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Revision: 1.22
Committed: Thu Sep 14 22:35:53 2006 UTC (17 years, 8 months ago) by root
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Branch: MAIN
Changes since 1.21: +13 -30 lines
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# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 */
23
24 #include <cassert>
25
26 #include <tr1/unordered_map>
27
28 #include <global.h>
29 #include <arch.h>
30 #include <funcpoint.h>
31 #include <loader.h>
32
33 /* IF set, does a little timing on the archetype load. */
34 #define TIME_ARCH_LOAD 0
35
36 static void add_arch (archetype *at);
37
38 static archetype *arch_table[ARCHTABLE];
39 int arch_cmp = 0; /* How many strcmp's */
40 int arch_search = 0; /* How many searches */
41 int arch_init; /* True if doing arch initialization */
42
43 /* The naming of these functions is really poor - they are all
44 * pretty much named '.._arch_...', but they may more may not
45 * return archetypes. Some make the arch_to_object call, and thus
46 * return an object. Perhaps those should be called 'archob' functions
47 * to denote they return an object derived from the archetype.
48 * MSW 2003-04-29
49 */
50
51 #if USE_UNORDERED_MAP
52 // the hashtable
53 typedef std::tr1::unordered_map
54 <
55 std::size_t,
56 archetype *,
57 std::hash<size_t>,
58 std::equal_to<size_t>,
59 slice_allocator< std::pair<const std::size_t, archetype *> >
60 true,
61 > HT;
62
63 static HT ht;
64 #endif
65
66 /**
67 * GROS - This function retrieves an archetype given the name that appears
68 * during the game (for example, "writing pen" instead of "stylus").
69 * It does not use the hashtable system, but browse the whole archlist each time.
70 * I suggest not to use it unless you really need it because of performance issue.
71 * It is currently used by scripting extensions (create-object).
72 * Params:
73 * - name: the name we're searching for (ex: "writing pen");
74 * Return value:
75 * - the archetype found or null if nothing was found.
76 */
77 archetype *
78 find_archetype_by_object_name (const char *name)
79 {
80 archetype *at;
81
82 if (name == NULL)
83 return (archetype *) NULL;
84
85 for (at = first_archetype; at != NULL; at = at->next)
86 {
87 if (!strcmp (at->clone.name, name))
88 return at;
89 }
90 return NULL;
91 }
92
93 /**
94 * This function retrieves an archetype by type and name that appears during
95 * the game. It is basically the same as find_archetype_by_object_name()
96 * except that it considers only items of the given type.
97 */
98 archetype *
99 find_archetype_by_object_type_name (int type, const char *name)
100 {
101 archetype *at;
102
103 if (name == NULL)
104 return NULL;
105
106 for (at = first_archetype; at != NULL; at = at->next)
107 {
108 if (at->clone.type == type && strcmp (at->clone.name, name) == 0)
109 return at;
110 }
111
112 return NULL;
113 }
114
115 /* This is a lot like the above function. Instead, we are trying to match
116 * the arch->skill values. type is the type of object to match
117 * against (eg, to only match against skills or only skill objects for example).
118 * If type is -1, ew don't match on type.
119 */
120 object *
121 get_archetype_by_skill_name (const char *skill, int type)
122 {
123 archetype *
124 at;
125
126 if (skill == NULL)
127 return NULL;
128
129 for (at = first_archetype; at != NULL; at = at->next)
130 {
131 if (((type == -1) || (type == at->clone.type)) && (!strcmp (at->clone.skill, skill)))
132 return arch_to_object (at);
133 }
134 return NULL;
135 }
136
137 /* similiar to above - this returns the first archetype
138 * that matches both the type and subtype. type and subtype
139 * can be -1 to say ignore, but in this case, the match it does
140 * may not be very useful. This function is most useful when
141 * subtypes are known to be unique for a particular type
142 * (eg, skills)
143 */
144 archetype *
145 get_archetype_by_type_subtype (int type, int subtype)
146 {
147 archetype *
148 at;
149
150 for (at = first_archetype; at != NULL; at = at->next)
151 {
152 if (((type == -1) || (type == at->clone.type)) && (subtype == -1 || subtype == at->clone.subtype))
153 return at;
154 }
155 return NULL;
156 }
157
158 /**
159 * GROS - this returns a new object given the name that appears during the game
160 * (for example, "writing pen" instead of "stylus").
