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Revision: 1.32
Committed: Mon Dec 25 11:25:49 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.31: +0 -3 lines
Log Message:
- small, but subtle, rewrite of object management
- perl will now keep attachable objects alive
- objects are now refcounted
- refcouts need to be tested explicitly (refcnt_chk)
- explicit destroy is required current
- explicit destroy asks "nicely" for the object to self destruct, if possible
- refcounts will be used during mortal killing
- minor bugfixes, optimisations etc.
- some former hacks removed.

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24 root 1.12 #include <cassert>
25    
26 elmex 1.1 #include <global.h>
27     #include <funcpoint.h>
28     #include <loader.h>
29    
30 root 1.26 #define USE_UNORDERED_MAP 0
31 elmex 1.1
32 root 1.26 #if USE_UNORDERED_MAP
33     # include <tr1/functional>
34     # include <tr1/unordered_map>
35     #endif
36 elmex 1.1
37 root 1.12 int arch_cmp = 0; /* How many strcmp's */
38     int arch_search = 0; /* How many searches */
39     int arch_init; /* True if doing arch initialization */
40 elmex 1.1
41     /* The naming of these functions is really poor - they are all
42     * pretty much named '.._arch_...', but they may more may not
43     * return archetypes. Some make the arch_to_object call, and thus
44     * return an object. Perhaps those should be called 'archob' functions
45     * to denote they return an object derived from the archetype.
46     * MSW 2003-04-29
47     */
48    
49 root 1.12 #if USE_UNORDERED_MAP
50     // the hashtable
51 root 1.18 typedef std::tr1::unordered_map
52     <
53     std::size_t,
54 root 1.26 arch_ptr,
55     std::tr1::hash<size_t>,
56 root 1.18 std::equal_to<size_t>,
57     slice_allocator< std::pair<const std::size_t, archetype *> >
58     true,
59     > HT;
60    
61     static HT ht;
62 root 1.26 #else
63     static arch_ptr arch_table[ARCHTABLE];
64 root 1.12 #endif
65    
66 elmex 1.1 /**
67     * GROS - This function retrieves an archetype given the name that appears
68     * during the game (for example, "writing pen" instead of "stylus").
69     * It does not use the hashtable system, but browse the whole archlist each time.
70     * I suggest not to use it unless you really need it because of performance issue.
71     * It is currently used by scripting extensions (create-object).
72     * Params:
73     * - name: the name we're searching for (ex: "writing pen");
74     * Return value:
75     * - the archetype found or null if nothing was found.
76     */
77 root 1.12 archetype *
78     find_archetype_by_object_name (const char *name)
79     {
80 root 1.20 archetype *at;
81 elmex 1.1
82 root 1.12 if (name == NULL)
83     return (archetype *) NULL;
84 elmex 1.1
85 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
86     {
87     if (!strcmp (at->clone.name, name))
88     return at;
89 elmex 1.1 }
90 root 1.12 return NULL;
91 elmex 1.1 }
92    
93     /**
94     * This function retrieves an archetype by type and name that appears during
95     * the game. It is basically the same as find_archetype_by_object_name()
96     * except that it considers only items of the given type.
97     */
98 root 1.12 archetype *
99     find_archetype_by_object_type_name (int type, const char *name)
100     {
101 root 1.20 archetype *at;
102 elmex 1.1
103 root 1.12 if (name == NULL)
104     return NULL;
105 elmex 1.1
106 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
107     {
108     if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109     return at;
110 elmex 1.1 }
111    
112 root 1.12 return NULL;
113 elmex 1.1 }
114    
115     /* This is a lot like the above function. Instead, we are trying to match
116     * the arch->skill values. type is the type of object to match
117     * against (eg, to only match against skills or only skill objects for example).
118     * If type is -1, ew don't match on type.
