     retval = 15;
270     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
271     retval = 14;
272     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
273     retval = 14;
274     /* Do substring checks, so things like 'Str+1' will match.
275     * retval of these should perhaps be lower - they are lower
276     * then the specific strcasecmp aboves, but still higher than
277     * some other match criteria.
278     */
279     else if (strstr (query_base_name (op, 1), cp))
280     retval = 12;
281     else if (strstr (query_base_name (op, 0), cp))
282     retval = 12;
283     else if (strstr (query_short_name (op), cp))
284     retval = 12;
285     /* Check against plural/non plural based on count. */
286     else if (count > 1 && !strcasecmp (cp, op->name_pl))
287 root 1.23 retval = 6;
288 root 1.12 else if (count == 1 && !strcasecmp (op->name, cp))
289 root 1.23 retval = 6;
290 root 1.12 /* base name matched - not bad */
291     else if (strcasecmp (cp, op->name) == 0 && !count)
292     retval = 4;
293     /* Check for partial custom name, but give a real low priority */
294     else if (op->custom_name && strstr (op->custom_name, cp))
295     retval = 3;
296    
297     if (retval)
298     {
299     if (pl->type == PLAYER)
300     pl->contr->count = count;
301 root 1.23
302 root 1.12 return retval;
303 root 1.7 }
304 elmex 1.1 }
305 root 1.23
306 root 1.12 return 0;
307 elmex 1.1 }
308    
309     /*
310     * Initialises the internal linked list of archetypes (read from file).
311     * Then the global "empty_archetype" pointer is initialised.
312     * Then the blocksview[] array is initialised.
313     */
314    
315 root 1.12 void
316     init_archetypes (void)
317     { /* called from add_player() and edit() */
318     if (first_archetype != NULL) /* Only do this once */
319 elmex 1.1 return;
320 root 1.20
321 elmex 1.1 arch_init = 1;
322 root 1.12 load_archetypes ();
323 elmex 1.1 arch_init = 0;
324 root 1.20 empty_archetype = archetype::find ("empty_archetype");
325 root 1.15
326 elmex 1.1 /* init_blocksview();*/
327     }
328    
329     /*
330     * Stores debug-information about how efficient the hashtable
331     * used for archetypes has been in the static errmsg array.
332     */
333    
334 root 1.12 void
335 root 1.15 arch_info (object *op)
336 root 1.12 {
337     sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
338     new_draw_info (NDI_BLACK, 0, op, errmsg);
339 elmex 1.1 }
340    
341     /*
342     * Initialise the hashtable used by the archetypes.
343     */
344    
345 root 1.12 void
346     clear_archetable (void)
347     {
348     memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
349 elmex 1.1 }
350    
351     /*
352     * An alternative way to init the hashtable which is slower, but _works_...
353     */
354    
355 root 1.12 void
356     init_archetable (void)
357     {
358 root 1.22 archetype *at;
359 root 1.12
360     LOG (llevDebug, " Setting up archetable...\n");
361    
362     for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
363     add_arch (at);
364    
365     LOG (llevDebug, "done\n");
366 elmex 1.1 }
367    
368     /*
369     * Dumps an archetype to debug-level output.
370     */
371    
372 root 1.12 void
373 root 1.15 dump_arch (archetype *at)
374 root 1.12 {
375     dump_object (&at->clone);
376 elmex 1.1 }
377    
378     /*
379     * Dumps _all_ archetypes to debug-level output.
380     * If you run crossfire with debug, and enter DM-mode, you can trigger
381     * this with the O key.
382     */
383    
384 root 1.12 void
385     dump_all_archetypes (void)
386     {
387 root 1.22 archetype *at;
388 root 1.15
389 root 1.12 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
390     {
391     dump_arch (at);
392     fprintf (logfile, "%s\n", errmsg);
393     }
394 elmex 1.1 }
395    
396 root 1.12 void
397     free_all_archs (void)
398 elmex 1.1 {
399 root 1.22 archetype *at, *next;
400     int i = 0, f = 0;
401 elmex 1.1
402 root 1.12 for (at = first_archetype; at != NULL; at = next)
403     {
404     if (at->more)
405     next = at->more;
406     else
407     next = at->next;
408    
409 root 1.16 delete
410     at;
411    
412 root 1.12 i++;
413 elmex 1.1 }
414 root 1.12 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
415 elmex 1.1 }
416    
417 root 1.14 archetype::archetype ()
418 root 1.12 {
419 root 1.15 clear_object (&clone); /* to initial state other also */
420     CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
421     SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
422 root 1.14 }
423 elmex 1.1
424 root 1.14 archetype::~archetype ()
425     {
426 elmex 1.1 }
427    
428     /*
429     * Reads/parses the archetype-file, and copies into a linked list
430     * of archetype-structures.
