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Revision: 1.6
Committed: Tue Aug 29 05:03:54 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.5: +1 -21 lines
Log Message:
- added ready/unready/can_apply events and their passive versions
- removed support for event_*-fields in maps
- removed support for current_weapon_script
- removed timers
- removed say/shout/Tell and related commands

File Contents

# User Rev Content
1 elmex 1.1 /*
2     * static char *rcsid_arch_c =
3 root 1.6 * "$Id: arch.C,v 1.5 2006-08-28 14:05:23 root Exp $";
4 elmex 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29     #include <global.h>
30     #include <arch.h>
31     #include <funcpoint.h>
32     #include <loader.h>
33    
34 root 1.3 #include <cassert>
35    
36 elmex 1.1 /* IF set, does a little timing on the archetype load. */
37     #define TIME_ARCH_LOAD 0
38    
39     static void add_arch(archetype *at);
40    
41     static archetype *arch_table[ARCHTABLE];
42     int arch_cmp=0; /* How many strcmp's */
43     int arch_search=0; /* How many searches */
44     int arch_init; /* True if doing arch initialization */
45    
46     /* The naming of these functions is really poor - they are all
47     * pretty much named '.._arch_...', but they may more may not
48     * return archetypes. Some make the arch_to_object call, and thus
49     * return an object. Perhaps those should be called 'archob' functions
50     * to denote they return an object derived from the archetype.
51     * MSW 2003-04-29
52     */
53    
54     /**
55     * GROS - This function retrieves an archetype given the name that appears
56     * during the game (for example, "writing pen" instead of "stylus").
57     * It does not use the hashtable system, but browse the whole archlist each time.
58     * I suggest not to use it unless you really need it because of performance issue.
59     * It is currently used by scripting extensions (create-object).
60     * Params:
61     * - name: the name we're searching for (ex: "writing pen");
62     * Return value:
63     * - the archetype found or null if nothing was found.
64     */
65     archetype *find_archetype_by_object_name(const char *name) {
66     archetype *at;
67    
68     if (name == NULL)
69     return (archetype *) NULL;
70    
71     for(at = first_archetype;at!=NULL;at=at->next) {
72     if (!strcmp(at->clone.name, name))
73     return at;
74     }
75     return NULL;
76     }
77    
78     /**
79     * This function retrieves an archetype by type and name that appears during
80     * the game. It is basically the same as find_archetype_by_object_name()
81     * except that it considers only items of the given type.
82     */
83     archetype *find_archetype_by_object_type_name(int type, const char *name) {
84     archetype *at;
85    
86     if (name == NULL)
87     return NULL;
88    
89     for (at = first_archetype; at != NULL; at = at->next) {
90     if (at->clone.type == type && strcmp(at->clone.name, name) == 0)
91     return at;
92     }
93    
94     return NULL;
95     }
96    
97     /* This is a lot like the above function. Instead, we are trying to match
98     * the arch->skill values. type is the type of object to match
99     * against (eg, to only match against skills or only skill objects for example).
100     * If type is -1, ew don't match on type.
101     */
102     object *get_archetype_by_skill_name(const char *skill, int type) {
103     archetype *at;
104    
105     if (skill == NULL)
106     return NULL;
107    
108     for(at = first_archetype;at!=NULL;at=at->next) {
109     if ( ((type == -1) || (type == at->clone.type)) &&
110     (!strcmp(at->clone.skill, skill)))
111     return arch_to_object(at);
112     }
113     return NULL;
114     }
115    
116     /* similiar to above - this returns the first archetype
117     * that matches both the type and subtype. type and subtype
118     * can be -1 to say ignore, but in this case, the match it does
119     * may not be very useful. This function is most useful when
120     * subtypes are known to be unique for a particular type
121     * (eg, skills)
122     */
123     archetype *get_archetype_by_type_subtype(int type, int subtype) {
124     archetype *at;
125    
126     for(at = first_archetype;at!=NULL;at=at->next) {
127     if ( ((type == -1) || (type == at->clone.type)) &&
128     (subtype == -1 || subtype == at->clone.subtype))
129     return at;
130     }
131     return NULL;
132     }
133    
134     /**
135     * GROS - this returns a new object given the name that appears during the game
136     * (for example, "writing pen" instead of "stylus").
