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Revision: 1.44
Committed: Thu Mar 1 11:14:45 2007 UTC (17 years, 2 months ago) by pippijn
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_0
Changes since 1.43: +0 -2 lines
Log Message:
es gibt keine tiles mehr

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.37 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25 root 1.12 #include <cassert>
26    
27 elmex 1.1 #include <global.h>
28     #include <funcpoint.h>
29     #include <loader.h>
30    
31 root 1.38 #include <tr1/functional>
32     #include <tr1/unordered_map>
33 elmex 1.1
34 root 1.12 int arch_init; /* True if doing arch initialization */
35 elmex 1.1
36     /* The naming of these functions is really poor - they are all
37     * pretty much named '.._arch_...', but they may more may not
38     * return archetypes. Some make the arch_to_object call, and thus
39     * return an object. Perhaps those should be called 'archob' functions
40     * to denote they return an object derived from the archetype.
41     * MSW 2003-04-29
42     */
43    
44 root 1.12 // the hashtable
45 root 1.18 typedef std::tr1::unordered_map
46     <
47 root 1.38 const char *,
48 root 1.26 arch_ptr,
49 root 1.38 str_hash,
50     str_equal,
51     slice_allocator< std::pair<const char *const, arch_ptr> >
52 root 1.18 > HT;
53    
54 root 1.38 static HT ht (5000);
55 root 1.12
56 elmex 1.1 /**
57     * GROS - This function retrieves an archetype given the name that appears
58     * during the game (for example, "writing pen" instead of "stylus").
59     * It does not use the hashtable system, but browse the whole archlist each time.
60     * I suggest not to use it unless you really need it because of performance issue.
61     * It is currently used by scripting extensions (create-object).
62     * Params:
63     * - name: the name we're searching for (ex: "writing pen");
64     * Return value:
65     * - the archetype found or null if nothing was found.
66     */
67 root 1.12 archetype *
68     find_archetype_by_object_name (const char *name)
69     {
70 root 1.39 shstr_cmp name_cmp (name);
71 elmex 1.1
72 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
73     if (at->clone.name == name_cmp)
74     return at;
75 elmex 1.1
76 root 1.39 return 0;
77 elmex 1.1 }
78    
79     /**
80     * This function retrieves an archetype by type and name that appears during
81     * the game. It is basically the same as find_archetype_by_object_name()
82     * except that it considers only items of the given type.
83     */
84 root 1.12 archetype *
85     find_archetype_by_object_type_name (int type, const char *name)
86     {
87 root 1.39 shstr_cmp name_cmp (name);
88 elmex 1.1
89 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
90     if (at->clone.name == name_cmp && at->clone.type == type)
91     return at;
92 elmex 1.1
93 root 1.39 return 0;
94 elmex 1.1 }
95    
96     /* This is a lot like the above function. Instead, we are trying to match
97     * the arch->skill values. type is the type of object to match
98     * against (eg, to only match against skills or only skill objects for example).
99     * If type is -1, ew don't match on type.
100     */
101 root 1.12 object *
102     get_archetype_by_skill_name (const char *skill, int type)
103     {
104 root 1.39 shstr_cmp skill_cmp (skill);
105 elmex 1.1
106 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
107     if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type))
108     return arch_to_object (at);
109 root 1.35
110     return 0;
111 elmex 1.1 }
112    
113     /* similiar to above - this returns the first archetype
114     * that matches both the type and subtype. type and subtype
115     * can be -1 to say ignore, but in this case, the match it does
116     * may not be very useful. This function is most useful when
117     * subtypes are known to be unique for a particular type
118     * (eg, skills)
119     */
120 root 1.12 archetype *
121     get_archetype_by_type_subtype (int type, int subtype)
122     {
123 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
124     if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype))
125     return at;
126 elmex 1.1
127 root 1.39 return 0;
128 elmex 1.1 }
129    
130     /**
131     * GROS - this returns a new object given the name that appears during the game
132     * (for example, "writing pen" instead of "stylus").
133     * Params:
134     * - name: The name we're searching for (ex: "writing pen");
135     * Return value:
136     * - a corresponding object if found; a singularity object if not found.
137     * Note by MSW - it appears that it takes the full name and keeps
138     * shortening it until it finds a match. I re-wrote this so that it
139     * doesn't malloc it each time - not that this function is used much,
140     * but it otherwise had a big memory leak.