431     */
432 root 1.12 void
433     first_arch_pass (object_thawer & fp)
434     {
435 root 1.22 archetype *at, *head = NULL, *last_more = NULL;
436 root 1.12
437 root 1.14 at->clone.arch = first_archetype = at = new archetype;
438 root 1.12
439 root 1.14 while (int i = load_object (fp, &at->clone, 0))
440 root 1.12 {
441     at->clone.speed_left = (float) (-0.1);
442     /* copy the body_info to the body_used - this is only really
443     * need for monsters, but doesn't hurt to do it for everything.
444     * by doing so, when a monster is created, it has good starting
445     * values for the body_used info, so when items are created
446     * for it, they can be properly equipped.
447     */
448 root 1.14 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
449 root 1.12
450     switch (i)
451     {
452 root 1.15 case LL_NORMAL: /* A new archetype, just link it with the previous */
453     if (last_more != NULL)
454     last_more->next = at;
455     if (head != NULL)
456     head->next = at;
457     head = last_more = at;
458 elmex 1.1 #if 0
459 root 1.15 if (!op->type)
460     LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
461 elmex 1.1 #endif
462 root 1.15 at->tail_x = 0;
463     at->tail_y = 0;
464     break;
465    
466     case LL_MORE: /* Another part of the previous archetype, link it correctly */
467    
468     at->head = head;
469     at->clone.head = &head->clone;
470     if (last_more != NULL)
471     {
472     last_more->more = at;
473     last_more->clone.more = &at->clone;
474     }
475     last_more = at;
476    
477     /* If this multipart image is still composed of individual small
478     * images, don't set the tail_.. values. We can't use them anyways,
479     * and setting these to zero makes the map sending to the client much
480     * easier as just looking at the head, we know what to do.
481     */
482     if (at->clone.face != head->clone.face)
483     {
484     head->tail_x = 0;
485     head->tail_y = 0;
486     }
487     else
488     {
489     if (at->clone.x > head->tail_x)
490     head->tail_x = at->clone.x;
491     if (at->clone.y > head->tail_y)
492     head->tail_y = at->clone.y;
493     }
494     break;
495 root 1.7
496     }
497    
498 root 1.14 at = new archetype;
499 root 1.15
500 root 1.14 at->clone.arch = at;
501 elmex 1.1 }
502 root 1.10
503 root 1.16 delete at;
504 elmex 1.1 }
505    
506     /*
507     * Reads the archetype file once more, and links all pointers between
508     * archetypes.
509     */
510    
511 root 1.12 void
512     second_arch_pass (object_thawer & thawer)
513     {
514 root 1.22 char buf[MAX_BUF], *variable = buf, *argument, *cp;
515     archetype *at = NULL, *other;
516 root 1.12
517     while (fgets (buf, MAX_BUF, thawer) != NULL)
518     {
519     if (*buf == '#')
520     continue;
521     if ((argument = strchr (buf, ' ')) != NULL)
522     {
523     *argument = '\0', argument++;
524     cp = argument + strlen (argument) - 1;
525     while (isspace (*cp))
526     {
527     *cp = '\0';
528     cp--;
529     }
530     }
531     if (!strcmp ("Object", variable))
532     {
533 root 1.20 if ((at = archetype::find (argument)) == NULL)
534 root 1.12 LOG (llevError, "Warning: failed to find arch %s\n", argument);
535     }
536     else if (!strcmp ("other_arch", variable))
537     {
538     if (at != NULL && at->clone.other_arch == NULL)
539     {
540 root 1.20 if ((other = archetype::find (argument)) == NULL)
541 root 1.12 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
542     else if (at != NULL)
543     at->clone.other_arch = other;
544     }
545     }
546     else if (!strcmp ("randomitems", variable))
547     {
548     if (at != NULL)
549     {
550     treasurelist *
551     tl = find_treasurelist (argument);
552 root 1.15
553 root 1.12 if (tl == NULL)
554     LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
555     else
556     at->clone.randomitems = tl;
557     }
558     }
559 elmex 1.1 }
560     }
561    
562     #ifdef DEBUG
563 root 1.12 void
564     check_generators (void)
565     {
566 root 1.22 archetype *at;
567 root 1.15
568 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
569     if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
570     LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
571 elmex 1.1 }
572     #endif
573    
574     /*
575     * First initialises the archtype hash-table (init_archetable()).
