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Revision: 1.52
Committed: Tue Apr 17 10:06:32 2007 UTC (17 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.51: +2 -5 lines
Log Message:
cede less often in background tasks while still reducing jittering

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.37 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25 root 1.12 #include <cassert>
26    
27 elmex 1.1 #include <global.h>
28     #include <funcpoint.h>
29     #include <loader.h>
30    
31 root 1.38 #include <tr1/functional>
32     #include <tr1/unordered_map>
33 elmex 1.1
34     /* The naming of these functions is really poor - they are all
35     * pretty much named '.._arch_...', but they may more may not
36     * return archetypes. Some make the arch_to_object call, and thus
37     * return an object. Perhaps those should be called 'archob' functions
38     * to denote they return an object derived from the archetype.
39     * MSW 2003-04-29
40     */
41    
42 root 1.46 bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
43    
44 root 1.12 // the hashtable
45 root 1.18 typedef std::tr1::unordered_map
46     <
47 root 1.38 const char *,
48 root 1.26 arch_ptr,
49 root 1.38 str_hash,
50     str_equal,
51     slice_allocator< std::pair<const char *const, arch_ptr> >
52 root 1.18 > HT;
53    
54 root 1.38 static HT ht (5000);
55 root 1.46 static std::vector<archetype *> archetypes;
56 root 1.12
57 elmex 1.1 /**
58     * GROS - This function retrieves an archetype given the name that appears
59     * during the game (for example, "writing pen" instead of "stylus").
60     * It does not use the hashtable system, but browse the whole archlist each time.
61     * I suggest not to use it unless you really need it because of performance issue.
62     * It is currently used by scripting extensions (create-object).
63     * Params:
64     * - name: the name we're searching for (ex: "writing pen");
65     * Return value:
66     * - the archetype found or null if nothing was found.
67     */
68 root 1.12 archetype *
69     find_archetype_by_object_name (const char *name)
70     {
71 root 1.39 shstr_cmp name_cmp (name);
72 elmex 1.1
73 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
74     if (at->clone.name == name_cmp)
75     return at;
76 elmex 1.1
77 root 1.39 return 0;
78 elmex 1.1 }
79    
80     /**
81     * This function retrieves an archetype by type and name that appears during
82     * the game. It is basically the same as find_archetype_by_object_name()
83     * except that it considers only items of the given type.
84     */
85 root 1.12 archetype *
86     find_archetype_by_object_type_name (int type, const char *name)
87     {
88 root 1.39 shstr_cmp name_cmp (name);
89 elmex 1.1
90 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
91     if (at->clone.name == name_cmp && at->clone.type == type)
92     return at;
93 elmex 1.1
94 root 1.39 return 0;
95 elmex 1.1 }
96    
97     /* This is a lot like the above function. Instead, we are trying to match
98     * the arch->skill values. type is the type of object to match
99     * against (eg, to only match against skills or only skill objects for example).
100     * If type is -1, ew don't match on type.
101     */
102 root 1.12 object *
103     get_archetype_by_skill_name (const char *skill, int type)
104     {
105 root 1.39 shstr_cmp skill_cmp (skill);
106 elmex 1.1
107 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
108     if (at->clone.skill == skill_cmp && (type == -1 || type == at->clone.type))
109     return arch_to_object (at);
110 root 1.35
111     return 0;
112 elmex 1.1 }
113    
114     /* similiar to above - this returns the first archetype
115     * that matches both the type and subtype. type and subtype
116     * can be -1 to say ignore, but in this case, the match it does
117     * may not be very useful. This function is most useful when
118     * subtypes are known to be unique for a particular type
119     * (eg, skills)
120     */
121 root 1.12 archetype *
122     get_archetype_by_type_subtype (int type, int subtype)
123     {
124 root 1.39 for (archetype *at = first_archetype; at; at = at->next)
125     if ((type == -1 || type == at->clone.type) && (subtype == -1 || subtype == at->clone.subtype))
126     return at;
127 elmex 1.1
128 root 1.39 return 0;
129 elmex 1.1 }
130    
131     /**
132     * GROS - this returns a new object given the name that appears during the game
133     * (for example, "writing pen" instead of "stylus").
