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/cvs/deliantra/server/common/exp.C
Revision: 1.12
Committed: Sun Jan 21 21:28:27 2007 UTC (17 years, 4 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_0
Changes since 1.11: +1 -1 lines
Log Message:
mark watchers as reentrant, some FABS => fabs

File Contents

# User Rev Content
1 elmex 1.1 /*
2 pippijn 1.11 * CrossFire, A Multiplayer game for X-windows
3     *
4     * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
5     * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
6     * Copyright (C) 1992 Frank Tore Johansen
7     *
8     * This program is free software; you can redistribute it and/or modify
9     * it under the terms of the GNU General Public License as published by
10     * the Free Software Foundation; either version 2 of the License, or
11     * (at your option) any later version.
12     *
13     * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17     *
18     * You should have received a copy of the GNU General Public License
19     * along with this program; if not, write to the Free Software
20     * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21     *
22     * The authors can be reached via e-mail at <crossfire@schmorp.de>
23     */
24 elmex 1.1
25     #include <stdio.h>
26     #include <global.h>
27    
28     sint64 *levels;
29    
30 root 1.5 float exp_att_mult[NROFATTACKS + 2] = {
31     0.0, /* AT_PHYSICAL */
32     0.0, /* AT_MAGIC */
33     0.0, /* AT_FIRE */
34     0.0, /* AT_ELECTRICITY */
35     0.0, /* AT_COLD */
36     0.0, /* AT_WATER *//*AT_CONFUSION! */
37     0.4, /* AT_ACID */
38     1.5, /* AT_DRAIN */
39     0.0, /* AT_WEAPONMAGIC */
40     0.1, /* AT_GHOSTHIT */
41     0.3, /* AT_POISON */
42     0.2, /* AT_DISEASE */
43     0.3, /* AT_PARALYZE */
44     0.0, /* AT_TURN_UNDEAD */
45     0.0, /* AT_FEAR */
46     0.0, /* AT_CANCELLATION */
47     0.0, /* AT_DEPLETE */
48     0.0, /* AT_DEATH */
49     0.0, /* AT_CHAOS */
50     0.0 /* AT_COUNTERSPELL */
51 elmex 1.1 };
52    
53 root 1.5 float exp_prot_mult[NROFATTACKS + 2] = {
54     0.4, /* AT_PHYSICAL */
55     0.5, /* AT_MAGIC */
56     0.1, /* AT_FIRE */
57     0.1, /* AT_ELECTRICITY */
58     0.1, /* AT_COLD */
59     0.1, /* AT_WATER */
60     0.1, /* AT_ACID */
61     0.1, /* AT_DRAIN */
62     0.1, /* AT_WEAPONMAGIC */
63     0.1, /* AT_GHOSTHIT */
64     0.1, /* AT_POISON */
65     0.1, /* AT_DISEASE */
66     0.1, /* AT_PARALYZE */
67     0.1, /* AT_TURN_UNDEAD */
68     0.1, /* AT_FEAR */
69     0.0, /* AT_CANCELLATION */
70     0.0, /* AT_DEPLETE */
71     0.0, /* AT_DEATH */
72     0.0, /* AT_CHAOS */
73     0.0 /* AT_COUNTERSPELL */
74 elmex 1.1 };
75    
76     /*
77     * new_exp() is an alternative way to calculate experience based
78     * on the ability of a monster.
79     * It's far from perfect, and doesn't consider everything which
80     * can be considered, thus it's only used in debugging.
81     * this is only used with one of the dumpflags,
82     * and not anyplace in the code.
83     */
84 root 1.5
85     int
86     new_exp (const object *ob)
87     {
88     double att_mult, prot_mult, spec_mult;
89     double exp;
90     int i;
91     long mask = 1;
92    
93     att_mult = prot_mult = spec_mult = 1.0;
94     for (i = 0; i < NROFATTACKS; i++)
95     {
96     mask = 1 << i;
97     att_mult += (exp_att_mult[i] * ((ob->attacktype & mask) != 0));
98     /* We multiply & then divide to prevent roundoffs on the floats.
99     * the doubling is to take into account the table and resistances
100     * are lower than they once were.