161 * Params:
162 * - name: The name we're searching for (ex: "writing pen");
163 * Return value:
164 * - a corresponding object if found; a singularity object if not found.
165 * Note by MSW - it appears that it takes the full name and keeps
166 * shortening it until it finds a match. I re-wrote this so that it
167 * doesn't malloc it each time - not that this function is used much,
168 * but it otherwise had a big memory leak.
169 */
170 object *
171 get_archetype_by_object_name (const char *name)
172 {
173 archetype *at;
174 char tmpname[MAX_BUF];
175 int i;
176
177 assign (tmpname, name);
178
179 for (i = strlen (tmpname); i > 0; i--)
180 {
181 tmpname[i] = 0;
182 at = find_archetype_by_object_name (tmpname);
183
184 if (at != NULL)
185 return arch_to_object (at);
186 }
187
188 return create_singularity (name);
189 }
190
191 /* This is a subset of the parse_id command. Basically, name can be
192 * a string seperated lists of things to match, with certain keywords.
193 * pl is the player (only needed to set count properly)
194 * op is the item we are trying to match. Calling function takes care
195 * of what action might need to be done and if it is valid
196 * (pickup, drop, etc.) Return NONZERO if we have a match. A higher
197 * value means a better match. 0 means no match.
198 *
199 * Brief outline of the procedure:
200 * We take apart the name variable into the individual components.
201 * cases for 'all' and unpaid are pretty obvious.
202 * Next, we check for a count (either specified in name, or in the
203 * player object.)
204 * If count is 1, make a quick check on the name.
205 * IF count is >1, we need to make plural name. Return if match.
206 * Last, make a check on the full name.
207 */
208 int
209 item_matched_string (object *pl, object *op, const char *name)
210 {
211 char *cp, local_name[MAX_BUF];
212 int count, retval = 0;
213
214 strcpy (local_name, name); /* strtok is destructive to name */
215
216 for (cp = strtok (local_name, ","); cp; cp = strtok (NULL, ","))
217 {
218 while (cp[0] == ' ')
219 ++cp; /* get rid of spaces */
220
221 /* LOG(llevDebug,"Trying to match %s\n", cp); */
222 /* All is a very generic match - low match value */
223 if (!strcmp (cp, "all"))
224 return 1;
225
226 /* unpaid is a little more specific */
227 if (!strcmp (cp, "unpaid") && QUERY_FLAG (op, FLAG_UNPAID))
228 return 2;
229 if (!strcmp (cp, "cursed") && QUERY_FLAG (op, FLAG_KNOWN_CURSED) && (QUERY_FLAG (op, FLAG_CURSED) || QUERY_FLAG (op, FLAG_DAMNED)))
230 return 2;
231
232 if (!strcmp (cp, "unlocked") && !QUERY_FLAG (op, FLAG_INV_LOCKED))
233 return 2;
234
235 /* Allow for things like '100 arrows' */
236 if ((count = atoi (cp)) != 0)
237 {
238 cp = strchr (cp, ' ');
239 while (cp && cp[0] == ' ')
240 ++cp; /* get rid of spaces */
241 }
242 else
243 {
244 if (pl->type == PLAYER)
245 count = pl->contr->count;
246 else
247 count = 0;
248 }
249
250 if (!cp || cp[0] == '\0' || count < 0)
251 return 0;
252
253
254 /* The code here should go from highest retval to lowest. That
255 * is because of the 'else' handling - we don't want to match on
256 * something and set a low retval, even though it may match a higher retcal
257 * later. So keep it in descending order here, so we try for the best
258 * match first, and work downward.