134     * Params:
135     * - name: The name we're searching for (ex: "writing pen");
136     * Return value:
137     * - a corresponding object if found; a singularity object if not found.
138     * Note by MSW - it appears that it takes the full name and keeps
139     * shortening it until it finds a match. I re-wrote this so that it
140     * doesn't malloc it each time - not that this function is used much,
141     * but it otherwise had a big memory leak.
142     */
143 root 1.12 object *
144     get_archetype_by_object_name (const char *name)
145     {
146 root 1.17 char tmpname[MAX_BUF];
147     int i;
148    
149     assign (tmpname, name);
150 root 1.12
151     for (i = strlen (tmpname); i > 0; i--)
152     {
153     tmpname[i] = 0;
154 root 1.17
155 root 1.39 if (archetype *at = find_archetype_by_object_name (tmpname))
156 root 1.20 return arch_to_object (at);
157 elmex 1.1 }
158 root 1.17
159 root 1.12 return create_singularity (name);
160 elmex 1.1 }
161    
162     /* This is a subset of the parse_id command. Basically, name can be
163     * a string seperated lists of things to match, with certain keywords.
164     * pl is the player (only needed to set count properly)
165     * op is the item we are trying to match. Calling function takes care
166     * of what action might need to be done and if it is valid
167     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
168     * value means a better match. 0 means no match.
169     *
170     * Brief outline of the procedure:
171     * We take apart the name variable into the individual components.
172     * cases for 'all' and unpaid are pretty obvious.
173     * Next, we check for a count (either specified in name, or in the
174     * player object.)
175     * If count is 1, make a quick check on the name.
176     * IF count is >1, we need to make plural name. Return if match.
177     * Last, make a check on the full name.
178     */
179 root 1.12 int
180 root 1.15 item_matched_string (object *pl, object *op, const char *name)
181 elmex 1.1 {
182 root 1.22 char *cp, local_name[MAX_BUF];
183     int count, retval = 0;
184 root 1.15
185 root 1.40 assign (local_name, name); /* strtok is destructive to name */
186 root 1.12
187     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
188     {
189     while (cp[0] == ' ')
190     ++cp; /* get rid of spaces */
191    
192     /* LOG(llevDebug,"Trying to match %s\n", cp); */
193     /* All is a very generic match - low match value */
194     if (!strcmp (cp, "all"))
195     return 1;
196    
197     /* unpaid is a little more specific */
198     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
199     return 2;
200     if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
201     return 2;
202    
203     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
204     return 2;
205    
206     /* Allow for things like '100 arrows' */
207     if ((count = atoi (cp)) != 0)
208     {
209     cp = strchr (cp, ' ');
210     while (cp && cp[0] == ' ')
211     ++cp; /* get rid of spaces */
212     }
213     else
214     {
215     if (pl->type == PLAYER)
216     count = pl->contr->count;
217     else
218     count = 0;
219     }
220    
221     if (!cp || cp[0] == '\0' || count < 0)
222     return 0;
223    
224    
225     /* The code here should go from highest retval to lowest. That
226     * is because of the 'else' handling - we don't want to match on
227     * something and set a low retval, even though it may match a higher retcal
228     * later. So keep it in descending order here, so we try for the best
229     * match first, and work downward.
230     */
231     if (!strcasecmp (cp, query_name (op)))
232     retval = 20;
233     else if (!strcasecmp (cp, query_short_name (op)))
234     retval = 18;
235     else if (!strcasecmp (cp, query_base_name (op, 0)))
236     retval = 16;
237     else if (!strcasecmp (cp, query_base_name (op, 1)))
238     retval = 16;
239     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
240     retval = 15;
241     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
242     retval = 14;
243     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
244     retval = 14;
245     /* Do substring checks, so things like 'Str+1' will match.
