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Revision: 1.90
Committed: Fri Oct 16 00:30:19 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_82
Changes since 1.89: +2 -2 lines
Log Message:
-MAX_BUF

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.71 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 pippijn 1.37 *
4 root 1.73 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.61 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7 pippijn 1.37 *
8 root 1.89 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 pippijn 1.37 *
13 root 1.68 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 pippijn 1.37 *
18 root 1.89 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.61 *
22 root 1.71 * The authors can be reached via e-mail to <support@deliantra.net>
23 pippijn 1.37 */
24 elmex 1.1
25 root 1.12 #include <cassert>
26    
27 elmex 1.1 #include <global.h>
28     #include <loader.h>
29    
30 root 1.38 #include <tr1/functional>
31     #include <tr1/unordered_map>
32 elmex 1.1
33 root 1.74 archetype *loading_arch; // ugly flag to object loader etc. to suppress/request special processing
34     arch_ptr archetype::empty;
35 root 1.46
36 root 1.12 // the hashtable
37 root 1.18 typedef std::tr1::unordered_map
38     <
39 root 1.38 const char *,
40 root 1.26 arch_ptr,
41 root 1.38 str_hash,
42     str_equal,
43     slice_allocator< std::pair<const char *const, arch_ptr> >
44 root 1.18 > HT;
45    
46 root 1.74 static HT ht (10000);
47 root 1.62 archvec archetypes;
48 root 1.74 static unordered_vector<archetype *> allarch;
49     static int dirtycnt;
50 root 1.12
51 root 1.73 // the vector of other_arch references to be resolved
52     static std::vector< std::pair<arch_ptr *, shstr> > postponed_arch_ref;
53     // the vector of loaded but not yet committed archetypes
54     static std::vector<archetype *> postponed_arch;
55    
56 elmex 1.1 /**
57     * GROS - This function retrieves an archetype given the name that appears
58     * during the game (for example, "writing pen" instead of "stylus").
59     * It does not use the hashtable system, but browse the whole archlist each time.
60     * I suggest not to use it unless you really need it because of performance issue.
61     * It is currently used by scripting extensions (create-object).
62     * Params:
63     * - name: the name we're searching for (ex: "writing pen");
64     * Return value:
65     * - the archetype found or null if nothing was found.
66     */
67 root 1.12 archetype *
68     find_archetype_by_object_name (const char *name)
69     {
70 root 1.39 shstr_cmp name_cmp (name);
71 elmex 1.1
72 root 1.63 for_all_archetypes (at)
73 root 1.66 if (at->name == name_cmp)
74 root 1.39 return at;
75 elmex 1.1
76 root 1.39 return 0;
77 elmex 1.1 }
78    
79     /**
80     * This function retrieves an archetype by type and name that appears during
81     * the game. It is basically the same as find_archetype_by_object_name()
82     * except that it considers only items of the given type.
83     */
84 root 1.12 archetype *
85     find_archetype_by_object_type_name (int type, const char *name)
86     {
87 root 1.39 shstr_cmp name_cmp (name);
88 elmex 1.1
89 root 1.63 for_all_archetypes (at)
90 root 1.66 if (at->name == name_cmp && at->type == type)
91 root 1.39 return at;
92 elmex 1.1
93 root 1.39 return 0;
94 elmex 1.1 }
95    
96     /* This is a lot like the above function. Instead, we are trying to match
97     * the arch->skill values. type is the type of object to match
98     * against (eg, to only match against skills or only skill objects for example).
99     * If type is -1, ew don't match on type.
100     */
101 root 1.12 object *
102     get_archetype_by_skill_name (const char *skill, int type)
103     {
104 root 1.39 shstr_cmp skill_cmp (skill);
105 elmex 1.1
106 root 1.63 for_all_archetypes (at)
107     if (at->skill == skill_cmp && (type == -1 || type == at->type))
108 root 1.80 return at->instance ();
109 root 1.35
110     return 0;
111 elmex 1.1 }
112    
113     /* similiar to above - this returns the first archetype
114     * that matches both the type and subtype. type and subtype
115     * can be -1 to say ignore, but in this case, the match it does
116     * may not be very useful. This function is most useful when
117     * subtypes are known to be unique for a particular type
118     * (eg, skills)
119     */
120 root 1.12 archetype *
121     get_archetype_by_type_subtype (int type, int subtype)
122     {
123 root 1.63 for_all_archetypes (at)
124     if ((type == -1 || type == at->type) && (subtype == -1 || subtype == at->subtype))
125 root 1.39 return at;
126 elmex 1.1
127 root 1.39 return 0;
128 elmex 1.1 }
129    
130     /**
131     * GROS - this returns a new object given the name that appears during the game
132     * (for example, "writing pen" instead of "stylus").