137     * Params:
138     * - name: The name we're searching for (ex: "writing pen");
139     * Return value:
140     * - a corresponding object if found; a singularity object if not found.
141     * Note by MSW - it appears that it takes the full name and keeps
142     * shortening it until it finds a match. I re-wrote this so that it
143     * doesn't malloc it each time - not that this function is used much,
144     * but it otherwise had a big memory leak.
145     */
146     object *get_archetype_by_object_name(const char *name) {
147     archetype *at;
148     char tmpname[MAX_BUF];
149     int i;
150    
151     strncpy(tmpname,name,MAX_BUF-1);
152     tmpname[MAX_BUF-1] = 0;
153     for(i=strlen(tmpname); i>0; i--) {
154     tmpname[i] = 0;
155     at = find_archetype_by_object_name(tmpname);
156     if (at !=NULL)
157     {
158     return arch_to_object(at);
159     }
160     }
161     return create_singularity(name);
162     }
163    
164     /* This is a subset of the parse_id command. Basically, name can be
165     * a string seperated lists of things to match, with certain keywords.
166     * pl is the player (only needed to set count properly)
167     * op is the item we are trying to match. Calling function takes care
168     * of what action might need to be done and if it is valid
169     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
170     * value means a better match. 0 means no match.
171     *
172     * Brief outline of the procedure:
173     * We take apart the name variable into the individual components.
174     * cases for 'all' and unpaid are pretty obvious.
175     * Next, we check for a count (either specified in name, or in the
176     * player object.)
177     * If count is 1, make a quick check on the name.
178     * IF count is >1, we need to make plural name. Return if match.
179     * Last, make a check on the full name.
180     */
181     int item_matched_string(object *pl, object *op, const char *name)
182     {
183     char *cp, local_name[MAX_BUF];
184     int count,retval=0;
185     strcpy(local_name, name); /* strtok is destructive to name */
186    
187     for (cp=strtok(local_name,","); cp; cp=strtok(NULL,",")) {
188     while (cp[0]==' ') ++cp; /* get rid of spaces */
189    
190     /* LOG(llevDebug,"Trying to match %s\n", cp);*/
191     /* All is a very generic match - low match value */
192     if (!strcmp(cp,"all")) return 1;
193    
194     /* unpaid is a little more specific */
195     if (!strcmp(cp,"unpaid") && QUERY_FLAG(op,FLAG_UNPAID)) return 2;
196     if (!strcmp(cp,"cursed") && QUERY_FLAG(op,FLAG_KNOWN_CURSED) &&
197     (QUERY_FLAG(op,FLAG_CURSED) ||QUERY_FLAG(op,FLAG_DAMNED)))
198     return 2;
199    
200     if (!strcmp(cp,"unlocked") && !QUERY_FLAG(op, FLAG_INV_LOCKED))
201     return 2;
202    
203     /* Allow for things like '100 arrows' */
204     if ((count=atoi(cp))!=0) {
205     cp=strchr(cp, ' ');
206     while (cp && cp[0]==' ') ++cp; /* get rid of spaces */
207     }
208     else {
209     if (pl->type==PLAYER)
210     count=pl->contr->count;
211     else
212     count = 0;
213     }
214    
215     if (!cp || cp[0]=='\0' || count<0) return 0;
216    
217    
218     /* The code here should go from highest retval to lowest. That
219     * is because of the 'else' handling - we don't want to match on
220     * something and set a low retval, even though it may match a higher retcal
221     * later. So keep it in descending order here, so we try for the best
222     * match first, and work downward.
223     */
224     if (!strcasecmp(cp,query_name(op))) retval=20;
225     else if (!strcasecmp(cp,query_short_name(op))) retval=18;
226     else if (!strcasecmp(cp,query_base_name(op,0))) retval=16;
227     else if (!strcasecmp(cp,query_base_name(op,1))) retval=16;
228     else if (op->custom_name && !strcasecmp(cp,op->custom_name)) retval=15;
229     else if (!strncasecmp(cp,query_base_name(op,0),
230     strlen(cp))) retval=14;
231     else if (!strncasecmp(cp,query_base_name(op,1),
232     strlen(cp))) retval=14;
233    
234     /* Do substring checks, so things like 'Str+1' will match.
