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Revision: 1.50
Committed: Mon Apr 16 13:02:28 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.49: +2 -31 lines
Log Message:
- make archetypes reloadable, pretty please
- load archetypes twice at server startup, to stress-test this for the time being

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.37 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25 root 1.12 #include <cassert>
26    
27 elmex 1.1 #include <global.h>
28     #include <funcpoint.h>
29     #include <loader.h>
30    
31 root 1.38 #include <tr1/functional>
32     #include <tr1/unordered_map>
33 elmex 1.1
34     /* The naming of these functions is really poor - they are all
35     * pretty much named '.._arch_...', but they may more may not
36     * return archetypes. Some make the arch_to_object call, and thus
37     * return an object. Perhaps those should be called 'archob' functions
38     * to denote they return an object derived from the archetype.
39     * MSW 2003-04-29
40     */
41    
42 root 1.46 bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
43    
44 root 1.12 // the hashtable
45 root 1.18 typedef std::tr1::unordered_map
46     <
47 root 1.38 const char *,
48 root 1.26 arch_ptr,
49 root 1.38 str_hash,
50     str_equal,
51     slice_allocator< std::pair<const char *const, arch_ptr> >
52 root 1.18 > HT;
53    
54 root 1.38 static HT ht (5000);
55 root 1.46 static std::vector<archetype *> archetypes;
56 root 1.12
57 elmex 1.1 /**
58     * GROS - This function retrieves an archetype given the name that appears
59     * during the game (for example, "writing pen" instead of "stylus").
60     * It does not use the hashtable system, but browse the whole archlist each time.
61     * I suggest not to use it unless you really need it because of performance issue.
62     * It is currently used by scripting extensions (create-object).
63     * Params:
64     * - name: the name we're searching for (ex: "writing pen");
65     * Return value:
66     * - the archetype found or null if nothing was found.
67     */
68 root 1.12 archetype *
69     find_archetype_by_object_name (const char *name)
70     {
71 root 1.39 shstr_cmp name_cmp (name);
72 elmex 1.1
73 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
74     if (at->clone.name == name_cmp)
75     return at;
76 elmex 1.1
77 root 1.39 return 0;
78 elmex 1.1 }
79    
80     /**
81     * This function retrieves an archetype by type and name that appears during
82     * the game. It is basically the same as find_archetype_by_object_name()
83     * except that it considers only items of the given type.
84     */
85 root 1.12 archetype *
86     find_archetype_by_object_type_name (int type, const char *name)
87     {
88 root 1.39 shstr_cmp name_cmp (name);
89 elmex 1.1
90 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
91     if (at->clone.name == name_cmp && at->clone.type == type)
92     return at;
93 elmex 1.1
94 root 1.39 return 0;
95 elmex 1.1 }
96    
97     /* This is a lot like the above function. Instead, we are trying to match
98     * the arch->skill values. type is the type of object to match
99     * against (eg, to only match against skills or only skill objects for example).
100     * If type is -1, ew don't match on type.
101     */
102 root 1.12 object *
103     get_archetype_by_skill_name (const char *skill, int type)
104     {
105 root 1.39 shstr_cmp skill_cmp (skill);
106 elmex 1.1
107 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
108     if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type))
109     return arch_to_object (at);
110 root 1.35
111     return 0;
112 elmex 1.1 }
113    
114     /* similiar to above - this returns the first archetype
115     * that matches both the type and subtype. type and subtype
116     * can be -1 to say ignore, but in this case, the match it does
117     * may not be very useful. This function is most useful when
118     * subtypes are known to be unique for a particular type
119     * (eg, skills)
120     */
121 root 1.12 archetype *
122     get_archetype_by_type_subtype (int type, int subtype)
123     {
124 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
125     if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype))
126     return at;
127 elmex 1.1
128 root 1.39 return 0;
129 elmex 1.1 }
130    
131     /**
132     * GROS - this returns a new object given the name that appears during the game
133     * (for example, "writing pen" instead of "stylus").