141     */
142 root 1.12 object *
143     get_archetype_by_object_name (const char *name)
144     {
145 root 1.17 char tmpname[MAX_BUF];
146     int i;
147    
148     assign (tmpname, name);
149 root 1.12
150     for (i = strlen (tmpname); i > 0; i--)
151     {
152     tmpname[i] = 0;
153 root 1.17
154 root 1.39 if (archetype *at = find_archetype_by_object_name (tmpname))
155 root 1.20 return arch_to_object (at);
156 elmex 1.1 }
157 root 1.17
158 root 1.12 return create_singularity (name);
159 elmex 1.1 }
160    
161     /* This is a subset of the parse_id command. Basically, name can be
162     * a string seperated lists of things to match, with certain keywords.
163     * pl is the player (only needed to set count properly)
164     * op is the item we are trying to match. Calling function takes care
165     * of what action might need to be done and if it is valid
166     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
167     * value means a better match. 0 means no match.
168     *
169     * Brief outline of the procedure:
170     * We take apart the name variable into the individual components.
171     * cases for 'all' and unpaid are pretty obvious.
172     * Next, we check for a count (either specified in name, or in the
173     * player object.)
174     * If count is 1, make a quick check on the name.
175     * IF count is >1, we need to make plural name. Return if match.
176     * Last, make a check on the full name.
177     */
178 root 1.12 int
179 root 1.15 item_matched_string (object *pl, object *op, const char *name)
180 elmex 1.1 {
181 root 1.22 char *cp, local_name[MAX_BUF];
182     int count, retval = 0;
183 root 1.15
184 root 1.40 assign (local_name, name); /* strtok is destructive to name */
185 root 1.12
186     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
187     {
188     while (cp[0] == ' ')
189     ++cp; /* get rid of spaces */
190    
191     /* LOG(llevDebug,"Trying to match %s\n", cp); */
192     /* All is a very generic match - low match value */
193     if (!strcmp (cp, "all"))
194     return 1;
195    
196     /* unpaid is a little more specific */
197     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
198     return 2;
199     if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
200     return 2;
201    
202     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
203     return 2;
204    
205     /* Allow for things like '100 arrows' */
206     if ((count = atoi (cp)) != 0)
207     {
208     cp = strchr (cp, ' ');
209     while (cp && cp[0] == ' ')
210     ++cp; /* get rid of spaces */
211     }
212     else
213     {
214     if (pl->type == PLAYER)
215     count = pl->contr->count;
216     else
217     count = 0;
218     }
219    
220     if (!cp || cp[0] == '\0' || count < 0)
221     return 0;
222    
223    
224     /* The code here should go from highest retval to lowest. That
225     * is because of the 'else' handling - we don't want to match on
226     * something and set a low retval, even though it may match a higher retcal
227     * later. So keep it in descending order here, so we try for the best
228     * match first, and work downward.
229     */
230     if (!strcasecmp (cp, query_name (op)))
231     retval = 20;
232     else if (!strcasecmp (cp, query_short_name (op)))
233     retval = 18;
234     else if (!strcasecmp (cp, query_base_name (op, 0)))
235     retval = 16;
236     else if (!strcasecmp (cp, query_base_name (op, 1)))
237     retval = 16;
238     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
239     retval = 15;
240     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
241     retval = 14;
242     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
243     retval = 14;
244     /* Do substring checks, so things like 'Str+1' will match.
245     * retval of these should perhaps be lower - they are lower
246     * then the specific strcasecmp aboves, but still higher than
247     * some other match criteria.
248     */
249     else if (strstr (query_base_name (op, 1), cp))
250     retval = 12;
251     else if (strstr (query_base_name (op, 0), cp))
252     retval = 12;
253     else if (strstr (query_short_name (op), cp))
254     retval = 12;
255     /* Check against plural/non plural based on count. */
256     else if (count > 1 && !strcasecmp (cp, op->name_pl))
257 root 1.23 retval = 6;
258 root 1.12 else if (count == 1 && !strcasecmp (op->name, cp))
259 root 1.23 retval = 6;
260 root 1.12 /* base name matched - not bad */
261     else if (strcasecmp (cp, op->name) == 0 && !count)
262     retval = 4;
263     /* Check for partial custom name, but give a real low priority */
264     else if (op->custom_name && strstr (op->custom_name, cp))
265     retval = 3;
266    
267     if (retval)
268     {
269     if (pl->type == PLAYER)
270     pl->contr->count = count;
271 root 1.23
272 root 1.12 return retval;
273 root 1.7 }
274 elmex 1.1 }
275 root 1.23
276 root 1.12 return 0;
277 elmex 1.1 }
278    
279     /*
280     * Initialises the internal linked list of archetypes (read from file).
