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Revision: 1.3
Committed: Sat Aug 26 23:36:28 2006 UTC (17 years, 9 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.2: +4 -1 lines
Log Message:
intermediate check-in, per-object events work

File Contents

# User Rev Content
1 elmex 1.1 /*
2     * static char *rcsid_arch_c =
3 root 1.3 * "$Id: arch.C,v 1.2 2006-08-26 08:44:04 root Exp $";
4 elmex 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29     #include <global.h>
30     #include <arch.h>
31     #include <funcpoint.h>
32     #include <loader.h>
33    
34 root 1.3 #include <cassert>
35    
36 elmex 1.1 /* IF set, does a little timing on the archetype load. */
37     #define TIME_ARCH_LOAD 0
38    
39     static void add_arch(archetype *at);
40    
41     static archetype *arch_table[ARCHTABLE];
42     int arch_cmp=0; /* How many strcmp's */
43     int arch_search=0; /* How many searches */
44     int arch_init; /* True if doing arch initialization */
45    
46     /* The naming of these functions is really poor - they are all
47     * pretty much named '.._arch_...', but they may more may not
48     * return archetypes. Some make the arch_to_object call, and thus
49     * return an object. Perhaps those should be called 'archob' functions
50     * to denote they return an object derived from the archetype.
51     * MSW 2003-04-29
52     */
53    
54     /**
55     * GROS - This function retrieves an archetype given the name that appears
56     * during the game (for example, "writing pen" instead of "stylus").
57     * It does not use the hashtable system, but browse the whole archlist each time.
58     * I suggest not to use it unless you really need it because of performance issue.
59     * It is currently used by scripting extensions (create-object).
60     * Params:
61     * - name: the name we're searching for (ex: "writing pen");
62     * Return value:
63     * - the archetype found or null if nothing was found.
64     */
65     archetype *find_archetype_by_object_name(const char *name) {
66     archetype *at;
67    
68     if (name == NULL)
69     return (archetype *) NULL;
70    
71     for(at = first_archetype;at!=NULL;at=at->next) {
72     if (!strcmp(at->clone.name, name))
73     return at;
74     }
75     return NULL;
76     }
77    
78     /**
79     * This function retrieves an archetype by type and name that appears during
80     * the game. It is basically the same as find_archetype_by_object_name()
81     * except that it considers only items of the given type.
82     */
83     archetype *find_archetype_by_object_type_name(int type, const char *name) {
84     archetype *at;
85    
86     if (name == NULL)
87     return NULL;
88    
89     for (at = first_archetype; at != NULL; at = at->next) {
90     if (at->clone.type == type && strcmp(at->clone.name, name) == 0)
91     return at;
92     }
93    
94     return NULL;
95     }
96    
97     /* This is a lot like the above function. Instead, we are trying to match
98     * the arch->skill values. type is the type of object to match
99     * against (eg, to only match against skills or only skill objects for example).
100     * If type is -1, ew don't match on type.
101     */
102     object *get_archetype_by_skill_name(const char *skill, int type) {
103     archetype *at;
104    
105     if (skill == NULL)
106     return NULL;
107    
108     for(at = first_archetype;at!=NULL;at=at->next) {
109     if ( ((type == -1) || (type == at->clone.type)) &&
110     (!strcmp(at->clone.skill, skill)))
111     return arch_to_object(at);
112     }
113     return NULL;
114     }
115    
116     /* similiar to above - this returns the first archetype
117     * that matches both the type and subtype. type and subtype
118     * can be -1 to say ignore, but in this case, the match it does
119     * may not be very useful. This function is most useful when
120     * subtypes are known to be unique for a particular type
121     * (eg, skills)
122     */
123     archetype *get_archetype_by_type_subtype(int type, int subtype) {
124     archetype *at;
125    
126     for(at = first_archetype;at!=NULL;at=at->next) {
127     if ( ((type == -1) || (type == at->clone.type)) &&
128     (subtype == -1 || subtype == at->clone.subtype))
129     return at;
130     }
131     return NULL;
132     }
133    
134     /**
135     * GROS - this returns a new object given the name that appears during the game
136     * (for example, "writing pen" instead of "stylus").
