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Revision: 1.47
Committed: Mon Apr 16 10:14:25 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.46: +2 -1 lines
Log Message:
- rewrite treasure parser to new framework just for fun.
- actually call load_treasures again.
- fix bugs.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.37 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25 root 1.12 #include <cassert>
26    
27 elmex 1.1 #include <global.h>
28     #include <funcpoint.h>
29     #include <loader.h>
30    
31 root 1.38 #include <tr1/functional>
32     #include <tr1/unordered_map>
33 elmex 1.1
34     /* The naming of these functions is really poor - they are all
35     * pretty much named '.._arch_...', but they may more may not
36     * return archetypes. Some make the arch_to_object call, and thus
37     * return an object. Perhaps those should be called 'archob' functions
38     * to denote they return an object derived from the archetype.
39     * MSW 2003-04-29
40     */
41    
42 root 1.46 bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
43    
44 root 1.12 // the hashtable
45 root 1.18 typedef std::tr1::unordered_map
46     <
47 root 1.38 const char *,
48 root 1.26 arch_ptr,
49 root 1.38 str_hash,
50     str_equal,
51     slice_allocator< std::pair<const char *const, arch_ptr> >
52 root 1.18 > HT;
53    
54 root 1.38 static HT ht (5000);
55 root 1.46 static std::vector<archetype *> archetypes;
56 root 1.12
57 elmex 1.1 /**
58     * GROS - This function retrieves an archetype given the name that appears
59     * during the game (for example, "writing pen" instead of "stylus").
60     * It does not use the hashtable system, but browse the whole archlist each time.
61     * I suggest not to use it unless you really need it because of performance issue.
62     * It is currently used by scripting extensions (create-object).
63     * Params:
64     * - name: the name we're searching for (ex: "writing pen");
65     * Return value:
66     * - the archetype found or null if nothing was found.
67     */
68 root 1.12 archetype *
69     find_archetype_by_object_name (const char *name)
70     {
71 root 1.39 shstr_cmp name_cmp (name);
72 elmex 1.1
73 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
74     if (at->clone.name == name_cmp)
75     return at;
76 elmex 1.1
77 root 1.39 return 0;
78 elmex 1.1 }
79    
80     /**
81     * This function retrieves an archetype by type and name that appears during
82     * the game. It is basically the same as find_archetype_by_object_name()
83     * except that it considers only items of the given type.
84     */
85 root 1.12 archetype *
86     find_archetype_by_object_type_name (int type, const char *name)
87     {
88 root 1.39 shstr_cmp name_cmp (name);
89 elmex 1.1
90 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
91     if (at->clone.name == name_cmp && at->clone.type == type)
92     return at;
93 elmex 1.1
94 root 1.39 return 0;
95 elmex 1.1 }
96    
97     /* This is a lot like the above function. Instead, we are trying to match
98     * the arch->skill values. type is the type of object to match
99     * against (eg, to only match against skills or only skill objects for example).
100     * If type is -1, ew don't match on type.
101     */
102 root 1.12 object *
103     get_archetype_by_skill_name (const char *skill, int type)
104     {
105 root 1.39 shstr_cmp skill_cmp (skill);
106 elmex 1.1
107 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
108     if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type))
109     return arch_to_object (at);
110 root 1.35
111     return 0;
112 elmex 1.1 }
113    
114     /* similiar to above - this returns the first archetype
115     * that matches both the type and subtype. type and subtype
116     * can be -1 to say ignore, but in this case, the match it does
117     * may not be very useful. This function is most useful when
118     * subtypes are known to be unique for a particular type
119     * (eg, skills)
120     */
121 root 1.12 archetype *
122     get_archetype_by_type_subtype (int type, int subtype)
123     {
124 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
125     if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype))
126     return at;
127 elmex 1.1
128 root 1.39 return 0;
129 elmex 1.1 }
130    
131     /**
132     * GROS - this returns a new object given the name that appears during the game
133     * (for example, "writing pen" instead of "stylus").