235     * retval of these should perhaps be lower - they are lower
236     * then the specific strcasecmp aboves, but still higher than
237     * some other match criteria.
238     */
239     else if (strstr(query_base_name(op,1), cp)) retval = 12;
240     else if (strstr(query_base_name(op,0), cp)) retval = 12;
241     else if (strstr(query_short_name(op), cp)) retval = 12;
242    
243     /* Check against plural/non plural based on count. */
244     else if (count>1 && !strcasecmp(cp,op->name_pl)) {
245     retval=6;
246     }
247     else if (count==1 && !strcasecmp(op->name,cp)) {
248     retval=6;
249     }
250     /* base name matched - not bad */
251     else if (strcasecmp(cp,op->name)==0 && !count) retval=4;
252     /* Check for partial custom name, but give a real low priority */
253     else if (op->custom_name && strstr(op->custom_name, cp)) retval = 3;
254    
255     if (retval) {
256     if (pl->type == PLAYER)
257     pl->contr->count=count;
258     return retval;
259     }
260     }
261     return 0;
262     }
263    
264     /*
265     * Initialises the internal linked list of archetypes (read from file).
266     * Then the global "empty_archetype" pointer is initialised.
267     * Then the blocksview[] array is initialised.
268     */
269    
270     void init_archetypes(void) { /* called from add_player() and edit() */
271     if(first_archetype!=NULL) /* Only do this once */
272     return;
273     arch_init = 1;
274     load_archetypes();
275     arch_init = 0;
276     empty_archetype=find_archetype("empty_archetype");
277     /* init_blocksview();*/
278     }
279    
280     /*
281     * Stores debug-information about how efficient the hashtable
282     * used for archetypes has been in the static errmsg array.
283     */
284    
285     void arch_info(object *op) {
286     sprintf(errmsg,"%d searches and %d strcmp()'s",arch_search,arch_cmp);
287     new_draw_info(NDI_BLACK, 0, op,errmsg);
288     }
289    
290     /*
291     * Initialise the hashtable used by the archetypes.
292     */
293    
294     void clear_archetable(void) {
295     memset((void *) arch_table,0,ARCHTABLE*sizeof(archetype *));
296     }
297    
298     /*
299     * An alternative way to init the hashtable which is slower, but _works_...
300     */
301    
302     void init_archetable(void) {
303     archetype *at;
304     LOG(llevDebug," Setting up archetable...\n");
305     for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more)
306     add_arch(at);
307     LOG(llevDebug,"done\n");
308     }
309    
310     /*
311     * Dumps an archetype to debug-level output.
312     */
313    
314     void dump_arch(archetype *at) {
315     dump_object(&at->clone);
316     }
317    
318     /*
319     * Dumps _all_ archetypes to debug-level output.
320     * If you run crossfire with debug, and enter DM-mode, you can trigger
321     * this with the O key.
322     */
323    
324     void dump_all_archetypes(void) {
325     archetype *at;
326     for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more) {
327     dump_arch(at);
328     fprintf(logfile, "%s\n", errmsg);
329     }
330     }
331    
332     void free_all_archs(void)
333     {
334     archetype *at, *next;
335     int i=0,f=0;
336    
337     for (at=first_archetype; at!=NULL; at=next) {
338     if (at->more) next=at->more;
339     else next=at->next;
340     if (at->name) free_string(at->name);
341     if (at->clone.name) free_string(at->clone.name);
342     if (at->clone.name_pl) free_string(at->clone.name_pl);
343     if (at->clone.title) free_string(at->clone.title);
344     if (at->clone.race) free_string(at->clone.race);
345     if (at->clone.slaying) free_string(at->clone.slaying);
346     if (at->clone.msg) free_string(at->clone.msg);
347     free(at);
348     i++;
349     }
350     LOG(llevDebug,"Freed %d archetypes, %d faces\n", i, f);
351     }
352    
353     /*
354     * Allocates, initialises and returns the pointer to an archetype structure.