137     * Params:
138     * - name: The name we're searching for (ex: "writing pen");
139     * Return value:
140     * - a corresponding object if found; a singularity object if not found.
141     * Note by MSW - it appears that it takes the full name and keeps
142     * shortening it until it finds a match. I re-wrote this so that it
143     * doesn't malloc it each time - not that this function is used much,
144     * but it otherwise had a big memory leak.
145     */
146     object *get_archetype_by_object_name(const char *name) {
147     archetype *at;
148     char tmpname[MAX_BUF];
149     int i;
150    
151     strncpy(tmpname,name,MAX_BUF-1);
152     tmpname[MAX_BUF-1] = 0;
153     for(i=strlen(tmpname); i>0; i--) {
154     tmpname[i] = 0;
155     at = find_archetype_by_object_name(tmpname);
156     if (at !=NULL)
157     {
158     return arch_to_object(at);
159     }
160     }
161     return create_singularity(name);
162     }
163    
164     /* GROS - find_best_weapon_used_match and item_matched_string moved there */
165     object *find_best_weapon_used_match(object *pl, const char *params)
166     {
167     object *tmp, *best=NULL;
168     int match_val=0,tmpmatch;
169    
170     for (tmp=pl->inv; tmp; tmp=tmp->below) {
171     if (tmp->invisible) continue;
172     if ((tmpmatch=item_matched_string(pl, tmp, params))>match_val)
173     {
174     if ((QUERY_FLAG(tmp, FLAG_APPLIED))&&(tmp->type==WEAPON))
175     {
176     match_val=tmpmatch;
177     best=tmp;
178     };
179     }
180     }
181     return best;
182     }
183    
184     /* This is a subset of the parse_id command. Basically, name can be
185     * a string seperated lists of things to match, with certain keywords.
186     * pl is the player (only needed to set count properly)
187     * op is the item we are trying to match. Calling function takes care
188     * of what action might need to be done and if it is valid
189     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
190     * value means a better match. 0 means no match.
191     *
192     * Brief outline of the procedure:
193     * We take apart the name variable into the individual components.
194     * cases for 'all' and unpaid are pretty obvious.
195     * Next, we check for a count (either specified in name, or in the
196     * player object.)
197     * If count is 1, make a quick check on the name.
198     * IF count is >1, we need to make plural name. Return if match.
199     * Last, make a check on the full name.
200     */
201     int item_matched_string(object *pl, object *op, const char *name)
202     {
203     char *cp, local_name[MAX_BUF];
204     int count,retval=0;
205     strcpy(local_name, name); /* strtok is destructive to name */
206    
207     for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) {
208     while (cp[0]==' ') ++cp; /* get rid of spaces */
209    
210     /* LOG(llevDebug,"Trying to match %s\n", cp);*/
211     /* All is a very generic match - low match value */
212     if (!strcmp(cp,"all")) return 1;
213    
214     /* unpaid is a little more specific */
215     if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2;
216     if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) &&
217     (QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED)))
218     return 2;
219    
220     if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED))
221     return 2;
222    
223     /* Allow for things like '100 arrows' */
224     if ((count=atoi(cp))!=0) {
225     cp=strchr(cp, ' ');
226     while (cp && cp[0]==' ') ++cp; /* get rid of spaces */
227     }
228     else {
229     if (pl->type==PLAYER)
230     count=pl->contr->count;
231     else
232     count = 0;
233     }
234    
235     if (!cp || cp[0]=='\0' || count<0) return 0;
236    
237    
238     /* The code here should go from highest retval to lowest. That
239     * is because of the 'else' handling - we don't want to match on
240     * something and set a low retval, even though it may match a higher retcal
241     * later. So keep it in descending order here, so we try for the best
242     * match first, and work downward.