133     * Params:
134     * - name: The name we're searching for (ex: "writing pen");
135     * Return value:
136     * - a corresponding object if found; a singularity object if not found.
137     * Note by MSW - it appears that it takes the full name and keeps
138     * shortening it until it finds a match. I re-wrote this so that it
139 root 1.78 * doesn't allocate it each time - not that this function is used much,
140 elmex 1.1 * but it otherwise had a big memory leak.
141     */
142 root 1.12 object *
143     get_archetype_by_object_name (const char *name)
144     {
145 root 1.17 char tmpname[MAX_BUF];
146    
147     assign (tmpname, name);
148 root 1.12
149 root 1.90 for (int i = strlen (tmpname); i > 0; i--)
150 root 1.12 {
151     tmpname[i] = 0;
152 root 1.17
153 root 1.39 if (archetype *at = find_archetype_by_object_name (tmpname))
154 root 1.80 return at->instance ();
155 elmex 1.1 }
156 root 1.17
157 root 1.12 return create_singularity (name);
158 elmex 1.1 }
159    
160 root 1.65 /* This is a subset of the parse_id command. Basically, name can be
161     * a string seperated lists of things to match, with certain keywords.
162     * pl is the player (only needed to set count properly)
163     * op is the item we are trying to match. Calling function takes care
164     * of what action might need to be done and if it is valid
165     * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
166     * value means a better match. 0 means no match.
167     *
168     * Brief outline of the procedure:
169     * We take apart the name variable into the individual components.
170     * cases for 'all' and unpaid are pretty obvious.
171     * Next, we check for a count (either specified in name, or in the
172     * player object.)
173     * If count is 1, make a quick check on the name.
174     * IF count is >1, we need to make plural name. Return if match.
175     * Last, make a check on the full name.
176     */
177 root 1.12 int
178 root 1.15 item_matched_string (object *pl, object *op, const char *name)
179 elmex 1.1 {
180 root 1.22 char *cp, local_name[MAX_BUF];
181     int count, retval = 0;
182 root 1.15
183 root 1.40 assign (local_name, name); /* strtok is destructive to name */
184 root 1.12
185     for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
186     {
187     while (cp[0] == ' ')
188     ++cp; /* get rid of spaces */
189    
190     /* LOG(llevDebug,"Trying to match %s\n", cp); */
191     /* All is a very generic match - low match value */
192     if (!strcmp (cp, "all"))
193     return 1;
194    
195     /* unpaid is a little more specific */
196     if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
197     return 2;
198 root 1.90
199 root 1.12 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
200     return 2;
201    
202     if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
203     return 2;
204    
205     /* Allow for things like '100 arrows' */
206     if ((count = atoi (cp)) != 0)
207     {
208     cp = strchr (cp, ' ');
209     while (cp && cp[0] == ' ')
210     ++cp; /* get rid of spaces */
211     }
212     else
213     {
214     if (pl->type == PLAYER)
215     count = pl->contr->count;
216     else
217     count = 0;
218     }
219    
220     if (!cp || cp[0] == '\0' || count < 0)
221     return 0;
222    
223    
224     /* The code here should go from highest retval to lowest. That
225     * is because of the 'else' handling - we don't want to match on
226     * something and set a low retval, even though it may match a higher retcal
227     * later. So keep it in descending order here, so we try for the best
228     * match first, and work downward.
229     */
230     if (!strcasecmp (cp, query_name (op)))
231     retval = 20;
232     else if (!strcasecmp (cp, query_short_name (op)))
233     retval = 18;
234     else if (!strcasecmp (cp, query_base_name (op, 0)))
235     retval = 16;
236     else if (!strcasecmp (cp, query_base_name (op, 1)))
237     retval = 16;
238     else if (op->custom_name && !strcasecmp (cp, op->custom_name))
239     retval = 15;
240     else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
241     retval = 14;
242     else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
243     retval = 14;
244     /* Do substring checks, so things like 'Str+1' will match.
245     * retval of these should perhaps be lower - they are lower
246     * then the specific strcasecmp aboves, but still higher than
247     * some other match criteria.