355     */
356    
357     archetype *get_archetype_struct(void) {
358     archetype *arch;
359    
360     arch=(archetype *)CALLOC(1,sizeof(archetype));
361     if(arch==NULL)
362     fatal(OUT_OF_MEMORY);
363     arch->next=NULL;
364     arch->name=NULL;
365     arch->clone.other_arch=NULL;
366     arch->clone.name=NULL;
367     arch->clone.name_pl=NULL;
368     arch->clone.title=NULL;
369     arch->clone.race=NULL;
370     arch->clone.slaying=NULL;
371     arch->clone.msg=NULL;
372     clear_object(&arch->clone); /* to initial state other also */
373     CLEAR_FLAG((&arch->clone),FLAG_FREED); /* This shouldn't matter, since copy_object() */
374     SET_FLAG((&arch->clone), FLAG_REMOVED); /* doesn't copy these flags... */
375     arch->head=NULL;
376     arch->more=NULL;
377     return arch;
378     }
379    
380     /*
381     * Reads/parses the archetype-file, and copies into a linked list
382     * of archetype-structures.
383     */
384 root 1.5 void first_arch_pass(object_thawer &fp) {
385 elmex 1.1 object *op;
386     archetype *at,*head=NULL,*last_more=NULL;
387     int i,first=2;
388    
389     op=get_object();
390     op->arch=first_archetype=at=get_archetype_struct();
391    
392 root 1.5 while((i=load_object(fp,op,first,0))) {
393 elmex 1.1 first=0;
394     copy_object(op,&at->clone);
395     at->clone.speed_left= (float) (-0.1);
396     /* copy the body_info to the body_used - this is only really
397     * need for monsters, but doesn't hurt to do it for everything.
398     * by doing so, when a monster is created, it has good starting
399     * values for the body_used info, so when items are created
400     * for it, they can be properly equipped.
401     */
402     memcpy(&at->clone.body_used, &op->body_info, sizeof(op->body_info));
403    
404     switch(i) {
405     case LL_NORMAL: /* A new archetype, just link it with the previous */
406     if(last_more!=NULL)
407     last_more->next=at;
408     if(head!=NULL)
409     head->next=at;
410     head=last_more=at;
411     #if 0
412     if(!op->type)
413     LOG(llevDebug," WARNING: Archetype %s has no type info!\n", op->arch->name);
414     #endif
415     at->tail_x = 0;
416     at->tail_y = 0;
417     break;
418    
419     case LL_MORE: /* Another part of the previous archetype, link it correctly */
420    
421     at->head=head;
422     at->clone.head = &head->clone;
423     if(last_more!=NULL) {
424     last_more->more=at;
425     last_more->clone.more = &at->clone;
426     }
427     last_more=at;
428    
429     /* If this multipart image is still composed of individual small
430     * images, don't set the tail_.. values. We can't use them anyways,
431     * and setting these to zero makes the map sending to the client much
432     * easier as just looking at the head, we know what to do.
433     */
434     if (at->clone.face != head->clone.face) {
435     head->tail_x = 0;
436     head->tail_y = 0;
437     } else {
438     if (at->clone.x > head->tail_x) head->tail_x = at->clone.x;
439     if (at->clone.y > head->tail_y) head->tail_y = at->clone.y;
440     }
441     break;
442    
443     }
444    
445     at=get_archetype_struct();
446     clear_object(op);
447     op->arch=at;
448     }
449     free(at);
450     free_object(op);
451     }
452    
453     /*
454     * Reads the archetype file once more, and links all pointers between
455     * archetypes.
