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/cvs/deliantra/server/common/exp.C
Revision: 1.9
Committed: Mon Dec 11 21:32:15 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.8: +1 -1 lines
Log Message:
- simplify headerfiles (this is the 21st century)
- remove long long hacks for printf etc.

File Contents

# User Rev Content
1 elmex 1.1 /*
2     CrossFire, A Multiplayer game for X-windows
3    
4     Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5     Copyright (C) 1992 Frank Tore Johansen
6    
7     This program is free software; you can redistribute it and/or modify
8     it under the terms of the GNU General Public License as published by
9     the Free Software Foundation; either version 2 of the License, or
10     (at your option) any later version.
11    
12     This program is distributed in the hope that it will be useful,
13     but WITHOUT ANY WARRANTY; without even the implied warranty of
14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15     GNU General Public License for more details.
16    
17     You should have received a copy of the GNU General Public License
18     along with this program; if not, write to the Free Software
19     Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20    
21 root 1.6 The authors can be reached via e-mail at <crossfire@schmorp.de>
22 elmex 1.1 */
23    
24     #include <stdio.h>
25     #include <global.h>
26    
27     sint64 *levels;
28    
29 root 1.5 float exp_att_mult[NROFATTACKS + 2] = {
30     0.0, /* AT_PHYSICAL */
31     0.0, /* AT_MAGIC */
32     0.0, /* AT_FIRE */
33     0.0, /* AT_ELECTRICITY */
34     0.0, /* AT_COLD */
35     0.0, /* AT_WATER *//*AT_CONFUSION! */
36     0.4, /* AT_ACID */
37     1.5, /* AT_DRAIN */
38     0.0, /* AT_WEAPONMAGIC */
39     0.1, /* AT_GHOSTHIT */
40     0.3, /* AT_POISON */
41     0.2, /* AT_DISEASE */
42     0.3, /* AT_PARALYZE */
43     0.0, /* AT_TURN_UNDEAD */
44     0.0, /* AT_FEAR */
45     0.0, /* AT_CANCELLATION */
46     0.0, /* AT_DEPLETE */
47     0.0, /* AT_DEATH */
48     0.0, /* AT_CHAOS */
49     0.0 /* AT_COUNTERSPELL */
50 elmex 1.1 };
51    
52 root 1.5 float exp_prot_mult[NROFATTACKS + 2] = {
53     0.4, /* AT_PHYSICAL */
54     0.5, /* AT_MAGIC */
55     0.1, /* AT_FIRE */
56     0.1, /* AT_ELECTRICITY */
57     0.1, /* AT_COLD */
58     0.1, /* AT_WATER */
59     0.1, /* AT_ACID */
60     0.1, /* AT_DRAIN */
61     0.1, /* AT_WEAPONMAGIC */
62     0.1, /* AT_GHOSTHIT */
63     0.1, /* AT_POISON */
64     0.1, /* AT_DISEASE */
65     0.1, /* AT_PARALYZE */
66     0.1, /* AT_TURN_UNDEAD */
67     0.1, /* AT_FEAR */
68     0.0, /* AT_CANCELLATION */
69     0.0, /* AT_DEPLETE */
70     0.0, /* AT_DEATH */
71     0.0, /* AT_CHAOS */
72     0.0 /* AT_COUNTERSPELL */
73 elmex 1.1 };
74    
75     /*
76     * new_exp() is an alternative way to calculate experience based
77     * on the ability of a monster.
78     * It's far from perfect, and doesn't consider everything which
79     * can be considered, thus it's only used in debugging.
80     * this is only used with one of the dumpflags,
81     * and not anyplace in the code.
82     */
83 root 1.5
84     int
85     new_exp (const object *ob)
86     {
87     double att_mult, prot_mult, spec_mult;
88     double exp;
89     int i;
90     long mask = 1;
91    
92     att_mult = prot_mult = spec_mult = 1.0;
93     for (i = 0; i < NROFATTACKS; i++)
94     {
95     mask = 1 << i;
96     att_mult += (exp_att_mult[i] * ((ob->attacktype & mask) != 0));
97     /* We multiply & then divide to prevent roundoffs on the floats.
98     * the doubling is to take into account the table and resistances
99     * are lower than they once were.