134     * Params:
135     * - name: The name we're searching for (ex: "writing pen");
136     * Return value:
137     * - a corresponding object if found; a singularity object if not found.
138     * Note by MSW - it appears that it takes the full name and keeps
139     * shortening it until it finds a match. I re-wrote this so that it
140     * doesn't malloc it each time - not that this function is used much,
141     * but it otherwise had a big memory leak.
142     */
143 root 1.12 object *
144     get_archetype_by_object_name (const char *name)
145     {
146 root 1.17 char tmpname[MAX_BUF];
147     int i;
148    
149     assign (tmpname, name);
150 root 1.12
151     for (i = strlen (tmpname); i > 0; i--)
152     {
153     tmpname[i] = 0;
154 root 1.17
155 root 1.39 if (archetype *at = find_archetype_by_object_name (tmpname))
156 root 1.20 return arch_to_object (at);
157 elmex 1.1 }
158 root 1.17
159 root 1.12 return create_singularity (name);
160 elmex 1.1 }
161    
162     /* This is a subset of the parse_id command. Basically, name can be
163     * a string seperated lists of things to match, with certain keywords.
164     * pl is the player (only needed to set count properly)
165     * op is the item we are trying to match. Calling function takes care
166     * of what action might need to be done and if it is valid
167     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
168     * value means a better match. 0 means no match.
169     *
170     * Brief outline of the procedure:
171     * We take apart the name variable into the individual components.
172     * cases for 'all' and unpaid are pretty obvious.
173     * Next, we check for a count (either specified in name, or in the
174     * player object.)
175     * If count is 1, make a quick check on the name.
176     * IF count is >1, we need to make plural name. Return if match.
177     * Last, make a check on the full name.
178     */
179 root 1.12 int
180 root 1.15 item_matched_string (object *pl, object *op, const char *name)
181 elmex 1.1 {
182 root 1.22 char *cp, local_name[MAX_BUF];
183     int count, retval = 0;
184 root 1.15
185 root 1.40 assign (local_name, name); /* strtok is destructive to name */
186 root 1.12
187     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
188     {
189     while (cp[0] == ' ')
190     ++cp; /* get rid of spaces */
191    
192     /* LOG(llevDebug,"Trying to match %s\n", cp); */
193     /* All is a very generic match - low match value */
194     if (!strcmp (cp, "all"))
195     return 1;
196    
197     /* unpaid is a little more specific */
198     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
199     return 2;
200     if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
201     return 2;
202    
203     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
204     return 2;
205    
206     /* Allow for things like '100 arrows' */
207     if ((count = atoi (cp)) != 0)
208     {
209     cp = strchr (cp, ' ');
210     while (cp && cp[0] == ' ')
211     ++cp; /* get rid of spaces */
212     }
213     else
214     {
215     if (pl->type == PLAYER)
216     count = pl->contr->count;
217     else
218     count = 0;
219     }
220    
221     if (!cp || cp[0] == '\0' || count < 0)
222     return 0;
223    
224    
225     /* The code here should go from highest retval to lowest. That
226     * is because of the 'else' handling - we don't want to match on
227     * something and set a low retval, even though it may match a higher retcal
228     * later. So keep it in descending order here, so we try for the best
229     * match first, and work downward.
230     */
231     if (!strcasecmp (cp, query_name (op)))
232     retval = 20;
233     else if (!strcasecmp (cp, query_short_name (op)))
234     retval = 18;
235     else if (!strcasecmp (cp, query_base_name (op, 0)))
236     retval = 16;
237     else if (!strcasecmp (cp, query_base_name (op, 1)))
238     retval = 16;
239     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
240     retval = 15;
241     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
242     retval = 14;
243     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
244     retval = 14;
245     /* Do substring checks, so things like 'Str+1' will match.
