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Revision: 1.42
Committed: Fri Feb 9 01:52:10 2007 UTC (17 years, 3 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.41: +3 -1 lines
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# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.37 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25 root 1.12 #include <cassert>
26    
27 elmex 1.1 #include <global.h>
28     #include <funcpoint.h>
29     #include <loader.h>
30    
31 root 1.38 #include <tr1/functional>
32     #include <tr1/unordered_map>
33 elmex 1.1
34 root 1.12 int arch_init; /* True if doing arch initialization */
35 elmex 1.1
36     /* The naming of these functions is really poor - they are all
37     * pretty much named '.._arch_...', but they may more may not
38     * return archetypes. Some make the arch_to_object call, and thus
39     * return an object. Perhaps those should be called 'archob' functions
40     * to denote they return an object derived from the archetype.
41     * MSW 2003-04-29
42     */
43    
44 root 1.12 // the hashtable
45 root 1.18 typedef std::tr1::unordered_map
46     <
47 root 1.38 const char *,
48 root 1.26 arch_ptr,
49 root 1.38 str_hash,
50     str_equal,
51     slice_allocator< std::pair<const char *const, arch_ptr> >
52 root 1.18 > HT;
53    
54 root 1.38 static HT ht (5000);
55 root 1.12
56 elmex 1.1 /**
57     * GROS - This function retrieves an archetype given the name that appears
58     * during the game (for example, "writing pen" instead of "stylus").
59     * It does not use the hashtable system, but browse the whole archlist each time.
60     * I suggest not to use it unless you really need it because of performance issue.
61     * It is currently used by scripting extensions (create-object).
62     * Params:
63     * - name: the name we're searching for (ex: "writing pen");
64     * Return value:
65     * - the archetype found or null if nothing was found.
66     */
67 root 1.12 archetype *
68     find_archetype_by_object_name (const char *name)
69     {
70 root 1.39 shstr_cmp name_cmp (name);
71 elmex 1.1
72 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
73     if (at->clone.name == name_cmp)
74     return at;
75 elmex 1.1
76 root 1.39 return 0;
77 elmex 1.1 }
78    
79     /**
80     * This function retrieves an archetype by type and name that appears during
81     * the game. It is basically the same as find_archetype_by_object_name()
82     * except that it considers only items of the given type.
83     */
84 root 1.12 archetype *
85     find_archetype_by_object_type_name (int type, const char *name)
86     {
87 root 1.39 shstr_cmp name_cmp (name);
88 elmex 1.1
89 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
90     if (at->clone.name == name_cmp && at->clone.type == type)
91     return at;
92 elmex 1.1
93 root 1.39 return 0;
94 elmex 1.1 }
95    
96     /* This is a lot like the above function. Instead, we are trying to match
97     * the arch->skill values. type is the type of object to match
98     * against (eg, to only match against skills or only skill objects for example).
99     * If type is -1, ew don't match on type.
100     */
101 root 1.12 object *
102     get_archetype_by_skill_name (const char *skill, int type)
103     {
104 root 1.39 shstr_cmp skill_cmp (skill);
105 elmex 1.1
106 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
107     if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type))
108     return arch_to_object (at);
109 root 1.35
110     return 0;
111 elmex 1.1 }
112    
113     /* similiar to above - this returns the first archetype
114     * that matches both the type and subtype. type and subtype
115     * can be -1 to say ignore, but in this case, the match it does
116     * may not be very useful. This function is most useful when
117     * subtypes are known to be unique for a particular type
118     * (eg, skills)
119     */
120 root 1.12 archetype *
121     get_archetype_by_type_subtype (int type, int subtype)
122     {
123 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
124     if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype))
125     return at;
126 elmex 1.1
127 root 1.39 return 0;
128 elmex 1.1 }
129    
130     /**
131     * GROS - this returns a new object given the name that appears during the game
132     * (for example, "writing pen" instead of "stylus").
133     * Params:
134     * - name: The name we're searching for (ex: "writing pen");
135     * Return value:
136     * - a corresponding object if found; a singularity object if not found.
137     * Note by MSW - it appears that it takes the full name and keeps
138     * shortening it until it finds a match. I re-wrote this so that it
139     * doesn't malloc it each time - not that this function is used much,
140     * but it otherwise had a big memory leak.