134     * Params:
135     * - name: The name we're searching for (ex: "writing pen");
136     * Return value:
137     * - a corresponding object if found; a singularity object if not found.
138     * Note by MSW - it appears that it takes the full name and keeps
139     * shortening it until it finds a match. I re-wrote this so that it
140     * doesn't malloc it each time - not that this function is used much,
141     * but it otherwise had a big memory leak.
142     */
143 root 1.12 object *
144     get_archetype_by_object_name (const char *name)
145     {
146 root 1.17 char tmpname[MAX_BUF];
147     int i;
148    
149     assign (tmpname, name);
150 root 1.12
151     for (i = strlen (tmpname); i > 0; i--)
152     {
153     tmpname[i] = 0;
154 root 1.17
155 root 1.39 if (archetype *at = find_archetype_by_object_name (tmpname))
156 root 1.20 return arch_to_object (at);
157 elmex 1.1 }
158 root 1.17
159 root 1.12 return create_singularity (name);
160 elmex 1.1 }
161    
162     /* This is a subset of the parse_id command. Basically, name can be
163     * a string seperated lists of things to match, with certain keywords.
164     * pl is the player (only needed to set count properly)
165     * op is the item we are trying to match. Calling function takes care
166     * of what action might need to be done and if it is valid
167     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
168     * value means a better match. 0 means no match.
169     *
170     * Brief outline of the procedure:
171     * We take apart the name variable into the individual components.
172     * cases for 'all' and unpaid are pretty obvious.
173     * Next, we check for a count (either specified in name, or in the
174     * player object.)
175     * If count is 1, make a quick check on the name.
176     * IF count is >1, we need to make plural name. Return if match.
177     * Last, make a check on the full name.
178     */
179 root 1.12 int
180 root 1.15 item_matched_string (object *pl, object *op, const char *name)
181 elmex 1.1 {
182 root 1.22 char *cp, local_name[MAX_BUF];
183     int count, retval = 0;
184 root 1.15
185 root 1.40 assign (local_name, name); /* strtok is destructive to name */
186 root 1.12
187     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
188     {
189     while (cp[0] == ' ')
190     ++cp; /* get rid of spaces */
191    
192     /* LOG(llevDebug,"Trying to match %s\n", cp); */
193     /* All is a very generic match - low match value */
194     if (!strcmp (cp, "all"))
195     return 1;
196    
197     /* unpaid is a little more specific */
198     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
199     return 2;
200     if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
201     return 2;
202    
203     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
204     return 2;
205    
206     /* Allow for things like '100 arrows' */
207     if ((count = atoi (cp)) != 0)
208     {
209     cp = strchr (cp, ' ');
210     while (cp && cp[0] == ' ')
211     ++cp; /* get rid of spaces */
212     }
213     else
214     {
215     if (pl->type == PLAYER)
216     count = pl->contr->count;
217     else
218     count = 0;
219     }
220    
221     if (!cp || cp[0] == '\0' || count < 0)
222     return 0;
223    
224    
225     /* The code here should go from highest retval to lowest. That
226     * is because of the 'else' handling - we don't want to match on
227     * something and set a low retval, even though it may match a higher retcal
228     * later. So keep it in descending order here, so we try for the best
229     * match first, and work downward.
230     */
231     if (!strcasecmp (cp, query_name (op)))
232     retval = 20;
233     else if (!strcasecmp (cp, query_short_name (op)))
234     retval = 18;
235     else if (!strcasecmp (cp, query_base_name (op, 0)))
236     retval = 16;
237     else if (!strcasecmp (cp, query_base_name (op, 1)))
238     retval = 16;
239     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
240     retval = 15;
241     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
242     retval = 14;
243     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
244     retval = 14;
245     /* Do substring checks, so things like 'Str+1' will match.