456     */
457    
458     void second_arch_pass(FILE *fp) {
459     char buf[MAX_BUF],*variable=buf,*argument,*cp;
460     archetype *at=NULL,*other;
461    
462     while(fgets(buf,MAX_BUF,fp)!=NULL) {
463     if(*buf=='#')
464     continue;
465     if((argument=strchr(buf,' '))!=NULL) {
466     *argument='\0',argument++;
467     cp = argument + strlen(argument)-1;
468     while (isspace(*cp)) {
469     *cp='\0';
470     cp--;
471     }
472     }
473     if(!strcmp("Object",variable)) {
474     if((at=find_archetype(argument))==NULL)
475     LOG(llevError,"Warning: failed to find arch %s\n",argument);
476     } else if(!strcmp("other_arch",variable)) {
477     if(at!=NULL&&at->clone.other_arch==NULL) {
478     if((other=find_archetype(argument))==NULL)
479     LOG(llevError,"Warning: failed to find other_arch %s\n",argument);
480     else if(at!=NULL)
481     at->clone.other_arch=other;
482     }
483     } else if(!strcmp("randomitems",variable)) {
484     if(at!=NULL) {
485     treasurelist *tl=find_treasurelist(argument);
486     if(tl==NULL)
487     LOG(llevError,"Failed to link treasure to arch (%s): %s\n",at->name, argument);
488     else
489     at->clone.randomitems=tl;
490     }
491     }
492     }
493     }
494    
495     #ifdef DEBUG
496     void check_generators(void) {
497     archetype *at;
498     for(at=first_archetype;at!=NULL;at=at->next)
499     if(QUERY_FLAG(&at->clone,FLAG_GENERATOR)&&at->clone.other_arch==NULL)
500     LOG(llevError,"Warning: %s is generator but lacks other_arch.\n",
501     at->name);
502     }
503     #endif
504    
505     /*
506     * First initialises the archtype hash-table (init_archetable()).
507     * Reads and parses the archetype file (with the first and second-pass
508     * functions).
509     * Then initialises treasures by calling load_treasures().
510     */
511    
512     void load_archetypes(void) {
513     FILE *fp;
514     char filename[MAX_BUF];
515     int comp;
516     #if TIME_ARCH_LOAD
517     struct timeval tv1,tv2;
518     #endif
519    
520     sprintf(filename,"%s/%s",settings.datadir,settings.archetypes);
521     LOG(llevDebug,"Reading archetypes from %s...\n",filename);
522     if((fp=open_and_uncompress(filename,0,&comp))==NULL) {
523     LOG(llevError," Can't open archetype file.\n");
524     return;
525     }
526     clear_archetable();
527     LOG(llevDebug," arch-pass 1...\n");
528     #if TIME_ARCH_LOAD
529     GETTIMEOFDAY(&tv1);
530     #endif
531 root 1.5 {
532     object_thawer thawer (fp);
533     first_arch_pass (thawer);
534     }
535 elmex 1.1 #if TIME_ARCH_LOAD
536     { int sec, usec;
537     GETTIMEOFDAY(&tv2);
538     sec = tv2.tv_sec - tv1.tv_sec;
539     usec = tv2.tv_usec - tv1.tv_usec;
540     if (usec<0) { usec +=1000000; sec--;}
541     LOG(llevDebug,"Load took %d.%06d seconds\n", sec, usec);
542     }
543     #endif
544    
545     LOG(llevDebug," done\n");
546     init_archetable();
547     warn_archetypes=1;
548    
549     /* do a close and reopen instead of a rewind - necessary in case the
550     * file has been compressed.
551     */
552     close_and_delete(fp, comp);
553     fp=open_and_uncompress(filename,0,&comp);
554    
555     LOG(llevDebug," loading treasure...\n");
556     load_treasures();
557     LOG(llevDebug," done\n arch-pass 2...\n");
558     second_arch_pass(fp);
559     LOG(llevDebug," done\n");
560     #ifdef DEBUG
561     check_generators();
562     #endif
563     close_and_delete(fp, comp);
564     LOG(llevDebug," done\n");
565     }
566    
567     /*
568     * Creates and returns a new object which is a copy of the given archetype.
569     * This function returns NULL on failure.
570     */
571    
572     object *arch_to_object(archetype *at) {
573     object *op;
574     if(at==NULL) {
575     if(warn_archetypes)
576     LOG(llevError,"Couldn't find archetype.\n");
577     return NULL;
578     }
579     op=get_object();
580     copy_object(&at->clone,op);
581 root 1.2 op->instantiate ();
582 elmex 1.1 op->arch=at;
583     return op;
584     }
585    
586     /*
587     * Creates an object. This function is called by get_archetype()
588     * if it fails to find the appropriate archetype.
589     * Thus get_archetype() will be guaranteed to always return
590     * an object, and never NULL.
