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/cvs/deliantra/server/common/exp.C
Revision: 1.4
Committed: Sun Sep 3 00:18:39 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.3: +2 -2 lines
Log Message:
THIS CODE WILL NOT COMPILE
use the STABLE tag instead.

- major changes in object lifetime and memory management
- replaced manual refcounting by shstr class
- removed quest system
- many optimisations
- major changes

File Contents

# User Rev Content
1 elmex 1.1 /*
2     * static char *rcsid_arch_c =
3 root 1.4 * "$Id: exp.C,v 1.3 2006-08-30 16:30:36 root Exp $";
4 elmex 1.1 */
5    
6     /*
7     CrossFire, A Multiplayer game for X-windows
8    
9     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
10     Copyright (C) 1992 Frank Tore Johansen
11    
12     This program is free software; you can redistribute it and/or modify
13     it under the terms of the GNU General Public License as published by
14     the Free Software Foundation; either version 2 of the License, or
15     (at your option) any later version.
16    
17     This program is distributed in the hope that it will be useful,
18     but WITHOUT ANY WARRANTY; without even the implied warranty of
19     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20     GNU General Public License for more details.
21    
22     You should have received a copy of the GNU General Public License
23     along with this program; if not, write to the Free Software
24     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
25    
26     The authors can be reached via e-mail at crossfire-devel@real-time.com
27     */
28    
29     #include <stdio.h>
30     #include <global.h>
31    
32     sint64 *levels;
33    
34     float exp_att_mult[NROFATTACKS+2] = {
35 root 1.2 0.0, /* AT_PHYSICAL */
36     0.0, /* AT_MAGIC */
37     0.0, /* AT_FIRE */
38     0.0, /* AT_ELECTRICITY */
39     0.0, /* AT_COLD */
40     0.0, /* AT_WATER *//*AT_CONFUSION!*/
41     0.4, /* AT_ACID */
42     1.5, /* AT_DRAIN */
43     0.0, /* AT_WEAPONMAGIC */
44     0.1, /* AT_GHOSTHIT */
45     0.3, /* AT_POISON */
46     0.2, /* AT_DISEASE */
47     0.3, /* AT_PARALYZE */
48     0.0, /* AT_TURN_UNDEAD */
49     0.0, /* AT_FEAR */
50     0.0, /* AT_CANCELLATION */
51     0.0, /* AT_DEPLETE */
52     0.0, /* AT_DEATH */
53     0.0, /* AT_CHAOS */
54     0.0 /* AT_COUNTERSPELL */
55 elmex 1.1 };
56    
57     float exp_prot_mult[NROFATTACKS+2] = {
58 root 1.2 0.4, /* AT_PHYSICAL */
59     0.5, /* AT_MAGIC */
60     0.1, /* AT_FIRE */
61     0.1, /* AT_ELECTRICITY */
62     0.1, /* AT_COLD */
63     0.1, /* AT_WATER */
64     0.1, /* AT_ACID */
65     0.1, /* AT_DRAIN */
66     0.1, /* AT_WEAPONMAGIC */
67     0.1, /* AT_GHOSTHIT */
68     0.1, /* AT_POISON */
69     0.1, /* AT_DISEASE */
70     0.1, /* AT_PARALYZE */
71     0.1, /* AT_TURN_UNDEAD */
72     0.1, /* AT_FEAR */
73     0.0, /* AT_CANCELLATION */
74     0.0, /* AT_DEPLETE */
75     0.0, /* AT_DEATH */
76     0.0, /* AT_CHAOS */
77     0.0 /* AT_COUNTERSPELL */
78 elmex 1.1
79     };
80    
81     /*
82     * new_exp() is an alternative way to calculate experience based
83     * on the ability of a monster.
84     * It's far from perfect, and doesn't consider everything which
85     * can be considered, thus it's only used in debugging.
86     * this is only used with one of the dumpflags,
87     * and not anyplace in the code.
88     */
89 root 1.2
90 elmex 1.1 int new_exp(const object *ob) {
91     double att_mult, prot_mult, spec_mult;
92     double exp;
93     int i;
94     long mask = 1;
95    
96     att_mult = prot_mult =spec_mult = 1.0;
97     for(i=0;i<NROFATTACKS;i++) {
98     mask = 1<<i;
99 root 1.3 att_mult += (exp_att_mult[i] * ((ob->attacktype&mask) != 0));
100 elmex 1.1 /* We multiply & then divide to prevent roundoffs on the floats.
101     * the doubling is to take into account the table and resistances
102     * are lower than they once were.
103     */
104     prot_mult += (exp_prot_mult[i] * 200*ob->resist[i]) / 100.0;
105     }
106 root 1.3 spec_mult += (0.3*(QUERY_FLAG(ob,FLAG_SEE_INVISIBLE)!= 0)) +
107     (0.5*(QUERY_FLAG(ob,FLAG_SPLITTING)!= 0))+
108     (0.3*(QUERY_FLAG(ob,FLAG_HITBACK)!= 0)) +
109     (0.1*(QUERY_FLAG(ob,FLAG_REFL_MISSILE)!= 0)) +
110     (0.3*(QUERY_FLAG(ob,FLAG_REFL_SPELL)!= 0)) +
111     (1.0*(QUERY_FLAG(ob,FLAG_NO_MAGIC)!= 0)) +
112     (0.1*(QUERY_FLAG(ob,FLAG_PICK_UP)!= 0)) +