576     * Reads and parses the archetype file (with the first and second-pass
577     * functions).
578     * Then initialises treasures by calling load_treasures().
579     */
580    
581 root 1.8 void
582     load_archetypes (void)
583     {
584 root 1.22 char filename[MAX_BUF];
585 root 1.15
586 elmex 1.1 #if TIME_ARCH_LOAD
587 root 1.12 struct timeval
588     tv1,
589     tv2;
590 elmex 1.1 #endif
591    
592 root 1.8 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
593     LOG (llevDebug, "Reading archetypes from %s:\n", filename);
594    
595     {
596 root 1.16 object_thawer
597     thawer (filename);
598 root 1.8
599     clear_archetable ();
600     LOG (llevDebug, " arch-pass 1...\n");
601     first_arch_pass (thawer);
602     LOG (llevDebug, " done\n");
603 root 1.12 }
604 root 1.8
605 root 1.12 init_archetable ();
606     warn_archetypes = 1;
607 root 1.8
608     {
609 root 1.16 object_thawer
610     thawer (filename);
611 elmex 1.1
612 root 1.8 LOG (llevDebug, " loading treasure...\n");
613     load_treasures ();
614     LOG (llevDebug, " done\n arch-pass 2...\n");
615     second_arch_pass (thawer);
616     LOG (llevDebug, " done\n");
617 elmex 1.1 #ifdef DEBUG
618 root 1.8 check_generators ();
619 elmex 1.1 #endif
620 root 1.8 }
621     LOG (llevDebug, " done\n");
622 elmex 1.1 }
623    
624     /*
625     * Creates and returns a new object which is a copy of the given archetype.
626     * This function returns NULL on failure.
627     */
628    
629 root 1.12 object *
630 root 1.15 arch_to_object (archetype *at)
631 root 1.12 {
632 root 1.22 object *op;
633 root 1.15
634 root 1.12 if (at == NULL)
635     {
636     if (warn_archetypes)
637     LOG (llevError, "Couldn't find archetype.\n");
638 root 1.15
639 root 1.12 return NULL;
640     }
641 root 1.15
642 root 1.12 op = get_object ();
643     copy_object (&at->clone, op);
644 root 1.15 op->arch = at;
645 root 1.2 op->instantiate ();
646 elmex 1.1 return op;
647     }
648    
649     /*
650     * Creates an object. This function is called by get_archetype()
651     * if it fails to find the appropriate archetype.
652     * Thus get_archetype() will be guaranteed to always return
653     * an object, and never NULL.
654     */
655    
656 root 1.12 object *
657     create_singularity (const char *name)
658     {
659 root 1.22 object *op;
660 root 1.20 char buf[MAX_BUF];
661 root 1.15
662 root 1.12 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
663     op = get_object ();
664 root 1.10 op->name = op->name_pl = buf;
665 root 1.12 SET_FLAG (op, FLAG_NO_PICK);
666 elmex 1.1 return op;
667     }
668    
669     /*
670     * Finds which archetype matches the given name, and returns a new
671     * object containing a copy of the archetype.
672     */
673    
674 root 1.12 object *
675     get_archetype (const char *name)
676     {
677 root 1.20 archetype *at = archetype::find (name);
678 root 1.15
679 root 1.20 if (!at)
680 root 1.12 return create_singularity (name);
681 root 1.15
682 root 1.12 return arch_to_object (at);
683 elmex 1.1 }
684    
685     /*
686     * Hash-function used by the arch-hashtable.
687     */
688    
689     unsigned long
690 root 1.12 hasharch (const char *str, int tablesize)
691 root 1.10 {
692 root 1.20 unsigned long hash = 0;
693     unsigned int i = 0;
694     const char *p;
695 root 1.10
696     /* use the one-at-a-time hash function, which supposedly is
697     * better than the djb2-like one used by perl5.005, but
698     * certainly is better then the bug used here before.