119     */
120 root 1.12 object *
121     get_archetype_by_skill_name (const char *skill, int type)
122     {
123     archetype *
124     at;
125 elmex 1.1
126 root 1.12 if (skill == NULL)
127     return NULL;
128 elmex 1.1
129 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
130     {
131     if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132     return arch_to_object (at);
133 elmex 1.1 }
134 root 1.12 return NULL;
135 elmex 1.1 }
136    
137     /* similiar to above - this returns the first archetype
138     * that matches both the type and subtype. type and subtype
139     * can be -1 to say ignore, but in this case, the match it does
140     * may not be very useful. This function is most useful when
141     * subtypes are known to be unique for a particular type
142     * (eg, skills)
143     */
144 root 1.12 archetype *
145     get_archetype_by_type_subtype (int type, int subtype)
146     {
147     archetype *
148     at;
149 elmex 1.1
150 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
151     {
152     if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
153     return at;
154 elmex 1.1 }
155 root 1.12 return NULL;
156 elmex 1.1 }
157    
158     /**
159     * GROS - this returns a new object given the name that appears during the game
160     * (for example, "writing pen" instead of "stylus").
161     * Params:
162     * - name: The name we're searching for (ex: "writing pen");
163     * Return value:
164     * - a corresponding object if found; a singularity object if not found.
165     * Note by MSW - it appears that it takes the full name and keeps
166     * shortening it until it finds a match. I re-wrote this so that it
167     * doesn't malloc it each time - not that this function is used much,
168     * but it otherwise had a big memory leak.
169     */
170 root 1.12 object *
171     get_archetype_by_object_name (const char *name)
172     {
173 root 1.17 archetype *at;
174     char tmpname[MAX_BUF];
175     int i;
176    
177     assign (tmpname, name);
178 root 1.12
179     for (i = strlen (tmpname); i > 0; i--)
180     {
181     tmpname[i] = 0;
182     at = find_archetype_by_object_name (tmpname);
183 root 1.17
184 root 1.12 if (at != NULL)
185 root 1.20 return arch_to_object (at);
186 elmex 1.1 }
187 root 1.17
188 root 1.12 return create_singularity (name);
189 elmex 1.1 }
190    
191     /* This is a subset of the parse_id command. Basically, name can be
192     * a string seperated lists of things to match, with certain keywords.
193     * pl is the player (only needed to set count properly)
194     * op is the item we are trying to match. Calling function takes care
195     * of what action might need to be done and if it is valid
196     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197     * value means a better match. 0 means no match.
198     *
199     * Brief outline of the procedure:
200     * We take apart the name variable into the individual components.
201     * cases for 'all' and unpaid are pretty obvious.
202     * Next, we check for a count (either specified in name, or in the
203     * player object.)
204     * If count is 1, make a quick check on the name.
205     * IF count is >1, we need to make plural name. Return if match.
206     * Last, make a check on the full name.
207     */
208 root 1.12 int
209 root 1.15 item_matched_string (object *pl, object *op, const char *name)
210 elmex 1.1 {
211 root 1.22 char *cp, local_name[MAX_BUF];
212     int count, retval = 0;
213 root 1.15
214 root 1.12 strcpy (local_name, name); /* strtok is destructive to name */
215    
216     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
217     {
218     while (cp[0] == ' ')
219     ++cp; /* get rid of spaces */
220    
221     /* LOG(llevDebug,"Trying to match %s\n", cp); */
222     /* All is a very generic match - low match value */
223     if (!strcmp (cp, "all"))
224     return 1;
225    
226     /* unpaid is a little more specific */
227     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
228     return 2;
229     if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
230     return 2;
231    
232     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
233     return 2;
234    
235     /* Allow for things like '100 arrows' */
236     if ((count = atoi (cp)) != 0)
237     {
238     cp = strchr (cp, ' ');
239     while (cp && cp[0] == ' ')
240     ++cp; /* get rid of spaces */
241     }
242     else
243     {
244     if (pl->type == PLAYER)
245     count = pl->contr->count;
246     else
247     count = 0;
248     }
249    
250     if (!cp || cp[0] == '\0' || count < 0)
251     return 0;
252    
253    
254     /* The code here should go from highest retval to lowest. That
255     * is because of the 'else' handling - we don't want to match on
256     * something and set a low retval, even though it may match a higher retcal
257     * later. So keep it in descending order here, so we try for the best
258     * match first, and work downward.
259     */
260     if (!strcasecmp (cp, query_name (op)))
261     retval = 20;
262     else if (!strcasecmp (cp, query_short_name (op)))
263     retval = 18;
264     else if (!strcasecmp (cp, query_base_name (op, 0)))
265     retval = 16;
266     else if (!strcasecmp (cp, query_base_name (op, 1)))
267     retval = 16;
268     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
269     retval = 15;
270     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
271     retval = 14;
272     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
273     retval = 14;
274     /* Do substring checks, so things like 'Str+1' will match.