259 */
260 if (!strcasecmp (cp, query_name (op)))
261 retval = 20;
262 else if (!strcasecmp (cp, query_short_name (op)))
263 retval = 18;
264 else if (!strcasecmp (cp, query_base_name (op, 0)))
265 retval = 16;
266 else if (!strcasecmp (cp, query_base_name (op, 1)))
267 retval = 16;
268 else if (op->custom_name && !strcasecmp (cp, op->custom_name))
269 retval = 15;
270 else if (!strncasecmp (cp, query_base_name (op, 0), strlen (cp)))
271 retval = 14;
272 else if (!strncasecmp (cp, query_base_name (op, 1), strlen (cp)))
273 retval = 14;
274
275 /* Do substring checks, so things like 'Str+1' will match.
276 * retval of these should perhaps be lower - they are lower
277 * then the specific strcasecmp aboves, but still higher than
278 * some other match criteria.
279 */
280 else if (strstr (query_base_name (op, 1), cp))
281 retval = 12;
282 else if (strstr (query_base_name (op, 0), cp))
283 retval = 12;
284 else if (strstr (query_short_name (op), cp))
285 retval = 12;
286
287 /* Check against plural/non plural based on count. */
288 else if (count > 1 && !strcasecmp (cp, op->name_pl))
289 {
290 retval = 6;
291 }
292 else if (count == 1 && !strcasecmp (op->name, cp))
293 {
294 retval = 6;
295 }
296 /* base name matched - not bad */
297 else if (strcasecmp (cp, op->name) == 0 && !count)
298 retval = 4;
299 /* Check for partial custom name, but give a real low priority */
300 else if (op->custom_name && strstr (op->custom_name, cp))
301 retval = 3;
302
303 if (retval)
304 {
305 if (pl->type == PLAYER)
306 pl->contr->count = count;
307 return retval;
308 }
309 }
310 return 0;
311 }
312
313 /*
314 * Initialises the internal linked list of archetypes (read from file).
315 * Then the global "empty_archetype" pointer is initialised.
316 * Then the blocksview[] array is initialised.
317 */
318
319 void
320 init_archetypes (void)
321 { /* called from add_player() and edit() */
322 if (first_archetype != NULL) /* Only do this once */
323 return;
324
325 arch_init = 1;
326 load_archetypes ();
327 arch_init = 0;
328 empty_archetype = archetype::find ("empty_archetype");
329
330 /* init_blocksview();*/
331 }
332
333 /*
334 * Stores debug-information about how efficient the hashtable
335 * used for archetypes has been in the static errmsg array.
336 */
337
338 void
339 arch_info (object *op)
340 {
341 sprintf (errmsg, "%d searches and %d strcmp()'s", arch_search, arch_cmp);
342 new_draw_info (NDI_BLACK, 0, op, errmsg);
343 }
344
345 /*
346 * Initialise the hashtable used by the archetypes.
347 */
348
349 void
350 clear_archetable (void)
351 {
352 memset ((void *) arch_table, 0, ARCHTABLE * sizeof (archetype *));
353 }
354
355 /*
356 * An alternative way to init the hashtable which is slower, but _works_...
357 */
358
359 void
360 init_archetable (void)
361 {
362 archetype *at;
363
364 LOG (llevDebug, " Setting up archetable...\n");
365
366 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
367 add_arch (at);
368
369 LOG (llevDebug, "done\n");
370 }
371
372 /*
373 * Dumps an archetype to debug-level output.
374 */
375
376 void
377 dump_arch (archetype *at)
378 {
379 dump_object (&at->clone);
380 }
381
382 /*
383 * Dumps _all_ archetypes to debug-level output.
384 * If you run crossfire with debug, and enter DM-mode, you can trigger
385 * this with the O key.