248     */
249     else if (strstr (query_base_name (op, 1), cp))
250     retval = 12;
251     else if (strstr (query_base_name (op, 0), cp))
252     retval = 12;
253     else if (strstr (query_short_name (op), cp))
254     retval = 12;
255     /* Check against plural/non plural based on count. */
256     else if (count > 1 && !strcasecmp (cp, op->name_pl))
257 root 1.23 retval = 6;
258 root 1.12 else if (count == 1 && !strcasecmp (op->name, cp))
259 root 1.23 retval = 6;
260 root 1.12 /* base name matched - not bad */
261     else if (strcasecmp (cp, op->name) == 0 && !count)
262     retval = 4;
263     /* Check for partial custom name, but give a real low priority */
264 root 1.88 else if (op->custom_name.contains (cp))
265 root 1.12 retval = 3;
266    
267     if (retval)
268     {
269     if (pl->type == PLAYER)
270     pl->contr->count = count;
271 root 1.23
272 root 1.12 return retval;
273 root 1.7 }
274 elmex 1.1 }
275 root 1.23
276 root 1.12 return 0;
277 elmex 1.1 }
278    
279 root 1.63 archetype::archetype (const char *name)
280 root 1.12 {
281 root 1.63 arch = this;
282     this->archname = this->name = this->name_pl = name;
283 root 1.46 }
284 root 1.12
285 root 1.46 archetype::~archetype ()
286     {
287 root 1.63 unlink ();
288 elmex 1.1 }
289    
290 root 1.63 void
291     archetype::link ()
292 elmex 1.1 {
293 root 1.63 if (!archetypes.contains (this))
294 root 1.74 {
295     archetypes.insert (this);
296     ht.insert (std::make_pair (archname, this));
297     }
298 elmex 1.1 }
299    
300 root 1.46 void
301 root 1.63 archetype::unlink ()
302     {
303     if (archetypes.contains (this))
304 root 1.74 {
305     archetypes.erase (this);
306     ht.erase (archname);
307     }
308 root 1.63 }
309    
310     /*
311     * Finds, using the hashtable, which archetype matches the given name.
312     * returns a pointer to the found archetype, otherwise NULL.
313     */
314     archetype *
315     archetype::find (const char *name)
316     {
317     if (!name)
318     return 0;
319    
320     auto (i, ht.find (name));
321    
322     if (i == ht.end ())
323     return 0;
324     else
325     return i->second;
326     }
327    
328     archetype *
329 root 1.53 archetype::read (object_thawer &f)
330 root 1.12 {
331 root 1.43 assert (f.kw == KW_object);
332    
333 root 1.63 std::vector<archetype *> parts;
334 root 1.12
335 root 1.72 coroapi::cede_to_tick ();
336 root 1.52
337 root 1.49 for (;;)
338 root 1.43 {
339 root 1.73 archetype *at = new archetype (f.get_str ());
340 root 1.63
341 root 1.54 f.next ();
342 root 1.49
343 root 1.56 #if 0
344 root 1.63 // implementing it here in the server does neither allow multiple inheritence
345     // nor does it cleanly "just override". it would allow use in map files, though,
346     // and other resource files dynamically laoded (as opposed to being preprocessed).
347     // not that any of this is relevant as of yet...