141     */
142 root 1.12 object *
143     get_archetype_by_object_name (const char *name)
144     {
145 root 1.17 char tmpname[MAX_BUF];
146     int i;
147    
148     assign (tmpname, name);
149 root 1.12
150     for (i = strlen (tmpname); i > 0; i--)
151     {
152     tmpname[i] = 0;
153 root 1.17
154 root 1.39 if (archetype *at = find_archetype_by_object_name (tmpname))
155 root 1.20 return arch_to_object (at);
156 elmex 1.1 }
157 root 1.17
158 root 1.12 return create_singularity (name);
159 elmex 1.1 }
160    
161     /* This is a subset of the parse_id command. Basically, name can be
162     * a string seperated lists of things to match, with certain keywords.
163     * pl is the player (only needed to set count properly)
164     * op is the item we are trying to match. Calling function takes care
165     * of what action might need to be done and if it is valid
166     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
167     * value means a better match. 0 means no match.
168     *
169     * Brief outline of the procedure:
170     * We take apart the name variable into the individual components.
171     * cases for 'all' and unpaid are pretty obvious.
172     * Next, we check for a count (either specified in name, or in the
173     * player object.)
174     * If count is 1, make a quick check on the name.
175     * IF count is >1, we need to make plural name. Return if match.
176     * Last, make a check on the full name.
177     */
178 root 1.12 int
179 root 1.15 item_matched_string (object *pl, object *op, const char *name)
180 elmex 1.1 {
181 root 1.22 char *cp, local_name[MAX_BUF];
182     int count, retval = 0;
183 root 1.15
184 root 1.40 assign (local_name, name); /* strtok is destructive to name */
185 root 1.12
186     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
187     {
188     while (cp[0] == ' ')
189     ++cp; /* get rid of spaces */
190    
191     /* LOG(llevDebug,"Trying to match %s\n", cp); */
192     /* All is a very generic match - low match value */
193     if (!strcmp (cp, "all"))
194     return 1;
195    
196     /* unpaid is a little more specific */
197     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
198     return 2;
199     if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
200     return 2;
201    
202     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
203     return 2;
204    
205     /* Allow for things like '100 arrows' */
206     if ((count = atoi (cp)) != 0)
207     {
208     cp = strchr (cp, ' ');
209     while (cp && cp[0] == ' ')
210     ++cp; /* get rid of spaces */
211     }
212     else
213     {
214     if (pl->type == PLAYER)
215     count = pl->contr->count;
216     else
217     count = 0;
218     }
219    
220     if (!cp || cp[0] == '\0' || count < 0)
221     return 0;
222    
223    
224     /* The code here should go from highest retval to lowest. That
225     * is because of the 'else' handling - we don't want to match on
226     * something and set a low retval, even though it may match a higher retcal
227     * later. So keep it in descending order here, so we try for the best
228     * match first, and work downward.
229     */
230     if (!strcasecmp (cp, query_name (op)))
231     retval = 20;
232     else if (!strcasecmp (cp, query_short_name (op)))
233     retval = 18;
234     else if (!strcasecmp (cp, query_base_name (op, 0)))
235     retval = 16;
236     else if (!strcasecmp (cp, query_base_name (op, 1)))
237     retval = 16;
238     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
239     retval = 15;
240     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
241     retval = 14;
242     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
243     retval = 14;
244     /* Do substring checks, so things like 'Str+1' will match.
245     * retval of these should perhaps be lower - they are lower
246     * then the specific strcasecmp aboves, but still higher than
247     * some other match criteria.
248     */
249     else if (strstr (query_base_name (op, 1), cp))
250     retval = 12;
251     else if (strstr (query_base_name (op, 0), cp))
252     retval = 12;
253     else if (strstr (query_short_name (op), cp))
254     retval = 12;
255     /* Check against plural/non plural based on count. */
256     else if (count > 1 && !strcasecmp (cp, op->name_pl))
257 root 1.23 retval = 6;
258 root 1.12 else if (count == 1 && !strcasecmp (op->name, cp))
259 root 1.23 retval = 6;
260 root 1.12 /* base name matched - not bad */
261     else if (strcasecmp (cp, op->name) == 0 && !count)
262     retval = 4;
263     /* Check for partial custom name, but give a real low priority */
264     else if (op->custom_name && strstr (op->custom_name, cp))
265     retval = 3;
266    
267     if (retval)
268     {
269     if (pl->type == PLAYER)
270     pl->contr->count = count;
271 root 1.23
272 root 1.12 return retval;
273 root 1.7 }
274 elmex 1.1 }
275 root 1.23
276 root 1.12 return 0;
277 elmex 1.1 }
278    
279     /*
280     * Initialises the internal linked list of archetypes (read from file).