101     */
102     prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0;
103     }
104     spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) +
105     (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) +
106     (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) +
107     (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) +
108     (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) +
109     (1.0 * (QUERY_FLAG (ob, FLAG_NO_MAGIC) != 0)) +
110     (0.1 * (QUERY_FLAG (ob, FLAG_PICK_UP) != 0)) +
111     (0.1 * (QUERY_FLAG (ob, FLAG_USE_SCROLL) != 0)) +
112     (0.2 * (QUERY_FLAG (ob, FLAG_USE_RANGE) != 0)) + (0.1 * (QUERY_FLAG (ob, FLAG_USE_BOW) != 0));
113    
114     exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp;
115     exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1;
116     exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0;
117 elmex 1.1 exp *= att_mult * prot_mult * spec_mult;
118 root 1.12 exp *= 2.0 / (2.0 - ((fabs (ob->speed) < 0.95) ? fabs (ob->speed) : 0.95));
119 root 1.5 exp *= (20.0 + ob->stats.Con) / 20.0;
120     if (QUERY_FLAG (ob, FLAG_STAND_STILL))
121 elmex 1.1 exp /= 2;
122    
123     return (int) exp;
124     }
125    
126     /*
127     * Returns true if the monster specified has any innate abilities.
128     */
129    
130 root 1.5 int
131     has_ability (const object *ob)
132     {
133     object *tmp;
134 elmex 1.1
135 root 1.5 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
136     if (tmp->type == SPELL || tmp->type == SPELLBOOK)
137     return true;
138     return false;
139 elmex 1.1 }
140    
141     /* This loads the experience table from the exp_table
142     * file. This tends to exit on any errors, since it
143     * populates the table as it goes along, so if there
144     * are errors, the table is likely in an inconsistent
145     * state.
146     */
147 root 1.5 void
148     init_experience (void)
149 elmex 1.1 {
150 root 1.5 char buf[MAX_BUF], *cp;
151     int lastlevel = 0, comp;
152     sint64 lastexp = -1, tmpexp;
153     FILE *fp;
154 elmex 1.1
155    
156 root 1.5 sprintf (buf, "%s/exp_table", settings.confdir);
157    
158     if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
159     {
160     return;
161 elmex 1.1 }
162 root 1.5 while (fgets (buf, MAX_BUF - 1, fp) != NULL)
163     {
164     if (buf[0] == '#')
165     continue;
166    
167     /* eliminate newline */
168     if ((cp = strrchr (buf, '\n')) != NULL)
169     *cp = '\0';
170    
171     /* Skip over empty lines */
172     if (buf[0] == 0)
173     continue;
174     cp = buf;
175     while (isspace (*cp) && *cp != 0)
176     cp++;
177     if (!strncasecmp (cp, "max_level", 9))
178     {
179     if (settings.max_level)
180     {
181     LOG (llevDebug, "Got more than one max_level value from exp_table file?\n");
182     free (levels);
183     }
184     settings.max_level = atoi (cp + 9);
185     if (!settings.max_level)
186     {
187     LOG (llevDebug, "Got invalid max_level from exp_table file? %s\n", buf);
188     }
189     else
190     {
191     levels = (sint64 *) calloc (settings.max_level + 1, sizeof (sint64));
192 root 1.2 }
193     }
194 root 1.5 while (isdigit (*cp) && *cp != 0)
195     {
196     if (!settings.max_level)
197     {
198     LOG (llevError, "max_level is not set in exp_table file. Did you remember to update it?\n");
199     exit (1);
200 root 1.2 }
201    
202 root 1.5 tmpexp = atoll (cp);
203     /* Do some sanity checking - if value is bogus, just exit because
204     * the table otherwise is probably in an inconsistent state
205     */
206     if (tmpexp <= lastexp)
207     {
208 root 1.9 LOG (llevError, "Experience for level %d is lower than previous level (%" PRId64 " <= %" PRId64 ")\n", lastlevel + 1, tmpexp, lastexp);
209 root 1.5 exit (1);
210     }
211     lastlevel++;
212     if (lastlevel > settings.max_level)
213     {
214     LOG (llevError, "Too many levels specified in table (%d > %d)\n", lastlevel, settings.max_level);
215     exit (1);
216 root 1.2 }
217 root 1.5 levels[lastlevel] = tmpexp;
218     lastexp = tmpexp;
219     /* First, skip over the number we just processed. Then skip over
220     * any spaces, commas, etc.
221     */
222     while (isdigit (*cp) && *cp != 0)
223     cp++;
224     while (!isdigit (*cp) && *cp != 0)
225     cp++;
226 root 1.2 }
227 elmex 1.1 }
228 root 1.5 close_and_delete (fp, comp);
229     if (lastlevel != settings.max_level && lastlevel != 0)
230     {
231     LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel);
232     exit (1);
233 elmex 1.1 }
234     }
235    
236     /* Dump the table - useful in terms of debugging to make sure the
237     * format of the exp_table is correct.
238     */
239    
240 root 1.5 void
241     dump_experience ()
242 elmex 1.1 {
243 root 1.5 int i;
244 elmex 1.1
245 root 1.5 for (i = 1; i <= settings.max_level; i++)
246     {
247     fprintf (logfile, "%4d %20lld\n", i, (long long) levels[i]);
248 elmex 1.1 }
249 root 1.5 exit (0);
250 elmex 1.1 }