281     * Then the global "empty_archetype" pointer is initialised.
282     * Then the blocksview[] array is initialised.
283     */
284    
285 root 1.12 void
286     init_archetypes (void)
287     { /* called from add_player() and edit() */
288     if (first_archetype != NULL) /* Only do this once */
289 elmex 1.1 return;
290 root 1.20
291 elmex 1.1 arch_init = 1;
292 root 1.12 load_archetypes ();
293 elmex 1.1 arch_init = 0;
294 root 1.20 empty_archetype = archetype::find ("empty_archetype");
295 root 1.15
296 elmex 1.1 /* init_blocksview();*/
297     }
298    
299     /*
300     * An alternative way to init the hashtable which is slower, but _works_...
301     */
302 root 1.12 void
303     init_archetable (void)
304     {
305     LOG (llevDebug, " Setting up archetable...\n");
306    
307 root 1.43 for (archetype *at = first_archetype; at; at = at->next)
308     for (archetype *bt = at; bt; bt = bt->more)
309     bt->hash_add ();
310 root 1.12
311     LOG (llevDebug, "done\n");
312 elmex 1.1 }
313    
314 root 1.12 void
315     free_all_archs (void)
316 elmex 1.1 {
317 root 1.22 archetype *at, *next;
318     int i = 0, f = 0;
319 elmex 1.1
320 root 1.38 for (at = first_archetype; at; at = next)
321 root 1.12 {
322     if (at->more)
323     next = at->more;
324     else
325     next = at->next;
326    
327 root 1.16 delete
328     at;
329    
330 root 1.12 i++;
331 elmex 1.1 }
332 root 1.26
333 root 1.12 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
334 elmex 1.1 }
335    
336 root 1.14 archetype::archetype ()
337 root 1.12 {
338 root 1.43 clone.arch = this;
339    
340 root 1.29 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
341 root 1.15 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
342 root 1.14 }
343 elmex 1.1
344 root 1.14 archetype::~archetype ()
345     {
346 root 1.43 //TODO: nuke ->more's
347 elmex 1.1 }
348    
349 root 1.43 archetype *
350     archetype::read (object_thawer &f)
351 root 1.12 {
352 root 1.43 assert (f.kw == KW_object);
353    
354     archetype *head = new archetype;
355     f.get (head->name);
356 root 1.12
357 root 1.43 if (!head->clone.parse_kv (f))
358     {
359     delete head;
360     return 0;
361     }
362 root 1.12
363 root 1.43 for (archetype *prev = head; f.kw == KW_more; )
364 root 1.12 {
365 root 1.43 f.next ();
366    
367     assert (f.kw == KW_object);
368    
369     archetype *more = new archetype;
370     f.get (more->name);
371 root 1.12
372 root 1.43 if (!more->clone.parse_kv (f))
373 root 1.12 {
374 root 1.43 delete head;
375     return 0;
376     }
377    
378     if (more->clone.x > head->tail_x) head->tail_x = more->clone.x;
379     if (more->clone.y > head->tail_y) head->tail_y = more->clone.y;
380 root 1.7
381 root 1.43 more->head = head;
382     more->clone.head = &head->clone;
383     prev->more = more;
384     prev->clone.more = &more->clone;
385 root 1.15
386 root 1.43 prev = more;
387 elmex 1.1 }
388 root 1.10
389 root 1.43 head->next = first_archetype;
390     first_archetype = head;
391    
392     return head;
393     }
394    
395     /*
396     * Reads/parses the archetype-file, and copies into a linked list
397     * of archetype-structures.
398     */
399     static bool
400     first_arch_pass (object_thawer &f)
401     {
402     for (;;)
403     {
404     switch (f.kw)
405     {
406     case KW_object:
407     if (!archetype::read (f))
408     return false;
409     continue;
410    
411     case KW_EOF:
412     return true;
413    
414     default:
415     if (!f.parse_error ("archetypes file"))
416     return false;
417     }
418    
419     f.next ();
420     }
421 elmex 1.1 }
422    
423     /*
424     * Reads the archetype file once more, and links all pointers between
425     * archetypes.