281     * Then the global "empty_archetype" pointer is initialised.
282     * Then the blocksview[] array is initialised.
283     */
284    
285 root 1.12 void
286     init_archetypes (void)
287     { /* called from add_player() and edit() */
288     if (first_archetype != NULL) /* Only do this once */
289 elmex 1.1 return;
290 root 1.20
291 elmex 1.1 arch_init = 1;
292 root 1.12 load_archetypes ();
293 elmex 1.1 arch_init = 0;
294 root 1.20 empty_archetype = archetype::find ("empty_archetype");
295 root 1.15
296 elmex 1.1 /* init_blocksview();*/
297     }
298    
299     /*
300     * An alternative way to init the hashtable which is slower, but _works_...
301     */
302 root 1.12 void
303     init_archetable (void)
304     {
305 root 1.22 archetype *at;
306 root 1.12
307     LOG (llevDebug, " Setting up archetable...\n");
308    
309 root 1.38 for (at = first_archetype; at; at = at->more ? at->more : at->next)
310 root 1.26 at->hash_add ();
311 root 1.12
312     LOG (llevDebug, "done\n");
313 elmex 1.1 }
314    
315 root 1.12 void
316     free_all_archs (void)
317 elmex 1.1 {
318 root 1.22 archetype *at, *next;
319     int i = 0, f = 0;
320 elmex 1.1
321 root 1.38 for (at = first_archetype; at; at = next)
322 root 1.12 {
323     if (at->more)
324     next = at->more;
325     else
326     next = at->next;
327    
328 root 1.16 delete
329     at;
330    
331 root 1.12 i++;
332 elmex 1.1 }
333 root 1.26
334 root 1.12 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
335 elmex 1.1 }
336    
337 root 1.14 archetype::archetype ()
338 root 1.12 {
339 root 1.29 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
340 root 1.15 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
341 root 1.14 }
342 elmex 1.1
343 root 1.14 archetype::~archetype ()
344     {
345 elmex 1.1 }
346    
347     /*
348     * Reads/parses the archetype-file, and copies into a linked list
349     * of archetype-structures.
350     */
351 root 1.12 void
352     first_arch_pass (object_thawer & fp)
353     {
354 root 1.27 archetype *head = 0, *last_more = 0;
355 root 1.12
356 root 1.27 archetype *at = new archetype;
357     at->clone.arch = first_archetype = at;
358 root 1.12
359 root 1.14 while (int i = load_object (fp, &at->clone, 0))
360 root 1.12 {
361     at->clone.speed_left = (float) (-0.1);
362     /* copy the body_info to the body_used - this is only really
363     * need for monsters, but doesn't hurt to do it for everything.
364     * by doing so, when a monster is created, it has good starting
365     * values for the body_used info, so when items are created
366     * for it, they can be properly equipped.
367     */
368 root 1.14 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
369 root 1.12
370     switch (i)
371     {
372 root 1.15 case LL_NORMAL: /* A new archetype, just link it with the previous */
373     if (last_more != NULL)
374     last_more->next = at;
375     if (head != NULL)
376     head->next = at;
377     head = last_more = at;
378 elmex 1.1 #if 0
379 root 1.15 if (!op->type)
380     LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
381 elmex 1.1 #endif
382 root 1.15 at->tail_x = 0;
383     at->tail_y = 0;
384     break;
385    
386     case LL_MORE: /* Another part of the previous archetype, link it correctly */
387    
388     at->head = head;
389     at->clone.head = &head->clone;
390     if (last_more != NULL)
391     {
392     last_more->more = at;
393     last_more->clone.more = &at->clone;
394     }
395     last_more = at;
396    
397     /* If this multipart image is still composed of individual small
398     * images, don't set the tail_.. values. We can't use them anyways,
399     * and setting these to zero makes the map sending to the client much
400     * easier as just looking at the head, we know what to do.
401     */
402     if (at->clone.face != head->clone.face)
403     {
404     head->tail_x = 0;
405     head->tail_y = 0;
406     }
407     else
408     {
409     if (at->clone.x > head->tail_x)
410     head->tail_x = at->clone.x;
411     if (at->clone.y > head->tail_y)
412     head->tail_y = at->clone.y;
413     }
414     break;
415 root 1.7
416     }
417    
418 root 1.14 at = new archetype;
419 root 1.15
420 root 1.14 at->clone.arch = at;
421 elmex 1.1 }
422 root 1.10
423 root 1.16 delete at;
424 elmex 1.1 }
425    
426     /*
427     * Reads the archetype file once more, and links all pointers between
428     * archetypes.
