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Revision: 1.67
Committed: Sat Jun 9 21:16:12 2007 UTC (16 years, 11 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.66: +8 -0 lines
Log Message:
- inherit some flags from the head (probably should inherit everything,
  the whole object, but thats for later).
  this makes speed-relevant code faster and simpler.

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.61 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
3 pippijn 1.37 *
4 root 1.61 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
5     * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.37 *
8 root 1.61 * Crossfire TRT is free software; you can redistribute it and/or modify it
9     * under the terms of the GNU General Public License as published by the Free
10     * Software Foundation; either version 2 of the License, or (at your option)
11     * any later version.
12 pippijn 1.37 *
13 root 1.61 * This program is distributed in the hope that it will be useful, but
14     * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
15     * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
16     * for more details.
17 pippijn 1.37 *
18 root 1.61 * You should have received a copy of the GNU General Public License along
19     * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
20     * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
21     *
22     * The authors can be reached via e-mail to <crossfire@schmorp.de>
23 pippijn 1.37 */
24 elmex 1.1
25 root 1.12 #include <cassert>
26    
27 elmex 1.1 #include <global.h>
28     #include <funcpoint.h>
29     #include <loader.h>
30    
31 root 1.38 #include <tr1/functional>
32     #include <tr1/unordered_map>
33 elmex 1.1
34     /* The naming of these functions is really poor - they are all
35     * pretty much named '.._arch_...', but they may more may not
36     * return archetypes. Some make the arch_to_object call, and thus
37     * return an object. Perhaps those should be called 'archob' functions
38     * to denote they return an object derived from the archetype.
39     * MSW 2003-04-29
40     */
41    
42 root 1.46 bool loading_arch; // ugly flag to object laoder etc. to suppress/request special processing
43    
44 root 1.12 // the hashtable
45 root 1.18 typedef std::tr1::unordered_map
46     <
47 root 1.38 const char *,
48 root 1.26 arch_ptr,
49 root 1.38 str_hash,
50     str_equal,
51     slice_allocator< std::pair<const char *const, arch_ptr> >
52 root 1.18 > HT;
53    
54 root 1.38 static HT ht (5000);
55 root 1.62 archvec archetypes;
56 root 1.12
57 elmex 1.1 /**
58     * GROS - This function retrieves an archetype given the name that appears
59     * during the game (for example, "writing pen" instead of "stylus").
60     * It does not use the hashtable system, but browse the whole archlist each time.
61     * I suggest not to use it unless you really need it because of performance issue.
62     * It is currently used by scripting extensions (create-object).
63     * Params:
64     * - name: the name we're searching for (ex: "writing pen");
65     * Return value:
66     * - the archetype found or null if nothing was found.
67     */
68 root 1.12 archetype *
69     find_archetype_by_object_name (const char *name)
70     {
71 root 1.39 shstr_cmp name_cmp (name);
72 elmex 1.1
73 root 1.63 for_all_archetypes (at)
74 root 1.66 if (at->name == name_cmp)
75 root 1.39 return at;
76 elmex 1.1
77 root 1.39 return 0;
78 elmex 1.1 }
79    
80     /**
81     * This function retrieves an archetype by type and name that appears during
82     * the game. It is basically the same as find_archetype_by_object_name()
83     * except that it considers only items of the given type.
84     */
85 root 1.12 archetype *
86     find_archetype_by_object_type_name (int type, const char *name)
87     {
88 root 1.39 shstr_cmp name_cmp (name);
89 elmex 1.1
90 root 1.63 for_all_archetypes (at)
91 root 1.66 if (at->name == name_cmp && at->type == type)
92 root 1.39 return at;
93 elmex 1.1
94 root 1.39 return 0;
95 elmex 1.1 }
96    
97     /* This is a lot like the above function. Instead, we are trying to match
98     * the arch->skill values. type is the type of object to match
99     * against (eg, to only match against skills or only skill objects for example).
100     * If type is -1, ew don't match on type.