386 */
387
388 void
389 dump_all_archetypes (void)
390 {
391 archetype *at;
392
393 for (at = first_archetype; at != NULL; at = (at->more == NULL) ? at->next : at->more)
394 {
395 dump_arch (at);
396 fprintf (logfile, "%s\n", errmsg);
397 }
398 }
399
400 void
401 free_all_archs (void)
402 {
403 archetype *at, *next;
404 int i = 0, f = 0;
405
406 for (at = first_archetype; at != NULL; at = next)
407 {
408 if (at->more)
409 next = at->more;
410 else
411 next = at->next;
412
413 delete
414 at;
415
416 i++;
417 }
418 LOG (llevDebug, "Freed %d archetypes, %d faces\n", i, f);
419 }
420
421 archetype::archetype ()
422 {
423 clear_object (&clone); /* to initial state other also */
424 CLEAR_FLAG (&clone, FLAG_FREED); /* This shouldn't matter, since copy_object() */
425 SET_FLAG (&clone, FLAG_REMOVED); /* doesn't copy these flags... */
426 }
427
428 archetype::~archetype ()
429 {
430 }
431
432 /*
433 * Reads/parses the archetype-file, and copies into a linked list
434 * of archetype-structures.
435 */
436 void
437 first_arch_pass (object_thawer & fp)
438 {
439 archetype *at, *head = NULL, *last_more = NULL;
440
441 at->clone.arch = first_archetype = at = new archetype;
442
443 while (int i = load_object (fp, &at->clone, 0))
444 {
445 at->clone.speed_left = (float) (-0.1);
446 /* copy the body_info to the body_used - this is only really
447 * need for monsters, but doesn't hurt to do it for everything.
448 * by doing so, when a monster is created, it has good starting
449 * values for the body_used info, so when items are created
450 * for it, they can be properly equipped.
451 */
452 memcpy (&at->clone.body_used, &at->clone.body_info, sizeof (at->clone.body_info));
453
454 switch (i)
455 {
456 case LL_NORMAL: /* A new archetype, just link it with the previous */
457 if (last_more != NULL)
458 last_more->next = at;
459 if (head != NULL)
460 head->next = at;
461 head = last_more = at;
462 #if 0
463 if (!op->type)
464 LOG (llevDebug, " WARNING: Archetype %s has no type info!\n", op->arch->name);
465 #endif
466 at->tail_x = 0;
467 at->tail_y = 0;
468 break;
469
470 case LL_MORE: /* Another part of the previous archetype, link it correctly */
471
472 at->head = head;
473 at->clone.head = &head->clone;
474 if (last_more != NULL)
475 {
476 last_more->more = at;
477 last_more->clone.more = &at->clone;
478 }
479 last_more = at;
480
481 /* If this multipart image is still composed of individual small
482 * images, don't set the tail_.. values. We can't use them anyways,
483 * and setting these to zero makes the map sending to the client much
484 * easier as just looking at the head, we know what to do.
485 */
486 if (at->clone.face != head->clone.face)
487 {
488 head->tail_x = 0;
489 head->tail_y = 0;
490 }
491 else
492 {
493 if (at->clone.x > head->tail_x)
494 head->tail_x = at->clone.x;
495 if (at->clone.y > head->tail_y)
496 head->tail_y = at->clone.y;
497 }
498 break;
499
500 }
501
502 at = new archetype;
503
504 at->clone.arch = at;
505 }
506
507 delete at;
508 }
509
510 /*
511 * Reads the archetype file once more, and links all pointers between
512 * archetypes.