113     (0.1*(QUERY_FLAG(ob,FLAG_USE_SCROLL)!= 0)) +
114     (0.2*(QUERY_FLAG(ob,FLAG_USE_RANGE)!= 0)) +
115     (0.1*(QUERY_FLAG(ob,FLAG_USE_BOW)!= 0));
116 elmex 1.1
117     exp = (ob->stats.maxhp<5) ? 5 : ob->stats.maxhp;
118     exp *= (QUERY_FLAG(ob,FLAG_CAST_SPELL) && has_ability(ob))
119     ? (40+(ob->stats.maxsp>80?80:ob->stats.maxsp))/40 : 1;
120     exp *= (80.0/(70.0+ob->stats.wc)) * (80.0/(70.0+ob->stats.ac)) * (50.0+ob->stats.dam)/50.0;
121     exp *= att_mult * prot_mult * spec_mult;
122     exp *= 2.0/(2.0-((FABS(ob->speed)<0.95)?FABS(ob->speed):0.95));
123     exp *= (20.0+ob->stats.Con)/20.0;
124     if (QUERY_FLAG(ob, FLAG_STAND_STILL))
125     exp /= 2;
126    
127     return (int) exp;
128     }
129    
130     /*
131     * Returns true if the monster specified has any innate abilities.
132     */
133    
134     int has_ability(const object *ob) {
135     object *tmp;
136    
137     for(tmp=ob->inv;tmp!=NULL;tmp=tmp->below)
138 root 1.2 if(tmp->type==SPELL||tmp->type==SPELLBOOK)
139 root 1.3 return true;
140     return false;
141 elmex 1.1 }
142    
143     /* This loads the experience table from the exp_table
144     * file. This tends to exit on any errors, since it
145     * populates the table as it goes along, so if there
146     * are errors, the table is likely in an inconsistent
147     * state.
148     */
149     void init_experience(void)
150     {
151     char buf[MAX_BUF], *cp;
152     int lastlevel=0, comp;
153     sint64 lastexp=-1, tmpexp;
154     FILE *fp;
155    
156    
157     sprintf(buf,"%s/exp_table",settings.confdir);
158    
159     if ((fp = open_and_uncompress(buf, 0, &comp)) == NULL) {
160     return;
161     }
162     while (fgets(buf, MAX_BUF-1, fp) != NULL) {
163 root 1.2 if (buf[0] == '#') continue;
164 elmex 1.1
165 root 1.2 /* eliminate newline */
166     if ((cp=strrchr(buf,'\n'))!=NULL) *cp='\0';
167 elmex 1.1
168 root 1.2 /* Skip over empty lines */
169     if (buf[0] == 0) continue;
170     cp = buf;
171     while (isspace(*cp) && *cp!=0) cp++;
172     if (!strncasecmp(cp, "max_level",9)) {
173     if (settings.max_level) {
174     LOG(llevDebug, "Got more than one max_level value from exp_table file?\n");
175     free(levels);
176     }
177     settings.max_level = atoi(cp+9);
178     if (!settings.max_level) {
179     LOG(llevDebug, "Got invalid max_level from exp_table file? %s\n", buf);
180     } else {
181     levels = (sint64 *) calloc(settings.max_level +1, sizeof(sint64));
182     }
183     }
184     while (isdigit(*cp) && *cp!=0) {
185     if (!settings.max_level) {
186     LOG(llevError, "max_level is not set in exp_table file. Did you remember to update it?\n");
187     exit(1);
188     }
189    
190     tmpexp = atoll(cp);
191     /* Do some sanity checking - if value is bogus, just exit because
192     * the table otherwise is probably in an inconsistent state
193     */
194     if (tmpexp <= lastexp) {
195 elmex 1.1 #ifndef WIN32
196 root 1.2 LOG(llevError,"Experience for level %d is lower than previous level (%lld <= %lld)\n",
197     lastlevel + 1, tmpexp, lastexp);
198 elmex 1.1 #else
199 root 1.2 LOG(llevError,"Experience for level %d is lower than previous level (%I64d <= %I64d)\n",
200     lastlevel + 1, tmpexp, lastexp);
201 elmex 1.1 #endif
202 root 1.2 exit(1);
203     }
204     lastlevel++;
205     if (lastlevel > settings.max_level) {
206     LOG(llevError,"Too many levels specified in table (%d > %d)\n",
207     lastlevel, settings.max_level);
208     exit(1);
209     }
210     levels[lastlevel] = tmpexp;
211     lastexp = tmpexp;
212     /* First, skip over the number we just processed. Then skip over
213     * any spaces, commas, etc.
214     */
215     while (isdigit(*cp) && *cp!=0) cp++;
216     while (!isdigit(*cp) && *cp!=0) cp++;
217     }
218 elmex 1.1 }
219     close_and_delete(fp, comp);
220     if (lastlevel != settings.max_level && lastlevel != 0) {
221 root 1.2 LOG(llevError,"Warning: exp_table does not have %d entries (%d)\n",
222     settings.max_level, lastlevel);
223     exit(1);
224 elmex 1.1 }
225     }
226    
227     /* Dump the table - useful in terms of debugging to make sure the
228     * format of the exp_table is correct.
229     */
230    
231     void dump_experience()
232     {
233     int i;
234    
235     for (i=1; i<= settings.max_level; i++) {
236 root 1.4 fprintf(logfile,"%4d %20lld\n", i, (long long)levels[i]);
237 elmex 1.1 }
238     exit(0);
239     }