426     */
427 root 1.12 void
428     second_arch_pass (object_thawer & thawer)
429     {
430 root 1.22 char buf[MAX_BUF], *variable = buf, *argument, *cp;
431     archetype *at = NULL, *other;
432 root 1.12
433     while (fgets (buf, MAX_BUF, thawer) != NULL)
434     {
435     if (*buf == '#')
436     continue;
437 root 1.42
438 root 1.12 if ((argument = strchr (buf, ' ')) != NULL)
439     {
440     *argument = '\0', argument++;
441     cp = argument + strlen (argument) - 1;
442     while (isspace (*cp))
443     {
444     *cp = '\0';
445     cp--;
446     }
447     }
448 root 1.42
449 root 1.41 if (!strcmp ("object", variable))
450 root 1.12 {
451 root 1.20 if ((at = archetype::find (argument)) == NULL)
452 root 1.12 LOG (llevError, "Warning: failed to find arch %s\n", argument);
453     }
454     else if (!strcmp ("other_arch", variable))
455     {
456     if (at != NULL && at->clone.other_arch == NULL)
457     {
458 root 1.20 if ((other = archetype::find (argument)) == NULL)
459 root 1.12 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
460     else if (at != NULL)
461     at->clone.other_arch = other;
462     }
463     }
464     else if (!strcmp ("randomitems", variable))
465     {
466 root 1.42 if (at)
467 root 1.12 {
468 root 1.24 treasurelist *tl = find_treasurelist (argument);
469 root 1.15
470 root 1.12 if (tl == NULL)
471     LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
472     else
473     at->clone.randomitems = tl;
474     }
475     }
476 elmex 1.1 }
477     }
478    
479     #ifdef DEBUG
480 root 1.12 void
481     check_generators (void)
482     {
483 root 1.22 archetype *at;
484 root 1.15
485 root 1.12 for (at = first_archetype; at != NULL; at = at->next)
486     if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
487     LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
488 elmex 1.1 }
489     #endif
490    
491     /*
492     * First initialises the archtype hash-table (init_archetable()).
493     * Reads and parses the archetype file (with the first and second-pass
494     * functions).
495     * Then initialises treasures by calling load_treasures().
496     */
497    
498 root 1.8 void
499     load_archetypes (void)
500     {
501 root 1.22 char filename[MAX_BUF];
502 root 1.15
503 root 1.8 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
504     LOG (llevDebug, "Reading archetypes from %s:\n", filename);
505    
506     {
507 root 1.43 object_thawer f (filename);
508    
509     f.next ();
510 root 1.8
511     LOG (llevDebug, " arch-pass 1...\n");
512 root 1.43 if (!first_arch_pass (f))
513     cleanup ("errors during first arch pass are fatal");
514 root 1.8 LOG (llevDebug, " done\n");
515 root 1.12 }
516 root 1.8
517 root 1.12 init_archetable ();
518     warn_archetypes = 1;
519 root 1.8
520     {
521 root 1.43 object_thawer f (filename);
522 elmex 1.1
523 root 1.8 LOG (llevDebug, " loading treasure...\n");
524     load_treasures ();
525 pippijn 1.34 LOG (llevDebug, " done\n");
526     LOG (llevDebug, " arch-pass 2...\n");
527 root 1.43 second_arch_pass (f);
528 root 1.8 LOG (llevDebug, " done\n");
529 elmex 1.1 #ifdef DEBUG
530 root 1.8 check_generators ();
531 elmex 1.1 #endif
532 root 1.8 }
533     LOG (llevDebug, " done\n");
534 elmex 1.1 }
535    
536     /*
537     * Creates and returns a new object which is a copy of the given archetype.
538     * This function returns NULL on failure.
539     */
540 root 1.12 object *
541 root 1.15 arch_to_object (archetype *at)
542 root 1.12 {
543 root 1.43 if (!at)
544 root 1.12 {
545     if (warn_archetypes)
546     LOG (llevError, "Couldn't find archetype.\n");
547 root 1.15
548 root 1.12 return NULL;
549     }
550 root 1.15
551 root 1.43 object *op = at->clone.clone ();
552 root 1.15 op->arch = at;
553 root 1.2 op->instantiate ();
554 elmex 1.1 return op;
555     }
556    
557     /*
558     * Creates an object. This function is called by get_archetype()
559     * if it fails to find the appropriate archetype.
560     * Thus get_archetype() will be guaranteed to always return
561     * an object, and never NULL.
