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/cvs/deliantra/server/common/exp.C
Revision: 1.5
Committed: Sun Sep 10 16:00:23 2006 UTC (17 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.4: +171 -151 lines
Log Message:
indent

File Contents

# Content
1
2 /*
3 * static char *rcsid_arch_c =
4 * "$Id: exp.C,v 1.4 2006-09-03 00:18:39 root Exp $";
5 */
6
7 /*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen
12
13 This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version.
17
18 This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details.
22
23 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26
27 The authors can be reached via e-mail at crossfire-devel@real-time.com
28 */
29
30 #include <stdio.h>
31 #include <global.h>
32
33 sint64 *levels;
34
35 float exp_att_mult[NROFATTACKS + 2] = {
36 0.0, /* AT_PHYSICAL */
37 0.0, /* AT_MAGIC */
38 0.0, /* AT_FIRE */
39 0.0, /* AT_ELECTRICITY */
40 0.0, /* AT_COLD */
41 0.0, /* AT_WATER *//*AT_CONFUSION! */
42 0.4, /* AT_ACID */
43 1.5, /* AT_DRAIN */
44 0.0, /* AT_WEAPONMAGIC */
45 0.1, /* AT_GHOSTHIT */
46 0.3, /* AT_POISON */
47 0.2, /* AT_DISEASE */
48 0.3, /* AT_PARALYZE */
49 0.0, /* AT_TURN_UNDEAD */
50 0.0, /* AT_FEAR */
51 0.0, /* AT_CANCELLATION */
52 0.0, /* AT_DEPLETE */
53 0.0, /* AT_DEATH */
54 0.0, /* AT_CHAOS */
55 0.0 /* AT_COUNTERSPELL */
56 };
57
58 float exp_prot_mult[NROFATTACKS + 2] = {
59 0.4, /* AT_PHYSICAL */
60 0.5, /* AT_MAGIC */
61 0.1, /* AT_FIRE */
62 0.1, /* AT_ELECTRICITY */
63 0.1, /* AT_COLD */
64 0.1, /* AT_WATER */
65 0.1, /* AT_ACID */
66 0.1, /* AT_DRAIN */
67 0.1, /* AT_WEAPONMAGIC */
68 0.1, /* AT_GHOSTHIT */
69 0.1, /* AT_POISON */
70 0.1, /* AT_DISEASE */
71 0.1, /* AT_PARALYZE */
72 0.1, /* AT_TURN_UNDEAD */
73 0.1, /* AT_FEAR */
74 0.0, /* AT_CANCELLATION */
75 0.0, /* AT_DEPLETE */
76 0.0, /* AT_DEATH */
77 0.0, /* AT_CHAOS */
78 0.0 /* AT_COUNTERSPELL */
79 };
80
81 /*
82 * new_exp() is an alternative way to calculate experience based
83 * on the ability of a monster.
84 * It's far from perfect, and doesn't consider everything which
85 * can be considered, thus it's only used in debugging.
86 * this is only used with one of the dumpflags,
87 * and not anyplace in the code.
88 */
89
90 int
91 new_exp (const object *ob)
92 {
93 double att_mult, prot_mult, spec_mult;
94 double exp;
95 int i;
96 long mask = 1;
97
98 att_mult = prot_mult = spec_mult = 1.0;
99 for (i = 0; i < NROFATTACKS; i++)
100 {
101 mask = 1 << i;
102 att_mult += (exp_att_mult[i] * ((ob->attacktype & mask) != 0));
103 /* We multiply & then divide to prevent roundoffs on the floats.
104 * the doubling is to take into account the table and resistances
105 * are lower than they once were.
106 */
107 prot_mult += (exp_prot_mult[i] * 200 * ob->resist[i]) / 100.0;
108 }
109 spec_mult += (0.3 * (QUERY_FLAG (ob, FLAG_SEE_INVISIBLE) != 0)) +
110 (0.5 * (QUERY_FLAG (ob, FLAG_SPLITTING) != 0)) +
111 (0.3 * (QUERY_FLAG (ob, FLAG_HITBACK) != 0)) +
112 (0.1 * (QUERY_FLAG (ob, FLAG_REFL_MISSILE) != 0)) +
113 (0.3 * (QUERY_FLAG (ob, FLAG_REFL_SPELL) != 0)) +
114 (1.0 * (QUERY_FLAG (ob, FLAG_NO_MAGIC) != 0)) +
115 (0.1 * (QUERY_FLAG (ob, FLAG_PICK_UP) != 0)) +
116 (0.1 * (QUERY_FLAG (ob, FLAG_USE_SCROLL) != 0)) +
117 (0.2 * (QUERY_FLAG (ob, FLAG_USE_RANGE) != 0)) + (0.1 * (QUERY_FLAG (ob, FLAG_USE_BOW) != 0));
118
119 exp = (ob->stats.maxhp < 5) ? 5 : ob->stats.maxhp;
120 exp *= (QUERY_FLAG (ob, FLAG_CAST_SPELL) && has_ability (ob)) ? (40 + (ob->stats.maxsp > 80 ? 80 : ob->stats.maxsp)) / 40 : 1;
121 exp *= (80.0 / (70.0 + ob->stats.wc)) * (80.0 / (70.0 + ob->stats.ac)) * (50.0 + ob->stats.dam) / 50.0;
122 exp *= att_mult * prot_mult * spec_mult;
123 exp *= 2.0 / (2.0 - ((FABS (ob->speed) < 0.95) ? FABS (ob->speed) : 0.95));
124 exp *= (20.0 + ob->stats.Con) / 20.0;
125 if (QUERY_FLAG (ob, FLAG_STAND_STILL))
126 exp /= 2;
127
128 return (int) exp;
129 }
130
131 /*
132 * Returns true if the monster specified has any innate abilities.