513 */
514
515 void
516 second_arch_pass (object_thawer & thawer)
517 {
518 char buf[MAX_BUF], *variable = buf, *argument, *cp;
519 archetype *at = NULL, *other;
520
521 while (fgets (buf, MAX_BUF, thawer) != NULL)
522 {
523 if (*buf == '#')
524 continue;
525 if ((argument = strchr (buf, ' ')) != NULL)
526 {
527 *argument = '\0', argument++;
528 cp = argument + strlen (argument) - 1;
529 while (isspace (*cp))
530 {
531 *cp = '\0';
532 cp--;
533 }
534 }
535 if (!strcmp ("Object", variable))
536 {
537 if ((at = archetype::find (argument)) == NULL)
538 LOG (llevError, "Warning: failed to find arch %s\n", argument);
539 }
540 else if (!strcmp ("other_arch", variable))
541 {
542 if (at != NULL && at->clone.other_arch == NULL)
543 {
544 if ((other = archetype::find (argument)) == NULL)
545 LOG (llevError, "Warning: failed to find other_arch %s\n", argument);
546 else if (at != NULL)
547 at->clone.other_arch = other;
548 }
549 }
550 else if (!strcmp ("randomitems", variable))
551 {
552 if (at != NULL)
553 {
554 treasurelist *
555 tl = find_treasurelist (argument);
556
557 if (tl == NULL)
558 LOG (llevError, "Failed to link treasure to arch (%s): %s\n", &at->name, argument);
559 else
560 at->clone.randomitems = tl;
561 }
562 }
563 }
564 }
565
566 #ifdef DEBUG
567 void
568 check_generators (void)
569 {
570 archetype *at;
571
572 for (at = first_archetype; at != NULL; at = at->next)
573 if (QUERY_FLAG (&at->clone, FLAG_GENERATOR) && at->clone.other_arch == NULL)
574 LOG (llevError, "Warning: %s is generator but lacks other_arch.\n", &at->name);
575 }
576 #endif
577
578 /*
579 * First initialises the archtype hash-table (init_archetable()).
580 * Reads and parses the archetype file (with the first and second-pass
581 * functions).
582 * Then initialises treasures by calling load_treasures().
583 */
584
585 void
586 load_archetypes (void)
587 {
588 char filename[MAX_BUF];
589
590 #if TIME_ARCH_LOAD
591 struct timeval
592 tv1,
593 tv2;
594 #endif
595
596 sprintf (filename, "%s/%s", settings.datadir, settings.archetypes);
597 LOG (llevDebug, "Reading archetypes from %s:\n", filename);
598
599 {
600 object_thawer
601 thawer (filename);
602
603 clear_archetable ();
604 LOG (llevDebug, " arch-pass 1...\n");
605 first_arch_pass (thawer);
606 LOG (llevDebug, " done\n");
607 }
608
609 init_archetable ();
610 warn_archetypes = 1;
611
612 {
613 object_thawer
614 thawer (filename);
615
616 LOG (llevDebug, " loading treasure...\n");
617 load_treasures ();
618 LOG (llevDebug, " done\n arch-pass 2...\n");
619 second_arch_pass (thawer);
620 LOG (llevDebug, " done\n");
621 #ifdef DEBUG
622 check_generators ();
623 #endif
624 }
625 LOG (llevDebug, " done\n");
626 }
627
628 /*
629 * Creates and returns a new object which is a copy of the given archetype.
630 * This function returns NULL on failure.
631 */
632
633 object *
634 arch_to_object (archetype *at)
635 {
636 object *op;
637
638 if (at == NULL)
639 {
640 if (warn_archetypes)
641 LOG (llevError, "Couldn't find archetype.\n");
642
643 return NULL;
644 }
645
646 op = get_object ();
647 copy_object (&at->clone, op);
648 op->arch = at;
649 op->instantiate ();
650 return op;
651 }
652
653 /*
654 * Creates an object. This function is called by get_archetype()
655 * if it fails to find the appropriate archetype.
656 * Thus get_archetype() will be guaranteed to always return
657 * an object, and never NULL.
658 */
659
660 object *
661 create_singularity (const char *name)
662 {
663 object *op;
664 char buf[MAX_BUF];
665
666 sprintf (buf, "%s (%s)", ARCH_SINGULARITY, name);
667 op = get_object ();
668 op->name = op->name_pl = buf;
669 SET_FLAG (op, FLAG_NO_PICK);
670 return op;
671 }
672
673 /*
674 * Finds which archetype matches the given name, and returns a new
675 * object containing a copy of the archetype.
676 */
677
678 object *
679 get_archetype (const char *name)
680 {
681 archetype *at = archetype::find (name);
682
683 if (!at)
684 return create_singularity (name);
685
686 return arch_to_object (at);
687 }
688
689 /*
690 * Hash-function used by the arch-hashtable.