101     */
102 root 1.12 object *
103     get_archetype_by_skill_name (const char *skill, int type)
104     {
105 root 1.39 shstr_cmp skill_cmp (skill);
106 elmex 1.1
107 root 1.63 for_all_archetypes (at)
108     if (at->skill == skill_cmp && (type == -1 || type == at->type))
109 root 1.39 return arch_to_object (at);
110 root 1.35
111     return 0;
112 elmex 1.1 }
113    
114     /* similiar to above - this returns the first archetype
115     * that matches both the type and subtype. type and subtype
116     * can be -1 to say ignore, but in this case, the match it does
117     * may not be very useful. This function is most useful when
118     * subtypes are known to be unique for a particular type
119     * (eg, skills)
120     */
121 root 1.12 archetype *
122     get_archetype_by_type_subtype (int type, int subtype)
123     {
124 root 1.63 for_all_archetypes (at)
125     if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
126 root 1.39 return at;
127 elmex 1.1
128 root 1.39 return 0;
129 elmex 1.1 }
130    
131     /**
132     * GROS - this returns a new object given the name that appears during the game
133     * (for example, "writing pen" instead of "stylus").
134     * Params:
135     * - name: The name we're searching for (ex: "writing pen");
136     * Return value:
137     * - a corresponding object if found; a singularity object if not found.
138     * Note by MSW - it appears that it takes the full name and keeps
139     * shortening it until it finds a match. I re-wrote this so that it
140     * doesn't malloc it each time - not that this function is used much,
141     * but it otherwise had a big memory leak.
142     */
143 root 1.12 object *
144     get_archetype_by_object_name (const char *name)
145     {
146 root 1.17 char tmpname[MAX_BUF];
147     int i;
148    
149     assign (tmpname, name);
150 root 1.12
151     for (i = strlen (tmpname); i > 0; i--)
152     {
153     tmpname[i] = 0;
154 root 1.17
155 root 1.39 if (archetype *at = find_archetype_by_object_name (tmpname))
156 root 1.20 return arch_to_object (at);
157 elmex 1.1 }
158 root 1.17
159 root 1.12 return create_singularity (name);
160 elmex 1.1 }
161    
162 root 1.65 /* This is a subset of the parse_id command. Basically, name can be
163     * a string seperated lists of things to match, with certain keywords.
164     * pl is the player (only needed to set count properly)
165     * op is the item we are trying to match. Calling function takes care
166     * of what action might need to be done and if it is valid
167     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
168     * value means a better match. 0 means no match.
169     *
170     * Brief outline of the procedure:
171     * We take apart the name variable into the individual components.
172     * cases for 'all' and unpaid are pretty obvious.
173     * Next, we check for a count (either specified in name, or in the
174     * player object.)
175     * If count is 1, make a quick check on the name.
176     * IF count is >1, we need to make plural name. Return if match.
177     * Last, make a check on the full name.
178     */
179 root 1.12 int
180 root 1.15 item_matched_string (object *pl, object *op, const char *name)
181 elmex 1.1 {
182 root 1.22 char *cp, local_name[MAX_BUF];
183     int count, retval = 0;
184 root 1.15
185 root 1.40 assign (local_name, name); /* strtok is destructive to name */
186 root 1.12
187     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
188     {
189     while (cp[0] == ' ')
190     ++cp; /* get rid of spaces */
191    
192     /* LOG(llevDebug,"Trying to match %s\n", cp); */
193     /* All is a very generic match - low match value */
194     if (!strcmp (cp, "all"))
195     return 1;
196    
197     /* unpaid is a little more specific */
198     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
199     return 2;
200     if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
201     return 2;
202    
203     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
204     return 2;
205    
206     /* Allow for things like '100 arrows' */
207     if ((count = atoi (cp)) != 0)
208     {
209     cp = strchr (cp, ' ');
210     while (cp && cp[0] == ' ')
211     ++cp; /* get rid of spaces */
212     }
213     else
214     {
215     if (pl->type == PLAYER)
216     count = pl->contr->count;
217     else
218     count = 0;
219     }
220    
221     if (!cp || cp[0] == '\0' || count < 0)
222     return 0;
223    
224    
225     /* The code here should go from highest retval to lowest. That
226     * is because of the 'else' handling - we don't want to match on
227     * something and set a low retval, even though it may match a higher retcal
228     * later. So keep it in descending order here, so we try for the best
229     * match first, and work downward.