243     */
244     if (!strcasecmp(cp,query_name(op))) retval=20;
245     else if (!strcasecmp(cp,query_short_name(op))) retval=18;
246     else if (!strcasecmp(cp,query_base_name(op,0))) retval=16;
247     else if (!strcasecmp(cp,query_base_name(op,1))) retval=16;
248     else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15;
249     else if (!strncasecmp(cp,query_base_name(op,0),
250     strlen(cp))) retval=14;
251     else if (!strncasecmp(cp,query_base_name(op,1),
252     strlen(cp))) retval=14;
253    
254     /* Do substring checks, so things like 'Str+1' will match.
255     * retval of these should perhaps be lower - they are lower
256     * then the specific strcasecmp aboves, but still higher than
257     * some other match criteria.
258     */
259     else if (strstr(query_base_name(op,1), cp)) retval = 12;
260     else if (strstr(query_base_name(op,0), cp)) retval = 12;
261     else if (strstr(query_short_name(op), cp)) retval = 12;
262    
263     /* Check against plural/non plural based on count. */
264     else if (count>1 && !strcasecmp(cp,op->name_pl)) {
265     retval=6;
266     }
267     else if (count==1 && !strcasecmp(op->name,cp)) {
268     retval=6;
269     }
270     /* base name matched - not bad */
271     else if (strcasecmp(cp,op->name)==0 && !count) retval=4;
272     /* Check for partial custom name, but give a real low priority */
273     else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3;
274    
275     if (retval) {
276     if (pl->type == PLAYER)
277     pl->contr->count=count;
278     return retval;
279     }
280     }
281     return 0;
282     }
283    
284     /*
285     * Initialises the internal linked list of archetypes (read from file).
286     * Then the global "empty_archetype" pointer is initialised.
287     * Then the blocksview[] array is initialised.
288     */
289    
290     void init_archetypes(void) { /* called from add_player() and edit() */
291     if(first_archetype!=NULL) /* Only do this once */
292     return;
293     arch_init = 1;
294     load_archetypes();
295     arch_init = 0;
296     empty_archetype=find_archetype("empty_archetype");
297     /* init_blocksview();*/
298     }
299    
300     /*
301     * Stores debug-information about how efficient the hashtable
302     * used for archetypes has been in the static errmsg array.
303     */
304    
305     void arch_info(object *op) {
306     sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp);
307     new_draw_info(NDI_BLACK, 0, op,errmsg);
308     }
309    
310     /*
311     * Initialise the hashtable used by the archetypes.
312     */
313    
314     void clear_archetable(void) {
315     memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *));
316     }
317    
318     /*
319     * An alternative way to init the hashtable which is slower, but _works_...
320     */
321    
322     void init_archetable(void) {
323     archetype *at;
324     LOG(llevDebug," Setting up archetable...\n");
325     for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more)
326     add_arch(at);
327     LOG(llevDebug,"done\n");
328     }
329    
330     /*
331     * Dumps an archetype to debug-level output.
332     */
333    
334     void dump_arch(archetype *at) {
335     dump_object(&at->clone);
336     }
337    
338     /*
339     * Dumps _all_ archetypes to debug-level output.
340     * If you run crossfire with debug, and enter DM-mode, you can trigger
341     * this with the O key.
342     */
343    
344     void dump_all_archetypes(void) {
345     archetype *at;
346     for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) {
347     dump_arch(at);
348     fprintf(logfile, "%s\n", errmsg);
349     }
350     }
351    
352     void free_all_archs(void)
353     {
354     archetype *at, *next;
355     int i=0,f=0;
356    
357     for (at=first_archetype; at!=NULL; at=next) {
358     if (at->more) next=at->more;
359     else next=at->next;
360     if (at->name) free_string(at->name);
361     if (at->clone.name) free_string(at->clone.name);
362     if (at->clone.name_pl) free_string(at->clone.name_pl);
363     if (at->clone.title) free_string(at->clone.title);
364     if (at->clone.race) free_string(at->clone.race);
365     if (at->clone.slaying) free_string(at->clone.slaying);
366     if (at->clone.msg) free_string(at->clone.msg);
367     free(at);
368     i++;
369     }
370     LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f);
371     }
372    
373     /*
374     * Allocates, initialises and returns the pointer to an archetype structure.