591     */
592    
593     object *create_singularity(const char *name) {
594     object *op;
595     char buf[MAX_BUF];
596     sprintf(buf,"%s (%s)",ARCH_SINGULARITY,name);
597     op = get_object();
598     op->name = add_string(buf);
599     op->name_pl = add_string(buf);
600     SET_FLAG(op,FLAG_NO_PICK);
601     return op;
602     }
603    
604     /*
605     * Finds which archetype matches the given name, and returns a new
606     * object containing a copy of the archetype.
607     */
608    
609     object *get_archetype(const char *name) {
610     archetype *at;
611     at = find_archetype(name);
612     if (at == NULL)
613     return create_singularity(name);
614     return arch_to_object(at);
615     }
616    
617     /*
618     * Hash-function used by the arch-hashtable.
619     */
620    
621     unsigned long
622     hasharch(const char *str, int tablesize) {
623     unsigned long hash = 0;
624     int i = 0;
625     const char *p;
626    
627     /* use the one-at-a-time hash function, which supposedly is
628     * better than the djb2-like one used by perl5.005, but
629     * certainly is better then the bug used here before.
630     * see http://burtleburtle.net/bob/hash/doobs.html
631     */
632     for (p = str; i < MAXSTRING && *p; p++, i++) {
633     hash += *p;
634     hash += hash << 10;
635     hash ^= hash >> 6;
636     }
637     hash += hash << 3;
638     hash ^= hash >> 11;
639     hash += hash << 15;
640     return hash % tablesize;
641     }
642    
643     /*
644     * Finds, using the hashtable, which archetype matches the given name.
645     * returns a pointer to the found archetype, otherwise NULL.
646     */
647    
648     archetype *find_archetype(const char *name) {
649     archetype *at;
650     unsigned long index;
651    
652     if (name == NULL)
653     return (archetype *) NULL;
654    
655     index=hasharch(name, ARCHTABLE);
656     arch_search++;
657     for(;;) {
658     at = arch_table[index];
659     if (at==NULL) {
660     if(warn_archetypes)
661     LOG(llevError,"Couldn't find archetype %s\n",name);
662     return NULL;
663     }
664     arch_cmp++;
665     if (!strcmp(at->name,name))
666     return at;
667     if(++index>=ARCHTABLE)
668     index=0;
669     }
670     }
671    
672     /*
673     * Adds an archetype to the hashtable.
674     */
675    
676     static void add_arch(archetype *at) {
677     int index=hasharch(at->name, ARCHTABLE),org_index=index;
678     for(;;) {
679     if(arch_table[index]==NULL) {
680     arch_table[index]=at;
681     return;
682     }
683     if(++index==ARCHTABLE)
684     index=0;
685     if(index==org_index)
686     fatal(ARCHTABLE_TOO_SMALL);
687     }
688     }
689    
690     /*
691     * Returns the first archetype using the given type.
692     * Used in treasure-generation.
693     */
694    
695     archetype *type_to_archetype(int type) {
696     archetype *at;
697    
698     for(at=first_archetype;at!=NULL;at=(at->more==NULL)?at->next:at->more)
699     if(at->clone.type==type)
700     return at;
701     return NULL;
702     }
703    
704     /*
705     * Returns a new object copied from the first archetype matching
706     * the given type.
707     * Used in treasure-generation.
708     */
709    
710     object *clone_arch(int type) {
711     archetype *at;
712     object *op=get_object();
713    
714     if((at=type_to_archetype(type))==NULL) {
715     LOG(llevError,"Can't clone archetype %d\n",type);
716     free_object(op);
717     return NULL;
718     }
719     copy_object(&at->clone,op);
720 root 1.3 op->instantiate ();
721 elmex 1.1 return op;
722     }
723    
724     /*
725     * member: make instance from class
726     */
727    
728     object *object_create_arch (archetype * at)
729     {
730     object *op, *prev = NULL, *head = NULL;
731    
732     while (at) {
733     op = arch_to_object (at);
734     op->x = at->clone.x;
735     op->y = at->clone.y;
736     if (head)
737     op->head = head, prev->more = op;
738     if (!head)
739     head = op;
740     prev = op;
741     at = at->more;
742     }
743     return (head);
744     }
745    
746     /*** end of arch.c ***/