562     */
563 root 1.12 object *
564     create_singularity (const char *name)
565     {
566 root 1.22 object *op;
567 root 1.20 char buf[MAX_BUF];
568 root 1.15
569 root 1.12 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
570 root 1.29 op = object::create ();
571 root 1.10 op->name = op->name_pl = buf;
572 root 1.12 SET_FLAG (op, FLAG_NO_PICK);
573 elmex 1.1 return op;
574     }
575    
576     /*
577     * Finds which archetype matches the given name, and returns a new
578     * object containing a copy of the archetype.
579     */
580 root 1.12 object *
581     get_archetype (const char *name)
582     {
583 root 1.20 archetype *at = archetype::find (name);
584 root 1.15
585 root 1.20 if (!at)
586 root 1.12 return create_singularity (name);
587 root 1.15
588 root 1.12 return arch_to_object (at);
589 elmex 1.1 }
590    
591     /*
592     * Hash-function used by the arch-hashtable.
593     */
594    
595     unsigned long
596 root 1.12 hasharch (const char *str, int tablesize)
597 root 1.10 {
598 root 1.20 unsigned long hash = 0;
599     unsigned int i = 0;
600     const char *p;
601 root 1.10
602     /* use the one-at-a-time hash function, which supposedly is
603     * better than the djb2-like one used by perl5.005, but
604     * certainly is better then the bug used here before.
605     * see http://burtleburtle.net/bob/hash/doobs.html
606     */
607     for (p = str; i < MAXSTRING && *p; p++, i++)
608     {
609     hash += *p;
610     hash += hash << 10;
611 root 1.12 hash ^= hash >> 6;
612 root 1.10 }
613    
614 root 1.12 hash += hash << 3;
615 root 1.10 hash ^= hash >> 11;
616     hash += hash << 15;
617    
618     return hash % tablesize;
619 elmex 1.1 }
620    
621     /*
622     * Finds, using the hashtable, which archetype matches the given name.
623     * returns a pointer to the found archetype, otherwise NULL.
624     */
625 root 1.12 archetype *
626 root 1.20 archetype::find (const char *name)
627 root 1.12 {
628     if (!name)
629     return 0;
630    
631 root 1.38 AUTODECL (i, ht.find (name));
632 root 1.12
633     if (i == ht.end ())
634     return 0;
635     else
636     return i->second;
637 elmex 1.1 }
638    
639     /*
640     * Adds an archetype to the hashtable.
641     */
642 root 1.26 void
643     archetype::hash_add ()
644     {
645 root 1.38 ht.insert (std::make_pair (name, this));
646 root 1.26 }
647 elmex 1.1
648 root 1.26 void
649     archetype::hash_del ()
650 root 1.12 {
651 root 1.38 ht.erase (name);
652 elmex 1.1 }
653    
654     /*
655     * Returns the first archetype using the given type.
656     * Used in treasure-generation.
657     */
658 root 1.12 archetype *
659     type_to_archetype (int type)
660     {
661 root 1.20 archetype *at;
662 elmex 1.1
663 root 1.20 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
664 root 1.12 if (at->clone.type == type)
665 elmex 1.1 return at;
666 root 1.20
667     return 0;
668 elmex 1.1 }
669    
670     /*
671     * Returns a new object copied from the first archetype matching
672     * the given type.
673     * Used in treasure-generation.
674     */
675    
676 root 1.12 object *
677     clone_arch (int type)
678     {
679 root 1.20 archetype *at;
680 elmex 1.1
681 root 1.12 if ((at = type_to_archetype (type)) == NULL)
682     {
683     LOG (llevError, "Can't clone archetype %d\n", type);
684 root 1.30 return 0;
685 root 1.12 }
686 root 1.20
687 root 1.30 object *op = at->clone.clone ();
688 root 1.3 op->instantiate ();
689 elmex 1.1 return op;
690     }
691    
692     /*
693     * member: make instance from class
694     */
695    
696 root 1.12 object *
697 root 1.15 object_create_arch (archetype *at)
698 elmex 1.1 {
699 root 1.20 object *op, *prev = 0, *head = 0;
700 elmex 1.1
701 root 1.12 while (at)
702     {
703     op = arch_to_object (at);
704     op->x = at->clone.x;
705     op->y = at->clone.y;
706 root 1.20
707 root 1.12 if (head)
708     op->head = head, prev->more = op;
709 root 1.20
710 root 1.12 if (!head)
711     head = op;
712 root 1.20
713 root 1.12 prev = op;
714     at = at->more;
715 elmex 1.1 }
716 root 1.20
717 root 1.12 return (head);
718 elmex 1.1 }
719