275     * retval of these should perhaps be lower - they are lower
276     * then the specific strcasecmp aboves, but still higher than
277     * some other match criteria.
278     */
279     else if (strstr (query_base_name (op, 1), cp))
280     retval = 12;
281     else if (strstr (query_base_name (op, 0), cp))
282     retval = 12;
283     else if (strstr (query_short_name (op), cp))
284     retval = 12;
285     /* Check against plural/non plural based on count. */
286     else if (count > 1 && !strcasecmp (cp, op->name_pl))
287 root 1.23 retval = 6;
288 root 1.12 else if (count == 1 && !strcasecmp (op->name, cp))
289 root 1.23 retval = 6;
290 root 1.12 /* base name matched - not bad */
291     else if (strcasecmp (cp, op->name) == 0 && !count)
292     retval = 4;
293     /* Check for partial custom name, but give a real low priority */
294     else if (op->custom_name && strstr (op->custom_name, cp))
295     retval = 3;
296    
297     if (retval)
298     {
299     if (pl->type == PLAYER)
300     pl->contr->count = count;
301 root 1.23
302 root 1.12 return retval;
303 root 1.7 }
304 elmex 1.1 }
305 root 1.23
306 root 1.12 return 0;
307 elmex 1.1 }
308    
309     /*
310     * Initialises the internal linked list of archetypes (read from file).
311     * Then the global "empty_archetype" pointer is initialised.
312     * Then the blocksview[] array is initialised.
313     */
314    
315 root 1.12 void
316     init_archetypes (void)
317     { /* called from add_player() and edit() */
318     if (first_archetype != NULL) /* Only do this once */
319 elmex 1.1 return;
320 root 1.20
321 elmex 1.1 arch_init = 1;
322 root 1.12 load_archetypes ();
323 elmex 1.1 arch_init = 0;
324 root 1.20 empty_archetype = archetype::find ("empty_archetype");
325 root 1.15
326 elmex 1.1 /* init_blocksview();*/
327     }
328    
329     /*
330     * Stores debug-information about how efficient the hashtable
331     * used for archetypes has been in the static errmsg array.
332     */
333    
334 root 1.12 void
335 root 1.15 arch_info (object *op)
336 root 1.12 {
337     sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
338     new_draw_info (NDI_BLACK, 0, op, errmsg);
339 elmex 1.1 }
340    
341     /*
342     * Initialise the hashtable used by the archetypes.
343     */
344    
345 root 1.12 void
346     clear_archetable (void)
347     {
348     memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
349 elmex 1.1 }
350    
351     /*
352     * An alternative way to init the hashtable which is slower, but _works_...
353     */
354    
355 root 1.12 void
356     init_archetable (void)
357     {
358 root 1.22 archetype *at;
359 root 1.12
360     LOG (llevDebug, " Setting up archetable...\n");
361    
362     for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
363 root 1.26 at->hash_add ();
364 root 1.12
365     LOG (llevDebug, "done\n");
366 elmex 1.1 }
367    
368 root 1.12 void
369     free_all_archs (void)
370 elmex 1.1 {
371 root 1.22 archetype *at, *next;
372     int i = 0, f = 0;
373 elmex 1.1
374 root 1.12 for (at = first_archetype; at != NULL; at = next)
375     {
376     if (at->more)
377     next = at->more;
378     else
379     next = at->next;
380    
381 root 1.16 delete
382     at;
383    
384 root 1.12 i++;
385 elmex 1.1 }
386 root 1.26
387 root 1.12 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
388 elmex 1.1 }
389    
390 root 1.14 archetype::archetype ()
391 root 1.12 {
392 root 1.29 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
393 root 1.15 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
394 root 1.14 }
395 elmex 1.1
396 root 1.14 archetype::~archetype ()
397     {
398 elmex 1.1 }
399    
400     /*
401     * Reads/parses the archetype-file, and copies into a linked list
402     * of archetype-structures.