246     * retval of these should perhaps be lower - they are lower
247     * then the specific strcasecmp aboves, but still higher than
248     * some other match criteria.
249     */
250     else if (strstr (query_base_name (op, 1), cp))
251     retval = 12;
252     else if (strstr (query_base_name (op, 0), cp))
253     retval = 12;
254     else if (strstr (query_short_name (op), cp))
255     retval = 12;
256     /* Check against plural/non plural based on count. */
257     else if (count > 1 && !strcasecmp (cp, op->name_pl))
258 root 1.23 retval = 6;
259 root 1.12 else if (count == 1 && !strcasecmp (op->name, cp))
260 root 1.23 retval = 6;
261 root 1.12 /* base name matched - not bad */
262     else if (strcasecmp (cp, op->name) == 0 && !count)
263     retval = 4;
264     /* Check for partial custom name, but give a real low priority */
265     else if (op->custom_name && strstr (op->custom_name, cp))
266     retval = 3;
267    
268     if (retval)
269     {
270     if (pl->type == PLAYER)
271     pl->contr->count = count;
272 root 1.23
273 root 1.12 return retval;
274 root 1.7 }
275 elmex 1.1 }
276 root 1.23
277 root 1.12 return 0;
278 elmex 1.1 }
279    
280 root 1.46 archetype::archetype ()
281 root 1.12 {
282 root 1.46 clone.arch = this;
283 root 1.12
284 root 1.46 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_to */
285     SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
286     }
287 root 1.12
288 root 1.46 archetype::~archetype ()
289     {
290     //TODO: nuke ->more's
291 elmex 1.1 }
292    
293 root 1.46 static void
294     unlink (archetype *at)
295 elmex 1.1 {
296 root 1.46 if (at->head)
297     at = at->head;
298 elmex 1.1
299 root 1.46 // destroy this archetype's link, making singletons out of its parts
300     while (at)
301 root 1.12 {
302 root 1.46 archetype *more = at->more;
303     at->clone.destroy_inv ();
304     at->head = at->more = 0;
305     at = more;
306 elmex 1.1 }
307     }
308    
309 root 1.46 // dire hack, need to rationalise
310     void
311     overwrite (archetype *at, object *op)
312 root 1.12 {
313 root 1.46 at->clone = *op;
314    
315     at->clone.arch = at;
316 root 1.49 at->clone.inv = op->inv; op->inv = 0;
317    
318     op->destroy ();
319 elmex 1.1 }
320    
321 root 1.49 bool
322     archetype::load (object_thawer &f)
323 root 1.12 {
324 root 1.43 assert (f.kw == KW_object);
325    
326 root 1.49 typedef std::pair<archetype *, object *> part;
327     std::vector<part> parts;
328 root 1.12
329 root 1.52 coroapi::cede_to_tick_every (100);
330    
331 root 1.49 for (;;)
332 root 1.43 {
333 root 1.49 archetype *at = get (f.get_str ());
334     object *op = object::create ();
335    
336     if (!op->parse_kv (f))
337     goto fail;
338    
339     parts.push_back (std::make_pair (at, op));
340 root 1.12
341 root 1.49 if (f.kw != KW_more)
342     break;
343 root 1.46
344 root 1.43 f.next ();
345     assert (f.kw == KW_object);
346 root 1.49 }
347 root 1.43
348 root 1.49 {
349     archetype *head = parts.front ().first;
350 root 1.12
351 root 1.49 // check that all archetypes belong to the same object or are heads
352 root 1.51 for (auto (p, parts.begin ()); p != parts.end (); ++p)
353 root 1.49 {
354     archetype *at = p->first;
355    
356     if (at->head != head && at->head)
357     {
358     LOG (llevError, "%s: unable to overwrite foreign non-head archetype with non-head archetype\n", &at->name);
359     goto fail;
360     }
361    
362     if (at->next && at != head)
363     {
364     LOG (llevError, "%s: unable to overwrite foreign head archetype with non-head archetype\n", &at->name);
365     goto fail;