133 */
134
135 int
136 has_ability (const object *ob)
137 {
138 object *tmp;
139
140 for (tmp = ob->inv; tmp != NULL; tmp = tmp->below)
141 if (tmp->type == SPELL || tmp->type == SPELLBOOK)
142 return true;
143 return false;
144 }
145
146 /* This loads the experience table from the exp_table
147 * file. This tends to exit on any errors, since it
148 * populates the table as it goes along, so if there
149 * are errors, the table is likely in an inconsistent
150 * state.
151 */
152 void
153 init_experience (void)
154 {
155 char buf[MAX_BUF], *cp;
156 int lastlevel = 0, comp;
157 sint64 lastexp = -1, tmpexp;
158 FILE *fp;
159
160
161 sprintf (buf, "%s/exp_table", settings.confdir);
162
163 if ((fp = open_and_uncompress (buf, 0, &comp)) == NULL)
164 {
165 return;
166 }
167 while (fgets (buf, MAX_BUF - 1, fp) != NULL)
168 {
169 if (buf[0] == '#')
170 continue;
171
172 /* eliminate newline */
173 if ((cp = strrchr (buf, '\n')) != NULL)
174 *cp = '\0';
175
176 /* Skip over empty lines */
177 if (buf[0] == 0)
178 continue;
179 cp = buf;
180 while (isspace (*cp) && *cp != 0)
181 cp++;
182 if (!strncasecmp (cp, "max_level", 9))
183 {
184 if (settings.max_level)
185 {
186 LOG (llevDebug, "Got more than one max_level value from exp_table file?\n");
187 free (levels);
188 }
189 settings.max_level = atoi (cp + 9);
190 if (!settings.max_level)
191 {
192 LOG (llevDebug, "Got invalid max_level from exp_table file? %s\n", buf);
193 }
194 else
195 {
196 levels = (sint64 *) calloc (settings.max_level + 1, sizeof (sint64));
197 }
198 }
199 while (isdigit (*cp) && *cp != 0)
200 {
201 if (!settings.max_level)
202 {
203 LOG (llevError, "max_level is not set in exp_table file. Did you remember to update it?\n");
204 exit (1);
205 }
206
207 tmpexp = atoll (cp);
208 /* Do some sanity checking - if value is bogus, just exit because
209 * the table otherwise is probably in an inconsistent state
210 */
211 if (tmpexp <= lastexp)
212 {
213 #ifndef WIN32
214 LOG (llevError, "Experience for level %d is lower than previous level (%lld <= %lld)\n", lastlevel + 1, tmpexp, lastexp);
215 #else
216 LOG (llevError, "Experience for level %d is lower than previous level (%I64d <= %I64d)\n", lastlevel + 1, tmpexp, lastexp);
217 #endif
218 exit (1);
219 }
220 lastlevel++;
221 if (lastlevel > settings.max_level)
222 {
223 LOG (llevError, "Too many levels specified in table (%d > %d)\n", lastlevel, settings.max_level);
224 exit (1);
225 }
226 levels[lastlevel] = tmpexp;
227 lastexp = tmpexp;
228 /* First, skip over the number we just processed. Then skip over
229 * any spaces, commas, etc.
230 */
231 while (isdigit (*cp) && *cp != 0)
232 cp++;
233 while (!isdigit (*cp) && *cp != 0)
234 cp++;
235 }
236 }
237 close_and_delete (fp, comp);
238 if (lastlevel != settings.max_level && lastlevel != 0)
239 {
240 LOG (llevError, "Warning: exp_table does not have %d entries (%d)\n", settings.max_level, lastlevel);
241 exit (1);
242 }
243 }
244
245 /* Dump the table - useful in terms of debugging to make sure the
246 * format of the exp_table is correct.
247 */
248
249 void
250 dump_experience ()
251 {
252 int i;
253
254 for (i = 1; i <= settings.max_level; i++)
255 {
256 fprintf (logfile, "%4d %20lld\n", i, (long long) levels[i]);
257 }
258 exit (0);
259 }