246     * retval of these should perhaps be lower - they are lower
247     * then the specific strcasecmp aboves, but still higher than
248     * some other match criteria.
249     */
250     else if (strstr (query_base_name (op, 1), cp))
251     retval = 12;
252     else if (strstr (query_base_name (op, 0), cp))
253     retval = 12;
254     else if (strstr (query_short_name (op), cp))
255     retval = 12;
256     /* Check against plural/non plural based on count. */
257     else if (count > 1 && !strcasecmp (cp, op->name_pl))
258 root 1.23 retval = 6;
259 root 1.12 else if (count == 1 && !strcasecmp (op->name, cp))
260 root 1.23 retval = 6;
261 root 1.12 /* base name matched - not bad */
262     else if (strcasecmp (cp, op->name) == 0 && !count)
263     retval = 4;
264     /* Check for partial custom name, but give a real low priority */
265     else if (op->custom_name && strstr (op->custom_name, cp))
266     retval = 3;
267    
268     if (retval)
269     {
270     if (pl->type == PLAYER)
271     pl->contr->count = count;
272 root 1.23
273 root 1.12 return retval;
274 root 1.7 }
275 elmex 1.1 }
276 root 1.23
277 root 1.12 return 0;
278 elmex 1.1 }
279    
280 root 1.12 void
281     init_archetypes (void)
282 root 1.46 {
283     load_archetypes ();
284 root 1.20
285     empty_archetype = archetype::find ("empty_archetype");
286 elmex 1.1 }
287    
288 root 1.46 archetype::archetype ()
289 root 1.12 {
290 root 1.46 clone.arch = this;
291 root 1.12
292 root 1.46 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
293     SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
294     }
295 root 1.12
296 root 1.46 archetype::~archetype ()
297     {
298     //TODO: nuke ->more's
299 elmex 1.1 }
300    
301 root 1.46 static void
302     unlink (archetype *at)
303 elmex 1.1 {
304 root 1.46 if (at->head)
305     at = at->head;
306 elmex 1.1
307 root 1.46 // destroy this archetype's link, making singletons out of its parts
308     while (at)
309 root 1.12 {
310 root 1.46 archetype *more = at->more;
311     at->clone.destroy_inv ();
312     at->head = at->more = 0;
313     at = more;
314 elmex 1.1 }
315     }
316    
317 root 1.46 // dire hack, need to rationalise
318     void
319     overwrite (archetype *at, object *op)
320 root 1.12 {
321 root 1.46 at->clone = *op;
322    
323     at->clone.arch = at;
324     //TODO: inv et al.
325 elmex 1.1 }
326    
327 root 1.43 archetype *
328     archetype::read (object_thawer &f)
329 root 1.12 {
330 root 1.43 assert (f.kw == KW_object);
331    
332 root 1.46 archetype *head = get (f.get_str ());
333     unlink (head);
334     object *op = object::create ();
335 root 1.12
336 root 1.46 if (!op->parse_kv (f))
337 root 1.43 {
338 root 1.46 op->destroy (true);
339     // leak head
340 root 1.43 return 0;
341     }
342 root 1.12
343 root 1.46 overwrite (head, op);
344     op->destroy ();
345    
346 root 1.43 for (archetype *prev = head; f.kw == KW_more; )
347 root 1.12 {
348 root 1.43 f.next ();
349     assert (f.kw == KW_object);
350    
351 root 1.46 archetype *more = get (f.get_str ());
352     unlink (more);
353     object *op = object::create ();
354 root 1.12
355 root 1.46 if (!op->parse_kv (f))
356 root 1.12 {
357 root 1.46 op->destroy (true);
358     // leak head more*
359 root 1.43 return 0;
360     }
361    
362 root 1.46 overwrite (more, op);
363     op->destroy ();
364    
365 root 1.43 if (more->clone.x > head->tail_x) head->tail_x = more->clone.x;
366     if (more->clone.y > head->tail_y) head->tail_y = more->clone.y;
367 root 1.7
368 root 1.43 more->head = head;
369     more->clone.head = &head->clone;
370     prev->more = more;
371     prev->clone.more = &more->clone;
372 root 1.15
373 root 1.43 prev = more;
374 elmex 1.1 }
375 root 1.10
376 root 1.46 if (!head->next)
377     {
378     head->next = first_archetype;
379     first_archetype = head;
380     }
381 root 1.43
382     return head;
383     }
384    
385     /*
386     * Reads/parses the archetype-file, and copies into a linked list
387     * of archetype-structures.