429     */
430    
431 root 1.12 void
432     second_arch_pass (object_thawer & thawer)
433     {
434 root 1.22 char buf[MAX_BUF], *variable = buf, *argument, *cp;
435     archetype *at = NULL, *other;
436 root 1.12
437     while (fgets (buf, MAX_BUF, thawer) != NULL)
438     {
439     if (*buf == '#')
440     continue;
441 root 1.42
442 root 1.12 if ((argument = strchr (buf, ' ')) != NULL)
443     {
444     *argument = '\0', argument++;
445     cp = argument + strlen (argument) - 1;
446     while (isspace (*cp))
447     {
448     *cp = '\0';
449     cp--;
450     }
451     }
452 root 1.42
453 root 1.41 if (!strcmp ("object", variable))
454 root 1.12 {
455 root 1.20 if ((at = archetype::find (argument)) == NULL)
456 root 1.12 LOG (llevError, "Warning: failed to find arch %s\n", argument);
457     }
458     else if (!strcmp ("other_arch", variable))
459     {
460     if (at != NULL && at->clone.other_arch == NULL)
461     {
462 root 1.20 if ((other = archetype::find (argument)) == NULL)
463 root 1.12 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
464     else if (at != NULL)
465     at->clone.other_arch = other;
466     }
467     }
468     else if (!strcmp ("randomitems", variable))
469     {
470 root 1.42 if (at)
471 root 1.12 {
472 root 1.24 treasurelist *tl = find_treasurelist (argument);
473 root 1.15
474 root 1.12 if (tl == NULL)
475     LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
476     else
477     at->clone.randomitems = tl;
478     }
479     }
480 elmex 1.1 }
481     }
482    
483     #ifdef DEBUG
484 root 1.12 void
485     check_generators (void)
486     {
487 root 1.22 archetype *at;
488 root 1.15
489 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
490     if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
491     LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
492 elmex 1.1 }
493     #endif
494    
495     /*
496     * First initialises the archtype hash-table (init_archetable()).
497     * Reads and parses the archetype file (with the first and second-pass
498     * functions).
499     * Then initialises treasures by calling load_treasures().
500     */
501    
502 root 1.8 void
503     load_archetypes (void)
504     {
505 root 1.22 char filename[MAX_BUF];
506 root 1.15
507 root 1.8 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
508     LOG (llevDebug, "Reading archetypes from %s:\n", filename);
509    
510     {
511 root 1.16 object_thawer
512     thawer (filename);
513 root 1.8
514     LOG (llevDebug, " arch-pass 1...\n");
515     first_arch_pass (thawer);
516     LOG (llevDebug, " done\n");
517 root 1.12 }
518 root 1.8
519 root 1.12 init_archetable ();
520     warn_archetypes = 1;
521 root 1.8
522     {
523 root 1.16 object_thawer
524     thawer (filename);
525 elmex 1.1
526 root 1.8 LOG (llevDebug, " loading treasure...\n");
527     load_treasures ();
528 pippijn 1.34 LOG (llevDebug, " done\n");
529     LOG (llevDebug, " arch-pass 2...\n");
530 root 1.8 second_arch_pass (thawer);
531     LOG (llevDebug, " done\n");
532 elmex 1.1 #ifdef DEBUG
533 root 1.8 check_generators ();
534 elmex 1.1 #endif
535 root 1.8 }
536     LOG (llevDebug, " done\n");
537 elmex 1.1 }
538    
539     /*
540     * Creates and returns a new object which is a copy of the given archetype.
541     * This function returns NULL on failure.
542     */
543 root 1.12 object *
544 root 1.15 arch_to_object (archetype *at)
545 root 1.12 {
546 root 1.22 object *op;
547 root 1.15
548 root 1.12 if (at == NULL)
549     {
550     if (warn_archetypes)
551     LOG (llevError, "Couldn't find archetype.\n");
552 root 1.15
553 root 1.12 return NULL;
554     }
555 root 1.15
556 root 1.30 op = at->clone.clone ();
557 root 1.15 op->arch = at;
558 root 1.2 op->instantiate ();
559 elmex 1.1 return op;
560     }
561    
562     /*
563     * Creates an object. This function is called by get_archetype()
564     * if it fails to find the appropriate archetype.
565     * Thus get_archetype() will be guaranteed to always return
566     * an object, and never NULL.