375     */
376    
377     archetype *get_archetype_struct(void) {
378     archetype *arch;
379    
380     arch=(archetype *)CALLOC(1,sizeof(archetype));
381     if(arch==NULL)
382     fatal(OUT_OF_MEMORY);
383     arch->next=NULL;
384     arch->name=NULL;
385     arch->clone.other_arch=NULL;
386     arch->clone.name=NULL;
387     arch->clone.name_pl=NULL;
388     arch->clone.title=NULL;
389     arch->clone.race=NULL;
390     arch->clone.slaying=NULL;
391     arch->clone.msg=NULL;
392     clear_object(&arch->clone); /* to initial state other also */
393     CLEAR_FLAG((&arch->clone),FLAG_FREED); /* This shouldn't matter, since copy_object() */
394     SET_FLAG((&arch->clone), FLAG_REMOVED); /* doesn't copy these flags... */
395     arch->head=NULL;
396     arch->more=NULL;
397     return arch;
398     }
399    
400     /*
401     * Reads/parses the archetype-file, and copies into a linked list
402     * of archetype-structures.
403     */
404     void first_arch_pass(FILE *fp) {
405     object *op;
406     archetype *at,*head=NULL,*last_more=NULL;
407     int i,first=2;
408    
409     op=get_object();
410     op->arch=first_archetype=at=get_archetype_struct();
411    
412     while((i=load_object(fp,op,first,0))) {
413     first=0;
414     copy_object(op,&at->clone);
415     at->clone.speed_left= (float) (-0.1);
416     /* copy the body_info to the body_used - this is only really
417     * need for monsters, but doesn't hurt to do it for everything.
418     * by doing so, when a monster is created, it has good starting
419     * values for the body_used info, so when items are created
420     * for it, they can be properly equipped.
421     */
422     memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info));
423    
424     switch(i) {
425     case LL_NORMAL: /* A new archetype, just link it with the previous */
426     if(last_more!=NULL)
427     last_more->next=at;
428     if(head!=NULL)
429     head->next=at;
430     head=last_more=at;
431     #if 0
432     if(!op->type)
433     LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name);
434     #endif
435     at->tail_x = 0;
436     at->tail_y = 0;
437     break;
438    
439     case LL_MORE: /* Another part of the previous archetype, link it correctly */
440    
441     at->head=head;
442     at->clone.head = &head->clone;
443     if(last_more!=NULL) {
444     last_more->more=at;
445     last_more->clone.more = &at->clone;
446     }
447     last_more=at;
448    
449     /* If this multipart image is still composed of individual small
450     * images, don't set the tail_.. values. We can't use them anyways,
451     * and setting these to zero makes the map sending to the client much
452     * easier as just looking at the head, we know what to do.
453     */
454     if (at->clone.face != head->clone.face) {
455     head->tail_x = 0;
456     head->tail_y = 0;
457     } else {
458     if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
459     if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
460     }
461     break;
462    
463     }
464    
465     at=get_archetype_struct();
466     clear_object(op);
467     op->arch=at;
468     }
469     free(at);
470     free_object(op);
471     }
472    
473     /*
474     * Reads the archetype file once more, and links all pointers between
475     * archetypes.