388     */
389     static bool
390 root 1.46 load_archetypes (object_thawer &f)
391 root 1.43 {
392     for (;;)
393     {
394     switch (f.kw)
395     {
396     case KW_object:
397 root 1.46 loading_arch = true;
398 root 1.43 if (!archetype::read (f))
399 root 1.46 {
400     loading_arch = false;
401     return false;
402     }
403    
404     loading_arch = false;
405 root 1.43 continue;
406    
407     case KW_EOF:
408     return true;
409    
410     default:
411     if (!f.parse_error ("archetypes file"))
412     return false;
413     }
414    
415     f.next ();
416     }
417 elmex 1.1 }
418    
419     /*
420     * First initialises the archtype hash-table (init_archetable()).
421     * Reads and parses the archetype file (with the first and second-pass
422     * functions).
423     */
424 root 1.8 void
425     load_archetypes (void)
426     {
427 root 1.22 char filename[MAX_BUF];
428 root 1.15
429 root 1.8 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
430     LOG (llevDebug, "Reading archetypes from %s:\n", filename);
431    
432 root 1.46 object_thawer f (filename);
433 root 1.43
434 root 1.46 f.next ();
435 root 1.8
436 root 1.46 if (!load_archetypes (f))
437     cleanup ("unable to load archetypes");
438 root 1.8
439 root 1.12 warn_archetypes = 1;
440 root 1.47
441     load_treasures ();
442 elmex 1.1 }
443    
444     /*
445     * Creates and returns a new object which is a copy of the given archetype.
446     * This function returns NULL on failure.
447     */
448 root 1.12 object *
449 root 1.15 arch_to_object (archetype *at)
450 root 1.12 {
451 root 1.43 if (!at)
452 root 1.12 {
453     if (warn_archetypes)
454     LOG (llevError, "Couldn't find archetype.\n");
455 root 1.15
456 root 1.12 return NULL;
457     }
458 root 1.15
459 root 1.43 object *op = at->clone.clone ();
460 root 1.15 op->arch = at;
461 root 1.2 op->instantiate ();
462 elmex 1.1 return op;
463     }
464    
465     /*
466     * Creates an object. This function is called by get_archetype()
467     * if it fails to find the appropriate archetype.
468     * Thus get_archetype() will be guaranteed to always return
469     * an object, and never NULL.
470     */
471 root 1.12 object *
472     create_singularity (const char *name)
473     {
474 root 1.22 object *op;
475 root 1.20 char buf[MAX_BUF];
476 root 1.15
477 root 1.12 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
478 root 1.29 op = object::create ();
479 root 1.10 op->name = op->name_pl = buf;
480 root 1.12 SET_FLAG (op, FLAG_NO_PICK);
481 elmex 1.1 return op;
482     }
483    
484     /*
485     * Finds which archetype matches the given name, and returns a new
486     * object containing a copy of the archetype.
487     */
488 root 1.12 object *
489     get_archetype (const char *name)
490     {
491 root 1.20 archetype *at = archetype::find (name);
492 root 1.15
493 root 1.20 if (!at)
494 root 1.12 return create_singularity (name);
495 root 1.15
496 root 1.12 return arch_to_object (at);
497 elmex 1.1 }
498    
499     /*
500     * Hash-function used by the arch-hashtable.