567     */
568 root 1.12 object *
569     create_singularity (const char *name)
570     {
571 root 1.22 object *op;
572 root 1.20 char buf[MAX_BUF];
573 root 1.15
574 root 1.12 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
575 root 1.29 op = object::create ();
576 root 1.10 op->name = op->name_pl = buf;
577 root 1.12 SET_FLAG (op, FLAG_NO_PICK);
578 elmex 1.1 return op;
579     }
580    
581     /*
582     * Finds which archetype matches the given name, and returns a new
583     * object containing a copy of the archetype.
584     */
585 root 1.12 object *
586     get_archetype (const char *name)
587     {
588 root 1.20 archetype *at = archetype::find (name);
589 root 1.15
590 root 1.20 if (!at)
591 root 1.12 return create_singularity (name);
592 root 1.15
593 root 1.12 return arch_to_object (at);
594 elmex 1.1 }
595    
596     /*
597     * Hash-function used by the arch-hashtable.
598     */
599    
600     unsigned long
601 root 1.12 hasharch (const char *str, int tablesize)
602 root 1.10 {
603 root 1.20 unsigned long hash = 0;
604     unsigned int i = 0;
605     const char *p;
606 root 1.10
607     /* use the one-at-a-time hash function, which supposedly is
608     * better than the djb2-like one used by perl5.005, but
609     * certainly is better then the bug used here before.
610     * see http://burtleburtle.net/bob/hash/doobs.html
611     */
612     for (p = str; i < MAXSTRING && *p; p++, i++)
613     {
614     hash += *p;
615     hash += hash << 10;
616 root 1.12 hash ^= hash >> 6;
617 root 1.10 }
618    
619 root 1.12 hash += hash << 3;
620 root 1.10 hash ^= hash >> 11;
621     hash += hash << 15;
622    
623     return hash % tablesize;
624 elmex 1.1 }
625    
626     /*
627     * Finds, using the hashtable, which archetype matches the given name.
628     * returns a pointer to the found archetype, otherwise NULL.
629     */
630 root 1.12 archetype *
631 root 1.20 archetype::find (const char *name)
632 root 1.12 {
633     if (!name)
634     return 0;
635    
636 root 1.38 AUTODECL (i, ht.find (name));
637 root 1.12
638     if (i == ht.end ())
639     return 0;
640     else
641     return i->second;
642 elmex 1.1 }
643    
644     /*
645     * Adds an archetype to the hashtable.
646     */
647 root 1.26 void
648     archetype::hash_add ()
649     {
650 root 1.38 ht.insert (std::make_pair (name, this));
651 root 1.26 }
652 elmex 1.1
653 root 1.26 void
654     archetype::hash_del ()
655 root 1.12 {
656 root 1.38 ht.erase (name);
657 elmex 1.1 }
658    
659     /*
660     * Returns the first archetype using the given type.
661     * Used in treasure-generation.
662     */
663 root 1.12 archetype *
664     type_to_archetype (int type)
665     {
666 root 1.20 archetype *at;
667 elmex 1.1
668 root 1.20 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
669 root 1.12 if (at->clone.type == type)
670 elmex 1.1 return at;
671 root 1.20
672     return 0;
673 elmex 1.1 }
674    
675     /*
676     * Returns a new object copied from the first archetype matching
677     * the given type.
678     * Used in treasure-generation.
679     */
680    
681 root 1.12 object *
682     clone_arch (int type)
683     {
684 root 1.20 archetype *at;
685 elmex 1.1
686 root 1.12 if ((at = type_to_archetype (type)) == NULL)
687     {
688     LOG (llevError, "Can't clone archetype %d\n", type);
689 root 1.30 return 0;
690 root 1.12 }
691 root 1.20
692 root 1.30 object *op = at->clone.clone ();
693 root 1.3 op->instantiate ();
694 elmex 1.1 return op;
695     }
696    
697     /*
698     * member: make instance from class
699     */
700    
701 root 1.12 object *
702 root 1.15 object_create_arch (archetype *at)
703 elmex 1.1 {
704 root 1.20 object *op, *prev = 0, *head = 0;
705 elmex 1.1
706 root 1.12 while (at)
707     {
708     op = arch_to_object (at);
709     op->x = at->clone.x;
710     op->y = at->clone.y;
711 root 1.20
712 root 1.12 if (head)
713     op->head = head, prev->more = op;
714 root 1.20
715 root 1.12 if (!head)
716     head = op;
717 root 1.20
718 root 1.12 prev = op;
719     at = at->more;
720 elmex 1.1 }
721 root 1.20
722 root 1.12 return (head);
723 elmex 1.1 }
724