230     */
231     if (!strcasecmp (cp, query_name (op)))
232     retval = 20;
233     else if (!strcasecmp (cp, query_short_name (op)))
234     retval = 18;
235     else if (!strcasecmp (cp, query_base_name (op, 0)))
236     retval = 16;
237     else if (!strcasecmp (cp, query_base_name (op, 1)))
238     retval = 16;
239     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
240     retval = 15;
241     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
242     retval = 14;
243     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
244     retval = 14;
245     /* Do substring checks, so things like 'Str+1' will match.
246     * retval of these should perhaps be lower - they are lower
247     * then the specific strcasecmp aboves, but still higher than
248     * some other match criteria.
249     */
250     else if (strstr (query_base_name (op, 1), cp))
251     retval = 12;
252     else if (strstr (query_base_name (op, 0), cp))
253     retval = 12;
254     else if (strstr (query_short_name (op), cp))
255     retval = 12;
256     /* Check against plural/non plural based on count. */
257     else if (count > 1 && !strcasecmp (cp, op->name_pl))
258 root 1.23 retval = 6;
259 root 1.12 else if (count == 1 && !strcasecmp (op->name, cp))
260 root 1.23 retval = 6;
261 root 1.12 /* base name matched - not bad */
262     else if (strcasecmp (cp, op->name) == 0 && !count)
263     retval = 4;
264     /* Check for partial custom name, but give a real low priority */
265     else if (op->custom_name && strstr (op->custom_name, cp))
266     retval = 3;
267    
268     if (retval)
269     {
270     if (pl->type == PLAYER)
271     pl->contr->count = count;
272 root 1.23
273 root 1.12 return retval;
274 root 1.7 }
275 elmex 1.1 }
276 root 1.23
277 root 1.12 return 0;
278 elmex 1.1 }
279    
280 root 1.63 archetype::archetype (const char *name)
281 root 1.12 {
282 root 1.63 stub = true;
283     arch = this;
284     this->archname = this->name = this->name_pl = name;
285 root 1.46 }
286 root 1.12
287 root 1.46 archetype::~archetype ()
288     {
289 root 1.63 unlink ();
290 elmex 1.1 }
291    
292 root 1.63 void
293     archetype::link ()
294 elmex 1.1 {
295 root 1.63 ht.insert (std::make_pair (archname, this));
296 elmex 1.1
297 root 1.63 if (!archetypes.contains (this))
298     archetypes.insert (this);
299 elmex 1.1 }
300    
301 root 1.46 void
302 root 1.63 archetype::unlink ()
303     {
304     ht.erase (archname);
305 root 1.64 if (!strcmp (&archname, "Gaea")) fprintf (stderr, "oI\n");//D
306 root 1.63 if (archetypes.contains (this))
307     archetypes.erase (this);
308     }
309    
310     /*
311     * Finds, using the hashtable, which archetype matches the given name.
312     * returns a pointer to the found archetype, otherwise NULL.
313     */
314     archetype *
315     archetype::find (const char *name)
316     {
317     if (!name)
318     return 0;
319    
320     auto (i, ht.find (name));
321    
322     if (i == ht.end ())
323     return 0;
324     else
325     return i->second;
326     }
327    
328     archetype *
329     archetype::get (const char *name)
330 root 1.12 {
331 root 1.63 if (!name)
332     {
333     LOG (llevError, "null archetype requested\n");
334     name = "(null)";
335     }
336 root 1.55
337 root 1.63 archetype *at = find (name);
338 root 1.49
339 root 1.64 if (!at)
340 root 1.63 {
341     at = new archetype (name);
342     at->link ();
343     }
344    
345     return at;
346 elmex 1.1 }
347    
348 root 1.53 archetype *
349     archetype::read (object_thawer &f)
350 root 1.12 {
351 root 1.43 assert (f.kw == KW_object);
352    
353 root 1.53 loading_arch = true; // hack to tell parse_kv et al. to behave
354    
355 root 1.63 std::vector<archetype *> parts;
356 root 1.12
357 root 1.63 coroapi::cede_to_tick_every (10);
358 root 1.52
359 root 1.49 for (;;)
360 root 1.43 {
361 root 1.63 // the archetype might have been referenced earlier
362     // so try to find an existing stub archetype first
363     archetype *at = find (f.get_str ());
364    
365     if (!at || !at->stub)
366     at = new archetype (f.get_str ());
367    
368 root 1.54 f.next ();
369 root 1.49
370 root 1.56 #if 0
371 root 1.63 // implementing it here in the server does neither allow multiple inheritence
372     // nor does it cleanly "just override". it would allow use in map files, though,
373     // and other resource files dynamically laoded (as opposed to being preprocessed).