366     }
367     }
368    
369     // sever chain of existing head object
370     for (archetype *more, *at = head; at; at = more)
371     {
372     more = at->more;
373    
374     at->head = 0;
375     at->more = 0;
376     }
377    
378     // replace/update head
379     overwrite (head, parts.front ().second);
380     head->tail_x = 0;
381     head->tail_y = 0;
382    
383     // link into list of heads, if not already there
384 root 1.50 if (!head->linked)
385 root 1.49 {
386 root 1.50 head->linked = true;
387 root 1.49 head->next = first_archetype;
388     first_archetype = head;
389     }
390    
391     // reassemble new chain
392     archetype *prev = head;
393 root 1.51 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
394 root 1.49 {
395     archetype *at = p->first;
396     overwrite (at, p->second);
397    
398     if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
399     if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
400    
401     at->head = head;
402     at->clone.head = &head->clone;
403     prev->more = at;
404     prev->clone.more = &at->clone;
405    
406     prev = at;
407     }
408     }
409 root 1.43
410 root 1.49 return true;
411 root 1.46
412 root 1.49 fail:
413 root 1.51 for (auto (p, parts.begin ()); p != parts.end (); ++p)
414 root 1.49 p->second->destroy (true);
415 root 1.43
416 root 1.49 return false;
417 root 1.43 }
418    
419     /*
420     * Reads/parses the archetype-file, and copies into a linked list
421     * of archetype-structures.
422     */
423     static bool
424 root 1.46 load_archetypes (object_thawer &f)
425 root 1.43 {
426     for (;;)
427     {
428     switch (f.kw)
429     {
430     case KW_object:
431 root 1.46 loading_arch = true;
432 root 1.49 if (!archetype::load (f))
433 root 1.46 {
434     loading_arch = false;
435     return false;
436     }
437    
438     loading_arch = false;
439 root 1.43 continue;
440    
441     case KW_EOF:
442     return true;
443    
444     default:
445     if (!f.parse_error ("archetypes file"))
446     return false;
447     }
448    
449     f.next ();
450     }
451 elmex 1.1 }
452    
453     /*
454     * First initialises the archtype hash-table (init_archetable()).
455     * Reads and parses the archetype file (with the first and second-pass
456     * functions).
457     */
458 root 1.48 bool
459     load_archetype_file (const char *filename)
460 root 1.8 {
461 root 1.46 object_thawer f (filename);
462 root 1.43
463 root 1.46 f.next ();
464 root 1.8
465 root 1.46 if (!load_archetypes (f))
466 root 1.48 return false;
467 root 1.8
468 root 1.12 warn_archetypes = 1;
469 root 1.47
470 root 1.48 empty_archetype = archetype::find ("empty_archetype");
471     if (!empty_archetype)
472     return false;
473    
474     return true;
475 elmex 1.1 }
476    
477     /*
478     * Creates and returns a new object which is a copy of the given archetype.
479     * This function returns NULL on failure.
480     */
481 root 1.12 object *
482 root 1.15 arch_to_object (archetype *at)
483 root 1.12 {
484 root 1.43 if (!at)
485 root 1.12 {
486     if (warn_archetypes)
487     LOG (llevError, "Couldn't find archetype.\n");
488 root 1.15
489 root 1.12 return NULL;
490     }
491 root 1.15
492 root 1.43 object *op = at->clone.clone ();
493 root 1.15 op->arch = at;
494 root 1.2 op->instantiate ();
495 elmex 1.1 return op;
496     }
497    
498     /*
499     * Creates an object. This function is called by get_archetype()
500     * if it fails to find the appropriate archetype.
501     * Thus get_archetype() will be guaranteed to always return
502     * an object, and never NULL.