403     */
404 root 1.12 void
405     first_arch_pass (object_thawer & fp)
406     {
407 root 1.27 archetype *head = 0, *last_more = 0;
408 root 1.12
409 root 1.27 archetype *at = new archetype;
410     at->clone.arch = first_archetype = at;
411 root 1.12
412 root 1.14 while (int i = load_object (fp, &at->clone, 0))
413 root 1.12 {
414     at->clone.speed_left = (float) (-0.1);
415     /* copy the body_info to the body_used - this is only really
416     * need for monsters, but doesn't hurt to do it for everything.
417     * by doing so, when a monster is created, it has good starting
418     * values for the body_used info, so when items are created
419     * for it, they can be properly equipped.
420     */
421 root 1.14 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
422 root 1.12
423     switch (i)
424     {
425 root 1.15 case LL_NORMAL: /* A new archetype, just link it with the previous */
426     if (last_more != NULL)
427     last_more->next = at;
428     if (head != NULL)
429     head->next = at;
430     head = last_more = at;
431 elmex 1.1 #if 0
432 root 1.15 if (!op->type)
433     LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
434 elmex 1.1 #endif
435 root 1.15 at->tail_x = 0;
436     at->tail_y = 0;
437     break;
438    
439     case LL_MORE: /* Another part of the previous archetype, link it correctly */
440    
441     at->head = head;
442     at->clone.head = &head->clone;
443     if (last_more != NULL)
444     {
445     last_more->more = at;
446     last_more->clone.more = &at->clone;
447     }
448     last_more = at;
449    
450     /* If this multipart image is still composed of individual small
451     * images, don't set the tail_.. values. We can't use them anyways,
452     * and setting these to zero makes the map sending to the client much
453     * easier as just looking at the head, we know what to do.
454     */
455     if (at->clone.face != head->clone.face)
456     {
457     head->tail_x = 0;
458     head->tail_y = 0;
459     }
460     else
461     {
462     if (at->clone.x > head->tail_x)
463     head->tail_x = at->clone.x;
464     if (at->clone.y > head->tail_y)
465     head->tail_y = at->clone.y;
466     }
467     break;
468 root 1.7
469     }
470    
471 root 1.14 at = new archetype;
472 root 1.15
473 root 1.14 at->clone.arch = at;
474 elmex 1.1 }
475 root 1.10
476 root 1.16 delete at;
477 elmex 1.1 }
478    
479     /*
480     * Reads the archetype file once more, and links all pointers between
481     * archetypes.
482     */
483    
484 root 1.12 void
485     second_arch_pass (object_thawer & thawer)
486     {
487 root 1.22 char buf[MAX_BUF], *variable = buf, *argument, *cp;
488     archetype *at = NULL, *other;
489 root 1.12
490     while (fgets (buf, MAX_BUF, thawer) != NULL)
491     {
492     if (*buf == '#')
493     continue;
494     if ((argument = strchr (buf, ' ')) != NULL)
495     {
496     *argument = '\0', argument++;
497     cp = argument + strlen (argument) - 1;
498     while (isspace (*cp))
499     {
500     *cp = '\0';
501     cp--;
502     }
503     }
504     if (!strcmp ("Object", variable))
505     {
506 root 1.20 if ((at = archetype::find (argument)) == NULL)
507 root 1.12 LOG (llevError, "Warning: failed to find arch %s\n", argument);
508     }
509     else if (!strcmp ("other_arch", variable))
510     {
511     if (at != NULL && at->clone.other_arch == NULL)
512     {
513 root 1.20 if ((other = archetype::find (argument)) == NULL)
514 root 1.12 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
515     else if (at != NULL)
516     at->clone.other_arch = other;
517     }
518     }
519     else if (!strcmp ("randomitems", variable))
520     {
521     if (at != NULL)
522     {
523 root 1.24 treasurelist *tl = find_treasurelist (argument);
524 root 1.15
525 root 1.12 if (tl == NULL)
526     LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
527     else
528     at->clone.randomitems = tl;
529     }
530     }
531 elmex 1.1 }
532     }
533    
534     #ifdef DEBUG
535 root 1.12 void
536     check_generators (void)
537     {
538 root 1.22 archetype *at;
539 root 1.15
540 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
541     if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
542     LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
543 elmex 1.1 }
544     #endif
545    
546     /*
547     * First initialises the archtype hash-table (init_archetable()).
548     * Reads and parses the archetype file (with the first and second-pass
549     * functions).
550     * Then initialises treasures by calling load_treasures().
