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/cvs/deliantra/server/common/exp.C
Revision: 1.5
Committed: Sun Sep 10 16:00:23 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +171 -151 lines
Log Message:
indent

File Contents

# User Rev Content
1 root 1.5
2 elmex 1.1 /*
3     * static char *rcsid_arch_c =
4 root 1.5 * "$Id: exp.C,v 1.4 2006-09-03 00:18:39 root Exp $";
5 elmex 1.1 */
6    
7     /*
8     CrossFire, A Multiplayer game for X-windows
9    
10     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11     Copyright (C) 1992 Frank Tore Johansen
12    
13     This program is free software; you can redistribute it and/or modify
14     it under the terms of the GNU General Public License as published by
15     the Free Software Foundation; either version 2 of the License, or
16     (at your option) any later version.
17    
18     This program is distributed in the hope that it will be useful,
19     but WITHOUT ANY WARRANTY; without even the implied warranty of
20     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21     GNU General Public License for more details.
22    
23     You should have received a copy of the GNU General Public License
24     along with this program; if not, write to the Free Software
25     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26    
27     The authors can be reached via e-mail at crossfire-devel@real-time.com
28     */
29    
30     #include <stdio.h>
31     #include <global.h>
32    
33     sint64 *levels;
34    
35 root 1.5 float exp_att_mult[NROFATTACKS + 2] = {
36     0.0, /* AT_PHYSICAL */
37     0.0, /* AT_MAGIC */
38     0.0, /* AT_FIRE */
39     0.0, /* AT_ELECTRICITY */
40     0.0, /* AT_COLD */
41     0.0, /* AT_WATER *//*AT_CONFUSION! */
42     0.4, /* AT_ACID */
43     1.5, /* AT_DRAIN */
44     0.0, /* AT_WEAPONMAGIC */
45     0.1, /* AT_GHOSTHIT */
46     0.3, /* AT_POISON */
47     0.2, /* AT_DISEASE */
48     0.3, /* AT_PARALYZE */
49     0.0, /* AT_TURN_UNDEAD */
50     0.0, /* AT_FEAR */
51     0.0, /* AT_CANCELLATION */
52     0.0, /* AT_DEPLETE */
53     0.0, /* AT_DEATH */
54     0.0, /* AT_CHAOS */
55     0.0 /* AT_COUNTERSPELL */
56 elmex 1.1 };
57    
58 root 1.5 float exp_prot_mult[NROFATTACKS + 2] = {
59     0.4, /* AT_PHYSICAL */
60     0.5, /* AT_MAGIC */
61     0.1, /* AT_FIRE */
62     0.1, /* AT_ELECTRICITY */
63     0.1, /* AT_COLD */
64     0.1, /* AT_WATER */
65     0.1, /* AT_ACID */
66     0.1, /* AT_DRAIN */
67     0.1, /* AT_WEAPONMAGIC */
68     0.1, /* AT_GHOSTHIT */
69     0.1, /* AT_POISON */
70     0.1, /* AT_DISEASE */
71     0.1, /* AT_PARALYZE */
72     0.1, /* AT_TURN_UNDEAD */
73     0.1, /* AT_FEAR */
74     0.0, /* AT_CANCELLATION */
75     0.0, /* AT_DEPLETE */
76     0.0, /* AT_DEATH */
77     0.0, /* AT_CHAOS */
78     0.0 /* AT_COUNTERSPELL */
79 elmex 1.1 };
80    
81     /*
82     * new_exp() is an alternative way to calculate experience based
83     * on the ability of a monster.
84     * It's far from perfect, and doesn't consider everything which
85     * can be considered, thus it's only used in debugging.
86     * this is only used with one of the dumpflags,
87     * and not anyplace in the code.
88     */
89 root 1.5
90     int
91     new_exp (const object *ob)
92     {
93     double att_mult, prot_mult, spec_mult;
94     double exp;
95     int i;
96     long mask = 1;
97    
98     att_mult = prot_mult = spec_mult = 1.0;
99     for (i = 0; i < NROFATTACKS; i++)
100     {
101     mask = 1 << i;
102     att_mult += (exp_att_mult[i] * ((ob->attacktype & mask) != 0));
103     /* We multiply & then divide to prevent roundoffs on the floats.
104     * the doubling is to take into account the table and resistances
105     * are lower than they once were.
106     */
107     prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0;
108     }
109     spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) +
110     (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) +
111     (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) +
112     (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) +
113     (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) +
114     (1.0 * (QUERY_FLAG (ob, FLAG_NO_MAGIC) != 0)) +
115     (0.1 * (QUERY_FLAG (ob, FLAG_PICK_UP) != 0)) +
116     (0.1 * (QUERY_FLAG (ob, FLAG_USE_SCROLL) != 0)) +
117     (0.2 * (QUERY_FLAG (ob, FLAG_USE_RANGE) != 0)) + (0.1 * (QUERY_FLAG (ob, FLAG_USE_BOW) != 0));
118    
119     exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp;
120     exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1;
121     exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0;
122 elmex 1.1 exp *= att_mult * prot_mult * spec_mult;
123 root 1.5 exp *= 2.0 / (2.0 - ((FABS (ob->speed) < 0.95) ? FABS (ob->speed) : 0.95));
124     exp *= (20.0 + ob->stats.Con) / 20.0;
125     if (QUERY_FLAG (ob, FLAG_STAND_STILL))
126 elmex 1.1 exp /= 2;
127    
128     return (int) exp;
129     }
130    
131     /*
132     * Returns true if the monster specified has any innate abilities.