691 */
692
693 unsigned long
694 hasharch (const char *str, int tablesize)
695 {
696 unsigned long hash = 0;
697 unsigned int i = 0;
698 const char *p;
699
700 /* use the one-at-a-time hash function, which supposedly is
701 * better than the djb2-like one used by perl5.005, but
702 * certainly is better then the bug used here before.
703 * see http://burtleburtle.net/bob/hash/doobs.html
704 */
705 for (p = str; i < MAXSTRING && *p; p++, i++)
706 {
707 hash += *p;
708 hash += hash << 10;
709 hash ^= hash >> 6;
710 }
711
712 hash += hash << 3;
713 hash ^= hash >> 11;
714 hash += hash << 15;
715
716 return hash % tablesize;
717 }
718
719 /*
720 * Finds, using the hashtable, which archetype matches the given name.
721 * returns a pointer to the found archetype, otherwise NULL.
722 */
723
724 archetype *
725 archetype::find (const char *name)
726 {
727 if (!name)
728 return 0;
729
730 #if USE_UNORDERED_MAP
731 AUTODECL (i, ht.find ((size_t) name));
732
733 if (i == ht.end ())
734 return 0;
735 else
736 return i->second;
737 #endif
738
739 archetype *at;
740 unsigned long index;
741
742 index = hasharch (name, ARCHTABLE);
743 arch_search++;
744 for (;;)
745 {
746 at = arch_table[index];
747
748 if (at == NULL)
749 {
750 if (warn_archetypes)
751 LOG (llevError, "Couldn't find archetype %s\n", name);
752
753 return NULL;
754 }
755
756 arch_cmp++;
757
758 if (!strcmp ((const char *) at->name, name))
759 return at;
760
761 if (++index >= ARCHTABLE)
762 index = 0;
763 }
764 }
765
766 /*
767 * Adds an archetype to the hashtable.
768 */
769
770 static void
771 add_arch (archetype *at)
772 {
773 #if USE_UNORDERED_MAP
774 ht.insert (std::make_pair ((size_t) (const char *) at->name, at));
775 #endif
776
777 int index = hasharch ((const char *) at->name, ARCHTABLE), org_index = index;
778
779 for (;;)
780 {
781 if (arch_table[index] == NULL)
782 {
783 arch_table[index] = at;
784 return;
785 }
786
787 if (++index == ARCHTABLE)
788 index = 0;
789
790 if (index == org_index)
791 fatal (ARCHTABLE_TOO_SMALL);
792 }
793 }
794
795 /*
796 * Returns the first archetype using the given type.
797 * Used in treasure-generation.
798 */
799
800 archetype *
801 type_to_archetype (int type)
802 {
803 archetype *at;
804
805 for (at = first_archetype; at; at = at->more == 0 ? at->next : at->more)
806 if (at->clone.type == type)
807 return at;
808
809 return 0;
810 }
811
812 /*
813 * Returns a new object copied from the first archetype matching
814 * the given type.
815 * Used in treasure-generation.
816 */
817
818 object *
819 clone_arch (int type)
820 {
821 archetype *at;
822 object *op = get_object ();
823
824 if ((at = type_to_archetype (type)) == NULL)
825 {
826 LOG (llevError, "Can't clone archetype %d\n", type);
827 free_object (op);
828 return NULL;
829 }
830
831 copy_object (&at->clone, op);
832 op->instantiate ();
833 return op;
834 }
835
836 /*
837 * member: make instance from class
838 */
839
840 object *
841 object_create_arch (archetype *at)
842 {
843 object *op, *prev = 0, *head = 0;
844
845 while (at)
846 {
847 op = arch_to_object (at);
848 op->x = at->clone.x;
849 op->y = at->clone.y;
850
851 if (head)
852 op->head = head, prev->more = op;
853
854 if (!head)
855 head = op;
856
857 prev = op;
858 at = at->more;
859 }
860
861 return (head);
862 }
863