348 root 1.55 if (f.kw == KW_inherit)
349     {
350     if (archetype *at = find (f.get_str ()))
351     *op = at->clone;
352     else
353     LOG (llevError, "archetype '%s' tries to inherit from non-existent archetype '%s'.\n",
354 root 1.63 &at->archname, f.get_str ());
355 root 1.55
356     f.next ();
357     }
358 root 1.56 #endif
359 root 1.55
360 root 1.69 loading_arch = at; // hack to tell parse_kv et al. to behave
361     bool parse_ok = at->parse_kv (f);
362     loading_arch = 0;
363    
364     if (!parse_ok)
365 root 1.49 goto fail;
366    
367 root 1.69 loading_arch = at; // hack to tell parse_kv et al. to behave
368 root 1.63 at->post_load_check ();
369 root 1.69 loading_arch = 0;
370 root 1.59
371 root 1.63 parts.push_back (at);
372 root 1.12
373 root 1.49 if (f.kw != KW_more)
374     break;
375 root 1.46
376 root 1.43 f.next ();
377 root 1.54
378     if (f.kw != KW_object)
379     {
380     f.parse_error ("more object");
381     goto fail;
382     }
383 root 1.49 }
384 root 1.43
385 root 1.49 {
386 root 1.63 auto (at, parts.begin ());
387 root 1.12
388 root 1.63 archetype *new_head = parts.front ();
389     archetype *old_head = find (new_head->archname);
390    
391 root 1.64 if (old_head && !old_head->is_head ())
392     {
393     LOG (llevError, "%s: unable to overwrite non-head archetype '%s' with head archetype, skipping.\n",
394     &new_head->archname, &old_head->archname);
395     goto fail;
396     }
397 root 1.63
398     // check that all archetypes belong to the same old object or are new
399     for (auto (at, parts.begin ()); at != parts.end (); ++at)
400 root 1.49 {
401 root 1.63 archetype *new_part = *at;
402     archetype *old_part = find (new_part->archname);
403 root 1.49
404 root 1.63 if (old_part && old_part->head_ () != old_head)
405 root 1.49 {
406 root 1.63 LOG (llevError, "%s: unable to overwrite archetype '%s' with archetype of different object, skipping.\n",
407     &new_part->archname, &((archetype *)old_part->head_ ())->archname);
408 root 1.49 goto fail;
409     }
410     }
411    
412 root 1.64 // assemble new chain
413 root 1.63 new_head->min_x = new_head->max_x = new_head->x;
414     new_head->min_y = new_head->max_y = new_head->y;
415 root 1.49
416 root 1.63 archetype *less = new_head;
417 root 1.51 for (auto (p, parts.begin () + 1); p != parts.end (); ++p)
418 root 1.49 {
419 root 1.63 archetype *at = *p;
420 root 1.49
421 root 1.74 // some flags get inherited from the head (probably a lot more)
422 root 1.67 // doing it here doesn't feel too cozy, but it allows code
423     // to ignore head checks for these flags, which saves time
424     at->flag [FLAG_ALIVE] = new_head->flag [FLAG_ALIVE];
425     at->flag [FLAG_NO_PICK] = new_head->flag [FLAG_NO_PICK];
426     at->flag [FLAG_MONSTER] = new_head->flag [FLAG_MONSTER];
427     at->flag [FLAG_IS_FLOOR] = new_head->flag [FLAG_IS_FLOOR];
428    
429 root 1.74 new_head->min_x = min (new_head->min_x, at->x);
430     new_head->min_y = min (new_head->min_y, at->y);
431     new_head->max_x = max (new_head->max_x, at->x);
432     new_head->max_y = max (new_head->max_y, at->y);
433 root 1.49
434 root 1.64 at->head = new_head;
435     less->more = at;
436     less = at;
437 root 1.63 }
438 root 1.49
439 root 1.73 postponed_arch.insert (postponed_arch.end (), parts.begin (), parts.end ());
440 root 1.53
441 root 1.63 return new_head;
442 root 1.49 }
443 root 1.43
444 root 1.49 fail:
445 root 1.51 for (auto (p, parts.begin ()); p != parts.end (); ++p)
446 root 1.85 (*p)->destroy ();
447 root 1.43
448 root 1.53 return 0;
449 root 1.43 }
450    
451 root 1.53 void
452 root 1.73 archetype::postpone_arch_ref (arch_ptr &ref, const_utf8_string other_arch)
453     {
454     ref = 0;
455     postponed_arch_ref.push_back (std::pair<arch_ptr *, shstr>(&ref, shstr (other_arch)));
456     }
457    
458     void
459     archetype::commit_load ()
460 root 1.43 {
461 root 1.73 // unlink old archetypes and link in new ones */
462     for (auto (p, postponed_arch.begin ()); p != postponed_arch.end (); ++p)
463     {
464     archetype *at = *p;
465    
466     if (archetype *old = find (at->archname))
467     old->unlink ();
468    
469 root 1.74 allarch.push_back (at);
470    
471 root 1.73 at->link ();
472 root 1.74 ++dirtycnt;
473 root 1.73 }
474    
475     postponed_arch.clear ();
476    
477     // now resolve arch references