246     * retval of these should perhaps be lower - they are lower
247     * then the specific strcasecmp aboves, but still higher than
248     * some other match criteria.
249     */
250     else if (strstr (query_base_name (op, 1), cp))
251     retval = 12;
252     else if (strstr (query_base_name (op, 0), cp))
253     retval = 12;
254     else if (strstr (query_short_name (op), cp))
255     retval = 12;
256     /* Check against plural/non plural based on count. */
257     else if (count > 1 && !strcasecmp (cp, op->name_pl))
258 root 1.23 retval = 6;
259 root 1.12 else if (count == 1 && !strcasecmp (op->name, cp))
260 root 1.23 retval = 6;
261 root 1.12 /* base name matched - not bad */
262     else if (strcasecmp (cp, op->name) == 0 && !count)
263     retval = 4;
264     /* Check for partial custom name, but give a real low priority */
265     else if (op->custom_name && strstr (op->custom_name, cp))
266     retval = 3;
267    
268     if (retval)
269     {
270     if (pl->type == PLAYER)
271     pl->contr->count = count;
272 root 1.23
273 root 1.12 return retval;
274 root 1.7 }
275 elmex 1.1 }
276 root 1.23
277 root 1.12 return 0;
278 elmex 1.1 }
279    
280 root 1.46 archetype::archetype ()
281 root 1.12 {
282 root 1.46 clone.arch = this;
283 root 1.12
284 root 1.46 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
285     SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
286     }
287 root 1.12
288 root 1.46 archetype::~archetype ()
289     {
290     //TODO: nuke ->more's
291 elmex 1.1 }
292    
293 root 1.46 static void
294     unlink (archetype *at)
295 elmex 1.1 {
296 root 1.46 if (at->head)
297     at = at->head;
298 elmex 1.1
299 root 1.46 // destroy this archetype's link, making singletons out of its parts
300     while (at)
301 root 1.12 {
302 root 1.46 archetype *more = at->more;
303     at->clone.destroy_inv ();
304     at->head = at->more = 0;
305     at = more;
306 elmex 1.1 }
307     }
308    
309 root 1.46 // dire hack, need to rationalise
310     void
311     overwrite (archetype *at, object *op)
312 root 1.12 {
313 root 1.46 at->clone = *op;
314    
315     at->clone.arch = at;
316 root 1.49 at->clone.inv = op->inv; op->inv = 0;
317    
318     op->destroy ();
319 elmex 1.1 }
320    
321 root 1.49 bool
322     archetype::load (object_thawer &f)
323 root 1.12 {
324 root 1.43 assert (f.kw == KW_object);
325    
326 root 1.49 typedef std::pair<archetype *, object *> part;
327     std::vector<part> parts;
328 root 1.12
329 root 1.49 for (;;)
330 root 1.43 {
331 root 1.49 archetype *at = get (f.get_str ());
332     object *op = object::create ();
333    
334     if (!op->parse_kv (f))
335     goto fail;
336    
337     parts.push_back (std::make_pair (at, op));
338 root 1.12
339 root 1.49 if (f.kw != KW_more)
340     break;
341 root 1.46
342 root 1.43 f.next ();
343     assert (f.kw == KW_object);
344 root 1.49 }
345 root 1.43
346 root 1.49 {
347     archetype *head = parts.front ().first;
348 root 1.12
349 root 1.49 // check that all archetypes belong to the same object or are heads
350     for (AUTODECL (p, parts.begin ()); p != parts.end (); ++p)
351     {
352     archetype *at = p->first;
353    
354     if (at->head != head && at->head)
355     {
356     LOG (llevError, "%s: unable to overwrite foreign non-head archetype with non-head archetype\n", &at->name);
357     goto fail;
358     }
359    
360     if (at->next && at != head)
361     {
362     LOG (llevError, "%s: unable to overwrite foreign head archetype with non-head archetype\n", &at->name);
363     goto fail;
364     }
365     }
366    
367     // sever chain of existing head object
368     for (archetype *more, *at = head; at; at = more)