374     // not that any of this is relevant as of yet...
375 root 1.55 if (f.kw == KW_inherit)
376     {
377     if (archetype *at = find (f.get_str ()))
378     *op = at->clone;
379     else
380     LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
381 root 1.63 &at->archname, f.get_str ());
382 root 1.55
383     f.next ();
384     }
385 root 1.56 #endif
386 root 1.55
387 root 1.63 if (!at->parse_kv (f))
388 root 1.49 goto fail;
389    
390 root 1.63 at->post_load_check ();
391 root 1.59
392 root 1.63 parts.push_back (at);
393 root 1.12
394 root 1.49 if (f.kw != KW_more)
395     break;
396 root 1.46
397 root 1.43 f.next ();
398 root 1.54
399     if (f.kw != KW_object)
400     {
401     f.parse_error ("more object");
402     goto fail;
403     }
404 root 1.49 }
405 root 1.43
406 root 1.63 loading_arch = false;
407    
408 root 1.49 {
409 root 1.63 auto (at, parts.begin ());
410 root 1.12
411 root 1.63 archetype *new_head = parts.front ();
412     archetype *old_head = find (new_head->archname);
413    
414 root 1.64 if (old_head && !old_head->is_head ())
415     {
416     LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
417     &new_head->archname, &old_head->archname);
418     goto fail;
419     }
420 root 1.63
421     // check that all archetypes belong to the same old object or are new
422     for (auto (at, parts.begin ()); at != parts.end (); ++at)
423 root 1.49 {
424 root 1.63 archetype *new_part = *at;
425     archetype *old_part = find (new_part->archname);
426 root 1.49
427 root 1.63 if (old_part && old_part->head_ () != old_head)
428 root 1.49 {
429 root 1.63 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
430     &new_part->archname, &((archetype *)old_part->head_ ())->archname);
431 root 1.49 goto fail;
432     }
433     }
434    
435 root 1.63 // deactivate existing archetype
436     for (archetype *at = old_head; at; at = (archetype *)at->more)
437     at->unlink ();
438 root 1.49
439 root 1.64 // assemble new chain
440 root 1.63 new_head->min_x = new_head->max_x = new_head->x;
441     new_head->min_y = new_head->max_y = new_head->y;
442 root 1.49
443 root 1.63 archetype *less = new_head;
444 root 1.51 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
445 root 1.49 {
446 root 1.63 archetype *at = *p;
447 root 1.49
448 root 1.67 // some flags get inherited formt he head (probably a lot more)
449     // doing it here doesn't feel too cozy, but it allows code
450     // to ignore head checks for these flags, which saves time
451     at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
452     at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
453     at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
454     at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
455    
456 root 1.63 if (at->x < new_head->min_x) new_head->min_x = at->x;
457     if (at->y < new_head->min_y) new_head->min_y = at->y;
458     if (at->x > new_head->max_x) new_head->max_x = at->x;
459     if (at->y > new_head->max_y) new_head->max_y = at->y;
460 root 1.49
461 root 1.64 at->head = new_head;
462     less->more = at;
463     less = at;
464 root 1.63 }
465 root 1.49
466 root 1.63 // now activate it
467     for (auto (p, parts.begin ()); p != parts.end (); ++p)
468     {
469     archetype *at = *p;
470     at->stub = false;
471     at->link ();
472 root 1.49 }
473 root 1.53
474 root 1.63 return new_head;
475 root 1.49 }
476 root 1.43
477 root 1.49 fail:
478 root 1.51 for (auto (p, parts.begin ()); p != parts.end (); ++p)
479 root 1.63 (*p)->destroy (true);
480 root 1.43
481 root 1.53 loading_arch = false;
482     return 0;
483 root 1.43 }
484    
485     /*
486 root 1.53 * Initialize global archtype pointers:
487 root 1.43 */
488 root 1.53 void
489     init_archetype_pointers ()
490 root 1.43 {
491 root 1.53 ring_arch = archetype::find ("ring");
492     amulet_arch = archetype::find ("amulet");
493     staff_arch = archetype::find ("staff");
494     crown_arch = archetype::find ("crown");
495 root 1.48 empty_archetype = archetype::find ("empty_archetype");
496 elmex 1.1 }
497    
498     /*
499     * Creates and returns a new object which is a copy of the given archetype.