476     */
477    
478     void second_arch_pass(FILE *fp) {
479     char buf[MAX_BUF],*variable=buf,*argument,*cp;
480     archetype *at=NULL,*other;
481    
482     while(fgets(buf,MAX_BUF,fp)!=NULL) {
483     if(*buf=='#')
484     continue;
485     if((argument=strchr(buf,' '))!=NULL) {
486     *argument='\0',argument++;
487     cp = argument + strlen(argument)-1;
488     while (isspace(*cp)) {
489     *cp='\0';
490     cp--;
491     }
492     }
493     if(!strcmp("Object",variable)) {
494     if((at=find_archetype(argument))==NULL)
495     LOG(llevError,"Warning: failed to find arch %s\n",argument);
496     } else if(!strcmp("other_arch",variable)) {
497     if(at!=NULL&&at->clone.other_arch==NULL) {
498     if((other=find_archetype(argument))==NULL)
499     LOG(llevError,"Warning: failed to find other_arch %s\n",argument);
500     else if(at!=NULL)
501     at->clone.other_arch=other;
502     }
503     } else if(!strcmp("randomitems",variable)) {
504     if(at!=NULL) {
505     treasurelist *tl=find_treasurelist(argument);
506     if(tl==NULL)
507     LOG(llevError,"Failed to link treasure to arch (%s): %s\n",at->name, argument);
508     else
509     at->clone.randomitems=tl;
510     }
511     }
512     }
513     }
514    
515     #ifdef DEBUG
516     void check_generators(void) {
517     archetype *at;
518     for(at=first_archetype;at!=NULL;at=at->next)
519     if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL)
520     LOG(llevError,"Warning: %s is generator but lacks other_arch.\n",
521     at->name);
522     }
523     #endif
524    
525     /*
526     * First initialises the archtype hash-table (init_archetable()).
527     * Reads and parses the archetype file (with the first and second-pass
528     * functions).
529     * Then initialises treasures by calling load_treasures().
530     */
531    
532     void load_archetypes(void) {
533     FILE *fp;
534     char filename[MAX_BUF];
535     int comp;
536     #if TIME_ARCH_LOAD
537     struct timeval tv1,tv2;
538     #endif
539    
540     sprintf(filename,"%s/%s",settings.datadir,settings.archetypes);
541     LOG(llevDebug,"Reading archetypes from %s...\n",filename);
542     if((fp=open_and_uncompress(filename,0,&comp))==NULL) {
543     LOG(llevError," Can't open archetype file.\n");
544     return;
545     }
546     clear_archetable();
547     LOG(llevDebug," arch-pass 1...\n");
548     #if TIME_ARCH_LOAD
549     GETTIMEOFDAY(&tv1);
550     #endif
551     first_arch_pass(fp);
552     #if TIME_ARCH_LOAD
553     { int sec, usec;
554     GETTIMEOFDAY(&tv2);
555     sec = tv2.tv_sec - tv1.tv_sec;
556     usec = tv2.tv_usec - tv1.tv_usec;
557     if (usec<0) { usec +=1000000; sec--;}
558     LOG(llevDebug,"Load took %d.%06d seconds\n", sec, usec);
559     }
560     #endif
561    
562     LOG(llevDebug," done\n");
563     init_archetable();
564     warn_archetypes=1;
565    
566     /* do a close and reopen instead of a rewind - necessary in case the
567     * file has been compressed.
568     */
569     close_and_delete(fp, comp);
570     fp=open_and_uncompress(filename,0,&comp);
571    
572     LOG(llevDebug," loading treasure...\n");
573     load_treasures();
574     LOG(llevDebug," done\n arch-pass 2...\n");
575     second_arch_pass(fp);
576     LOG(llevDebug," done\n");
577     #ifdef DEBUG
578     check_generators();
579     #endif
580     close_and_delete(fp, comp);
581     LOG(llevDebug," done\n");
582     }
583    
584     /*
585     * Creates and returns a new object which is a copy of the given archetype.
586     * This function returns NULL on failure.
587     */
588    
589     object *arch_to_object(archetype *at) {
590     object *op;
591     if(at==NULL) {
592     if(warn_archetypes)
593     LOG(llevError,"Couldn't find archetype.\n");
594     return NULL;
595     }
596     op=get_object();
597     copy_object(&at->clone,op);
598 root 1.2 op->instantiate ();
599 elmex 1.1 op->arch=at;
600     return op;
601     }
602    
603     /*
604     * Creates an object. This function is called by get_archetype()
605     * if it fails to find the appropriate archetype.
606     * Thus get_archetype() will be guaranteed to always return
607     * an object, and never NULL.