551     */
552    
553 root 1.8 void
554     load_archetypes (void)
555     {
556 root 1.22 char filename[MAX_BUF];
557 root 1.15
558 root 1.8 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
559     LOG (llevDebug, "Reading archetypes from %s:\n", filename);
560    
561     {
562 root 1.16 object_thawer
563     thawer (filename);
564 root 1.8
565     clear_archetable ();
566     LOG (llevDebug, " arch-pass 1...\n");
567     first_arch_pass (thawer);
568     LOG (llevDebug, " done\n");
569 root 1.12 }
570 root 1.8
571 root 1.12 init_archetable ();
572     warn_archetypes = 1;
573 root 1.8
574     {
575 root 1.16 object_thawer
576     thawer (filename);
577 elmex 1.1
578 root 1.8 LOG (llevDebug, " loading treasure...\n");
579     load_treasures ();
580     LOG (llevDebug, " done\n arch-pass 2...\n");
581     second_arch_pass (thawer);
582     LOG (llevDebug, " done\n");
583 elmex 1.1 #ifdef DEBUG
584 root 1.8 check_generators ();
585 elmex 1.1 #endif
586 root 1.8 }
587     LOG (llevDebug, " done\n");
588 elmex 1.1 }
589    
590     /*
591     * Creates and returns a new object which is a copy of the given archetype.
592     * This function returns NULL on failure.
593     */
594 root 1.12 object *
595 root 1.15 arch_to_object (archetype *at)
596 root 1.12 {
597 root 1.22 object *op;
598 root 1.15
599 root 1.12 if (at == NULL)
600     {
601     if (warn_archetypes)
602     LOG (llevError, "Couldn't find archetype.\n");
603 root 1.15
604 root 1.12 return NULL;
605     }
606 root 1.15
607 root 1.30 op = at->clone.clone ();
608 root 1.15 op->arch = at;
609 root 1.2 op->instantiate ();
610 elmex 1.1 return op;
611     }
612    
613     /*
614     * Creates an object. This function is called by get_archetype()
615     * if it fails to find the appropriate archetype.
616     * Thus get_archetype() will be guaranteed to always return
617     * an object, and never NULL.
618     */
619 root 1.12 object *
620     create_singularity (const char *name)
621     {
622 root 1.22 object *op;
623 root 1.20 char buf[MAX_BUF];
624 root 1.15
625 root 1.12 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
626 root 1.29 op = object::create ();
627 root 1.10 op->name = op->name_pl = buf;
628 root 1.12 SET_FLAG (op, FLAG_NO_PICK);
629 elmex 1.1 return op;
630     }
631    
632     /*
633     * Finds which archetype matches the given name, and returns a new
634     * object containing a copy of the archetype.
635     */
636    
637 root 1.12 object *
638     get_archetype (const char *name)
639     {
640 root 1.20 archetype *at = archetype::find (name);
641 root 1.15
642 root 1.20 if (!at)
643 root 1.12 return create_singularity (name);
644 root 1.15
645 root 1.12 return arch_to_object (at);
646 elmex 1.1 }
647    
648     /*
649     * Hash-function used by the arch-hashtable.
650     */
651    
652     unsigned long
653 root 1.12 hasharch (const char *str, int tablesize)
654 root 1.10 {
655 root 1.20 unsigned long hash = 0;
656     unsigned int i = 0;
657     const char *p;
658 root 1.10
659     /* use the one-at-a-time hash function, which supposedly is
660     * better than the djb2-like one used by perl5.005, but
661     * certainly is better then the bug used here before.
662     * see http://burtleburtle.net/bob/hash/doobs.html
663     */
664     for (p = str; i < MAXSTRING && *p; p++, i++)
665     {
666     hash += *p;
667     hash += hash << 10;
668 root 1.12 hash ^= hash >> 6;
669 root 1.10 }
670    
671 root 1.12 hash += hash << 3;
672 root 1.10 hash ^= hash >> 11;
673     hash += hash << 15;
674    
675     return hash % tablesize;
676 elmex 1.1 }
677    
678     /*
679     * Finds, using the hashtable, which archetype matches the given name.
680     * returns a pointer to the found archetype, otherwise NULL.