133     */
134    
135 root 1.5 int
136     has_ability (const object *ob)
137     {
138     object *tmp;
139 elmex 1.1
140 root 1.5 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
141     if (tmp->type == SPELL || tmp->type == SPELLBOOK)
142     return true;
143     return false;
144 elmex 1.1 }
145    
146     /* This loads the experience table from the exp_table
147     * file. This tends to exit on any errors, since it
148     * populates the table as it goes along, so if there
149     * are errors, the table is likely in an inconsistent
150     * state.
151     */
152 root 1.5 void
153     init_experience (void)
154 elmex 1.1 {
155 root 1.5 char buf[MAX_BUF], *cp;
156     int lastlevel = 0, comp;
157     sint64 lastexp = -1, tmpexp;
158     FILE *fp;
159 elmex 1.1
160    
161 root 1.5 sprintf (buf, "%s/exp_table", settings.confdir);
162    
163     if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
164     {
165     return;
166 elmex 1.1 }
167 root 1.5 while (fgets (buf, MAX_BUF - 1, fp) != NULL)
168     {
169     if (buf[0] == '#')
170     continue;
171    
172     /* eliminate newline */
173     if ((cp = strrchr (buf, '\n')) != NULL)
174     *cp = '\0';
175    
176     /* Skip over empty lines */
177     if (buf[0] == 0)
178     continue;
179     cp = buf;
180     while (isspace (*cp) && *cp != 0)
181     cp++;
182     if (!strncasecmp (cp, "max_level", 9))
183     {
184     if (settings.max_level)
185     {
186     LOG (llevDebug, "Got more than one max_level value from exp_table file?\n");
187     free (levels);
188     }
189     settings.max_level = atoi (cp + 9);
190     if (!settings.max_level)
191     {
192     LOG (llevDebug, "Got invalid max_level from exp_table file? %s\n", buf);
193     }
194     else
195     {
196     levels = (sint64 *) calloc (settings.max_level + 1, sizeof (sint64));
197 root 1.2 }
198     }
199 root 1.5 while (isdigit (*cp) && *cp != 0)
200     {
201     if (!settings.max_level)
202     {
203     LOG (llevError, "max_level is not set in exp_table file. Did you remember to update it?\n");
204     exit (1);
205 root 1.2 }
206    
207 root 1.5 tmpexp = atoll (cp);
208     /* Do some sanity checking - if value is bogus, just exit because
209     * the table otherwise is probably in an inconsistent state
210     */
211     if (tmpexp <= lastexp)
212     {
213 elmex 1.1 #ifndef WIN32
214 root 1.5 LOG (llevError, "Experience for level %d is lower than previous level (%lld <= %lld)\n", lastlevel + 1, tmpexp, lastexp);
215 elmex 1.1 #else
216 root 1.5 LOG (llevError, "Experience for level %d is lower than previous level (%I64d <= %I64d)\n", lastlevel + 1, tmpexp, lastexp);
217 elmex 1.1 #endif
218 root 1.5 exit (1);
219     }
220     lastlevel++;
221     if (lastlevel > settings.max_level)
222     {
223     LOG (llevError, "Too many levels specified in table (%d > %d)\n", lastlevel, settings.max_level);
224     exit (1);
225 root 1.2 }
226 root 1.5 levels[lastlevel] = tmpexp;
227     lastexp = tmpexp;
228     /* First, skip over the number we just processed. Then skip over
229     * any spaces, commas, etc.
230     */
231     while (isdigit (*cp) && *cp != 0)
232     cp++;
233     while (!isdigit (*cp) && *cp != 0)
234     cp++;
235 root 1.2 }
236 elmex 1.1 }
237 root 1.5 close_and_delete (fp, comp);
238     if (lastlevel != settings.max_level && lastlevel != 0)
239     {
240     LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel);
241     exit (1);
242 elmex 1.1 }
243     }
244    
245     /* Dump the table - useful in terms of debugging to make sure the
246     * format of the exp_table is correct.
247     */
248    
249 root 1.5 void
250     dump_experience ()
251 elmex 1.1 {
252 root 1.5 int i;
253 elmex 1.1
254 root 1.5 for (i = 1; i <= settings.max_level; i++)
255     {
256     fprintf (logfile, "%4d %20lld\n", i, (long long) levels[i]);
257 elmex 1.1 }
258 root 1.5 exit (0);
259 elmex 1.1 }