503     */
504 root 1.12 object *
505     create_singularity (const char *name)
506     {
507 root 1.22 object *op;
508 root 1.20 char buf[MAX_BUF];
509 root 1.15
510 root 1.12 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
511 root 1.29 op = object::create ();
512 root 1.10 op->name = op->name_pl = buf;
513 root 1.12 SET_FLAG (op, FLAG_NO_PICK);
514 elmex 1.1 return op;
515     }
516    
517     /*
518     * Finds which archetype matches the given name, and returns a new
519     * object containing a copy of the archetype.
520     */
521 root 1.12 object *
522     get_archetype (const char *name)
523     {
524 root 1.20 archetype *at = archetype::find (name);
525 root 1.15
526 root 1.20 if (!at)
527 root 1.12 return create_singularity (name);
528 root 1.15
529 root 1.12 return arch_to_object (at);
530 elmex 1.1 }
531    
532     /*
533     * Finds, using the hashtable, which archetype matches the given name.
534     * returns a pointer to the found archetype, otherwise NULL.
535     */
536 root 1.12 archetype *
537 root 1.20 archetype::find (const char *name)
538 root 1.12 {
539     if (!name)
540     return 0;
541    
542 root 1.51 auto (i, ht.find (name));
543 root 1.12
544     if (i == ht.end ())
545     return 0;
546     else
547     return i->second;
548 elmex 1.1 }
549    
550 root 1.46 archetype *
551     archetype::get (const char *name)
552     {
553     archetype *at = find (name);
554    
555     if (!at)
556     {
557     archetypes.push_back (at = new archetype);
558     at->name = name;
559     at->hash_add ();
560     }
561    
562     return at;
563     }
564    
565 elmex 1.1 /*
566     * Adds an archetype to the hashtable.
567     */
568 root 1.26 void
569     archetype::hash_add ()
570     {
571 root 1.38 ht.insert (std::make_pair (name, this));
572 root 1.26 }
573 elmex 1.1
574 root 1.26 void
575     archetype::hash_del ()
576 root 1.12 {
577 root 1.38 ht.erase (name);
578 elmex 1.1 }
579    
580     /*
581     * Returns the first archetype using the given type.
582     * Used in treasure-generation.
583     */
584 root 1.12 archetype *
585     type_to_archetype (int type)
586     {
587 root 1.46 for (archetype *at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
588 root 1.12 if (at->clone.type == type)
589 elmex 1.1 return at;
590 root 1.20
591     return 0;
592 elmex 1.1 }
593    
594     /*
595     * Returns a new object copied from the first archetype matching
596     * the given type.
597     * Used in treasure-generation.
598     */
599 root 1.12 object *
600     clone_arch (int type)
601     {
602 root 1.20 archetype *at;
603 elmex 1.1
604 root 1.12 if ((at = type_to_archetype (type)) == NULL)
605     {
606     LOG (llevError, "Can't clone archetype %d\n", type);
607 root 1.30 return 0;
608 root 1.12 }
609 root 1.20
610 root 1.30 object *op = at->clone.clone ();
611 root 1.3 op->instantiate ();
612 elmex 1.1 return op;
613     }
614    
615     /*
616     * member: make instance from class
617     */
618    
619 root 1.12 object *
620 root 1.15 object_create_arch (archetype *at)
621 elmex 1.1 {
622 root 1.20 object *op, *prev = 0, *head = 0;
623 elmex 1.1
624 root 1.12 while (at)
625     {
626     op = arch_to_object (at);
627     op->x = at->clone.x;
628     op->y = at->clone.y;
629 root 1.20
630 root 1.12 if (head)
631     op->head = head, prev->more = op;
632 root 1.20
633 root 1.12 if (!head)
634     head = op;
635 root 1.20
636 root 1.12 prev = op;
637     at = at->more;
638 elmex 1.1 }
639 root 1.20
640 root 1.12 return (head);
641 elmex 1.1 }
642