699     * see http://burtleburtle.net/bob/hash/doobs.html
700     */
701     for (p = str; i < MAXSTRING && *p; p++, i++)
702     {
703     hash += *p;
704     hash += hash << 10;
705 root 1.12 hash ^= hash >> 6;
706 root 1.10 }
707    
708 root 1.12 hash += hash << 3;
709 root 1.10 hash ^= hash >> 11;
710     hash += hash << 15;
711    
712     return hash % tablesize;
713 elmex 1.1 }
714    
715     /*
716     * Finds, using the hashtable, which archetype matches the given name.
717     * returns a pointer to the found archetype, otherwise NULL.
718     */
719    
720 root 1.12 archetype *
721 root 1.20 archetype::find (const char *name)
722 root 1.12 {
723     if (!name)
724     return 0;
725    
726 root 1.20 #if USE_UNORDERED_MAP
727 root 1.19 AUTODECL (i, ht.find ((size_t) name));
728 root 1.12
729     if (i == ht.end ())
730     return 0;
731     else
732     return i->second;
733     #endif
734    
735 root 1.20 archetype *at;
736     unsigned long index;
737 elmex 1.1
738 root 1.12 index = hasharch (name, ARCHTABLE);
739 elmex 1.1 arch_search++;
740 root 1.12 for (;;)
741     {
742     at = arch_table[index];
743 root 1.20
744 root 1.12 if (at == NULL)
745     {
746     if (warn_archetypes)
747     LOG (llevError, "Couldn't find archetype %s\n", name);
748 root 1.20
749 root 1.12 return NULL;
750     }
751 root 1.20
752 root 1.12 arch_cmp++;
753 root 1.20
754 root 1.12 if (!strcmp ((const char *) at->name, name))
755     return at;
756 root 1.20
757 root 1.12 if (++index >= ARCHTABLE)
758     index = 0;
759 elmex 1.1 }
760     }
761    
762     /*
763     * Adds an archetype to the hashtable.
764     */
765    
766 root 1.12 static void
767     add_arch (archetype *at)
768     {
769     #if USE_UNORDERED_MAP
770 root 1.15 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
771 root 1.12 #endif
772    
773 root 1.20 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
774 root 1.12
775     for (;;)
776     {
777     if (arch_table[index] == NULL)
778     {
779     arch_table[index] = at;
780     return;
781     }
782    
783     if (++index == ARCHTABLE)
784     index = 0;
785    
786     if (index == org_index)
787     fatal (ARCHTABLE_TOO_SMALL);
788     }
789 elmex 1.1 }
790    
791     /*
792     * Returns the first archetype using the given type.
793     * Used in treasure-generation.
794     */
795    
796 root 1.12 archetype *
797     type_to_archetype (int type)
798     {
799 root 1.20 archetype *at;
800 elmex 1.1
801 root 1.20 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
802 root 1.12 if (at->clone.type == type)
803 elmex 1.1 return at;
804 root 1.20
805     return 0;
806 elmex 1.1 }
807    
808     /*
809     * Returns a new object copied from the first archetype matching
810     * the given type.
811     * Used in treasure-generation.
812     */
813    
814 root 1.12 object *
815     clone_arch (int type)
816     {
817 root 1.20 archetype *at;
818     object *op = get_object ();
819 elmex 1.1
820 root 1.12 if ((at = type_to_archetype (type)) == NULL)
821     {
822     LOG (llevError, "Can't clone archetype %d\n", type);
823     free_object (op);
824     return NULL;
825     }
826 root 1.20
827 root 1.12 copy_object (&at->clone, op);
828 root 1.3 op->instantiate ();
829 elmex 1.1 return op;
830     }
831    
832     /*
833     * member: make instance from class
834     */
835    
836 root 1.12 object *
837 root 1.15 object_create_arch (archetype *at)
838 elmex 1.1 {
839 root 1.20 object *op, *prev = 0, *head = 0;
840 elmex 1.1
841 root 1.12 while (at)
842     {
843     op = arch_to_object (at);
844     op->x = at->clone.x;
845     op->y = at->clone.y;
846 root 1.20
847 root 1.12 if (head)
848     op->head = head, prev->more = op;
849 root 1.20
850 root 1.12 if (!head)
851     head = op;
852 root 1.20
853 root 1.12 prev = op;
854     at = at->more;
855 elmex 1.1 }
856 root 1.20
857 root 1.12 return (head);
858 elmex 1.1 }
859