100     */
101     prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0;
102     }
103     spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) +
104     (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) +
105     (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) +
106     (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) +
107     (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) +
108     (1.0 * (QUERY_FLAG (ob, FLAG_NO_MAGIC) != 0)) +
109     (0.1 * (QUERY_FLAG (ob, FLAG_PICK_UP) != 0)) +
110     (0.1 * (QUERY_FLAG (ob, FLAG_USE_SCROLL) != 0)) +
111     (0.2 * (QUERY_FLAG (ob, FLAG_USE_RANGE) != 0)) + (0.1 * (QUERY_FLAG (ob, FLAG_USE_BOW) != 0));
112    
113     exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp;
114     exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1;
115     exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0;
116 elmex 1.1 exp *= att_mult * prot_mult * spec_mult;
117 root 1.5 exp *= 2.0 / (2.0 - ((FABS (ob->speed) < 0.95) ? FABS (ob->speed) : 0.95));
118     exp *= (20.0 + ob->stats.Con) / 20.0;
119     if (QUERY_FLAG (ob, FLAG_STAND_STILL))
120 elmex 1.1 exp /= 2;
121    
122     return (int) exp;
123     }
124    
125     /*
126     * Returns true if the monster specified has any innate abilities.
127     */
128    
129 root 1.5 int
130     has_ability (const object *ob)
131     {
132     object *tmp;
133 elmex 1.1
134 root 1.5 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
135     if (tmp->type == SPELL || tmp->type == SPELLBOOK)
136     return true;
137     return false;
138 elmex 1.1 }
139    
140     /* This loads the experience table from the exp_table
141     * file. This tends to exit on any errors, since it
142     * populates the table as it goes along, so if there
143     * are errors, the table is likely in an inconsistent
144     * state.
145     */
146 root 1.5 void
147     init_experience (void)
148 elmex 1.1 {
149 root 1.5 char buf[MAX_BUF], *cp;
150     int lastlevel = 0, comp;
151     sint64 lastexp = -1, tmpexp;
152     FILE *fp;
153 elmex 1.1
154    
155 root 1.5 sprintf (buf, "%s/exp_table", settings.confdir);
156    
157     if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
158     {
159     return;
160 elmex 1.1 }
161 root 1.5 while (fgets (buf, MAX_BUF - 1, fp) != NULL)
162     {
163     if (buf[0] == '#')
164     continue;
165    
166     /* eliminate newline */
167     if ((cp = strrchr (buf, '\n')) != NULL)
168     *cp = '\0';
169    
170     /* Skip over empty lines */
171     if (buf[0] == 0)
172     continue;
173     cp = buf;
174     while (isspace (*cp) && *cp != 0)
175     cp++;
176     if (!strncasecmp (cp, "max_level", 9))
177     {
178     if (settings.max_level)
179     {
180     LOG (llevDebug, "Got more than one max_level value from exp_table file?\n");
181     free (levels);
182     }
183     settings.max_level = atoi (cp + 9);
184     if (!settings.max_level)
185     {
186     LOG (llevDebug, "Got invalid max_level from exp_table file? %s\n", buf);
187     }
188     else
189     {
190     levels = (sint64 *) calloc (settings.max_level + 1, sizeof (sint64));
191 root 1.2 }
192     }
193 root 1.5 while (isdigit (*cp) && *cp != 0)
194     {
195     if (!settings.max_level)
196     {
197     LOG (llevError, "max_level is not set in exp_table file. Did you remember to update it?\n");
198     exit (1);
199 root 1.2 }
200    
201 root 1.5 tmpexp = atoll (cp);
202     /* Do some sanity checking - if value is bogus, just exit because
203     * the table otherwise is probably in an inconsistent state
204     */
205     if (tmpexp <= lastexp)
206     {
207 root 1.9 LOG (llevError, "Experience for level %d is lower than previous level (%" PRId64 " <= %" PRId64 ")\n", lastlevel + 1, tmpexp, lastexp);
208 root 1.5 exit (1);
209     }
210     lastlevel++;
211     if (lastlevel > settings.max_level)
212     {
213     LOG (llevError, "Too many levels specified in table (%d > %d)\n", lastlevel, settings.max_level);
214     exit (1);
215 root 1.2 }
216 root 1.5 levels[lastlevel] = tmpexp;
217     lastexp = tmpexp;
218     /* First, skip over the number we just processed. Then skip over
219     * any spaces, commas, etc.
220     */
221     while (isdigit (*cp) && *cp != 0)
222     cp++;
223     while (!isdigit (*cp) && *cp != 0)
224     cp++;
225 root 1.2 }
226 elmex 1.1 }
227 root 1.5 close_and_delete (fp, comp);
228     if (lastlevel != settings.max_level && lastlevel != 0)
229     {
230     LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel);
231     exit (1);
232 elmex 1.1 }
233     }
234    
235     /* Dump the table - useful in terms of debugging to make sure the
236     * format of the exp_table is correct.
237     */
238    
239 root 1.5 void
240     dump_experience ()
241 elmex 1.1 {
242 root 1.5 int i;
243 elmex 1.1
244 root 1.5 for (i = 1; i <= settings.max_level; i++)
245     {
246     fprintf (logfile, "%4d %20lld\n", i, (long long) levels[i]);
247 elmex 1.1 }
248 root 1.5 exit (0);
249 elmex 1.1 }