681     */
682    
683 root 1.12 archetype *
684 root 1.20 archetype::find (const char *name)
685 root 1.12 {
686     if (!name)
687     return 0;
688    
689 root 1.20 #if USE_UNORDERED_MAP
690 root 1.19 AUTODECL (i, ht.find ((size_t) name));
691 root 1.12
692     if (i == ht.end ())
693     return 0;
694     else
695     return i->second;
696     #endif
697    
698 root 1.20 archetype *at;
699     unsigned long index;
700 elmex 1.1
701 root 1.12 index = hasharch (name, ARCHTABLE);
702 elmex 1.1 arch_search++;
703 root 1.12 for (;;)
704     {
705     at = arch_table[index];
706 root 1.20
707 root 1.12 if (at == NULL)
708     {
709     if (warn_archetypes)
710     LOG (llevError, "Couldn't find archetype %s\n", name);
711 root 1.20
712 root 1.12 return NULL;
713     }
714 root 1.20
715 root 1.12 arch_cmp++;
716 root 1.20
717 root 1.12 if (!strcmp ((const char *) at->name, name))
718     return at;
719 root 1.20
720 root 1.12 if (++index >= ARCHTABLE)
721     index = 0;
722 elmex 1.1 }
723     }
724    
725     /*
726     * Adds an archetype to the hashtable.
727     */
728 root 1.26 void
729     archetype::hash_add ()
730     {
731     #if USE_UNORDERED_MAP
732     ht.insert (std::make_pair ((size_t) (const char *) name, this));
733     #else
734    
735     int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
736    
737     for (;;)
738     {
739     if (!arch_table[index])
740     {
741     arch_table[index] = this;
742     break;
743     }
744    
745     if (++index == ARCHTABLE)
746     index = 0;
747    
748     if (index == org_index)
749     fatal (ARCHTABLE_TOO_SMALL);
750     }
751     #endif
752     }
753 elmex 1.1
754 root 1.26 void
755     archetype::hash_del ()
756 root 1.12 {
757     #if USE_UNORDERED_MAP
758 root 1.26 # error remove this from HT
759     #else
760 root 1.12
761 root 1.26 int index = hasharch ((const char *) name, ARCHTABLE), org_index = index;
762 root 1.12
763     for (;;)
764     {
765 root 1.26 if (arch_table[index] == this)
766 root 1.12 {
767 root 1.26 arch_table[index] = 0;
768     break;
769 root 1.12 }
770    
771     if (++index == ARCHTABLE)
772     index = 0;
773    
774     if (index == org_index)
775 root 1.26 break;
776 root 1.12 }
777 root 1.26 #endif
778 elmex 1.1 }
779    
780     /*
781     * Returns the first archetype using the given type.
782     * Used in treasure-generation.
783     */
784    
785 root 1.12 archetype *
786     type_to_archetype (int type)
787     {
788 root 1.20 archetype *at;
789 elmex 1.1
790 root 1.20 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
791 root 1.12 if (at->clone.type == type)
792 elmex 1.1 return at;
793 root 1.20
794     return 0;
795 elmex 1.1 }
796    
797     /*
798     * Returns a new object copied from the first archetype matching
799     * the given type.
800     * Used in treasure-generation.
801     */
802    
803 root 1.12 object *
804     clone_arch (int type)
805     {
806 root 1.20 archetype *at;
807 elmex 1.1
808 root 1.12 if ((at = type_to_archetype (type)) == NULL)
809     {
810     LOG (llevError, "Can't clone archetype %d\n", type);
811 root 1.30 return 0;
812 root 1.12 }
813 root 1.20
814 root 1.30 object *op = at->clone.clone ();
815 root 1.3 op->instantiate ();
816 elmex 1.1 return op;
817     }
818    
819     /*
820     * member: make instance from class
821     */
822    
823 root 1.12 object *
824 root 1.15 object_create_arch (archetype *at)
825 elmex 1.1 {
826 root 1.20 object *op, *prev = 0, *head = 0;
827 elmex 1.1
828 root 1.12 while (at)
829     {
830     op = arch_to_object (at);
831     op->x = at->clone.x;
832     op->y = at->clone.y;
833 root 1.20
834 root 1.12 if (head)
835     op->head = head, prev->more = op;
836 root 1.20
837 root 1.12 if (!head)
838     head = op;
839 root 1.20
840 root 1.12 prev = op;
841     at = at->more;
842 elmex 1.1 }
843 root 1.20
844 root 1.12 return (head);
845 elmex 1.1 }
846