369     {
370     more = at->more;
371    
372     at->head = 0;
373     at->more = 0;
374     }
375    
376     // replace/update head
377     overwrite (head, parts.front ().second);
378     head->tail_x = 0;
379     head->tail_y = 0;
380    
381     // link into list of heads, if not already there
382 root 1.50 if (!head->linked)
383 root 1.49 {
384 root 1.50 head->linked = true;
385 root 1.49 head->next = first_archetype;
386     first_archetype = head;
387     }
388    
389     // reassemble new chain
390     archetype *prev = head;
391     for (AUTODECL (p, parts.begin () + 1); p != parts.end (); ++p)
392     {
393     archetype *at = p->first;
394     overwrite (at, p->second);
395    
396     if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
397     if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
398    
399     at->head = head;
400     at->clone.head = &head->clone;
401     prev->more = at;
402     prev->clone.more = &at->clone;
403    
404     prev = at;
405     }
406     }
407 root 1.43
408 root 1.49 return true;
409 root 1.46
410 root 1.49 fail:
411     for (AUTODECL (p, parts.begin ()); p != parts.end (); ++p)
412     p->second->destroy (true);
413 root 1.43
414 root 1.49 return false;
415 root 1.43 }
416    
417     /*
418     * Reads/parses the archetype-file, and copies into a linked list
419     * of archetype-structures.
420     */
421     static bool
422 root 1.46 load_archetypes (object_thawer &f)
423 root 1.43 {
424     for (;;)
425     {
426     switch (f.kw)
427     {
428     case KW_object:
429 root 1.46 loading_arch = true;
430 root 1.49 if (!archetype::load (f))
431 root 1.46 {
432     loading_arch = false;
433     return false;
434     }
435    
436     loading_arch = false;
437 root 1.43 continue;
438    
439     case KW_EOF:
440     return true;
441    
442     default:
443     if (!f.parse_error ("archetypes file"))
444     return false;
445     }
446    
447     f.next ();
448     }
449 elmex 1.1 }
450    
451     /*
452     * First initialises the archtype hash-table (init_archetable()).
453     * Reads and parses the archetype file (with the first and second-pass
454     * functions).
455     */
456 root 1.48 bool
457     load_archetype_file (const char *filename)
458 root 1.8 {
459 root 1.46 object_thawer f (filename);
460 root 1.43
461 root 1.46 f.next ();
462 root 1.8
463 root 1.48 // make sure the next - long - step is only done after a tick
464     coroapi::wait_for_tick_begin ();
465    
466 root 1.46 if (!load_archetypes (f))
467 root 1.48 return false;
468 root 1.8
469 root 1.12 warn_archetypes = 1;
470 root 1.47
471 root 1.48 empty_archetype = archetype::find ("empty_archetype");
472     if (!empty_archetype)
473     return false;
474    
475     coroapi::cede ();
476    
477     return true;
478 elmex 1.1 }
479    
480     /*
481     * Creates and returns a new object which is a copy of the given archetype.
482     * This function returns NULL on failure.
483     */
484 root 1.12 object *
485 root 1.15 arch_to_object (archetype *at)
486 root 1.12 {
487 root 1.43 if (!at)
488 root 1.12 {
489     if (warn_archetypes)
490     LOG (llevError, "Couldn't find archetype.\n");
491 root 1.15
492 root 1.12 return NULL;
493     }
494 root 1.15
495 root 1.43 object *op = at->clone.clone ();
496 root 1.15 op->arch = at;
497 root 1.2 op->instantiate ();
498 elmex 1.1 return op;
499     }
500    
501     /*
502     * Creates an object. This function is called by get_archetype()
503     * if it fails to find the appropriate archetype.
504     * Thus get_archetype() will be guaranteed to always return
505     * an object, and never NULL.