500     * This function returns NULL on failure.
501     */
502 root 1.12 object *
503 root 1.15 arch_to_object (archetype *at)
504 root 1.12 {
505 root 1.43 if (!at)
506 root 1.12 {
507 root 1.53 LOG (llevError, "Couldn't find archetype.\n");
508     return 0;
509 root 1.12 }
510 root 1.15
511 root 1.63 object *op = at->clone ();
512 root 1.15 op->arch = at;
513 root 1.2 op->instantiate ();
514 root 1.53
515 elmex 1.1 return op;
516     }
517    
518     /*
519     * Creates an object. This function is called by get_archetype()
520     * if it fails to find the appropriate archetype.
521     * Thus get_archetype() will be guaranteed to always return
522     * an object, and never NULL.
523     */
524 root 1.12 object *
525     create_singularity (const char *name)
526     {
527 root 1.65 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
528    
529     if (!strcmp (name, "bug"))
530     abort ();
531    
532 root 1.20 char buf[MAX_BUF];
533 root 1.66 sprintf (buf, "bug, please report (%s)", name);
534 root 1.15
535 root 1.65 object *op = get_archetype ("bug");
536 root 1.10 op->name = op->name_pl = buf;
537 root 1.65
538 elmex 1.1 return op;
539     }
540    
541     /*
542     * Finds which archetype matches the given name, and returns a new
543     * object containing a copy of the archetype.
544     */
545 root 1.12 object *
546     get_archetype (const char *name)
547     {
548 root 1.20 archetype *at = archetype::find (name);
549 root 1.15
550 root 1.20 if (!at)
551 root 1.12 return create_singularity (name);
552 root 1.15
553 root 1.12 return arch_to_object (at);
554 elmex 1.1 }
555    
556     /*
557     * Returns the first archetype using the given type.
558     * Used in treasure-generation.
559     */
560 root 1.12 archetype *
561     type_to_archetype (int type)
562     {
563 root 1.63 for_all_archetypes (at)
564     if (at->type == type && at->head_ () != at)
565 elmex 1.1 return at;
566 root 1.20
567     return 0;
568 elmex 1.1 }
569    
570     /*
571     * Returns a new object copied from the first archetype matching
572     * the given type.
573     * Used in treasure-generation.
574     */
575 root 1.12 object *
576     clone_arch (int type)
577     {
578 root 1.20 archetype *at;
579 elmex 1.1
580 root 1.12 if ((at = type_to_archetype (type)) == NULL)
581     {
582     LOG (llevError, "Can't clone archetype %d\n", type);
583 root 1.30 return 0;
584 root 1.12 }
585 root 1.20
586 root 1.63 object *op = at->clone ();
587 root 1.3 op->instantiate ();
588 elmex 1.1 return op;
589     }
590    
591     /*
592     * member: make instance from class
593     */
594 root 1.12 object *
595 root 1.15 object_create_arch (archetype *at)
596 elmex 1.1 {
597 root 1.20 object *op, *prev = 0, *head = 0;
598 elmex 1.1
599 root 1.12 while (at)
600     {
601     op = arch_to_object (at);
602 root 1.63
603     op->x = at->x;
604     op->y = at->y;
605 root 1.20
606 root 1.12 if (head)
607     op->head = head, prev->more = op;
608 root 1.20
609 root 1.12 if (!head)
610     head = op;
611 root 1.20
612 root 1.12 prev = op;
613 root 1.63 at = (archetype *)at->more;
614 elmex 1.1 }
615 root 1.20
616 root 1.63 return head;
617 elmex 1.1 }
618