501     */
502    
503     unsigned long
504 root 1.12 hasharch (const char *str, int tablesize)
505 root 1.10 {
506 root 1.20 unsigned long hash = 0;
507     unsigned int i = 0;
508     const char *p;
509 root 1.10
510     /* use the one-at-a-time hash function, which supposedly is
511     * better than the djb2-like one used by perl5.005, but
512     * certainly is better then the bug used here before.
513     * see http://burtleburtle.net/bob/hash/doobs.html
514     */
515     for (p = str; i < MAXSTRING && *p; p++, i++)
516     {
517     hash += *p;
518     hash += hash << 10;
519 root 1.12 hash ^= hash >> 6;
520 root 1.10 }
521    
522 root 1.12 hash += hash << 3;
523 root 1.10 hash ^= hash >> 11;
524     hash += hash << 15;
525    
526     return hash % tablesize;
527 elmex 1.1 }
528    
529     /*
530     * Finds, using the hashtable, which archetype matches the given name.
531     * returns a pointer to the found archetype, otherwise NULL.
532     */
533 root 1.12 archetype *
534 root 1.20 archetype::find (const char *name)
535 root 1.12 {
536     if (!name)
537     return 0;
538    
539 root 1.38 AUTODECL (i, ht.find (name));
540 root 1.12
541     if (i == ht.end ())
542     return 0;
543     else
544     return i->second;
545 elmex 1.1 }
546    
547 root 1.46 archetype *
548     archetype::get (const char *name)
549     {
550     archetype *at = find (name);
551    
552     if (!at)
553     {
554     archetypes.push_back (at = new archetype);
555     at->name = name;
556     at->hash_add ();
557     }
558    
559     return at;
560     }
561    
562 elmex 1.1 /*
563     * Adds an archetype to the hashtable.
564     */
565 root 1.26 void
566     archetype::hash_add ()
567     {
568 root 1.38 ht.insert (std::make_pair (name, this));
569 root 1.26 }
570 elmex 1.1
571 root 1.26 void
572     archetype::hash_del ()
573 root 1.12 {
574 root 1.38 ht.erase (name);
575 elmex 1.1 }
576    
577     /*
578     * Returns the first archetype using the given type.
579     * Used in treasure-generation.
580     */
581 root 1.12 archetype *
582     type_to_archetype (int type)
583     {
584 root 1.46 for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
585 root 1.12 if (at->clone.type == type)
586 elmex 1.1 return at;
587 root 1.20
588     return 0;
589 elmex 1.1 }
590    
591     /*
592     * Returns a new object copied from the first archetype matching
593     * the given type.
594     * Used in treasure-generation.
595     */
596 root 1.12 object *
597     clone_arch (int type)
598     {
599 root 1.20 archetype *at;
600 elmex 1.1
601 root 1.12 if ((at = type_to_archetype (type)) == NULL)
602     {
603     LOG (llevError, "Can't clone archetype %d\n", type);
604 root 1.30 return 0;
605 root 1.12 }
606 root 1.20
607 root 1.30 object *op = at->clone.clone ();
608 root 1.3 op->instantiate ();
609 elmex 1.1 return op;
610     }
611    
612     /*
613     * member: make instance from class
614     */
615    
616 root 1.12 object *
617 root 1.15 object_create_arch (archetype *at)
618 elmex 1.1 {
619 root 1.20 object *op, *prev = 0, *head = 0;
620 elmex 1.1
621 root 1.12 while (at)
622     {
623     op = arch_to_object (at);
624     op->x = at->clone.x;
625     op->y = at->clone.y;
626 root 1.20
627 root 1.12 if (head)
628     op->head = head, prev->more = op;
629 root 1.20
630 root 1.12 if (!head)
631     head = op;
632 root 1.20
633 root 1.12 prev = op;
634     at = at->more;
635 elmex 1.1 }
636 root 1.20
637 root 1.12 return (head);
638 elmex 1.1 }
639