478     for (auto (p, postponed_arch_ref.begin ()); p != postponed_arch_ref.end (); ++p)
479     {
480     arch_ptr *ap = p->first;
481     archetype *at = find (p->second);
482    
483     if (!at)
484     LOG (llevError, "unable to resolve postponed arch reference to '%s'", &p->second);
485    
486     *ap = at;
487     }
488    
489     postponed_arch_ref.clear ();
490    
491     empty = find (shstr_empty_archetype);
492 elmex 1.1 }
493    
494 root 1.74 void
495     archetype::gc ()
496     {
497     int cnt = max (1, min (allarch.size () / 128, dirtycnt));
498     dirtycnt = max (0, dirtycnt - cnt);
499    
500     do
501     {
502     static int idx;
503    
504     if (idx >= allarch.size ())
505     if (idx)
506     idx = 0;
507     else
508     return;
509    
510     archetype *at = allarch [idx];
511    
512     if (at->refcnt_cnt () > 1) // all arches have ONE refcount from their object
513     ++idx;
514     else
515     {
516 root 1.86 LOG (llevDebug, "garbage collect arch %s", &at->archname);
517 root 1.79 assert (at->arch == at); // verify that refcnt == 1 is truly valid
518 root 1.74 allarch.erase (idx);
519 root 1.77
520     // break chain
521     for (object *op = at->head_ (); op; )
522     {
523     object *next = op->more;
524     op->head = 0;
525     op->more = 0;
526     op = next;
527     }
528    
529 root 1.85 at->destroy ();
530 root 1.74 at->arch = 0;
531     }
532     }
533     while (--cnt);
534     }
535    
536 root 1.70 object *
537     archetype::instance ()
538     {
539 root 1.80 object *op = clone ();
540     op->instantiate ();
541     return op;
542 root 1.70 }
543    
544 elmex 1.1 /*
545     * Creates an object. This function is called by get_archetype()
546     * if it fails to find the appropriate archetype.
547     * Thus get_archetype() will be guaranteed to always return
548     * an object, and never NULL.
549     */
550 root 1.12 object *
551     create_singularity (const char *name)
552     {
553 root 1.65 LOG (llevError | logBacktrace, "FATAL: creating singularity for '%s'.\n", name);
554    
555     if (!strcmp (name, "bug"))
556     abort ();
557    
558 root 1.82 object *op = archetype::get (shstr_bug);
559 root 1.80 op->name = op->name_pl = format ("bug, please report (missing archetype %s)", name);
560 root 1.65
561 elmex 1.1 return op;
562     }
563    
564     /*
565     * Finds which archetype matches the given name, and returns a new
566     * object containing a copy of the archetype.
567     */
568 root 1.12 object *
569     get_archetype (const char *name)
570     {
571 root 1.80 return archetype::get (name);
572 elmex 1.1 }
573    
574 root 1.76 object *
575     archetype::get (const char *name)
576     {
577 root 1.80 archetype *at = find (name);
578    
579     if (!at)
580     return create_singularity (name);
581    
582     return at->instance ();
583 root 1.76 }
584    
585 elmex 1.1 /*
586     * Returns the first archetype using the given type.
587     * Used in treasure-generation.
588     */
589 root 1.12 archetype *
590     type_to_archetype (int type)
591     {
592 root 1.63 for_all_archetypes (at)
593     if (at->type == type && at->head_ () != at)
594 elmex 1.1 return at;
595 root 1.20
596     return 0;
597 elmex 1.1 }
598    
599     /*
600     * Returns a new object copied from the first archetype matching
601     * the given type.
602     * Used in treasure-generation.
603     */
604 root 1.12 object *
605     clone_arch (int type)
606     {
607 root 1.80 archetype *at = type_to_archetype (type);
608 elmex 1.1
609 root 1.80 if (!at)
610 root 1.12 {
611     LOG (llevError, "Can't clone archetype %d\n", type);
612 root 1.30 return 0;
613 root 1.12 }
614 root 1.20
615 root 1.80 return at->instance ();
616 elmex 1.1 }
617    
618     /*
619     * member: make instance from class
620     */
621 root 1.12 object *
622 root 1.15 object_create_arch (archetype *at)
623 elmex 1.1 {
624 root 1.20 object *op, *prev = 0, *head = 0;
625 elmex 1.1
626 root 1.12 while (at)
627     {
628 root 1.80 op = at->instance ();
629 root 1.63
630     op->x = at->x;
631     op->y = at->y;
632 root 1.20
633 root 1.12 if (head)
634     op->head = head, prev->more = op;
635 root 1.20
636 root 1.12 if (!head)
637     head = op;
638 root 1.20
639 root 1.12 prev = op;
640 root 1.63 at = (archetype *)at->more;
641 elmex 1.1 }
642 root 1.20
643 root 1.63 return head;
644 elmex 1.1 }
645