608     */
609    
610     object *create_singularity(const char *name) {
611     object *op;
612     char buf[MAX_BUF];
613     sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name);
614     op = get_object();
615     op->name = add_string(buf);
616     op->name_pl = add_string(buf);
617     SET_FLAG(op,FLAG_NO_PICK);
618     return op;
619     }
620    
621     /*
622     * Finds which archetype matches the given name, and returns a new
623     * object containing a copy of the archetype.
624     */
625    
626     object *get_archetype(const char *name) {
627     archetype *at;
628     at = find_archetype(name);
629     if (at == NULL)
630     return create_singularity(name);
631     return arch_to_object(at);
632     }
633    
634     /*
635     * Hash-function used by the arch-hashtable.
636     */
637    
638     unsigned long
639     hasharch(const char *str, int tablesize) {
640     unsigned long hash = 0;
641     int i = 0;
642     const char *p;
643    
644     /* use the one-at-a-time hash function, which supposedly is
645     * better than the djb2-like one used by perl5.005, but
646     * certainly is better then the bug used here before.
647     * see http://burtleburtle.net/bob/hash/doobs.html
648     */
649     for (p = str; i < MAXSTRING && *p; p++, i++) {
650     hash += *p;
651     hash += hash << 10;
652     hash ^= hash >> 6;
653     }
654     hash += hash << 3;
655     hash ^= hash >> 11;
656     hash += hash << 15;
657     return hash % tablesize;
658     }
659    
660     /*
661     * Finds, using the hashtable, which archetype matches the given name.
662     * returns a pointer to the found archetype, otherwise NULL.
663     */
664    
665     archetype *find_archetype(const char *name) {
666     archetype *at;
667     unsigned long index;
668    
669     if (name == NULL)
670     return (archetype *) NULL;
671    
672     index=hasharch(name, ARCHTABLE);
673     arch_search++;
674     for(;;) {
675     at = arch_table[index];
676     if (at==NULL) {
677     if(warn_archetypes)
678     LOG(llevError,"Couldn't find archetype %s\n",name);
679     return NULL;
680     }
681     arch_cmp++;
682     if (!strcmp(at->name,name))
683     return at;
684     if(++index>=ARCHTABLE)
685     index=0;
686     }
687     }
688    
689     /*
690     * Adds an archetype to the hashtable.
691     */
692    
693     static void add_arch(archetype *at) {
694     int index=hasharch(at->name, ARCHTABLE),org_index=index;
695     for(;;) {
696     if(arch_table[index]==NULL) {
697     arch_table[index]=at;
698     return;
699     }
700     if(++index==ARCHTABLE)
701     index=0;
702     if(index==org_index)
703     fatal(ARCHTABLE_TOO_SMALL);
704     }
705     }
706    
707     /*
708     * Returns the first archetype using the given type.
709     * Used in treasure-generation.
710     */
711    
712     archetype *type_to_archetype(int type) {
713     archetype *at;
714    
715     for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more)
716     if(at->clone.type==type)
717     return at;
718     return NULL;
719     }
720    
721     /*
722     * Returns a new object copied from the first archetype matching
723     * the given type.
724     * Used in treasure-generation.
725     */
726    
727     object *clone_arch(int type) {
728     archetype *at;
729     object *op=get_object();
730    
731     if((at=type_to_archetype(type))==NULL) {
732     LOG(llevError,"Can't clone archetype %d\n",type);
733     free_object(op);
734     return NULL;
735     }
736     copy_object(&at->clone,op);
737 root 1.3 op->instantiate ();
738 elmex 1.1 return op;
739     }
740    
741     /*
742     * member: make instance from class
743     */
744    
745     object *object_create_arch (archetype * at)
746     {
747     object *op, *prev = NULL, *head = NULL;
748    
749     while (at) {
750     op = arch_to_object (at);
751     op->x = at->clone.x;
752     op->y = at->clone.y;
753     if (head)
754     op->head = head, prev->more = op;
755     if (!head)
756     head = op;
757     prev = op;
758     at = at->more;
759     }
760     return (head);
761     }
762    
763     /*** end of arch.c ***/