506     */
507 root 1.12 object *
508     create_singularity (const char *name)
509     {
510 root 1.22 object *op;
511 root 1.20 char buf[MAX_BUF];
512 root 1.15
513 root 1.12 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
514 root 1.29 op = object::create ();
515 root 1.10 op->name = op->name_pl = buf;
516 root 1.12 SET_FLAG (op, FLAG_NO_PICK);
517 elmex 1.1 return op;
518     }
519    
520     /*
521     * Finds which archetype matches the given name, and returns a new
522     * object containing a copy of the archetype.
523     */
524 root 1.12 object *
525     get_archetype (const char *name)
526     {
527 root 1.20 archetype *at = archetype::find (name);
528 root 1.15
529 root 1.20 if (!at)
530 root 1.12 return create_singularity (name);
531 root 1.15
532 root 1.12 return arch_to_object (at);
533 elmex 1.1 }
534    
535     /*
536     * Finds, using the hashtable, which archetype matches the given name.
537     * returns a pointer to the found archetype, otherwise NULL.
538     */
539 root 1.12 archetype *
540 root 1.20 archetype::find (const char *name)
541 root 1.12 {
542     if (!name)
543     return 0;
544    
545 root 1.38 AUTODECL (i, ht.find (name));
546 root 1.12
547     if (i == ht.end ())
548     return 0;
549     else
550     return i->second;
551 elmex 1.1 }
552    
553 root 1.46 archetype *
554     archetype::get (const char *name)
555     {
556     archetype *at = find (name);
557    
558     if (!at)
559     {
560     archetypes.push_back (at = new archetype);
561     at->name = name;
562     at->hash_add ();
563     }
564    
565     return at;
566     }
567    
568 elmex 1.1 /*
569     * Adds an archetype to the hashtable.
570     */
571 root 1.26 void
572     archetype::hash_add ()
573     {
574 root 1.38 ht.insert (std::make_pair (name, this));
575 root 1.26 }
576 elmex 1.1
577 root 1.26 void
578     archetype::hash_del ()
579 root 1.12 {
580 root 1.38 ht.erase (name);
581 elmex 1.1 }
582    
583     /*
584     * Returns the first archetype using the given type.
585     * Used in treasure-generation.
586     */
587 root 1.12 archetype *
588     type_to_archetype (int type)
589     {
590 root 1.46 for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
591 root 1.12 if (at->clone.type == type)
592 elmex 1.1 return at;
593 root 1.20
594     return 0;
595 elmex 1.1 }
596    
597     /*
598     * Returns a new object copied from the first archetype matching
599     * the given type.
600     * Used in treasure-generation.
601     */
602 root 1.12 object *
603     clone_arch (int type)
604     {
605 root 1.20 archetype *at;
606 elmex 1.1
607 root 1.12 if ((at = type_to_archetype (type)) == NULL)
608     {
609     LOG (llevError, "Can't clone archetype %d\n", type);
610 root 1.30 return 0;
611 root 1.12 }
612 root 1.20
613 root 1.30 object *op = at->clone.clone ();
614 root 1.3 op->instantiate ();
615 elmex 1.1 return op;
616     }
617    
618     /*
619     * member: make instance from class
620     */
621    
622 root 1.12 object *
623 root 1.15 object_create_arch (archetype *at)
624 elmex 1.1 {
625 root 1.20 object *op, *prev = 0, *head = 0;
626 elmex 1.1
627 root 1.12 while (at)
628     {
629     op = arch_to_object (at);
630     op->x = at->clone.x;
631     op->y = at->clone.y;
632 root 1.20
633 root 1.12 if (head)
634     op->head = head, prev->more = op;
635 root 1.20
636 root 1.12 if (!head)
637     head = op;
638 root 1.20
639 root 1.12 prev = op;
640     at = at->more;
641 elmex 1.1 }
642 root 1.20
643 root 1.12 return (head);
644 elmex 1.1 }
645